paleface [sys=PS4; cat=Action_Variety; loc=NA] |
| | Picked up Gigawing and Progear for this for $1 on sale, and they look nice buuuut the games have super-soupy high input lag. Bad. Why would you do this to your old games, Capcom? Thought you were trying to get your release quality back up--not here, though. |
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| | According to a video review by Shmup Junkie, the Switch version has 4.5 frames of delay in Progear ( YouTube tbvE18QK5OA?t=3474 )--he notes that this was about the best performing of all the games--and 7 in Gigawing ( YouTube tbvE18QK5OA?t=3690 ), which he notes is what he also measured for Gigawing on Dreamcast. So, I suppose those aren't actually too bad, relatively speaking. The talk on shmups.com https://shmups.system11.org/viewtopic.php?f=1&t=67761&sid=8cd0468bdfb665e7f76857f6c9f67054&start=240 seems to be that lag and stuttering in some of the worst games got improved with a patch released after that Shmup Junkie review, and that the later PS4 version isn't horrible but isn't great as far as delay goes. Arcade Stadium uses MAME for emulation. A MAME dev mentions a few additional challenges it had that affected performance, though: https://www.reddit.com/r/emulation/comments/lof9oq/capcom_arcade_stadium_uses_mame_for_emulation/ "Arcade Stadium noticeably suffered from having to make their own sound cores (and also from some performance and input lag issues caused by jamming MAME into the middle of Capcom's RE Engine, but there's nothing we can do about that)" |
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| | I suppose I take shmups.com with a grain of salt given that the posters there don't seem to bother trying their own delay testing with actual numbers, and seem to view Hamster's ACA NEOGEO ports as a gold standard comparable to M2 ports, whereas my rough tests show ACA NEOGEO fighting game ports as having a frame or two of delay more--on my set-up--than the best console ports (the best ones including ports by M2, which ARE actually arcade-perfect in terms of input delay). |
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