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King of Fighters R-2
  NGPCFightingUC  
  opened by paleface at 11:35:19 02/22/04  
  last modified by paleface at 15:32:09 04/06/24  
  paleface [sys=NGPC; cat=Fighting; reg=NA]
           
Download added: cover_back.jpg (67952 bytes)
  "Cover photo."
 
Just a couple images for now.
 
  paleface 06:03:43 02/28/04
           
Pocket fighting based on KOF '98, I think, and you've sure got that incredibly frustrating SNK-style beastly boss waiting for you at the end. That sort of thing kind of puts me off, and there's also the very unusual quirk here that the AI opponent juts stands still for two or three seconds at the beginning of the fight, giving you free hitsies to start off each round. Is that incredibly bizarre, or what? It couldn't have been accidental... so maybe it was a last-minute change to make the game easier or something? Really weird, and not that cool.
 
What is cool, on the other hand, is "Making Mode," where you take one of the characters on little quests... well okay they're just a series of fights under special conditions, like "win in 90 seconds" or "take damage over time" or "can't block." Completing a mission gets you a semi-random ability or two, and you can carry two of these with you into fights: abilities that raise the damage of your normal attacks, for instance, or your supers, or your defense, or let you jump higher, etc. It certainly keeps you busy for a while seeing what they can do. Eventually though, I don't know, you get to quests with that damn boss at the end (&$!!@$#?! Genocide Cutter!!! rrraaaaagggh!), and if he wins one round it's all the way back to the beginning and fight those first nine people (three per fight in this particular case) all over again. Up to that point it's fun.
 
Aside from Making Mode, what with the three-second AI black hole and all, there isn't a whole lot of reason to play this rather than, say R-1 (entry 362), which doesn't have that problem, or Match of the Millenium (entry 421), which doesn't have that problem and has pretty much all the characters, and more, along with slicker graphics.
 
  paleface 15:08:18 02/19/24
           
R2's English manual doesn't have move lists; the Japanese one does: https://archive.org/download/neo-geo-pocket-manuals
 
  paleface 21:25:55 04/05/24
           

 
Playing through King of Fighters R-2 as the team of EX Ryo, EX Kyo, and Saisyu Kusanagi, in the emulator Mednafen! Also checking out the other modes, and that cool arctic stage with Rugal's ship (I thought he was in a submarine?) in Making mode.
 
Ah so "Special Member" Ryo and Kyo are indeed EX versions, according to the Cheats list on GameFAQs--KOF '94 versions of the characters, specifically. (And the "Special Member" Yashiro and Shermie are Orochi versions.) Apparently there's also EX Mai (RB2 version), EX Terry (RB2 version), and EX Yuri ('94 version); also Omega Rugal and Orochi Chris.
 
All of those characters are unlocked by beating them in K.O.F. Team mode: "If you beat the enemies as fast possible, two characters will challenge you after a few matches, one of them will be a random secret character. Beat the secret character and complete the game, he/she will be unlocked afterwards and you will be able to play as him/her!"
 
The AI stage-start nap time duration seems to vary; in Making mode I was mostly getting in two combos, for instance, but then again vs Rugal in K.O.F. mode it was pretty much just one combo. So it does feel like an intentional thing they put in to make the game easier, a sort of last-minute adjustment type of thing? But I shot right through K.O.F. mode on Normal, didn't even have to use more than one character until Rugal. ; P
 
Aside from the nap, plays a lot faster than R-1. Light/heavy input duration balance probably better tuned? Hm didn't consciously try jabs, actually. And they've made special moves really easy to do! Probably *could* play it on a regular pad.
 
  paleface 15:29:01 04/06/24
           
Late in K.O.F. Team mode I faced an Iori w/ my whole team so I figured that was them trying to have Orochi Iori--even though he didn't really look different. A tumblr comment said was just regular Iori and that seems to be backed up by the FAQs, which make no mention of O.Iori being in R-2 (but he IS in R-1!) so yeah I guess it's just regular Iori! It's like they wanted the Iori/Vice/Mature team you face late in NEOGEO KOF '98 but uh they just left out Vice and Mature. ; )
    
 
references:
· Guilty Gear Isuka (PS2)
· The King of Fighters 02/03 (PS2)
· The King of Fighters 2000 (DC)
· The King of Fighters 2001 (DC)
· The King of Fighters 2002 (DC)
· The King of Fighters '94 Re-Bout (PS2)
· The King of Fighters '97 (PS1)
· The King of Fighters '98 (PS1)
· The King of Fighters '99 Evolution (DC)
· The King of Fighters Dream Match 1999 (DC)
· The King of Fighters NeoWave (PS2)
· The King of Fighters Orochi Comp. (NeoGeo Online Collection v.3) (PS2)
· King of Fighters R-1 (NGP)
· The King of Fighters XI (PS2)
· NeoGeo Pocket / Dreamcast Link Cable (NGPC)

 
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