level | Fort Smo | Unlevelheaded reviews. | ||||||
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A carefully measured hexagonal wall encircles th' entire fort. You can run along th' wall's upper battlement, or through its ground floor tunnel that hides a number of goodies ya won't wanna miss. Th' fort itself covers two levels an' a little one-room shed. Three plank bridges connect th' 2nd floor to th' palisade wall, an' three (I think) tunnels from th' fort's basement connect to th' shed an' th' exterior of th' fort. In th' interior there's a large opening in th' floor between th' second an' first floor that looks down over a large open room an' th' entrance to th' basement. You kin kinda think of this area as th' center that th' rest of th' level revolves around. It's a wonderful design that keeps everyone movin' an' swirlin' around without gettin' bored. |
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A nice result of this level's architecture is that you kin play this level with three people an' it won't seem too empty, an' you kin play it with eight people an' it won't seem too crowded. Even if ya can't see yer opponents, th' fort's compact enough that you'll usually be able ta hear th' sounds of battle no matter where you go. This is one level where you'll appreciate Outlaw's stereo sound. |
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level | Fort Smo | Unlevelheaded reviews. |