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Street Fighter 30th Anniversary Collection
  PS4FightingUC  
  opened by paleface at 17:12:00 07/12/19  
  last modified by paleface at 14:01:54 06/25/24  
  paleface [sys=PS4; cat=Fighting; reg=NA]
           
Compilation of emulated versions of all the original US arcade releases (not later "Gold" editions, etc) of Street Fighter, Street Fighter II, Street Fighter Alpha, and Street Fighter III. Only SFII Turbo, Super Turbo, Alpha 3, and 3rd Strike have online and practice modes. Also worth noting since these are the US releases, they don't have later tweaks or bug fixes some of the Japanese releases did (so Super Turbo always plays at the highest difficulty no matter what you set it to, for instance) (Capcom later released a version for Japan that uses the Japanese versions for single-player, but the US versions for online play).
 
The games play pretty well; for instance, the version here of 3rd Strike has a frame or two more input lag than the PS3 version, but is otherwise more arcade-accurate--the PS3 version was based on the PS2 version, which was based on the DC version, after all. Cheat codes that worked in the arcade versions work in these versions. You get standard difficulty type settings per game; you don't get additional options like being able to turn off super meters or anything.
 
You do though get Street Fighter III: 2nd Impact's widescreen mode option, which is definitely a sight to behold:
 

 
 
  paleface 12:20:28 07/14/19
           
Ryu's light punch in 30th Anniversary's version of Champion Edition has an input delay--as measured in my incredibly crude cell phone footage way--of about 5 frames, occasionally rising to 6 frames. (Compare with CE in Street Fighter Collection 2 on PS1 (see entry 1367), where I measure a delay of 4 frames, occasionally dropping to 3 frames.)
 
 
  paleface 14:01:54 06/25/24
           
Googling suggests Street Fighter 30th Anniversary Collection didn't allow mapping 3 punches or 3 kicks to a single button, and that developer Digital Eclipse's response to complaints from pad users wanting a shortcut for Zangief's spinning Double Lariat for instance was that they wanted the collection to be "arcade perfect" and the arcade version didn't have button macros. : P (Have not gone back to 30th to check this.)
 
I think the collections Capcom has developed themselves since then, such as Capcom Fighting Collection, HAVE let the player map all three punches or kicks to a single button. (I've only tested this in PS4 CFC but yeah it's there.)
    
references:
· Arcade Archives Yie Ar KUNG-FU (PS4)
· Street Fighter 30th Anniversary Collection (PC)
· Street Fighter Alpha 3 Max (PSP)
· Street Fighter Alpha 3: Saikyo Dojo (DC)
· Street Fighter Anniversary Collection (PS2)
· Street Fighter Collection (PS1)
· Street Fighter Collection 2 (PS1)
· Street Fighter III: 2nd Impact - Giant Attack (PCB)
· Street Fighter III: 3rd Strike (DC)
· Street Fighter III: 3rd Strike (DC)
· Street Fighter III: 3rd Strike (PCB)
· Street Fighter III: 3rd Strike Online Edition (PS3)
· Street Fighter III: Double Impact (DC)
· Street Fighter III: W Impact (DC)
· Street Fighter Zero 3 (PS1)
· Super Street Fighter II Turbo HD Remix (PS3)
· Super Street Fighter II X for Matching Service (DC)

 
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