the_game_database|| news | latest | gallery | upcoming | search: 
Capcom Arcade Stadium
  PCAction_VarietyNA  
  opened by paleface at 20:21:12 09/21/23  
  last modified by paleface at 21:25:27 09/24/23  
  paleface [sys=PC; cat=Action_Variety; loc=NA]
           

 
I missed that Hyper has a Training mode in CFC! (Can display hit boxes; can't fight vs CPU.)
 
Capcom Fighting Collection's default "Full" resolution for Hyper displays at 1542x1080, a 1.43 aspect ratio--slightly wider than the 4:3 (1.33) the internet says is ST's arcade aspect ratio, but not nearly as wide as if you displayed its CPS2 hardware 384x224 pixel count as square pixels (1.71 aspect) rather than the tall-ish pixels it rendered on an arcade CRT display.
 
Googling, I can only find that 1.43 is IMAX 70 mm screen aspect. ?? But the map location dots on the character select screen world map are more round at 1.43, whereas they're definitely oval at 4:3. You can set the screen aspect to 4:3 in CFC, though.
 
I don't know what CFC's "Light Reduction" setting does in Hyper. In at least one of the first two Darkstalkers games here, for instance, it removes the screen flash effect on KO--but I checked frame-by-frame after recording and it does NOT reduce the KO/Continue strobing effect in Hyper. And it doesn't affect the flickering on-fire effect in Hyper. So, dunno.
 
According to the Game Extraction Toolbox Github https://github.com/shawngmc/game-extraction-toolbox , not all ROMs extract correctly from CAS, and extracting them requires Steam "Depot" downloading--whatever that is. It sounds like it has better support for extracting from CFC. It does not support extracting from CA2S. I haven't tried it on any of those, just on 30th Anniversary--which did give me a US ST ROM that works in MAME 0.119, and that's probably how I'll be playing ST because it's quicker to run and feels more responsive than running through the official ports...but that is subjective and I haven't tried to compare their actual input delays on my set-up...because I really just want to run it in MAME. : P
 
CAS uses MAME. A MAME dev mentioned additional challenges it had that affected performance: https://www.reddit.com/r/emulation/comments/lof9oq/capcom_arcade_stadium_uses_mame_for_emulation/

"Arcade Stadium noticeably suffered from having to make their own sound cores (and also from some performance and input lag issues caused by jamming MAME into the middle of Capcom's RE Engine, but there's nothing we can do about that)"
 
Oh, and I think CAS has pretty much all the Graphics settings CA2S has--I just didn't scroll all the way down. : P
 
Hyper - Capcom Fighting Collection
 
Good
- Can use easier JP difficulty in US version (this is CFC's default setting! : P)
- Can play either US or (easier) JP version
- online multiplayer? (didn't find anyone online)
- Training mode (can show hitboxes; can't fight vs CPU)
 
Bad
- can't disable Vsync
- Game Speed setting uses JP numbering (have to set to "3" to get US default ST speed Turbo 2)
 
ST - Capcom Arcade Stadium
 
Good
- only $1.99 for ST
- can play either US or (easier) JP version
- online single-player score leaderboard
- can run at arcade-style 59.94 fps
 
Bad
- possibly more input lag since it's running MAME through RE Engine
- leaderboard entry requires scoring at least 300,000 pts ;_;
- Game Speed setting uses JP numbering (have to set to "3" to get US default ST speed Turbo 2)
 
Hyper - Capcom Arcade 2nd Stadium
 
Good
- only $1.99 for Hyper
- can play either US or (easier) JP version
- online single-player score leaderboard
- can run at arcade-style 59.94 fps
- uses correct Game Speed numbering for both US and JP versions!
 
Bad
- possibly more input lag since it's running MAME through RE Engine
 
  paleface 21:25:27 09/24/23
           

 
Super Street Fighter II Turbo input delay comparison
 
My previous tests of SF2 were Champion Edition (not WW like I think I said here : P), the Street Fighter Collection 2 version (see entry 1367) on PS1 and the Street Fighter 30th Anniversary Collection version on PS4 (see entry 1368); I counted 4 and 5 frames for them, respectively, at that time.
 
0:00 - PS3 - HD Remix (see entry 1281) - 5 frames of delay
2:15 - PC - Street Fighter 30th Anniversary Collection (see entry 1595) - 4 frames
3:25 - PC - Capcom Arcade Stadium (see entry 1661) - ~4.25 frames
5:32 - PC - MAME 0.119 (30th Anniv ROM) (see entry 1656) - 7 frames
8:34 - PS2 - Capcom Classics Collection Vol.2 (see entry 1154) - 6 frames
9:56 - PS1 - Street Fighter Collection (see entry 1366) - 3 frames
 
The PC versions had Vsync off. Capcom Arcade Stadium was set to 59.94 Hz. CCC2 had progressive scan on. After the poor result in MAME 0.119 -- current MAME won't run the ST ROM dumped from 30th Anniversary with the Game Extraction Toolbox https://github.com/shawngmc/game-extraction-toolbox ) -- I tried Final Burn Neo (see entry 1663), but FBNeo wouldn't run it either.
 
Delay in 30th Anniversary was highly variable, from 3 to 5 frames. It was somewhat unstable in Arcade Stadium, but not quite as much.
 
So, the PS1 version is still the best I can run. = D
 
However, it's not the version I'm going to be playing. The Dreamcast version--see entry 679 --one I used to own, but sold with the rest of my collection when I moved 4-5 years ago...--that, when dumped and run with the right settings in a certain emulator, will, it appears, get me 1 frame of delay.
    
 
references:
· Capcom Arcade 2nd Stadium (PC)
· Capcom Arcade Stadium (PS4)
· Capcom Fighting Collection (PC)
· Street Fighter 30th Anniversary Collection (PC)

 
2024 paleface.net. Game impressions are the individual contributors. All rights reserved.