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Fort Smo
by Smo
supports DM, Team, CTF, KFC
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This level's a great
example of compact design. Th' title fort isn't actually all that
big, but there are so many places to go and so many intersections of
floors at different altitudes that it seems as if you'll never be
able to explore th' whole place. Th' complex spaces keep th' fightin'
fresh an' movin'. An' best of all it even kinda looks like a cool
little wooden palisaded fort sittin' out in th' desert.
A carefully measured hexagonal wall encircles th' entire fort.
You can run along th' wall's upper battlement, or through its
ground floor tunnel that hides a number of goodies ya won't wanna
miss. Th' fort itself covers two levels an' a little one-room shed.
Three plank bridges connect th' 2nd floor to th' palisade wall,
an' three (I think) tunnels from th' fort's basement connect to
th' shed an' th' exterior of th' fort. In th' interior there's a
large opening in th' floor between th' second an' first floor
that looks down over a large open room an' th' entrance to th'
basement. You kin kinda think of this area as th' center that
th' rest of th' level revolves around. It's a wonderful design
that keeps everyone movin' an' swirlin' around without gettin'
bored.
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Don't fergit ta search through
th' palisade's lower level, especially if yer in trouble.
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Because th' design's a bit complex
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it really pays ta know where
yer goin' in th' fort. There's an item in one'a th' basement
caverns that you won't wanna miss, fer instance. There are a couple
shotguns scattered around that definitely come in handy in th'
Fort's close quarters. An' although th' rampart at th' top of
th' wall's an obvious place ta go, don't fergit ta search through
th' palisade's lower level, especially if yer in trouble. On th'
whole there ain't a whole lot of health items around so you'd
better learn where they're at.
A nice result of this level's architecture is that you kin play
this level with three people an' it won't seem too empty, an'
you kin play it with eight people an' it won't seem too crowded.
Even if ya can't see yer opponents, th' fort's compact enough
that you'll usually be able ta hear th' sounds of battle no
matter where you go. This is one level where you'll appreciate
Outlaw's stereo sound.
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