Posted by Paleface on May 05, 2020 at 10:39:13 EST in reply to So for those enjoying Gals Fighters and/or SamSho!2 on Switch, which NGP game would you like to see ported next? My wildy unrealistic choice would be a translated Biomotor 2. My slightly more realistic choice is CFC1. (n/t) from bluefour.
CFC would require Capcom's involvement though, wouldn't it?
n/t
Follow Ups:
That's why it's only "slightly more realistic" ;) (n/t) (bluefour) (11:47:55 05/06/20 EST)
unfortunately that's actually wildly less realistic! it took months of meetings to be able to SAY "capcom vs SNK" in the samurai shodown collection. And I think it might've gotten cut int he end. (n/t) (exodus) (18:39:55 05/06/20 EST)
Haha haha! So is that just typical business bullshit, as in “We don’t know if we should be paying money for having this Sprite can in our movie theater or if we should be paid ourselves, better go with orange juice.” or it just something that only could have happened when SNK was in a good mood at the time for being a 1st party developer for two systems? (n/t) (SignOfZeta) (20:52:05 05/06/20 EST)
SNK and Capcom still have really bad blood, and all the people keeping the bad blood alive still work at both companies. SNK is more interested in fixing it, but they're also in the way less advantageous position. it's just one of those things that's going to take a really long time to smooth over. And there is also the muddling of the rights situation. Like each owns some portion of the SNK vs Capcom stuff, but Capcom believes SNK didn't pull their weight in the first place, so the contract is irrelevant and should be renegotiated etc. Just a bunch of nonsense really, as far as 2020 is concerned. (n/t) (exodus) (21:00:18 05/13/20 EST)
What's the bad blood over? (n/t) (Paleface) (21:34:31 05/13/20 EST)
SNK went out of business in the middle of their deal. That’s probably somehow related. The Capcom games very much felt like they were made entirely by Capcom and probably were. Regardless it’s a dumb beef. Those crossover games are all greatly admired by fans of both companies (except Chaos, obviously) and whatever they are holding on to can’t mean anything compared to the insane hit that CvS2 was. People still play that game pretty hardcore, in Japan at least. (n/t) (SignOfZeta) (21:21:08 05/14/20 EST)
Oh, I wasn't sure if exodus was saying there was some other reason beyond the crossover games. (n/t) (Paleface) (11:27:06 05/15/20 EST)
What is a little sad about CvS2 though is that there's at least a perception that Capcom made the SNK characters weaker, on average, than their own characters; the SNK characters aren't played very much, in tournaments, as far as I've seen--at least, not by the players who go far. And then, way too much Sagat, Blanka, Dictator, Cammy. For spectating, at least, casual play is where it's at. (n/t) (Paleface) (11:35:40 05/15/20 EST)
For my own, single-player playing, my favorite thing turned out to be random-character 1-round battles at max difficulty played through SvC's practice mode. With the ridiculous balance, and some nutty stage designs, it's pure insanity. : D Secondarily, arcade mode in CvS Pro. The AI isn't very challenging in CvS or CvS2, though--except for some of the CvS2 boss battles, of course. (n/t) (Paleface) (11:41:28 05/15/20 EST)
I don’t understand the way SNK characters were done. In the first game (which sucked, btw) they took about half of their moves away leaving us with characters I couldn’t even figure how to play. Then they have a code for “EX” version which have the missing moves back but others were taken away. Two shitty Kyos, two shitty Terrys. Just...why? CVS2 fixes this but Kyo is never cool or tough or fun to play. I don’t know about power but I do know the only reason I played that game is because everyone else was. Street Fighter Zero, Street Fighter 3, KOF, all are better games. (n/t) (SignOfZeta) (21:36:23 05/19/20 EST)
yeah, that kind of stuff. chaos underperformed and they felt like they made these big CvS games and SNK just made chaos and some handheld games on their failing platform. So the perception was it all benefited SNK's brand, not Capcom's. (n/t) (exodus) (14:05:48 05/19/20 EST)
Oh dag! I will adjust my expectations. (n/t) (bluefour) (21:25:43 05/06/20 EST)