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Cavarly Town
by Walker
supports DM, Team, CTF
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I think th' author
must'a meant "Cavalry Town." Well, whether or not he kin spell he
sure can put together a fine level. He didn't try nothin' fancy or
terribly original, he jus' put together a little town fer ya ta
run around an' shoot each other in. Back ta basics, an' it works
quite nicely.
Th' town's quite detailed. So detailed, in fact, that if ya look
down th' full length of th' main street yer framerates'll probably
go down a ways. But that's really my only quibble. Th'
buildings each show a lot of individuality an' realism in their
contruction. I especially like th' stable at th' end of th' street
with a hayloft.
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There's no big
high-falutin' concept here, jus' a nice 'lil town.
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th' big fort that sorta looms over th'
town. Th' roof makes a good snipin' point (actually so do a couple
of other roofs that you can climb up to) an' it's even got a gatling
gun handy. Again, there's nothin' spectacular here but it all goes
together very well an' seems ta fit nicely into a cohesive level that
keeps ya movin' around ta scrounge weaponry an' find yer enemies.
Th' tunnel under th' fort wall makes this job a lot tougher an' more
challenging.
I wish more designers would make levels like this. There's no big
high-falutin' concept here, jus' a nice 'lil town. Actually it's
medium sized in Outlaws terms, so I'd recommend roundin' up at
least three other lead-slingers before wanderin' in. There's a lovely
mixture of interior an' exterior, with ambush an' snipin' spots ta
keep ya on yer toes. If ya kin live with th' framerate hit on Main
Street you'll have a real good time here. Make that a lot of real
good times 'cause this level stays so fresh an' new that you'll be
playin' 'til th' Cavalry comes home.
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