Download added: training.gif (34789 bytes) "I suppose it saves load time, but I wish you could select a background for the Training mode."
Came out better than the Darkstalkers (1) port (see entry 828) as this one has much more fluid animation (one gets the impression that they had the time to add to the number of frames they redrew for the earlier effort), additional modes, and much more fully fledged options, including turbo speed adjusts and so forth. Not that the animation is up to the arcade versions, but its much closer.
There's an "Original Characters" or something mode that I don't quite understand. Oh I see, you can sort of build up a custom character and unlock secret characters and options. Interesting. Oh and there's an image gallery mode, and good old Training mode.
This version doesn't have a red screen flash on KO (or match end? whichever) like the arcade version, and later console ports (the PS2 collection)--and the other Vampire/Darkstalkers games in general--have. So I can play this version! (Ditto with the PS1 Darkstalkers 1. : ) Go PS1!)
(* DS2 = Darkstalkers 2, which was actually called "Night Warriors: Darkstalkers' Revenge in the West, and "Vampire Hunter: Darkstalkers' Revenge" in Japan.
For that matter, "Darkstalkers 3" is an interesting name: it was only actually used for the Western release of the PS1 game! Called "Vampire Savior: EX Edition" in Japan, the PS1 version, released in 1998, is an updated version of the third arcade game in the series, released in 1997, which was called "Vampire Savior: World of Darkness" in the West, and "Vampire Savior: The Lord of Vampire" in Japan; later in 1997, two updates of Vampire Savior came out in Japan only: "Vampire Hunter 2: Darkstalkers' Revenge," and "Vampire Savior 2: The Lord of Vampire.")
I did not expect that final fight and end story for Lilith. : o Neat! Also it was nice to figure out how the eight colors--mapped neatly to the game's six attack buttons, plus one from picking a character by hitting all three punches at once, and one from all three kicks--and moves work (note to self: supers mostly just like EX moves: single-motion plus two P or two K, OR a sequence of buttons like eh LP,LP,f,LK,HP).
When you continue, the game asks if you want to use the same character--select YES, and you get to skip having to go back through character select and re-select your character and color. Much appreciated feature! : D
I selected Victor by pressing all three kick buttons, which yielded an extra-purple version. Victor's a partial charge character, and I'm not usually much use with charge moves, but his big headbutt (charge back, forward Punch) turned out to be pretty useful, especially the EX version (hit two Punch buttons instead of one); he's also got a huge downward leaping punch with charge down, up P, but I couldn't seem to get used to the range. :P
He's also a grapple character, having a 360-degree-motion + P throw (and a 720-degree version, although that might just be in the alternate "dark forces" mode, DF Power--not sure), but a) 360 degree throws have been killing my wrist and b) the range on it seems to be shorter than a toothpick! Couldn't land the darn thing even once, sigh.
He's got a spinny electric thing but it's a little hard to get it to go forward since the motion is backward, and an uppercut-motion rising knee on Kick buttons... Basically I find his special moves, aside from that headbutt, difficult to use. Fortunately, you can simply hold down any regular button to electrify his normal moves for extra damage, which is nice; plus, his jump kicks seemed pretty darned effective at this (low-ish) default difficulty, and you can chain them together from lights to mediums to heavies.
So, I think he can be fun to use, if I relax and just punch and kick. :P His attack animations are fantastic.
One thing I really appreciate about DS3 is that the boss isn't too crazy hard--he's maybe (at least on this default difficulty) just a little tougher than a regular character, which is what a boss should be, I like to think. ; ) (The Pyron boss insanity in DS1 (and Capcom Fighting Jam!) just makes me not want to play through that game again. ;P)
At the end I looked at other characters I want to play through the game with, and the next obvious choice is Felicia; her three-punches color is gothy gorgeousness!
Playing through Darkstalkers 3 for PS1--on a PS2--as catgirl Felicia--the faded goth colored one you get when selecting her by pressing all three kick buttons together--on the default 2/8 difficulty:
Felicia tore through the default difficulty level! : oo (Neat that she, like Lilith, has a non-standard boss encounter.) So fun to finish off her opponents with that hcf+2P EX move; aside from that, I mostly just did jump kicks and her lightning-fast chain combos.
So funny that if you pick "Auto" (auto-block) during character select, you're relegated to one of two slightly different character color schemes--color schemes of shame! I do wonder if they then decided that wasn't making it obvious enough, and that's when they decided to add "AUTO" in all caps under the auto-block player's bats/health meter.
Playing a bit of Arcade mode in DS3 as Lilith, difficulty 5/8 (previously I've mostly been playing it on the default 2/8, I think?).
The PS1 Darkstalkers 3 is REALLY good, and feels pretty much identical, played back-to-back, to the PS2 version; lower resolution, and probably not quite as lushly animated, but it looks wonderfully sharp next to the blurry output of the PS2 collection.
Download added: 09_rap_lil_ball.jpg (90113 bytes) "Rapter (Zabel in the Japanese version?) looks to dunk Lilith in Arcade mode."
The Training mode here takes place on a featureless purple plain under an empty black sky. = o You can play vs COM there but it feels pretty weird and floaty 'cause there's like nothing on which to get your bearings.
Rough comparison of input lag in three ports of Vampire Savior on my set-up, which includes a Hori HRAP V 2017 arcade stick, a 4x2 component matrix switcher, an OSSC, Brook Super Converter adapters, and a 5ms display lag monitor. On a computer, if you're playing this video at 60 fps, you can pause playback, then advance one frame at a time by pressing the "." key, and count along with me the frames that go by between the arcade stick's light punch button being fully pressed down, and Morrigan beginning to play her light punch animation--just make sure the video playback quality is at a 60 fps setting in your YouTube player. I counted the following delay frames for the games:
Darkstalkers 3 (PS1): 3 frames of delay Vampire: Darkstalkers Collection (PS2): 5 frames of delay Darkstalkers Resurrection (PS3): 4 frames of delay
I was surprised that the PS1 port beat Iron Galaxy's PS3 port--their famous earlier PS3 port being the ~2 frame delay (2.5 on my setup/test) 3rd Strike. I shouldn't have been that surprised though, I suppose--the lowest lag version of SFII I have is on PS1, after all!
This is a totally unscientific test and only really relevant to the performance of other games tested on my current set-up! Will the version in Capcom Fighting Collection on PS4 beat the PS1 port??
After trying the blank black background of Training mode vs COM a bit more, you get used to the unmoored feeling pretty quick, and then it just feels super-responsive. Also, there's an option to toggle off the HUD ("cockpit") entirely! Pretty neat, then it's just you and the opponent.
Until some other version beats it in speed, I think this PS1 one will be my version to play. I like the sharp, pre-calculated 240p, it really looks nice--and I still can't say I've spotted where they made whatever frame cuts they must have had to make. Except of course, they cut the red screen KO flashes, so I can play Arcade mode--which I'm thinking I may be playing more than Training, but we'll see.
Playing Morrigan in Arcade mode at 5/8 difficulty (default = 2/8), in her Medium-Kick-selected bright green hair! Also messing around with the EX Options Menu, Training Mode options, and Original Character mode, starring Monty, aka a super-powered-up, custom colored Victor!
Stuff I was forgetting!
- EX Option Mode menu has VS COM for VERSUS mode! - In addition to the EX menu, there's a DX menu I haven't unlocked yet--have to get to level 5(?) in Original Character mode? DX menu lets you turn on canceling into special moves, and double jumps. : P And has a music player. - VS2 and VH2 have a different palette for stages, which is cool; but endings get genericized, and you have to fight Pyron ; PPP; they brought Pyron, Donovan, and Huitzil back from the 2nd game--but dropped other characters to make room; and DS3 already HAS all the characters available! - This FAQ https://gamefaqs.gamespot.com/ps/197056-darkstalkers-3/faqs/65651 mentions that the two Dark Forces options already available in Darkstalkers 3 are most of the system difference between Vampire Savior and Vampire Savior 2 anyway - So yeah I'll just leave SYSTEM on Savior : P - The art gallery Collection pages 2-4 were indeed unlocked by gaining levels in Original Character mode--page 4 required level 4 - Actually now I remember I'd stopped OC mode because it got too easy and I didn't care about the stuff in the DX menu. : P So eh yeah I'll just stick to Savior arcade mode!! - With Victor, it's holding a button that electrifies his normal attacks
Fun Felicia! I'm not too sure about her uppercut+Punch ball-toss dash-in thing, but her uppercut+Kick had a really high hit rate, AAs really well, and covers a big chunk of the screen! I like how her mini-Felicia tracks to the foe in her half-circle-forward+2-Kicks EX (super).
Took me a while to figure out that I WAS doing her hcf+2P EX, since it looks mostly like her qcf+P move--but doesn't let me inadvertently double-tap out with a premature uppercut like her special and ES (two-button) versions do. I'm so bad with the double-tap habit!!
Oh, a Pursuit move is just the name for an attack on a downed opponent. Everyone has an u+P/K Pursuit move; Felicia has an extra dd one (Bishamon has an extra one too, apparently).
I probably abused her hcf+2P too much, but it's so good! I love how it goes right under Bishie's spirit balls. ; ) It did roll right into Jedah's super death pool though! = o
Gotta remember to save after a play-through to keep my previous high score. ; )
There's a weird little black rodent that comes outta the ground in one of her win poses (11:38) and then jumps on her head! (Also happened at the end of the previous two fights, too!)
And there's a bright butterfly who flies past in her win pose after beating Jedah (21:46; this also happened at the end of the very first fight, vs B.B.Hood, @ 5:17!), and Felicia tries to grab it and misses, and becomes dejected (like she did when the rodent jumped on her head!); but then after beating Lilith, she catches the butterfly and is happy as she holds it (24:16).
And after the fight vs Hsien-Ko, right before the boss Jedah, she turned into a cat (17:49)!
So the win poses went:
- missed butterfly - rodent on head - rodent on head - rodent on head - cat transformation - missed butterfly - caught butterfly