Eighteenth Highest Shelf Vittles: 6.26.00-11.15.00
Back to Stale Vittles
Puzzle On This
rant_2 wrote to let me know that the
rant Outlaw posse
site now has some fun new Java games: there's a puzzle
slider game where you slide tiles to unscamble a picture
from Outlaws (I stink at this one) and a Memory one
where you race the clock to match pairs of Outlaws
textures, pictures and colors. That one's a lot of
fun and since I finished two levels I now feel like
a genius. Oh and the Outlaws wordsearch game now has
some new boards (searching for Outlaws level names
and the like) and there's now a history section on
the quiz section of the week—these quizzes are really
in-depth. Anyway, lots of fun and should tide you over
until Outlaws 2 comes out ('round about the time the
Voodoo 5 6000 comes out... ;).
Voodoo 5 6000 Canned, 3dfx Retreats
Whoa. Some not-so-great news for fans of Glide-only
games. :P On Monday came the
ridiculously powerful and expensive Voodoo 5 6000
graphics card was being effectively canned by handing
the technology license to Quantum 3d; looks like the
5000 is the end of the line for the V5. Then today
came the announcement
that 3dfx is shutting down its production plant and going
back to pure chipset design, and will let card manufacturers
make the actual retail graphics cards (like nVidia does
now, for instance). Thanks to salmoides for being
the first tipster (he also mentioned a
you can sign to encourage 3dfx to release the 6000).
Sigh. Well I was savin' up fer that darn V5 6000 for a
long time now. Ach. Now I guess I can finally get a new
system and just stick a V5 5000 in it. Then again, I need
a new car too. Car or computer? Hmmm... hrrmmm... err...
maybe I'll just turn to a life of crime.
Oh back on topic, its a little hard to say where 3dfx is
going from here. There are still rumors about their
next-gen "Rampage" chipset but the company itself is
actually talking more about designing chips for non-PC
stuff like set-top boxes, handhelds, etc. Are they
pretty much ditching the PC biz? Will we all have to
find Voodoo2s to keep playing Outlaws in the future world
of non-3dfx graphics cards? Bah!
Wanted: Good Stuff
Kid Macoo pointed me to
Gamespy article covering "Wanted!", the western mod
for Half-Life (not to be confused with the Outlaws mod
for Half-Life or the western mod for Quake 3). Talks about
what's in the mod, its distribution (will be in upcoming
releases of Half-Life Game of the Millenium Edition
boxes or whatever) and so forth. There's also a link to
the Wanted! home page which has been updated with snazzy
new screenshots, etc.
* * *
Coast to Coast Maps
Yesh I made it back safe and sound after quite a time
in Boston, though Pete and I are pretty sure that
"Sun Country Airlines" used to be ValuJet. They don't
like to advertise that, for some reason... :P I'm also
still a little woozy after taking a 7:00 am cross-country
flight on two hours of sleep yesterday (we were up
late in a 5-person Diablo II LAN game ;) so I hope you'll
bear with any slipshod work on my part today.
On with the new maps!
by Alex: Small and fairly basic DM map with a
square building, a cliff ledge behind it and a cave
underneath the cliff. Textures are a bit garish but
framerates are high and object placement is okay.
by Krummwaffe: The author didn't put his name in
the text file for this map as "all" he did was take
buildings from the 2nd single-player level and arrange
them in a Sanc-like double row. Well actually he did much
more than just arrange them, you'll find all kinds of
nifty touches that greatly improve their flow make them
easier to navigate. It's also a minor miracle how he managed
to keep the framerate pretty playable with all these
buildings concentrated in one area.
by Prowler: Odd first map from this author which
exploits the LawMaker bug (I think that's what it is,
anyway) where floors turn see-through. So this is a small
low-ceilinged room with a "glass" floor through which you
can see a panning brick texture. Very odd. Also the four
powerups (including a badge) seem to be hidden inside a
wall, though you can still pick them up by brushing the
wall. Very strange. Thanks to D.A.D. for sending this one
by Prowler: Big, flat and dim map designed for
CTF. You'll pretty much be in for lots of rifle battles
here and it will be really tough to get across the huge
empty spaces without getting riddled with bullets. Thanks
again to D.A.D. for sending it.
by HardknoX_3: Lack of shading makes this multilevel
rectangular canyon map a bit hard on the eyes, though the
layout is decent. Judging by the target range and ledges
chock-full of different weapons and ammo this was built more
as a training map than a normal DM affair.
by InFeCtiON: CTF map with two forts, which appear
to have been adopted from JTMason's "AR Fort," facing each
other across a very long valley with a bridge above a hill
in between and a large tunnel running underneath. Missing
ground problem (not intentional here, I think) on the central
hill. Framerate gets a bit low at the ends, but playable.
Overall the construction is a little "big-boned" but
decent, and the view from the central bridge is impressive.
Cheddar, the First of the Cheese Westerns
by Krummwaffe: Inspired by a Monty Python bit,
this two-building town in a roughly circular valley
features Krummwaffe's usual brilliant texturing and
attention to unexpected detail. Twin Sanchez-pistols
replace the sawed-off shotgun and these devastating
weapons are fun to shoot and feature a custom sound
from the "Fistful" trilogy, as does the rifle. Lovely
medium-sized, slightly off-kilter DM map.
Circle (Shootout Version)
by Blackyolero and Picante: Redesign of their
teamplay "Winner's Circle" map takes out the waiting
areas (which are pretty neat if you haven't tried that map)
to concentrate on down and dirty DM play in the central
area, which has had a few curves and a tunnel added to
its gorgeous layout. I noticed slight slowdowns in a couple
of the corners... well actually they aren't really corners
because the rock walls in this map are very organic and
curvy—and the curves can probably be blamed for the
slightly lower than expected fps. Still it plays very well
and should be plenty fast enough to keep your finger
glued to your trigger button. Blacky had some interesting
the redesign which I've added to the
by Shotgun Joe and OLM_Lankman: Interesting
layout for a CTF map: there's a wall with a few firing
slits separating the two bases so you have to run though
a twisty "W" shaped side tunnel to get the flag. There
are also bunkers set in the cliffs that look down right
into the enemy's base. This is gonna be a nasty one—not
too many places to hide! Lack of shading and repeating
textures take away your depth perception in a few spots.
Framerates are high.
Half-Life Outlaws Mod Shots
One of the authors (there are two) of the Outlaws mod for
Half-Life which I posted about in my last update has
been kind enough to send me more screenshots to show.
He also mentioned that they estimate that they are about
65% of the way to beta and that he's had some responses
since I made the first post and they have all been
nice and supportive.
The textures in these shots are taken from OL, the
HUD is from Half-Life but the maps and models have
been done from scratch and though they are lookin'
pretty good even now, keep in mind this is still very
much a work in-progress. Check 'em:
Gulch 1 and
Again, send yer feedback to
Hooter's High-Visibility Sights
Hooter sent in two custom crosshairs. Both are
pretty sharp and in easy-to-see yellow, though on a Voodoo
card they'll blur unless you're running at 640x480. Get
Lots of Java, not Netscape-friendly. If you have IE
you'll find pics of Outlaws players, a bulletin
board and a few files for download, amongst other
The Wild Bunch
Framed pages are graphically inconsistent but easy
to navigate. Lots of info on this posse's members,
some history of the gang and several informative
ramblings by the members.
Shotgun Joe's Outlaws Page
Shotgun J dishes out his opinions on many aspects
of Outlaws multiplayer including characters, favorite
maps, weapons and other players. Also tips on map
making and sound files to download. The individual
pages all have different backgrounds and only the
first page has a menu, which makes getting around
a little tougher than it could be, but everything
is illustrated with screenshots and written in an
* * *
I'm Your Huckleberry
by HardknoX_3: Big name for a remake of (was it
Marshal's?) "Sniper," keeping the modified rifle, has
an auto-reloading high-ammo pistol and probably some
changes to the level layout that I just can't really
tell about because I don't remember the original level
all that well. Seeing as how much Sniper gets downloaded
from my ftp site there are a lot of folks who seem to like
that modified rifle, so here's more of it.
There's an Outlaws mod for Half-Life in the works.
Hey, you all right there? You looked a little faint.
Not much to tell at this point, the author is just
trying to get as much of Outlaws into the Half-Life
system as he can. Not a half-bad idear. He feels his
biggest challenge will be the character models: how to
get the fairly wild 2d Outlaws characters converted
into fully fleshed-out 3d polygons. Well from the looks
of things so far I think he'll do just fine. He's been
sending me screenshots for the past month or so... I
deleted the first batch (didn't think he'd ever agree
to let me post 'em) so I'll hafta get those from him
again, but here's a lil'
view of Orleans fer you ta check out. The map
doesn't have lightmapping in there yet, the shots with
lightmaps that he sent me of Hargrove's Pattern Repair
were pretty darn spiffy. Hopefully I'll have some more
shots when I get back from my trip. He's interested
in player's thoughts on this so shoot him an email
an' let him know what'cha think.
Speakin' of western mods, Martone has a link to
a sharp-looking western mod for Quake 3 over at
Headquarters. If you're in a modding mood, of
course. Not every game can get things right the first
Space Cruiser Yamoto
So that's all th' news fer now. I'm sailin' off to
the east coast (the "right coast" I guess since a
friend of mine from New Jersey calls the west the
"left coast") Friday morning and will be back Saturday
the 11th if all goes as planned. Catch y'all in a
* * *
So Many Maps It's Almost Scary
My emails came through... and how! You know how
usually on Halloween you fill up on candy until you
feel like barfing (at least, in America we do this
because we're pretty stupid)? Well this year you
can do the same with Outlaws maps. How many can you
fit down the hatch at once? Chug! Chug!
by Gas: It's not often these days when I load up
a new map and say "Sweet!" It's even less often when I
am moved proclaim "Holy sh--!" Now I know this is something
of a "family" site so I apologize to my tender readers
for that last sentence but I literally couldn't help it.
First of all, you're in a CTF map set on three fantastically
perilous islands in the middle of a boundless ocean. These
are arranged in a row, the end isles being quaint little
army camps and the middle being a wooden palisade which
blocks the view from camp to camp. That's the "sweet" part.
Then you find that there are twisty tunnels under each
island shaped to channel you in various winding ways...
then you come to the entrance of one and discover that
it flings you across the gap (there's also a bridge for
pedestrians) to the next island over. That's the "holy"
part. This map picked me up and threw me, and I went back
for more. Looks great too, fps a bit low at either end
by D.A.D.: Dedicated to Zone players who like to
pass on the trimmings, this flat map is shaped sorta like
a squished hourglass, with two wide triangular sides meeting
at their points in the middle. There are canteens around
but not much else. What's the point (haha)? To shoot and
be shot, I should think. High fps, needless to
by D.A.D.: It's the previous map with the trimmings,
including barricades bolstering the defense of either
side and various powerups like vanishing cream, etc. Still
done in the same grey pseudo-sci-fi style.
by Kid Macoo: A nicely-done town on a large flat
plateau cut by a railroad. Kid Mac wanted to make it look
open instead of surrounded by cliffs so three sides just
sort of end in a blank wall of sky, which feels a little
odd but doesn't really look bad, though he tells me that
without a Voodoo card you'll see mountains popping up if
you stand on a rooftop. I like the layout of the town
except for the large hotel, which is kind of rambling and
maze-like, and the fact that there are several AIs wandering
around which will add to lag. Framerates are impressive
for what he put in there.
by Meany: An impressive debut map by this author
(I think? although the email address is familiar... hmm),
Cripes reminds me of the ground level of Thud Tower with
its two layers of simple mazeworks, though here they're
in a light wood rather than a heavy brick tone. But the
layout is more focused here than in Thud and the framerate
is fantastic especially given how many archways you can
see through at once. Also a sharp and consistent use of
shadow here really puts a nice clear edge on things. Very
well done arena-style map.
by TenTacos: This may be the darkest map I've
ever seen. It isn't completely dark mind you: it has just
enough light bits to make the rest of it seem that much
darker. You're tomcatting through the windows and manholes
of a bayside city street on a dark and cloudy night, with
very feeble illumination from the public street lighting.
This will be one very difficult map to play. Tempting but
probably not the best idea to turn on your lantern 'cause
you'll stand out like a Christmas tree. Then again fps
is kinda low looking down the whole street so you might
get a couple feet before snipers hiding in the darkness
fill you full of lead.
by Warwolf: Smooth green hills. Oh baby, are these
a sight for (literally) sore eyes. This's a classic
hard-core open field CTF map in the lines of "NoMans"
but without the underground tunnels and the field between
the solid earthwork bases is comprised of gently rolling
grassy hills. Simple and very polished with gorgeous
texture selection. Hmm... three of the last four maps
on my "must play" list (which is really long these
days) are now CTF maps. I don't even like CTF. What the
heck is going on? :P
by Excalibur: Edit of LEC's "Hargrove's Pattern
Repair" brings in the fence almost right up to touching
the small building. Cuts down on the advantage of the
rifle in the normally large field. I like what's been
done with the sky here... actually when I first run the
map on my Voodoo3 the sky is this groovy green shade, then
it turns red after a few seconds. I'm not sure what's up
with that, the green is pretty cool though.
Did you really eat all that? :P
Then again, on a "more than you wanted to know" note,
I generally didn't OD on Halloween candy back when I
could get away with Trick'r'Treatin'. Because my parents
were pretty strict "health food" disciplinarians,
Halloween was the one major infusion of sugar and corn
syrup that Slack-Jawed Pete and I could get away with each
year. So I rationed my candy out to last me as long as
possible. I still remember the year I got a bag of
Red Hots (this was back when people who gave out
unwrapped candy weren't immediately locked up on charges
of attempted poisoning) and eventually got down to
allowing myself one Red Hot a night. Sure they got
kinda sticky and hard but Halloween lasted 'til nearly
Christmas that year!
On another light note, Raf (he has some other
nick these days, but I forget what it is) pointed out
that the "Brain Transplanation" web site indicated in
that spam mail I posted in the last update may be some
sort of front for a group also trying to make their
living at commercial web design. Their design site is
I love it... the logo (from the "ABC's of Graphic Design"
school) reads "web desing studio." Man, this stuff's
too weird to make up...
Pete and I are headed to Boston to visit Big Nose Kate
for a week starting this Friday. I think I'll get in
another update before then, but ya never know. We're
flying on an airline I'd never heard of before a search
for cheap tickets turned them up:
Airlines. Should be quite an adventure.
* * *
Send That Mail Again
My email finally came back online, I was notified of this
by two spam mails plunking down in my inbox. I've never
been so happy to see spam. Just for that I'm going to
post my favorite-ever spam mail (that I actually
received). But what I'm really making this update for is
to say that if you sent me an email since 7am PST on
Tuesday, you'll have to re-send it because I didn't
receive it. Pretty cool eh? ;P Okay here's that spam:
BRAIN TRANSPLANTATION - Be Young Again !
I love it! And oh man it just got better—when I got that mail
the web URL didn't work so I figured oh well, that was kinda funny.
But there's an actual web site for it now! For only $499,000.00 you
can get a brain transplant into a fresh young body. Best of all, if
you sign up for the waiting list now you get a 10% discount!
Now how about that.
So what I want to know is, where do they get these healthy
young bodies that they'll transplant you into? Do they
grow them in vats? Oh hang on they say that too:
"Most of the bodies comes from Eastern Europe. Age bracket from 13 to 30 years old."
Hmm... that's kinda goulish... Oh and: "Because of the ethical
aspects we do not discuss how and were we getting
new human bodies for
brain transplantation." Darn those pesky ethical aspects! Gee it is just so tempting to fill out
their waiting list form so I can see what this great magazine
has in it... probably some great ads... ;)
Mon, 16 Oct 2000 21:20:33 -0700 (PDT)
[removed] [My old address still gets spam, how nice :]
Have you ever dreamed to be young again?
To relieve memory of your childhood. Or may be you just want
to have strong, beautiful body. It is all becoming possible right
now with a latest advancement in microsurgery. Thanks to the
procedure called: Brain Transplantation. When you car is too
old to fix it - you will buy new car. Your body is that car,
and you just a passenger. Get new body - keep your IDENTITY !
FOR MORE INFORMATION PLEASE VISIT www.ny-best.com
Human always dreamed to live forever. Now when it is became
possible our responsibility is to make it in ordered way.
Unfortunately brain transplantation involves a lot of complexity.
Especially in finding appropriate host body. As a result waiting
for operations can take up to two years. To be considered for
nearest brain transplantation we suggest you to join our waiting
list. We will keep you posted about latest news in Brain
Transplantation, you will be receiving semimonthly issues of
Identity Advancements Today magazine free of charge.
As soon as your term will closing in you will be notified by our staff.
FOR MORE INFORMATION PLEASE VISIT www.ny-best.com
legislation for commercial email (s. 1618 - section 301). " persuant to section 301,
paragraph (a) )(2) (c) of s. 1618, further transmissions to you by the sender of this
email may be stopped at no cost to you by submitting a request via email
SUBJECT = "REMOVE".
Further, this message cannot be considered spam as long as we include sender
Don't forget to re-send your mail!
* * *
Gah Part 2
Gah. Not only have I heard diddly and squat about the
dedicated IP addresses I ordered from Qwest, now my
incoming mailserver is not responding and my DSL is
slower than drivers on the morning commute. So this
update won't have anything that was sent to me today...
which is doubly frustrating because I know there was
a reminder I sent myself from work that now I can't
get—and I can't remember what it was.
Hmm now that I look at it the last email that got
through to me came at 7:30 am Tuesday morning. :PP
Not Quite Maps
by SnotENoze: A set of templates that mapmakers can use
for making doors in single-player levels. Sounds pretty
useful ta me (but not for me since I don't know word one
about making maps :).
by outlawtrain55: Uh. Never a good sign when the
.zip and .lab file together hold over a score of duplicate
files that I have to weed out. If you like items and
textures jumbled into a small level with a shooting poodle,
this one's all you.
by outlawtrain55: Gee this one only had about three
files to delete and a few to rename, so things are looking
up already. But the map name is spelled different than
the filename. That's usually not a good sign. At least
this doesn't have stuff thrown all over the place but three
vanishing creams in a two-room level seems a bit much.
Maybe ghosts are in for Halloween.
by outlawtrain55: Let's see a few files to delete...
oh and have to put the .lab file together for the author
who was apparently in such a hurry to get this two-room,
no-item map out that he couldn't be bothered. I'm not
even going to post this. Don't click link above, it won't
work. I'm just leaving it there because I can't be
bothered. This map will be taken out and... :P
by outlawtrain55: Hmm delete those duplicate files...
check the .lab oh yeah those shouldn't be there... and hey
now it runs. This is actually the best of the batch, which
really isn't saying anything. Really.
by WarWolf: Well well an honest-to-goodness map
here. Sort of a big-boned charm to this large town
square. Probably could have done without that finely-detailed
well in the middle though as framerates are a mite
spartan. Definitely not ML. Still, this is the rousing success of the
evening. And no, my email being down doesn't make me
grumpy. Not at all.
A Blast of Sax From the Past
I'm still not too sure about that title but oh well...
Saxster, the first big-gun on the Outlaws
web-range back in "the day," is now heavily involved
in Counter-Strike and goes by the name "Foehammer"
on sites like
Good to see he's still in the web game... game. So anyhow
if you run into FH in a Counter-Strike game, be sure to
embarrass him in front of all his pals by talkin'
"countrified" to him in familiar tones about the old
days. I'm sure he'll love it. :)
* * *
Nothin' But Maps
Loads of new maps today. Swiped the first two from
by Pittbullet: I was pretty happy with this little
canyon map with high fps in a nice open canyon floor and
some small buildings around the edges until I noticed the
little nook with the badge and then also the back tunnel
with spiders (AIs take up bandwidth) and smaller nooks that
are hard to get into. Well made, I just don't like the
by ?: Nicely laid-out little town with open horizons
and very nifty tunnel system below-ground. It's a darn
shame it feels unfinished, with unstitched textures and
pretty low framerates. The telegraph poles are a neat
idea though they may be contributing to the low fps.
by Outlawtrain55: First map from this author
so far as I know definitely has that first map feel anyway:
big and flat, with willy-nilly item placement.
by Hooter: Revisit of his small (3 sectors!)
"Hooterville" map, this time starting you out with your
character's normal weapons. No pickup items at all, this
is about as pure a DM as you can get!
by Tater: Medium-sized canyon DM with pretty nice
layout that keeps moving around and through. Lots of
permeable walls (which tend to annoy me) and also mod'ed
rifles, I think they do more damage. Clint says "Groovy"
when you pick them up and they have that "Sharps"
rifle sound whose origin I can't recall just now.
by D1andOnly with help from TheRock: Well-designed
CTF map with a fort at both ends of a V-shaped canyon.
Double-bunker at the bend will control the map, if you
can hold it, but watch out for the tunnels cutting
underneath and the cliff-face bunkers that guard either
base. Not the best-looking map but they kept
framerates nice and high, even while viewing both bases
by SoL_Kil_ler: Two bases in square canyons with
a lot of bunkers around for cover fire, connected by a
short L-shaped channel and a long straight tunnel that
goes right into the heart of either base. Nice trick with
the sky (one fort is night, other is day) pulled off
almost flawlessly—talk about your long day's journey into
night. Framerates good, layout a bit squarish and item
placement a bit clumpy but this is a solid map with some
by Blink: Very minor modification to
MikeDaKid's original "Liltown2" map, taking out
the waterfall primarily, which improves framerate some.
A few other minor changes but still pretty much the same
nice small packed DM map.
* * *
Pack Tribe subHQ
by Morilec: Simply weird little level with four
rooms of different shape separated by long narrow tunnels.
Low gravity zones and glowing textures abound. Sorta reminds
me of the old days when there weren't that many good maps
Hmm I had two other maps but they didn't seem to work,
had to send 'em back for retoolin'. Doh.
Return of GoJo
Didja know he's named after a household cleaner? Anyhoo,
GoJo is back online after switching ISPs and has
move his web site, new address is here:
As it has always been, a valuable page with tips, tactics
and a LawMaker school section.
Revenge of SWE
Fimpen sent me the URL to the new SWE site (though
the old one is still up if you want to wander in):
Ultra-stylish, slightly high bandwidth (but very
carefully budgeted) design by Fimpen, this Swedish
posse's site features a bit of posse news, info on
the members and (soon) a choice selection of maps
Fit ta be tied fer more Old West action? Well it isn't a shooter
and it isn't 3D and it isn't by Lucasarts but the upcoming
adventure game "Desperados" looks fairly high-quality.
on Gamespot. Thanks to far-roving salmoides for the
LawMaker Help for Flopur
Floper is encountering some odd issues with
one of his maps. Read on ta see if you kin help:
It's been a while since I've sent ya new maps, but this email is about an old map of mine. Flopur's Fortress (flopfort.zip). When I released the map, I did not find any bugs in
it. However, I have noticed the last few times I played the map that whenever it is CTF, a flag seems to disappear and then the game would freeze. This is a warning to all
the people out there to not play my map until the bug has been resolved. Meanwhile, can you post a message on your website to all the mapmakers out there that I need
help with this map. I've checked my map in Lawmaker and did not find any errors. Maybe someone else will have better luck. The problem is with CTF gameplay. More info,
all the games that have done this, Garbotalk from mIRC was hosting. I dont know if that is the problem, but she is a good host with all the other many maps I've played so I
think it is my map. Thanks.
You kin email Flopur at
Actually not much to report because I don't know what
the heck is going on with my DSL. Haven't seen hide nor
hair of the dedicated IP addresses I ordered. Looks like
I'll hafta find a time ta call Qwest
and see what the heck kind of business they think they're
running. Bah. Also, probably one or two of ya noticed I
missed an update this weekend. Made the mistake of thinking
it wouldn't take long to modify a CGI script to my liking.
Haha. At least now I know more Perl than I ever wanted to.
Oh okay I gotta share this too. Now some of ya may have heard
of a fairly popular mod for that fairly popular game
Half-Life, called "Counterstrike." It's a team-based
multiplayer first-person-shooter where you kind of play
cops and robbers but of course this is the 2000's so it's
terrorists and counter-terrorists. The main twist is that
when you die, you're out for the rest of the match. BUT you
can drift around in free camera mode and watch what's going
So of course if you bite it but say your buddy you're playing
with is still in the game you can ghost around and watch his
back for him, provided you have a means of communication (the
in-game chat doesn't allow deadies to talk to the un-dead).
So after hours two of my co-workers who share an office were
playing and if one died the other became near omniscient as
thanks to the help of his friendly ghost he now got instantaneous
reports as to the enemy's whereabouts: "He's in the monitor
room. He's turning back to the door—don't open it! Wait... he's
moving away again... He's at the monitors... He's looking at
the security monitors! Go! Go!" At which point he busts in the
door and shoots the poor sucker (who is scanning for him through the
level's security cameras) in the back. Well, they do say it
pays to have friends close-by... never thought that
included dead friends though. ;)
* * *
New Rifle Sounds From Aaron
Aaron Sawyer has new rifle sounds at
web site, the new ones are the "Slim Beta Pack"
with a playful variety of lighter rifle sounds and
"Henry's Revenge," another version of his Henry rifle
sound. He's been working to refine the timing, since
Outlaws plays the sound at a specific time in relation
to firing the actual gun. He'd like me to mention that
if you're in to these things, his site also has X-Wing,
Tie Fighter and Jedi Knight sections.
ExK Site Move, Redesign
Trooper seems to get itchy all over if he doesn't
come up with a new web design at least once a week. He's
redesigned the ExK posse site, they've also moved to
Still haven't heard about my dedicated IPs... that's not
what I'm postin' here about though. Janitor also
has QWest DSL and he's found that even with just one
computer hooked in, under the new PPP mode they made
everyone switch to he can't join any Outlaws games at
all. Doh! Their tech support says that most DSL hosts
are going this way. Well... this bites. If you're trying
to decide between cable and DSL right now, I'd say you're
probably better off with cable. Dunno 'bout where you are
but in Seattle it's faster and cheaper than DSL, and you
get a real dedicated IP address.
Well that's all for t'night, got late on me while
Slack-Jawed Pete was over here tryin' ta get me ta
design a new logo for his engineering company. I hate
designing logos. :P He showed me shots of Vince Carter
jumping and dunking over a seven-foot tall French player
though, that was kind of impressive. I didn't watch any
Olympics at all this time around so I guess I missed
one or two highlights like that. :P
* * *
Help Unreal Get Outlawed
soulstripper, a map-maker for
Outlawed, a Western Unreal mod, passed me a note ta
say that they're lookin' fer a few experienced cowpokes
ta help out. So if you got mad h@x0r skillz or somethin'
like that (obviously, I don't), go check them out and see
if there's something you can do.
Gee, slow news these past few days. I'll just have to fill
in with some pointless blather. Let's see...
I downloaded and played the "small" (35MB) version of the
new "Escape from Monkey Island" demo. This version didn't
have voices, I would'a had to download the 80MB one for
those, and ~120MB to get the intro movie. Jeez. Anyhoo,
it seemed to have that old Monkey Island flavor to it and
man, I suck at these things. Just don't have the patience
at all. I mean, the problem is that you have to go through
tons and tons of conversation options to maybe possibly
unearth the one right one... unless you're clever and
figger these things out. Well I'm too impatient for the
first, too dumb for the second. So I finally gave up and
followed the walkthrough. Yay! Then I uninstalled the
Been kinda sick this whole past week and am finally feeling
better today... sleeping for 10 hours probably helped. I
am so bad at getting to bed at a reasonable hour these
days but I forced myself to bed down early last night for
my own good. So cranked the heat up, slept in, had French toast and have
been drinking Tang with extra vitamin C put in it all day
long. Woohoo! It don't get much better'n that.
Mmm what else. Oh yeah, my dedicated IPs are "supposed"
to come along on Monday. What exactly that means, the
guy at USWest ("Now QWest!") couldn't tell me. Guess we'll
see what happens Monday... I won't be surprised if my
internet connection goes down. :P
* * *
Official Strategic Stuff
Truffle pointed out that Amazon.com is selling
The Official Strategy Guide. I think this is the same
Prima guide that's been around for a while but hey, this
link is new to me so whatever!
Look What You Stepped In
by D.A.D. The author's first CTF map has an
unusual organic shape. Err. Anyhow, the tricky layouts
with high cliffs and sniping ledges mean it will take a
lot of strategy to conquer this map. Hint: get to the room
with the gat, cream and badge. :P High framerates, nice
lighting effects, textures not really my favorite but
do the job for the most part.
by Warwolf: Named after the author's "Wolf Pack
Tribe" posse this is a visually impressive level with
generally solid construction. There are a few points,
namely hinged doors and the framerate at several locations
in front of the large barnlike building, that hold it
back a bit but still you should be able to get a good
game on in it, so long as you don't mind a few sawed-offs
and gats thrown in the mix. Nice use of wells, water
towers and underground waterways.
Mista's "Guide to OL" site has a very attractive,
fast layout with unique news, a poll, gameplay tips,
some interesting files, a selection of favorite maps,
a bit of info on his posse buddies, his takes on the
OL characters (sassy!) and info on playing Outlaws
through mIRC. That all adds up to a whole lot of
Outlaws web goodness. Page may not load correctly in
The ExK's site is another fine design by Trooper.
Not a whole lot of stuff on this new posse site but
hey, he's still workin' on it.
Truffle has a mailing list based from his
If you go there and sign up you'll be treated to
regular batches of goodies from him including a run-down
of recent OL-world events, OL-related stories and
miscellaneous humor that he likes to share. Nothin' wrong
with that now is there? Hmm actually lemme just post the
whole darn September issue as a sampler, check it out right
Emerson has a new URL for his "Emerson and the
with the kind of neat Real Audio stuff (interviews with
Eastwood about Fistful of Dollars, and Ennio Morricone
music... I think a little Dirty Harry thrown in there
too) that plays in the
background while you browse,
he's added a bunch more biographies of famous outlaws,
includin' Pat Garrett and Ned Kelly. Good
The Zone in an attempt
to do something festive has a list of
10 scary games. Actually... there's only nine on the
list. But Outlaws is one of 'em, go figger. Weird marketing
gimmick no doubt but hey, anywhere Outlaws pops up has
something going for it. Thanks to Bad_Aim for
siNJin wants to add that, in light of recent
bitter experience, should you ever have to make a
contentious call to some web vendor that ripped you off,
record the darn phone call. Probably sound advice.
Well I ordered up some dedicated IPs for my DSL network
here, they're supposed to go in effect early next week.
Hopefully this'll allow me to get my lil' hosted Outlaws
game back online. It kind of costs way more than it should...
maybe once the monthly punch to my wallet starts to smart
I'll ditch it for a cable modem hookup. Right now I just
want to get it workin'.
Had a scary moment today where I caught myself thinking
"Gee, it would be cool to have a t-shirt that said
'Born Again Redneck'." Yikes. I'd better stop reading
the Jeff Foxworthy day calendar that someone left at
* * *
Return of the Outlaws Hideout
Truffle's new college class isn't as tough as
he feared it might be so he's got time to bring back
his olhideout.net site. Not a whole lot up there yet
but hey, hold yer horses.
The Outlaws Hideout
Fast tabled layout, some goodies like email services
(firstname.lastname@example.org), a few files, a bit of news,
Watch Where You Buy
Well I don't usually handle consumer-protection type
stuff but hey, couldn't hurt. siNjin says his
buddie EasyTarget recently got ripped off buying computer
stuff from the online retailer "Dynasty Express." There's
a site that collects buyer feedback on online hardware
score on Dynasty. Ooo, not good.
Actually I'm kind of glad to know about this site myself.
As soon as 3dfx decides they feel like selling their
mythical V5 6000 I'll be going in for a new system.
Probably a Thunderbird system, I guess. Anyhow, so I have
to find a good place to shop for computer stuff too. I was
leaning toward Accubyte
because of their fantastic prices and the fact that they
stock stuff most places don't have, like 512 MB PC133 RAM
sticks, for instance. But they got really bad ratings at
Dedicated Pale's Place
So I continued my new favorite past time, calling
USWEst ("Now QWest!") tech support about my DSL. Apparently
the only thing I can really do to get my computers workin'
both on LAN and online is to lease dedicated IP addresses.
Well hokay I guess I can do that, what's money after all?
:P But there's some kind of crazy catch, they only sell
them if you sign up for their small business program or
something like that. Very confusing. Anyway I have to call
them, of course they're only open until 5 M-F and I forgot
to call on Friday. Sigh.
* * *
Well my DSL in the new "improved" PPP mode is a dismal
failure. It would be all fine and dandy if I only had
one PC that I wanted to use on the internet, but adding
more gets troublesome because in PPP mode they all need
to share a single IP address. You can try to juggle ports
around but applications like Outlaws, which appear to
require use of a specific port, just won't work.
So I'm gonna hafta do something. First plan is to call
up my ISP and see if I can go back to good ol' bridging
mode, where every computer that plugs in to my hub gets
its own honest-to-god real IP address. If they won't let
me do that, maybe I can buy some static IP addresses. If
that won't work, I'll see if I can get cable modem service...
AT&T's @Home is $10/month cheaper than my DSL, faster, and
offers additional static IP addresses at just
This is really irritating...
Maps, New and Sorta New
End - CTF
by Runaway Jim: Reworking of his great (and big)
"Rope's End" map with special attention paid to CTF,
including streamlining the flow a bit and ensuring that
you can't lose the flag in the river. If you liked "Rope's
End" and you dig on CTF, you'll like this.
by Spikerama (with technical help from
Nowhere Man: Maybe you could see this coming from
the title—it's really windy, and the wind is pushing you
through the canyon. You can see refuge behind a house
wall, in trenches or side tunnels. The map isn't amazingly
beautiful (is it just me or does the automap look like
a... nah!) but the bushes and trees (and other things)
blowing in the wind are cool. Definitely an idea that has
not been done before. Take Anderson—he's skinny and probably
has less wind resistence.
by Slack: Okay, this is going to confuse people even
more than it did the first time. Slack's original
"Junction 2" map was a reworking of Shifty's classic
"Junction" map (whose last version was version 2.0s, hence
some of the confusion). Now this new "Junction 2" is a
reworking of the earlier "Junction 2," if that makes any
sense. Phew. Slack says he's opened it up a bit and redone
the bridge so it looks a bit more solid. Still hasn't
textured the crates correctly but oh well, can't have
The Official Home of Voodoo
As witnessed by their two old an long-untouched web
sites, the Voodoo posse sort of went away a while back.
Slack aims to resurrect the gang, starting with his
slick-as-heck web site. Not a whole lot there yet but
he's still working on gettin' the Voodoos to crawl forth
from their mouldy graves...
SOL: Sh-t Outta Luck
It may not be the most original, tasteful or
logical posse name ever but confound it, it's an
Outlaws gang and this is their web site. Pacolero
runs the joint and the handsome woodsy design kinda
makes it feel homey. Info on the gang, info on the
game, new maps to download, CTF maps (SOL's specialty)
to download, utilities, links and so forth. If they
can keep it up to date, well, aside from some
rough-n-tumble spots there ain't much bad you kin
say about it.
Slack also wanted to say this regarding the rekindling
of the Voodoo posse: "Im gonna start having tryouts on the zone, need new members. So if you
think that you got what it takes to become a VooDoo member, just challenge
me in a tryout. Cya on the zone."
BTJustice has revamped his
Pursuit site, good place to go for learning' how to
use IRC and Outlaws. Loads a lot faster now too. He also
wants to remind people that the relatively new
game-finder supports Outlaws, BT says it looks cool
and games run pretty smoothly.
* * *
Tale of Four Cavarly Towns
Hooter and I knocked our heads together and
figured out that there have actually been two versions
of Cavarly Town, "cvtwn10s.zip," online all this time.
His summary was: "The one posted at
all the 3dfx errors and it has all the doors. The one you sent me
[from my map archive] still
has 1 3dfx error and 5 doors in it. In the last version [of "Xerox"]
I sent you, I removed all the doors and fixed the remaining
So. I checked the file dates and OGB's version is dated
8/12/97, mine 8/13/97. The 8/13 readme has notes about
fixes for 3dfx problems. I was thinking of renaming my
version "cvtwn11s.zip" but judging by the name the author,
Walker, chose, and the severe nature of the 3dfx problems
in the 8/12 version, I think he intended to obliterate that
version entirely by not even acknowledging its existence. ;)
This means that while there were in fact two Cavarly Towns
and two Xeroxes, I'll just pretend there was only one of
Wilderness Goes Canadian
by Oze: Sent in by DonMaximo who contributed
some ideas, this map gives LEC's "Wilderness" the Canadian
treatment... probably the drunk Canadian treatment, really.
You've now got Canadian and US bases, the Canadian is
snowed in. Each is festooned with custom graphics and
billboards (apparently one has a certain Outlaw's real-life
phone number on it, sans area code). There are also
some wacky props thrown in and Mary has boxing gloves.
Does it make sense? No. Did anyone involved in making it
care if it made sense? I doubt it. :)
The End of Pale's Place?
Well, October's almost here so that means I have to switch
my DSL from bridging to PPP mode, after having put it off
for several months. The main difference appears to be that
under PPP mode, computers connected to the digital
model/router will not have real internet IP addresses, just
local ones. So I'm not sure but this may make some things
problematic, like running my
Pale's Place hosted Outlaws
game. We'll just have to see. I'm hoping I can still
get email... :P
* * *
Hooter released an updated version of his map
which fixes a few things in Walker's classic map
Town though I never saw horrible 3dfx problems in it
(in fact going back to the readme for my version of Cav
Town it says "All known 3dfx bugs have been fixed" so I
guess there must be at least two versions of the original
Cav Town). This version of Xerox gets rid of the
framerate-killing doors... which never existed in my version
of Cav Town. Hmm.
Use That Mouse Wheel
Gojo found out how to bind his mouse wheel to
Outlaws functions with the latest Intellipoint drivers.
page fer th' scoop and a screenshot showing what the
setup looks like in Regedit. Seems he also has a joystick
rigged up as a foot pedal for Run, pretty crazy
Actually, there's a deficiency in my own OL controls
setup that has been nagging at me lately: I can't jump
forward and to the right very easily, 'cause I have
jump on E and use WASD for the movement keys. Originally
I used SPACE for jump, but marathon sessions of OL started
to give my tendons some trouble about that. I'd love to
put jump on a mouse button but I need those for Fire,
Alt-Fire and Reload. Dang. I need my mouse to grow
Western Mod for Rogue Spear: Urban Ops
It seems that many of you are interested not only in
Outlaws, but in any other Western-themed game. At least,
many of you send me non-Outlaws news on that assumption. :P
BTJustice called in to mention the
"Wild Wild West" mod for Rogue Spear: Urban Ops. The
mod's home page is
BT took from the mod.
The Life of Paco
It's been a really weird news week. Paco sent in
a little story about his experience playing Outlaws. It's
pretty gruesome, with a slow buildup, action-packed middle
and finale and a twist ending. Uh well here goes:
The adrenaline had not subsided yet; the idea of a disgraceful
ending had become visible on the mental horizon. The heavy
broiler plate which once seemed near was now, sadly, separated
indefinitely, by my nemesis WM_Dysleixiamaximus. Was it true,
have my ammo deposits gone painfully low? As I crouched behind
the bullet -stricken barrel, gun shots ripped across my torso,
further reducing my life force to only a mere life token.
Without a single med bag in site my hopes for survival were
Well I guess we can all relate to that, eh? And that's
"boiler plate" kids... can't blame that one on
How could I lose this game? This game?! This harsh reality
I call life was no game.
The mocking words of WM_Dyslexiamaximus were burning into my
soul, destroying the pride that I held on to still in these
very last moments of struggle. Again I could hear shooting,
this time the shots were close at hand, I could hear the
shotgun that foretold my death, fearless, merciless, and mad.
As my pummeled body was at last separated into pieces of
lifeless flesh by the brutal force of the twelve gauge, my
lifeless torso collapsed on the floor. I was utterly
destroyed, utterly broken. And then I
rant Site Update
Mike Rega aka rant_2 wrote to let me know he's
rant Outlaw Posse site
in a big way. There are fun puzzle games to play there
now :) as well as maps to download and more info about the
gang members. My favorite part of the new update is
from the brief history:
"Somewhere along the line we lost the distinction between
a joke and starting the posse seriously..."
* * *
Let Me Draw You Some Maps
by Kid Macoo: Made in tribute to Turok's
"1872" map (by the way people if you're in doubt as to
who made a map, try using my site's search function,
mmmkay? :), 1875 is one of those maps that plays a lot
bigger than it's size due to the use of weird angles,
narrow corridors and constricted fields of view. In
short, you're lost much of the time. ;) This can be good
or bad, depending on your mood. Mostly short range fighting
in this well-built map.
by Kid Macoo: Most maps that try running a river
across end up taking a big hit in the framerates. Kid Mac
has avoided this pitfall, while adding a few of the
physical, painful variety. ;) Made with Two-Feather's in
mind, this map gives the big chief lots of opportunity to
show off his ability to fall long distances without taking
damage and to use that nasty knife of his in water. Watch
out for riflers at the ends of the canyon, however. Odd
entrance to the creek at one end: you walk into the side
of the water! Otherwise again very solid construction from
by Hooter: New version of Walker's "Cavarly
Town" with fixes to the 3dfx rendering glitches. Actually,
I had to look hard to find these in the original but if
you really play it a lot I suppose they might have started
to get irritating. Hooter adds in a few doors but they have
that problem where the framerate chunks terribly as they
by sshep: Cool theme for a map, a Civil War battlefield
where giant artillery rounds have smashed things up.
Brilliant touch with the spent rounds resting in little
craters (see screenshot). Very nice looking map with a lot
of variety, particularly nice use of vertical movement.
Unfortunately there are a few really slow spots, especially
one up by the bridge seen in the shot.
Whoops, I had the old SOD link up for uh well at least
over a year after they stopped updating it at that address.
So if you wanna catch up on SOD stuff, check out the
SOD posse site. Thanks to Moose for setting me
Shoot Henry the Third
What's this? A cry to assassinate the founder of
Microsoft or a
medieval English monarch? C'mon, you know I'm strictly
a peaceful rabble-rouser. ;) No, "Henry 3" is the
third version of Aaron Sawyer's great custom
rifle sound for Outlaws which you'll find at
site along with all of his other great custom weapon
sounds. This latest version (actually version 3.1 but that
doesn't make for as catchy a headline) still packs all the
whallop of the previous one but he's cleaned up the sound
so that it blasts through louder and clearer than ever before.
* * *
Outnet Author Out of Net
lindow, author of the very handy
mIRC script which makes hosting and joining an Outlaws
game through that chat program a matter of a couple mouse
clicks, passes on the regrettable news that he has found
his new college dorm has no internet access. Not sure what
sort of stone-age college he's been exiled to, poor soul
(they also won't let him install mIRC on the lab computers),
but it looks as if Outnet version 3.0 will be delayed,
at least until he can get network access piped into his
dorm room. Doh!
Feudin', Killin', Lovin', Hurtin'
by Spikerama: CTF/DM version of his "LetsFeud"
teamplay map, set in a jagged canyon with serrated
clifftops on either side for lots of rifle action. Nice
looking, large map for strategic play.
Spikerama also adds that Gojo pointed out you can
get your own time-trials in Spike's
map by running Outlaws twice on your computer—see the
"Shoot Yourself" tip under registry editing on the
tricks page for how to do that (you can't normally
run your own time-trials because the KFC timer won't start
until someone else joins the game).
by Brother Love: Had to snag this one from
At first this little corral town in a wide canyon looks
overly simplistic but after touring the level you realize
that the buildings were kept simple to keep the framerate
high even when viewing the entire town from far away in the
desert distance. And the buildings, though simple, are
quite well laid out, giving the small town a real solid
feeling and allowing access to the rooftops, with a little
effort. Sniperoos may lurk out in the desert but then again
they'll have to come in to town from time to time for
supplies, not to mention fending off foes from getting their
mitts on one of several gatling guns. Well done, fast
and comprehensive DM map.
Reply from LEC on Win98 Join Problem
I got a few replies from LEC tech support about the problem
joining Outlaws games while running under Windows 98 (you
all went to their
LucasArts Tech Support page and did the same,
In the first reply, the support guy, Jason, ran through
the standard troubleshooting stuff—it contained references
to Win95 and IPX networks so was obviously a bit outdated
and cut-n-pasted. At the end it suggested going to the Zone
and trying to play. So I mailed back and said yes this
is a problem in the Zone too, if you go there I'm sure you
can get plenty of immediate feedback on the problem.
So Jason went and did a little checking around (I hope) and
replied back with this:
I spoke with one of our senior reps and he informed me that Windows 98 is
indeed the culprit and a fix is not obtainable. We apologize for the
inconvenience. At this time, no plans have been announced for a revised
patch for this problem.
Now, this sounds disheartening though in a way it is at
least the first step in getting a fix: they admit there is
a problem. Thing is they understandably don't want to spend
the resources putting together, testing and releasing a patch
this late in the game's cycle. The short reply above is
rather interesting in that it sort of contradicts itself:
first he says "a fix is not obtainable," which seems to
imply either 1) they can't fix it because it's a Windows
bug or 2) they can't fix it because they don't have the
resources, but then he ends with "no plans have been
announced for a revised patch" which seems to imply that
a fix would be obtainable, if they were to make plans
Sounds like they just need some convincing. =] If you
haven't already, please
LucasArts Tech Support and tell them you would really
like a fix for the problem of joining Outlaws games using
Windows 98. Get on, now!
Toad aka "Desert Z" aka "Mental" passed a note to
tell me the
has been filling out with lots more detail on the gang,
game tips, a message board and so on. Real nice design work
by Chucky (aka "Simon" and according to a post on
their board he'll be changing his name again soon ;), go
check out the updated site.
Truffle is pretty happy with the new bulletin
board system they're sporting over at the
site these days. It's got private messaging features and
groovy stuff like that, once you register. Of course, the
LMT site has other attactions such as details on the team's
upcoming Outlaws maps, well worth a visit.
Die Gatling Gun Die
Peter Jensen plays
Sanchez and like me knows the
pain of being mown down by a
gatling gun burst from a camping
enemy (this does not stop me from using them at every
opportunity as I play very cheap these days but *cough*
I digress ;) so in the interests of Sanchez players
everywhere who face these mechanized terrors daily, he
wants to publicize his strategy: throw a stick of TNT
right at them. That is, don't lob it
at their feet like you normally would but throw it
straight into their line of fire so that their volley
hits it and blows it up in their face. This may take a little
luck but, if done correctly, means you don't have to wait
for the fuse to burn down while dodging bullets. Of course
if you do it wrong it will blow up in your face, or miss
completely, but that certain mix of chance, timing and
high explosives is exactly the fun of using
dynamite, honey child!
* * *
Dogs Not Hogs
In my doddering old age I'm starting to get my mammals
mixed up. The map "Law Dawgs" posted in my last update
is about prairie dogs, not ground hogs as I stated. Gah!
There's a Western mod in th' makin's for Unreal Tournament.
Big Sexy pointed me to the mod's
page and Silverwire was kind enough to send me
of one of the maps. Looks like all they really have so far
are maps but it looks as if they're planning new character
models and weapons. Well... good for them!
Tell LEC About Windows98 Join Problem
Well Raptor recently dropped me a line to say that
he and others still experience problems joining games with
Windows 98. One of the reasons I've stuck with 95 myself.
He points out the LEC may just not realize this is a real
problem. Now at this point another patch is pretty unlikely
but maybe if everyone who has experienced this problem
in some form or other were to tell their tech support about
it, something might get done. Worth a shot, anyhow.
Go to the
LucasArts Tech Support page and tell 'em all about it
in thorough detail. Even if you don't have '98 you've
probably tried playing with those who do and had trouble
getting in a game together. So get on the horn and let's
make sure LEC knows about this issue. Make sure to point
out that yes, you have all the patches and they did not
fix the problem (LEC likes to pretend the 2.01 patch did
* * *
by Runaway Jim: Are ground hogs taking over the
world? We have here the second ground-hog-based map in...
uh... well a very short time anyway. This time you go
even more in-depth, if you will, gettin' right down into
th' critters lil' homes and bedrooms. And wait a sec, why's
th' house aboveground so big? Like giants lived here
unless... uh-oh! You're a groundhog yourself, and so is
everyone else! Very cute to see everyone waddling around
on their two hind paws wearing nothin' but fur, a gun
belt and a big cowboy hat. Great looking map with lots
of subterranean twists, clever little custom textures and
sound clips and a great change of scale. Go to ground for
the winter with this one. Warning: big fat 768k download.
Small Voodoo5 6000 Preview
salmoides pointed me to a brief Voodoo5 6000
Eurogamer, based on the behind-closed-doors showing
3dfx made at the recent ECTS show in London. Not a whole
lot new here except rough speed estimates ("fast"), a few
shots of the foot-long beast (the video card, darnit)
and a rough shelf date (before the end of October). Grr
I want one now, I have a feeling that I'll feel pretty
silly plunking down that much cash on this card in two
months. Ah well, get it out of me while I'm young I
Shots from the Simon Jeffery Chat
The chat with new LEC president Simon Jeffrey went
down this Tuesday evening. Outlaws fans were represented
and made themselves heard though from what I understand
the response to questions about a sequel was slightly
underwhelming. Kohna asked a very carefully phrased
question and got a pretty stock response. Here's a
he took of it, and
taken by James Emerson. Well, I can't say I'm
surprised there wasn't a more positive reply, unfortunately,
but still ya never know. In fact, if you look on the bright
side he didn't say "heck no we're never sinking money
into such an offbeat project again." ;) :P
Henry 2: The Next Big Bang
Now this baby has some KICK. Aaron Sawyer has
made a sequel to his previous "Henry" rifle sound called
of course "Henry 2." This sucker nearly knocked me out of
my chair when I played it the first time. I'm serious:
I had my volume up a tad as I had been listening to a new
CD (Portishead Roseland NYC Live :) and the massive blast
of base this sucker unleashed freaked the heck out of
me. Go pick it up at
site—you stick it in your Outlaws directory to replace
the normal rifle sound. He's also got a ton of other custom
OL gun sounds of course, like his "John Wayne."
Newbie wanted me to say that his
personal HQ site
has been updated with some news, preview of a new TOC
site design, and so forth. Well okay... even if he did
list my site as "Paleface's optional Outlaws site" I
guess I'll overlook it just this once. ;)
There's a new mIRC, king of the IRC chat clients. Why
care? 'Cause plenty of rough-n-tumble Outlaws types meet
in the #outlaws_players channel on Undernet IRC, silly.
Anyhow, go to www.mirc.com
to get 5.8, the latest version.
Desperate fer more digital Western action? Well, RAF
pointed me to previews for the game "Desperados" being
made by Spellbound, a German company, and published by
Infogrames. There's a preview
Gamespot and on
UK (coincidence? I _think_ not). So it ain't a 3d
action game, still ya gotta admit those backdrops are
* * *
Chat Tuesday with LEC Pres. Simon Jeffery
salmoides, DrDeath2 and Kohna all
pointed out that the latest LEC email newsletter mentions
a chat session with relatively new Lucasarts President
Simon Jeffery. In case you didn't get the newsletter
(dunno what I did with mine hehe) here's the notice:
That link is doubly important since you have to register
first to get in, so if you're interested in attending the
chat session, probably oughta register now so you'll be good
and ready. I'll be at work when this goes down so somebody
be sure to log the chat and send me any good OL-related
tid-bits! Kohna wants to turn the event into something
of a "Outlaws II Rally" as he posted on his
on the Undernet site.
LUCASARTS.COM SPECIAL EVENT - Chat with LEC President, Simon Jeffery
Join us on September 5th at 7pm (PST) to spend some time with LucasArts
President, Simon Jeffery. Simon will be on hand to answer your
questions and bring you up-to-date on current and future activities
here at LucasArts. Pass the word and get your questions ready!
Remember folks you'll have the
most impact if you're polite, supportive and enthusiastic
and heck throwing out some compliments to butter him up
couldn't hurt either. Also remember that this won't be
(if past chats are any indication) a formal press release
type of thing so even if LEC does have any kind of Outlaws
plans, Mr. Jeffery will still have to be fairly non-commital
in his replies. That's just how it goes. :P
Surf's up, baby. Hang 10 at the following new links:
Small site with this LawMaker's levels for download,
a little info on the author and a handful of custom
textures in Outlaws format.
NBK: Natural Born Killers
Guess what? Yet another NBK posse site by MistaMan.
Let's hope this one lasts longer than the past three
or four. Nice graphics, a selection of maps and
a brief summary of NBK's turbulent history, which
includes such twists as "It was going good for
about 45 mins."
Large site by Notolero with news, list of WAC members,
handy files and a few maps for download and tons and tons
of very detailed playing strategies and tips all in
a zippy interface. Very nice.
The Outlaw D.A.D.
Unusual through stylish radioactive green design
highlights D.A.D.'s fairly quirky site. All kinds
of things here from various filez to Outlaw photos,
strange "news" and D.A.D.'s resume. Offbeat to say
by BillyKid: CTF map with raised ledges overlooking
a very large squarish valley that slopes down toward a
large central pit. The central pit is a low-gravity zone
and there's also a hidden low-grav zone allowing quick
access to each base. The huge open central valley will
mean a field day for snipers posted at either base, though
they will be somewhat exposed themselves. Weird raining
cow skulls in the central pit and a dozen chickens wandering
the valley floor won't help lag, however. Good framerates.
Aaron Sawyer has cooked up another excellent
custom rifle sound for use in Outlaws. It's called
"Henry" and you can get it over at
site. This one has a real punch to it, if you have
your sound turned up you can almost feel the shock hit
you and roll off. Great stuff!
* * *
Bunches of Maps
Whoa! Bunch of new maps and links rolled in over the
past few days, let's see how many I can get through
by Axe56: [note: If this map doesn't work quite
right, it's because it was missing a .rcm file and I
hacked one in. Uh... hope it works.] Quite a different
little map this, take a circular plot of prairie grassland,
enclose in fence, sprinkle with man-sized round holes,
connect holes with tunnels, ladel in weapons and ammo, then
bake. Mmmm... tasty! It's going to be funny to see Outlaws
popping in and out of lil' burrows to shoot each other.
Framerate flags a bit if you stand on the outside of the
field and look across but most of the action will happen
by Oze: An interesting expansion of the normal
dueling-forts-across-bridge CTF design, with long one-way
tunnels in the cliffs on either side affording nice fields
of fire over the central bridge, as well as side-routes
along the cliff bases and a well that, by shattering all
laws of hydro-whatsit, allows access to the bottom of the
ravine. Framerate low across middle, bases look a little
simplistic but CTF gameplay should prove meaty for a good
number of players.
by Creek: Loosely designed level with squarish
buildings scattered about the floor of a very large, long
twilit canyon. Bunker-style buildings and long open spaces
of ground make this a rifle map, no question. Clumpy item
placement, sometimes ugly texturing and lack of lighting
effects don't really endear this one to your eye and
framerate can be low due to the open building designs.
by tater: Small rural town in an oval canyon.
Somewhat garish texture mix pokes you in the eye a bit but
the architecture is solid, if slightly sluggish in a few
spots. Building layout lacks a real plan but on the other
hand I guess you could say things remain a bit unexpected.
by ShiftyTuco: Strict square geometry rules this
small arena-style canyon map, with criss-crossed bridges
forming an upper level. Not too sexy but it gets the job
done, solid construction with very high framerates.
Did You Know
Way more people use AOL than you might expect. Frightening,
Oh dear it went and got late on me. Have some new web links
for you in the next update.
* * *
Sequel Petition Cracks 2000
I've finally updated the Outlaws
sequel petition which is now
at a total of 2061 signatures! Signature 2000 was (if I
can count right) made by Chris Hibbard who on
the 10th of last month penned
the immortal words "please make the sequel for your
fans!!!!" *sniff* Brings a tear doesn't it? I'll go ahead
and mail LEC a little update on the status of the petition.
There's always hope... and there are most definitely plenty
of fans. I'll be honest with ya, when I started it I thought
that maybe I'd be lucky if I could get 500 signatures.
Well it's far exceeded my most optimistic expectations.
Thanks to everyone who's taken the time to sign
Two Links in One
The following is kinda two sites in one, but if you went
to either branch first you'd uhh ah heck I dunno.
Emerson and the Outlaws
Starts out with a very large (and listenable)
rendition of "Ghost Rider in the Sky" by the band
probably slow things down quite a bit for those
on modems... Anyhow, then you've got a very large
personal site by Emerson with neat Old West biographies,
artwork and info in himself and his buddies. Then
there's a completely separate site by him for his
posse, the Hotrod Cowboys (HRC), which has quite a
bit of info on the gang. Both sites have lots of
info in an easy to browse format.
A Fussin' and a Feudin'
by Spikerama: Spikerama just can't be satisfied by
ordinary Outlaws gameplay, he's always gotta be inventing
his own new game! He even insists that he hates mapmaking
but he just has to get his ideas out, and invites others
to take his ideas and run with them. Well, I gotta say
that this map shows perfectly solid mapmaking skills and
definitely a wagonload of inspiration that you aren't
likely to find in many other maps. In this one you can
only play in teams, you start at the same spot and divide
up to opposite sides of a canyon. Spike says it's based
on the histority feud between the Redfield's and McBlue's. ;)
Anyhow, it comes down to a big rifle fight between two teams
on roughly (emphasis on rough—lots of places to crouch and
hide, etc) equal ground. A good place for an old fashioned
* * *
Hotlinks and Bacon
New sites bloom even this late in summer:
rant Outlaw Posse
Mostly a one-pager with short descriptions of the
members of this "first numerical posse." Unique naming
scheme, certainly. Also a page of links to Western
GRS: Ghost Riders of the South
The beautiful, seemingly airbrushed GRS site comes
in two flavors: Light is an efficient, quick browse
through the guts of the site while Enhanced takes you
on a tour of Sanctuary where each building you enter
is a different page. Places to visit include maps
to download, extensive details on GRS posse members,
is actually kind of fun, and promises of more stuff
to come. A lot more fun than your average site, an'
better lookin', too.
Map May I?
Updated KrummWaffe's just-released
Fortress, he found a bug which somehow snuck past
LawMaker's consistency checks, where a couple flag points
were out of their sectors. Since this is strictly a bug fix
update I've overwritten the previous version.
by BillyKid: Simple and sorta original CTF scheme here,
narrow enclosed course of small number of rooms in a row,
end rooms are bases. The ceiling is split into light
and dark sides... not that it matches the bases but it's
kind of interesting. Hidden straight tunnels down the
sides, exceedingly high framerates but no pickup weapons or ammo
at all. A chicken wanders around to confuse chicken-snatchers
in KFC. Wandering chickens add to lag but just one won't
be too bad, kind of a unique idea for spicing up your
KFC a bit.
by BillyKid: Looks like a pretty tortuous
small DM map. Only three pickup items, a double-barreled
shotgun, a rifle and a sawed-off spaced around a wide
roughly-circular arena with raised embankments at two
opposite sides, the embankments can only be climbed from
opposite ends. Solid in a simple way, the red and black
repeating texture is a little hard on the eyes though; where's
that darn Visene...
Nintendo revealed their next-gen console in Japan today,
dubbed the "Game Cube." Maybe this will give MS's "X-Box"
a run for its square-sided money in the next-gen field
rounded out (haha... oooh) by Sony's Playstation 2. Actually
I hope they swap names, then we'd have
"Game Box" and "X-Cube." Those sound a lot
sharper, don't you think?
* * *
Oops, Try This Newbie
Guess the link I posted on Thursday was to his old
site... this is the kind of embarrassment I get caught
in when people don't include their URL in their mail. :p
Okay, so try Newbie's new site
Does the Outlaws world need another BMF gang? Well looks
like we got no choice, Desert_Z announced that he's
started up another posse by that name. Here's their
Entertainingly terrible grammar makes the short
stories of the BmF members that much more entertaining.
Other than those you'll also find a handful of maps
for download, and the tidy black brick design promises
more stuff to come.
Wow, I feel like a used car dealer with that headline.
Whelp, we just got us a truckload of shiny new maps here
fellers, dig in. Whoops, well one less than I thought, one
turned out to be a return-to-sender. :P
by Truffle: How do you get some real cowboys and indians
action? Take an old map of Sleepy's, put in a lot of custom
items and stuff by GoJo, whip together some teepees and voila!
CTF setup between a Native American camp and a western fort,
the indians have bows and arrows and good stuff like that.
The bow is fun to shoot, check the screenshot. The fort
is decent if a little strangely shaped, teepees are nice
2 - The Battle Continues
by Truffle: The sequel to his first map from way
back when, OLTown2 sprawls a bunch of buildings, some
definitely reminiscent of buildings from LEC levels,
around some irregular canyons. Designed for 3 on 3 CTF
the item layout is definitely of the clumpy variety.
Some nice use of roof accesses to spread the action up
and down, though parts of the map feel a bit disjointed.
by KrummWaffe: A shamelessly modified weapons
map sporting a deadly Buffalo Gun, a portable gatling
gun (yee-haw!) and a Semi-Portable Cannon (see screenshot)
in something of a quadruple fort layout—but the good stuff
is in the center. Got th' guts ta go fer it? Ouch! All this
and good looks too...
by KrummWaffe: Based on one of his favorite
Team Fortress (Half-Life mod) maps (hey, I even recognize
that one) complete with custom heavy-metal theme, team
insignia and a rather familiar, and painful, crowbar...
should be an excellent CTF map in a non-Western way,
by KrummWaffe: Ye olde No Mans Land map. D'ya love
barbed wire? How about barbed wire and mud? How about
crawling around in mud while stuck with barbed wire? Then
this here's your map! Straight shot across to either
base to keep yer head in the trenches. Very solid design
work among the bunkers.
by Warwolf: Kinda confusing layout in a grey canyon
under a dark red sky with weird angles everywhere. There's
no place like home, there's no place like him... click
click. Darn shoes... Uh, anyhow this is an odd DM map,
try not to get lost. Very high framerates in pretty
by Spikerama: Another new game from Spikerama!
This one is based on the ingenious idea that, in the KFC
game, you've got a built-in stopwatch... so why not have
a race? In KFCTest you grab the chicken at the start point,
then race through one of three trails, completing difficult
jumps and maybe even a test of weapon skill on the way.
When you get to the end you jump into the central "Death
Pit" where you drop the chicken and stop the clock. Then
the next player takes the chicken and gives it a whirl.
Best time wins!
Odds and Ends
In addition to the two new maps, Truffle has a new
poll at the
SBD site, this one asking
who's in favor of his proposed "LTW" ("Law of the West")
rules which would allow sawed-off shotguns while banning
cream and badge (as opposed to ML which generally bans
RAF read an article in PCGamerUK about
a site to which you can submit game ideas—not so much with
the idea that a developer will use your idea, but that they
will be able to see the types of games people are interested
in playing. What surprised me more than anything about the
game ideas on the site was how lacking in originality
most of them were—in fact most are along the lines of
"this would be like Quake but with [strange
feature]." But you know, that's what people
Nothin' like squishin' bugs with yer own two hands. I'd
been noticing a few fruit flies here and there in the
apartment this weekend but when I went to take out the
trash this evening—ay carumba! They sallied forth to
protect their rotten fruit hive. My hackles raised and
lacking a flyswatter, I went for them barehanded. Fruit
flies got gooshed by the dozens!
My palms are still
I thought I'd got all but about four and
was prepared to let those go (they seemed a little bit
smarter than the others, and refused to fly down into
my hands) but when I went to wash up and turned on the
hot water, the steam flushed more out of the woodwork.
Ack, they're everywhere! Take that, and that, and a little
of this! Eck. Phew. Seem to have taken the fight out of
'em, though a few hardy survivors have been taking flyby's
as I'm tied down the keyboard here. Now my legs are itchy...
I swear these things are bloodsuckers, a few that I
smashed bled red. Yeck! Ahh summer.
* * *
Tourney Brackets By Newbie
Newbie has the brackets from the recent #O_P
tourney on his
site. C'mon, you know you love a good bracketing.
Stronghold and SaveMe
by Squigglebox: Mary in a cage. A high bridge crossing
a perilous river canyon, transfixed with sniping positions
from all sides. One-way ladders. Signs. Narrow tunnels
through grey stone. Two fortress-like cliff bases. All
this goes into Stronghold, a CTF map from Squigglebox.
Texturing and lighting could be better but he more than
makes up for them with sheer creativity. Get ready for
some pretty fierce cliff-dwellin' CTF action here. Oh,
and don't fall in the river...
by Spikerama: Slightly easier version of Spikerama's
"RescueMe" survival game where you have to fight off foes as you
navigate perilous paths to rescue a maiden fair. A little
more forgiving this time around but it is still crazy
stuff, give it a whirl if you haven't already.
* * *
News From Truffle
Truffle has been a busy dude lately, here's
some new stuff he's got:
The Law Makers Team
site has a new bulletin board. In their news section
they've also announced that that old semi-retired
lawmakin' hand DrDeath2 is back in action working
on a LMT project. Yay Doc!
There's a new poll on the
Silent But Deadly Clan site
asking whether or not you think the sawed-off "should be
taken out of ML." Now back when I used ta care, when people
declared a match "ML" (Marshall Law) that meant you
couldn't use badge, cream and sawed-off. Nowadays maps
are either made for ML or not so there's no question of
rules so I kinda lost track of how things are done, but
it seems there's some confusion. Anyhow, go head on over
and throw your weight in on the poll.
Outlaws Take New Orleans
The OL Bash 2000 in New Orleans seems to have been quite
a party and Beignet has updated her
with the pics to prove it. Yes, this means pictures of
drunken Outlaws players! Ohhh baby! Judging by the smiles
on their faces and the empty glasses blocking the camera
view they had a good ol' time down in the Big Easy.
Taunts from MasterTimbo
MasterTimbo sent in a pack of
taken from movies (779k, in my temporary directory).
A large helping of Monty Python in there as well as Bond,
Bogie, Austin Powers and more. Oh and come on, you know
you love Flash.
Anyhow, good general deathmatch taunt material, check
for all the details.
A New Link
Point and clickety-click:
A quick, simple and somewhat nebulous layout hosts
a huge map collection, a photo page of real Outlaws
players (send in your own) and a few handy links.
Sounds like a fine site to me.
WildGun By HardknoX_3
by Hardknox_3 (and Gambit): Simply-made
building-in-a-canyon map with ledges and caves in the
canyon walls for sniping. This one's made for rifle battles,
no doubt about it. Texturing and lighting didn't get a whole
lot of attention and object placement is clumpy
but the general layout is solid enough and
framerates are decent.
* * *
Well last update didn't have any new maps, now you
can rest easy with these new babies:
by Savior: Based partly on work by Grifter, this
CTF map has the standard two-bases-separated-by-river
layout with two differences from the norm. First, the
bases are similar in function but fairly different in
actual design. Second, the flags are not in the forts
proper but in narrow defiles tucked up in the cliffs
behind them with only one way in, which will make for
quite a fight to grab one. Oh eheh and okay there's
a third, the antigravity elevators marked out by the
black rectangles in the screenshot. Zzzzzzip!
by Creek(?): Not sure about the author's nick.
This is a very long CTF type level, you'll be pretty
tuckered out when you finally make it to the enemy base,
not to mention running straight back to your own. There's
also an even longer secret tunnel route along the side.
Lighting and texturing have some rough spots, overall
not a bad looking level but for one slightly odd looking
3dfx error in the larger base. Despite the size framerate
is very high just about everywhere. Also sports a custom
machine pistol, uhh I think we've seen this elsewhere
before but I'm not sure where so I'll just gloss over it
like so (and there's no readme provided).
by Spikerama: Based on his "1v1CTF" map, RescueMe
has players all joining the same CTF team (the map supports
only CTF) and racing to rescue a girl by picking her up
(she's the blue flag) and carrying her back through a grueling
and very long series of obstacles to their horse (the
red base). Well I cheated like crazy and still only made
it about halfway through the course before plummeting to
my death. Ouch. Imagine what it would be like with yer
buddies trying to shoot you down. You could probably cut
glass with this map, it is really hard!
Rifles Galore and More
So you've got enough new maps but you still want to download
some Outlaws goodie? Then head on over to
Sawyer's site. Aaron, the "Blackhawk3d" who brought
you the cool new rifle sound a few weeks back, now has another
new rifle sound, "Roofer," available from his site. In fact
I see he's got a big .zip file weighing in at over a meg
of more than a dozen rifle, pistol, fist and other sounds,
plus a custom graphic for Bob's rifle: check it out in this
shot. Cool stuff, well
worth a download.
* * *
BDO Site Moved, Redone
The Rock tipped me off ta th' fact that his
BDO: Best Dang Outlaws Homepage site has changed
addresses and in fact has been completely redone. Mostly
only of interest if yer lookin' fer info on th' BDO posse
but there's lots of stuff ta dig around in.
Oh Yeah, That's How It Works...
Based on something Krummwaffe said when he sent
me his last map I got to wonderin' how it was that
LawMakers were finally able to edit the "Handful of
Missions" add-on maps. He reminded me that it's all
thanks to a converter utility made by Raptor
which you'll find hosted over at the official LawMaker
Just thought I'd mention it in case anyone else had
forgotten about it besides me. :)
Wanted! Half-Life Site Updated
Several folks, Anthony Lacey being the first,
pointed out that the
Wanted! For Half-Life
site has been updated recently with new screenshots and
a note on progress. Wanted!HL is a Western-themed mod
for Half-Life (there's also been a Wanted! for Quake).
Since some folks seem interested in it I thought I'd
mention it. The screenshots look decent though the
hand-held weapons still look kinda funny. Wanted!HL is,
I believe, going to be both single and multiplayer and
from the look of the screenshots will have quite a variety
of Western stuff to mess with.
Kinda New Wire Up
lifewontwait passed on word that he's got a new
Wire posted. It's actually the issue that Blackthorn
never finished so the mails and responses aren't in fact
brand new but Outlaws being timeless and such it doesn't
really matter all that much now does it? You know you've
been pining away for a new Wire all these months, here it
Site From Spain
Curro Jimenez was kind enough to pass along his
Outlaws site address:
Curro Jimenez's Outlaws Page
A fun, bright site by this Spanish Outlaw features
a beautifully organized map download page and a gallery
with pictures of Clint Eastwood in various Old West
LMT Site Up
Having recently lost it's home when Truffle's olhideout.com
went down, The LawMaking Team is back online thanks to
the efforts of Bare and Truffle himself:
The LMT and #LMT on Undernet
Nice easy layout makes the LawMaking Team's site
a breeze to navigate. You'll find LMT-related news,
past and current projects, info on their Undernet IRC
channel and more.
* * *
Map News From Truffle
Truffle, though he recently shut down his
OLHideout site, has some map making news to report. First
up you'll find shots of work in progress by The Lawmakers
Truffle himself is working on a sequel to his map "OL Town."
[Note] If the above screenshot links come up with a weird page when you click
them, do this: right-click the link, select "copy link location" or whatever, then open
a new browser window and paste the screenshot address into the address bar.
OLBash News at Beignet's
Beignet has updated her
with a detailed itinerary of the imminent Outlaws Bash 2000
(not the latest update, but the one before—I can't keep up
with her these days).
Activities will include a streetcar ride, a wedding, an
Irish pub, an oyster bar, karaoke, Cajun Zydeco music and
dancing (I have no idea what that is but I'll bet those who
are going will find out!), a casino, various activities
involving *cough* beads and much more.
KrummWaffe's "Skull Valley"
by KrummeWaffe: KW continues to consolidate his
lead as one of the foremost current LawMakers with this
large CTF map shaped, in his words, "like a Mercedes
symbol" with three bases at the end of voluptuous canyons
joined at a central hub. The convoluted rockwork of the
canyons is amazing especially combined as it is with
brilliant texture work. But the real kicker is that all
three bases are unique maps in their own right; there's
a sawmill, a
mission and a timber
Makes me wish Outlaws supported 3-team play.
also hints that he's going to be releasing a new map named
"Cannonball Run" sometime later this month.
* * *
Rifle Sound Gets Its Own Site
Aaron Sawyer's Game Website
Aaron Sawyer, aka BlackHawk3d, he of the cool "Lorde"
custom rifle sound, now has his own web site. Not much
here besides that sound but man, is it a good sound.
The sound has graduated up to version 4, gettin' better an'
better. Aaron adds "I got these sounds from a great
western movie called "Covenant Rider" from Willie George
Two New Maps
by DrDeath2: Neat fishing village with an interesting
undertow effect should you venture out into the bay. Looks
nice, good framerate, rather linear layout will lend itself
to team play.
by Warrior: Not a whole lot of visual variety in this
small all-indoor level, but it has a decent circular arena
Western Web News
In addition to sending a new level, DrDeath2 beat a lot of
folks to the punch be lettin' me know that
Lucasarts has some
stuff on their site of possible interest to Outlaws fans,
namely a thingy where you could ask questions of LEC
developers and also a poll for your favorite game music.
Uhh I may be a bit late with this news, I went to the site
and couldn't find 'em. Then again I didn't look too hard,
'cause Big Nose Kate is in town and playing DiabloII, which
is somewhat distracting. ;)
DrD2 also had this to report: "I just got an e-mail from Maverick. The company that is doing the Old West
add-on pack for Half-Life WANTED. They informed me they will have many
multiplayer modes including a mode they call "CAPTURE THE CHICKEN". Anyways
it should be out this Septemeber!! I'm excited."
Lots of developments concerning Truffle's
"LawMakers Team." First off, they have registered the
channel #LMT on Undernet IRC for chattin' about LawMakin'
stuff of all flavors. I think Bare is runnin'
this now and may be doing a new LMT site soon, 'cause
Truffle is shuttin' down his
which was their web presence. No real word on why but
on the upside, LMT will still be around in some
Jerky's Outlaws Hideout
Lots of wood texture, some ramblin' midi, Jerky's
favorite levels, friends lists, etc.
BDO Outlaws NEW Website
Fairly plain site, still incomplete. A litte BDO
posse info and a few game character descriptions.
Outlaws IRC News from Garbotalk
Garbotalk, current queen of the Outlaws IRC
world (I'm basing that on the sheer volume of levels
dedicated to her :) has a whole lotta news about all
the goings on in that particular neck of th' woods:
I just wanted to let your audiences know about upcoming events in MIRC!
The next few weeks, we will have a variety of tournaments to participate
in, all to be held on Sundays, 2pm cst, sign up after 1.
I noticed that Kohna has a big update on Voodoo5
cards, even among all the other goodies on the
Outlaws Tournament on
the Undernet site.
July 30th: All Two Feathers, 1 on 1 DM Tourney
August 6th: CTF, 2 on 2 Tourney
August 13th: Mirc Ladder Position, 1 on 1 DM Tourney
August 20th: Teams, 2 on 2 Tourney
August 27th: Regular, 1 on 1 DM Tourney
All tourney winners will be eligible to participate in the Winter Champs
tourney and compete for gifts or cash prizes! The summer Champs tourney
was won by Goliath`, (Wac_Golyolero for you zoners) who received $300.00
for his efforts! Way to go! Second prize went to King_Noto
(King_Notorious), and third prize to Sol_Jabap (Sol_Jabappy). We
basically alternate tourneys between dm and either ctf or teams as
follows....dm, ctf, dm, teams, dm...etc.
BIG NEWS! We will now begin accepting sign ups for our MIRC, 1 on 1 DM
LADDER! This will be open to anyone who has participated in a Sunday
tourney in 2000. If you haven't participated yet, and would like to,
come on by! :) For the next few weeks, all those who want to sign up
may email and let us know http://www.ol.hispeed.com . Following sign
ups, a ladder tourney will be held on August 13th for position setting.
After that time, any new entrants must start at the bottom and work
their way up. If this ladder is successful, I may expand to a ctf and
teams ladder as well. Check it out!
* * *
Invisible TNT Trick?
Now mind you I haven't been able to do this but
Trucka tells me that you can get "invisible"
dynamite with the following procedure:
"first you get a stick of dynamite, then you light it, wait about 5
seconds then switch to you pistol, then swich back to the dynamite, then
throw it, then run like hell. walk towards it... see nothing? walk one more
step then boom, landmines like veitnam! haha, well thats how you do the
trick." He further explained that "It takes some practice but when you change quickly two will appear, and one
of them you cannot see." Hmm. Well I dunno try it, mebbe you'll
have better luck than me (I just blew myself up a few
by Duster: Small deathmatch level with architecture
intentionally kept simple in favor of framerate. Nice
looking area with a house next to a mining tunnel. Good
indoor-outdoor variety in this small map with the exception
of lighting—it's kinda dim everywhere. But then again so am
I so who am I to complain? Also like the starry starry
by Warrior: Another roughly linear level with
simple architecture but brightly illuminated everywhere (don't
think there's a single shady spot, even indoors) and very
much bigger. A creek divides a canyon into ends with
curiously unbalanced forts—well, one side has two stairways,
a tunnel and a bridge that access their area from the
creek, whereas the other side has only the bridge and a
tunnel. Then again you have to go back AND forth to capture
a flag so perhaps, in the end, things balance out and
the apparent mismatch just makes things more interesting.
Textures could use some aligning but framerate is good
even at the ends of the map.
Well my DSL has been out all evening and I've done all
th' updates I can do without an internet connection. I'll
probably get this bit uploaded Monday evening, hafta see
if I can get a proper update in sometime later this
* * *
OL2 By Email?
Molo2000 is into Outlaws, and RPGs, an' figgers
some other like-minded folks out there might be interested
"Play By E-Mail Game (RPG game played by e-mail) with
old-west setting, where the player could be playing as a
Lawman, Outlaw, Gunman for Hire, and maybe a couple more
old west standard society classes." Well, it sounds like
an interesting idea, if it sounds innerestin' to ya why
don't ya get involved by emailing him at
The Wire Returns
Blackthorn's popular email rag-sheet
is comin' back to town, this time with lifewontwait
at the helm. Here's what he's got ta say:
That's right, Wire is
re-opening, and under authority of Blackthorn I am the new webmaster. Even
though I will pretty much explain everything you really need to know in this
email, you can also check out The Wire site for the official update news
Well there ya have it, good news for OL fans who enjoy
a good read and mebbe a good public flaming now an' then.
Keep checkin' th' site for th' new issue...
First off, The Wire will be keeping the same URL
(members.home.net/ricco1/thewire.htm) under request by from Blackthorn.
There may be a shorter redirect URL later, but for now the URL is the same.
The only real change regarding stuff like that is the e-mail. The new one is
Second, of course the guest editors. Although, obvious I will be accepting
and making a brand new list of guest editors, the old one is still valid.
And I would like all the guest editors already lined up to know that they
are still the firsts in line and they have not been forgotten. Also, it
would save me a lot of trouble if all the former guest editors would drop an
email my way so I could at least know how to get in touch with them when
their time comes. Oh, and while I am thinking about it, while all emails
meant to be posted in The Wire need to be sent to [removed], my
personal email address is [removed]. It would be preferable
for the guest editors to email me there. Oh and, if they need to see the
list to see where they are, if they can't find the link it is
I asked Blackthorn to guest edit the first issue but he declined. There is
most likely going to be some kind of interview with him posted pretty soon
on The Wire though. Also, he did say he would chime in here and there
whenever he feels the need.
Everybody needs to be sending those emails in so I can get the first issue
up as soon as possible. Oh and there is also another issue of The Wire that
Blackie did and never posted before he called it quits. He didn't put his
commentary up yet or anything, so as soon as I get a hold of the guest
editor and find out whether they would rather guest the last unposted issue
Blackie did or the new one it will be up.
The Cartel Will Rock
Two new maps today:
by Mad_Anthrax_: A nice badlands type jumbled rock
battleground with several clever hidden item caches. Should
make for a fun, unpredictable small deathmatch. Framerates
are high, use of shading is good though that brown rock
texture could use some relief. Then again, when you die
everything kind of turns different colors...
by Hagen: How many Outlaws maps have a
South American drug cartel theme? Uhh... well there's this
one and... this one. Watch out though it may catch on
faster than Angel Dust (man that was a tasteless joke)
'cause this one comes sporting fully custom weapons,
sounds and probably a texture or few. Looks like there's
something of a raid on at the local kingpin's villa
and you, your double six-shooters, heavy rifle and hand
grenades (modified from weapons by Raptor and
Slater's Dog) have special invitations for some
good hard partying, gansta style. Who can
By the way, I know the
level page hasn't been updated
in quite some time. I've got hmm almost 30 levels noted
down here that I want to playtest for inclusion in the
list but haven't had time for quite some time. Hopefully
that will end soon.
Video Drivers Require IE
If you downloaded and installed the latest Voodoo3
3dfx you may have noticed
that installing them requires that you have Internet
Explorer 4+ installed on your system. Seeing as how I have
no intention of slogging my poor ol' Win95 system down
with a browser I don't need, this kinda ticked me off.
What's the rationale for needing a specific web browser
to run video drivers? Well you know me I have to ask
questions so I mailed 3dfx support in a bit of a huff. They
got back right away and said "It is actually the Windows
Installer 1.1 that the new driver requires, it is
because Microsoft will not certify drivers unless you use
there [sic] updated installer."
Well. Always nice to see Microsoft finding new ways to
leverage their monopoly. Of course if they ever actually
make that X-Box thing they'll have a hardware monopoly to
go along with the software one. Then we'll see some fun,
won't we? Dunno how many people know this but you have
to jump through a ton of hoops as a software developer,
not to mention shelling out some $$$ (I think, not
100% sure on that), just for the privilege
of developing software for their "next gen"
DrDeath2 hasn't been heard from in a while, well,
he announced his own retirement a while back but he wrote
to tell me he's updated
his web site
with a page suggesting that LEC, rather than doing
a full-fledged sequel, simply release an "enhancement"
pack for our dearly beloved game. His suggestions for what
to enhance range from the graphics engine to an in-game
ping display. I dunno if this is any more likely to happen
than a full sequel but hey, it's a thought. He's also
left the list open to additions so check it out and send
him any idears you come up with.
* * *
The Return of HSS
Well, the web site, anyway. Red Dragon passed
me his posse's new URL:
High Speed Steel
Somewhat uneven framed design for the ol' HSS posse's
new site. A little info on the gang (member lists),
some gang news and a few game tech tips.
Top 10 Signs That...
SlimShady24 sent me "The Top 10 Signs You Have
Been Playing Outlaws For Too Long!" Mind you, some of
these may be slightly off-color but I'm rather punchy
from working until 10am this morning so I'm just posting
everying in my inbox.
10. When your boss asks: ?Why are you late for work?? you reply
?Cause my horse had to stop and pee?
Updated New Rifle Sound
9. Due to their incredible resemblance, you accidentally call
Sanchez: Yosemite Sam.
8. You have signed the outlaws sequel petition actually thinking
George Lucas is going to read it and care what you think.
7. Your career goal is to become a sysop just so you can get
back at all that have beaten you in the past
(and a few that haven?t)
6. You play sanctuary so much that you go and tell your
friends that you bought a 2nd piece of land, cause in your mind,
Sanc is your second home (away from home).
5. You imagine and write an Outlaws movie in your head, starring
John Wayne as James Anderson.
4. When someone pulled a gun on you, you pulled your mouse on
them (no, not that mouse sicko).
3. You see a man that resembles Bob Graham and ask him for his
autograph (the man, confused, obliges).
2. You walk around in public dressed like James Anderson
(this does not apply to all from Memphis Tennessee and the
state of Texas whom already dress that way).
1. Bloody Mary is starting to look sexy, and you had an impure
thought about her in the last game you saw her (if this applies
to any ladies than ewwww).
BlackHawk3d sent me another version of his
new rifle sound,
(107kb). This version is recorded at 22KHz and works great
in A3D mode and should work on even very old and crusty
sound cards. Check the
fer more details. I was just running around in a map firing the
rifle with the new sound and I really kinda started diggin'
it. Okay so mebbe I'm a little sleep deprived but darn it,
it rocks. So I added it to the
It seems like Simon aka Trooper is nearly always
working on some OL web scheme or other... here's his
latest which is looking very, very nice:
AR_Simon's Outlaws Cups
Ladder site with very nice design by Simon (aka Trooper)
and a large array of ladders for just about every
play type you could want.
Janitor Bored, Jumps Out Window
Remember what I said about just posting everything
right now? Here's more, interesting and really way too
in-depth Hargrove strategy by Janitor:
I saw your thing about Flopur being bored one day and I decided to add this to
the pot: I was also bored one day and was trying to figure out better ways to whip
up in the Hargrove's Pattern Repair map in one on one games. I found out that
if you ease out the window in the upper level and jump, you will land on the roof. I
did this ages ago, but just recently I got really fast at it. If you look to the right or
left, you can tell exactly when to jump, even running. This makes a great escape
if you need it, or you might just surprise someone from behind who was looking for
plates, dyno, or some ammo on the roof. At the least, you will confuse the heck out of someone
as to where you came from and where you are going (like I am doing to you now heh)
Well, some people might say, I already knew that. Well check this out; the other
day I figured out that you can jump off the roof and land back inside. For those guys
that like to hole up inside with the shotgun- they have a rude awakening coming. It
is hard to describe exactly where to jump from, but I will tell you that once you know
the spot and have done it over and over, it becomes easier. The trick is to jump out
towards the field, and then when you are in the air, you manuever yourself so that you
fall back towards the window. I am a firm believer that in a one on one game if you know
where the opponent is consistantly, confuse them, and get the first shot off, then you will usually win.
5 Maps All In A Row
Row, column, post, what's the difference. Let's get to
by KrummWaffe: Dang. If you remember my review of
"Space Cowboys" you know I am pretty much a sucker for
well-done Marvin the Martian type stuff. Well hitch me
up and call me Bessie, this map is awesome. Arena-style
low-gravity octagonal basin with a UFO in the middle, Martians straight
out of Loony Tunes all over the place, launch tubes that,
if timed just right, can propel you in a single bound from
the side of the arena to the top of the UFO and of course
Marvin himself presiding over the action from the control
deck, perhaps preparing an Earth-shattering KA-BOOM.
by Mad_Anthrax_: The author's first map features
spectacular a spectacular crescent canyonscape with CTF
bases at either end. Sneaky guys on the rocks in the middle
of the bend can command the map, though base snipers may
have something to say about that... Original layout that
will work with CTF or any other play mode,
very well executed with lovely texturing.
by TenTacos: Largish, barracks-like assortment of
buildings and earthworks in a long canyon. Lots of buildings,
some areas lack detail and get rather boxy but there are
nice touches as well (dig those stairways). Long CTF layout,
framerate dips a bit at the ends.
by Truffle: Three narrow bridges cross treacherous
ravines between two cave-bases. Actually the ravines aren't
treacherous at all as the author has blocked them off, to
prevent losing flags I would think. Neat design should make
getting that flag back to base a very tough battle indeed,
especially as there are little elevated nooks just right
for snipers along the route. Surprisingly high framerate
even when looking across all the ravines.
by KrummWaffe: Based on his parent's summertime
retreat in Arizona, this map conveys an amazing sense
of a real-life outdoor area... perhaps more than I had
previously imagined was possible with the Outlaws engine.
A cabin of comfortable proportions sits on a hill with
gullies around the sides, not to mention some very nice
looking 3d pines. The framerate gets fairly low in a
number of places (the author has thoughtfully placed
cow skulls to identify slow spots) but in the case of
amazing craftsmanship like this I am more than willing
to make that trade. This is the rare kind of map that makes you
really want to upgrade. When are those darn Voodoo5
6000's coming out?
* * *
A Couple Sites from Sal
Web browsing fiend salmoides, who was amazingly
resourceful in getting gaming sites to post news about
the sequel petition back when it needed a lot of attention,
came up with two links for your point-and-clicking
pleasure. There's an article on Gamecenter called
to be a Low-Ping Bastard which covers the various
flavors of high-bandwidth internet available in many
areas and, if DSL happens to catch your eye as the way
to go, there's a
Lookup Service that will try to find a DSL provider
in your area. This thing found 132 DSL plans available
for me and even drew up a map of the closest DSL signal
station, which is basically right around the corner from
me. I knew it was there and the map drew it pretty
accurately so altogether I'd say I'm impressed, try it
COP This Link
Hmm, I think I used that title last week. Ah well, can't
beat the classics. :P CowboyDeath told me that he
and Stadel redid the COP Posse site with a kinda
stylish Matrix theme and relocated it
here, so check
Speakin' of moved links, Boothill Bob was gettin'
too much traffic to his site ta suit Xoom so he moved
it to Geocities
Santa Rita High
Bad Aim sent me a new map with a funky name.
by Bad Aim: Gets its name from a Supersuckers song
that was stuck in the author's head at the time. It's
based on an old unfinished LEC map... you'll notice the
layout bears a striking resemblance to a really old
ugly map whose name escapes me... but this one looks
downright gorgeous. Check out the shot and then consider
that I probably could'a got five more just as pretty
shots of entirely different areas. Lots of places to
move around, good flow, nice wide corridors, excellent
indoor-outdoor movement and lovely texture work. Dang.
And I really dig the way the shore, instead of being a
solid invisible boundary, actually sorta flings you back
if you try to getcher feet wet. Neat.
FLoPuR Was Bored
So naturally he started looking for things to shoot,
and came up with an amusing little sport:
Have you ever tried to throw a unlighted tnt as far as you can, switch to rifle, and take out the tnt before it hits the ground?
Well, I stumbled onto this very interesting trick while I was bored... was watching TV... saw a commercial where some guy shoots a TV in midair and BOOM! I got an actual
idea!. Outlaws -- Western Game... Shooting TVs in midair... Outlaws has dynamite... hmmm.... you can shoot an unlighted dynamite and it'll blow up...Well, what an idea I
came up with... Soo.. I decided to try this little stunt... amazingly, after about 30 tnts, I SHOT A TNT IN THE AIR! WITH A RIFLE! ONE SHOT! I was pretty amazed so I
started practicing.. Right now, the best I can do is 3 out of 5 shots.. Well, I just decided to share this little tidbit of Outlaws stunts info with the whole Outlaws community
and I thought, "What better place to display news than to send it to Pale's site..." *hint* *hint* :) Oh well, Try it, It is really fun!
I hafta say 3 outta 5 sounds pretty darn impressive,
I sure don't think I could manage that these days. How
many can you get?
Le Bash Update
Beignet has updated her
with more details on the upcoming second annual Outlaws
"Bash" party. Of course you already knew it was in her
home town of New Orleans but did you also know that 40
diehard Outlaws players are scheduled to attend and that
the festivities will feature such idyllic entertainments
as a riverboat ride on Old Muddy (that's the Mississippi
:P)? The show shebang is August 4th and 5th so if yer
innerested, better let her know like uh now!
The LawMakers Team
Truffle has got together a bunch of notoriously
skilled map-makers into a gang known as LMT: The LawMakers
Team. Members so far include Newbie, GoJo,
Snot_E_Noze, Lindow and or course Truffle
hisself. They're lookin' fer some high-flyin' ideas they
kin put their talented selves to work on (Outlaws map
ideas, that is :P) so shoot on over to Truffle's
the "LMT" link and see what's shakin'.
Off Their Feed
Always an event when this fella sends in a new map:
by Runaway Jim: The coolest thing about this
map is the atmosphere, and I mean that quite literally.
You're in a storm, no question, with big peals of thunder
and lightning flashes that illuminate the whole sky brighter
than day and remind you just how insignificant you are out
on the prairie. Fortunately there's this big grain facilite
in which to seek shelter and maybe even some nice weapons...
if you aren't afraid to risk a sprained ankle or two. Yes,
what would a Jim map be without really, really tough jumps?
Lump that in with the aforementioned atmospherics and
some pretty strategic layouts and you've got yourself a
dandy of a map. Framerate drops a bit in a few spots outside...
but what are you doin' out in a field in a
New Rifle Sound
BlackHawk3d sent in a
sound (213K, on my temp directory so get it now). This
sounds distinctly like the sharp sounds of rifles from
certain Spaghetti Western movies. The readme says to open
up your olweap.lab and edit the .itm file to get it running
but really all ya hafta do is extract the "lorde.wav" file
to your OL directory, then rename it to
It sounds very cool and makes a nice alternative to ye olde
rifle sound. However, because it was recorded at 44KHz,
16-bit stereo, it may not play correctly on certain sound
cards. For instance on my MX300 it wouldn't play when sound
was set to A3D, but when I put the sound on DirectSound
in the ol cfg program it played just fine. Well, give
it a shot (or 2000), it's definitely worth a try.
* * *
Sequel Petition Near 2000
Finally got around to updating the
Outlaws Sequel Petition and
whew, we're nearly at the big 2000: 1985 total signatures
to date, to be exact. That's a lotta big-time internet OL
fans! A comment from a fella named Tabias caught
my eye: "I don't like shooters, but i LOVE outlaws."
I'd say that speaks volumes for the game's wide appeal.
Interview with LEC President
"The International House of Mojo" recently posted an
with Simon Jeffrey, newly appointed president of
LucasArts Entertainment. Now, it may interest you to know
that it just so happens Mr. Jeffrey was the fella who
received the Outlaws Sequel Petition when I sent it in
after we reached 1000 votes and he had very supportive
things to say at the time. That was when he was just a
Producer, now he's President of the whole show at LEC.
*sniff* They grow up so fast...
This interview (and thanks to
Blue's News for
posting the link, and salmoides fer remindin' me)
doesn't mention Outlaws specifically but Mr. Jeffrey
talks quite a bit about LEC's future plans and how they
aim to cut back on the Star Wars titles and go for more
original stuff. He says they'll be working on more open
communication with the gaming community (they've traditionally
been rather close-mouthed). Here's my favorite single
We have now come full circle in many respects, and our
primary concern now is making games that we think our
customers and followers will enjoy. We're building games that we,
the people at LucasArts want to play. Just like the good ol'
Now I know that many of th' original OL team who are
still at LEC would like to do a sequel and since according
to the article Mr. Jeffrey came aboard in 1998, ie Outlaws'
heyday... well, what could he mean by "the good ol' days?"
Hmm? Maybe the good OL days?
In any case I'd say things are definitely looking
up for fans of LEC's original games and perhaps for OL
fans as well. Go check out the rest of the interview,
I think you'll find it a very good read.
* * *
The Last Big Push
Okay, it may take most of a national holiday but darned
if I'm not gonna finally catch up with news today. How
the heck did I get this far behind, I can't even
by tater: Distinctive CTF level with forts in natural
caves of grey rock. Feels like a very strong map, fast and
by sshep: Cool off with a nighttime fight in this
cozy little snowbound CTF/DM map. Check out that full moon.
by Sonic55: The name means "Danger River" in Spanish.
Sort of a small fort and a big fort, the big fort is over
water and there's a river crossed by a narrow broken bridge
between. The river has a nasty current which will basically
drown you in a flash. Glub glub... nasty way to go. The
buildings are simple but I like the layout and texture
scheme of the large fort which has a multilayered central house
surrounded by a moat and the outer walls. The basement with
rows of weapons, ammo and items rather spoils balance I
by Spikerama: Like yesterday's "Obstacle" this
is another unique, tough CTF map from Spikerama (who with
the two maps today announces his retirement from Lawmaking!).
The idea here is to play 1 on 1 CTF. To help you out, or
rather hinder you, there are a swarm of badguys stationed
along the considerable distance between the flags. You will
likely need some assistance from the other player to get
through... but at some point will have to turn on them to
actually make the capture. Strange stuff, and with all the
AIs here lag will be a factor in many cases. Kind of an
anti-co-op map. Spikerama also mentions that it didn't always
load on his system but it did on his tester's (who has Voodoo
while Spikerama does not) so he's not sure what to make of
by Spikerama: Basically 1v1CTF without the AIs. There
is however a large area of ground that doesn't show up on
a Voodoo card.
by Flopur: An island covered with maze-like rock
arrangements in the middle of the ocean. Item placement
and indeed the rock formations seem a little scattershot,
on this round island it's hard to find a landmark to
tell where you are. Of course, that could be the point.
Close fighting, good framerates.
Getcher Logo Here
smac1979 tells me that due to their recent
success making logos for sites such as the
Tournament on the Undernet, the
CBO site is now offering
a logo-making service for Outlaw sites. Do ya got a nice
site but no image-editing skills by which to craft a catchy
logo? CBO just might be able ta help you out.
Blood wrote to tell me that the old Comancheros
Clan ("CC") is still around though they're into Quake 3
these days. Blood still gets into an Outlaws game now and
then to keep from gettin' too rusty, however. Anyhow to
see what they're up to check out
their current site
(mostly in German).
"GameSpy Arcade" Released with Outlaws Support
GameSpy has finally released their
software which connects gamers in peer-to-peer internet
games, Outlaws included. I can't tell for sure from the
web site but I'd guess it supports Outlaws through DirectPlay
rather than the more efficient Winsock TCP/IP. So anyhow
it's nice they have Outlaws support and it seems to have a
slick interface but I can't see it being better than
Outnet for mIRC or even the Zone... not that I've tried
Another V5 Shot
Macoo sent me yet another
of Outlaws running on his V5 5500. This shot is in
Buckshotville with 2x anti-aliasing. He wanted to point
out that he installed a K6-3 450 and it gets 30 more fps
here than his old K6-2 500. Just goes to show you that the
K6-2 blows chunks in 3D games. Actually so does the K6-3:
my P2 333 with Voodoo 3 2000 gets 182 fps there vs his
167 though of course the V3 isn't doing antialiasing. But
here's my shot
so you can compare the image quality; disregard the difference
in brightness, I just didn't want to bother trying to match
the gamma. Since these are very low-compression jpegs and
take up a lot of space they're in my temp directory and
won't be up for very long.
IAmTheLaw sent me the URL for the development
house making Infogrames' "Desperados": the developer is
the German company Spellbound and their site is
Not really a whole lot there, you can see they were
using the name "Death Valley" until Infogrames picked up
the title and that they refer to it as a strategy game
and IAmTheLaw says it will play similar to
Getcher Stintch Here
Dirtybreath sent in the URL for his new
I'm not quite sure what "Stintch" is but Dirtybreath
serves up quite a bit of regular news along with some
Outlaws playing advice in a nice, somewhat familiar
layout with sometimes curious turns of phrase.
New Voodoo3 2000/3000 Drivers
3dfx has finally
released new non-beta drivers for the Voodoo3 2000 and
3000. I haven't tried 'em yet, from the readme they don't
look a whole lot different. I've also heard that there
are "leaked" drivers that enable a lot of features found
in the Voodoo5 drivers and I've also heard from one person
who was using Voodoo5 drivers with their V3 which they
claimed improved the performance! Well I haven't been as
brave to muck about with my drivers as all that, interesting
From Bridging to PPP
USWest.net mailed me
a flyer announcing that they're switching my DSL service
from Bridging to PPP mode. They try to dress it up as an
"upgrade" but as far as I can see what it comes down to
is that since Bridging mode gives each computer you connect
to your DSL line its own IP address (I've got two, and
am planning on bringing a third online this summer) they
were probably starting to run low on IPs. So they're
gonna make everyone switch to PPP mode where only your
modem gets an IP address, all computers hooked in to it
just get a local address. They warn that some Internet
applications may require special commands sent to the
modem before they will work. This is all rather disturbing
to me so you can bet I'll be putting off switching over
right up until the eve of the October 1st deadline.
* * *
Elcobra1 sent along his daughter's Outlaws site
address along with those maps I posted in my last update.
Yah so I forgot to post it last time, better late than
Blondie007 ~ Outlaws
I confess there really isn't much here at all. However,
if you were as cute as Blondie and put a picture of
yourself on a web page, you'd probably get a decent
review from me as well. Just try it.
GoJo, never satisfied with the brilliant fruits
on his own labor, has revised three of his maps of old. These
babies were slimmed down and sped up for use in the recent
IRC championship tourney. All of these maps also use
modified weapon pickups that respawn more quickly and
come with more ammo, so GoJo didn't have to "clutter" his
maps by scattering ammo all over the place.
by GoJo: Prettier and much faster than I remember
the first version being. Very nice looking and more fluid
thanks to a rocky path around the back. Neat-o.
by GoJo: Update of his first map, RedDog. He's
simplified it down to two-slung buildings in a canyon
separated by a butte, with an elevated ledge running round
the whole thing. More straight CTF style now and he's left
the architecture on the simple and blocky side for speed.
Very solid map.
by GoJo: Slimmed-down version of his "Pearl River
Plantation," Manor cuts out the road, slave quarters, river
and farm to focus strictly on the mansion itself which was
always my favorite part of the map. It's a great house and
now you can play CTF between the front and back yards.
And More Maps
And the maps kept rolling in...
by Spikerama: A marathon of a map. The idea in this
CTF map is that you have a donut-shaped canyon, the inner
and outer cliffs making two loops. The lower canyon is also
divided into two loops. The inner cliff/canyon loop and outer
cliff/canyon loop meet at just one spot. However, each is
for the most part visible from the other loop. So in CTF
each team starts at the end of one loop and to capture the
flag you have to run through your side's loop, then through
the other side's loop and of course back to your flag.
Whew! All this while under rifle fire (the long distances
pretty much rule out anything else) with little health/ammo.
Oh and did I mention the loops feature treacherous jumps over
deadly ravines? This map is going to eat you for
by Flaming Rat: Gotta kill 'em all! No there are
no Pokémon in this map, thank goodness. It's a straightforward
arena map with two kinda goal thingies and a badge in the
middle, with paths around the sides. Solidly built though
the nice-looking central lines cut framerate down a tad.
by Krummwaffe: It's amazing what a few bucketloads
of textures can do. Krummwaffe rolls out the metal textures
to create a torus-style, three deck space station complete
with an airlock. Yes you can voyage out into the vacuum
and see just how long you last (hint: not long). An amazingly
effective change of pace and actually reminds me somewhat
of Dark Forces. Here's a bonus
shot from outer
by TheRock and D1_and_Only: Interesting
use of lighting gradations, you kinda go from dusk to dawn
as you run through the map. Not a whole lot of circular
flow to it though I do like the little forts in the main
canyon and th' kinda cool underground area.
at Five Points
by Bad Aim: Wow. Once in a long while a new map comes
along and kicks everything else in the bum. This is such
a map. Two gorgeous forts dwell in separate small canyons with
a church-like structure between. Each fort has an inner
building with a large portcullis-type door. The church
structure happens to house two keys, each of which will open
either door. If you kill someone who has a key you can pick
it up and use it yourself. And am I holding two pistols
at once in that screenshot? Why yes, I am. ;)
by Hooter: Do you like playin' with six-shooters?
Do you find that all other weapons, except maybe fists, get
in the way of playing with six-shooters? Do you basically
want a map where you can't move without steppin' on a shiny
new pistol? Well here you go. Pistols and fists only in
Hooterville. The layout is very small and simple, in fact
he's just pasted window and door textures on blocks to
give the idea of buildings. Texturing isn't all that attractive
but it kinda works. Probably a Mary, Doc or Sanchez kinda
map, dontcha know.
Uh-oh, sleep time.
* * *
More Maps For You
Hey it's the third update in four days—this site hasn't
seen that much action in quite some time. ;) Still not
gonna get anywhere near caught-up but at least I'm kind
of holding even... I think.
by MikeDaKid: It's spring! With cute little flowers
and pretty grass and rustic little cottages. Storing a shotgun
or two, of course. Solid little map in a cozy canyon with
bright custom flowers... maybe a few too many as the
framerate isn't all that high. Also wish I could get up
on the rim around the top—seems like you should be able
to jump from the top steps but there's a block, doh.
by HampeK: FF stands for "Forest Fire" and yeah this
is a box level with foresty textures and little fires
wandering around. Those probably don't help lag much but
really the limited shape (box) and severe 3dfx troubles
hold back this map a good deal.
by ElCobra: After all the recent small maps the
roomy canyon floor and cliffway corridors of Losyaya bring
a welcome sense of space. Texturing isn't the greatest and
the single large building is very simple but navigation
around the large canyon is a breeze. Rifles will be handy
here, may be a bit heavy on gats. Secret tunnels abound but
I admire the way the author has NOT used secret entrances to
hide his sniping spots. Don't think I heard running sounds.
by HampeK: Haha! Okay, another box level by this
author. But "box" doesn't have to mean "bad" you know. In
fact this level is good—very very good... angelic I guess
would be the word. Well anyway it's cute. Covered completely
by a single pretty sky texture and lined with silvery bell
footstep sounds this map will make you think pure thoughts.
And of course this being the ethereal realm, gravity has lost
quite a bit of it's usual force, allowing you to soar free...
until you bonk into the ceiling. Charmant.
by Kid Macoo: Straight-out two-bases-facing-each-other
CTF map without even the usual secret tunnel or two going
around a back way. Yer gonna hafta get good at dodgin' ta
bring home the bacon in this baby. Solid, nice sunlight,
high framerates. As well done as it is I am going to use
it to point out two pet peeves of mine (these are really
the only downsides I saw): 1) don't put plant sprites near
water, the alphamasking on them looks really bad when they're
in front of water and 2) align your textures on top of crates
correctly—I dunno how many maps have wacky crate tops. ;)
Anyhow those quibbles aside this is a nice map.
by Kid Macoo: Has a rather slapdash feel to it
("quick and dirty" is how the .txt puts it) which also lends
it a certain sense of freedom and rough charm. Not PC
and definitely not ML... just a kinda funky jumbly DM
canyon with a weird pond in the corner.
D1 & Only Again
D1 & Only seems to think I need even more aimless,
cranky ramblings on my page—besides mine, I mean. Well
maybe after his you'll appreciate mine more... or not.
This time the ramble concerns the drawbacks of overclocking:
- - Ok, I finally got around ta buyin' me a VooDoo card. VooDoo3 2000. Installed it myself and she runs swell. Better FPS , that's for sure, only 1 problem... not enough FPS ta be spendin
$100 over! Before I got VooDoo, I was up 'round 50 FPS most of tha time... Now WITH VooDoo I'm only gettin 100 - 120. You might say this is a signifigant boost to FPS or not. Just
depends on yer viewpoint on frame rates and where u stand on tha scale. I was kinda happy ta be gettin over 100 FPS but not too pleased cause I was LOSIN' $100!!!! Money's scarce fer
me! When ya live out in that boonies with no allowance, and there's no cattle rustlers ta bring in fer prize money, funds can run pretty dry. Now, I got $40 to my name. So I don't plan on
buyin' anything just to bump up fps fer a LONG TIME! So I am told about overclocking... sounds nice. So I whip on over to the liks and get it... overclock to about 170Mhz cause I don't
wanna over heat an lock up (like MGL locks up!) Now, I get about anywhere from 60 fps - 300 fps dependin on where I'm lookin'! Guess this has to do with the sectors that's showin' up on
my screen... Anyhow, I am told about the VooDoo3 Tweaker. It's free. Gotta get it! So I get that.. play around and adjust alot of settin's... and when I go test a map, I bout had a
coronary when I looked at my fps!...... 450!!!! I was ready ta start smearin ppl, Particularly BDO_TheRock, as we've been havin our differences lately... So I get in a little skirmish with a
few guys, (The Rock was there too) And I was doin pretty dang good till it happened... Over heated!!! It seems my little fan I got ain't blowin' enuf hot air off! Well, buy you another fan
and overclock that bad boy some more, you say... well fan's ain't exactly free, ya know... I did some browsing on that web and found a good fan for my Pentium II to be about $35 - $40!!!
That would leave me $20!!! I still got ta get me a truck, ya know!!! So it looks like the only solution here is not to overclock the blasted thing so dang much... so, I drop her down ta 150
Mhz. Well, I wasn't suprized to see my fps dangling around 200. So I said, ahh, that'll do me fer now... so here I go, plungin into a bloodbath with 200 fps. I can still hold my own luckily,
good ol Sanchez pulls me through again. As I get toward the end of a 100 kill DM, it strikes yet again... I'm dead... cant respawn... cant alt + tab my way outta this one... LOCKED UP
AGAIN!!! So, I'm off to the reset button... ScanDisc... Finally back at my desktop of good ol' Win 98. I figure, hey! I got it! I just took that ol tweaker off. Got rid of it.. uninstall. That's
got it! So now I just overclock to 167 Mhz as opposed to my 1st lock up of 175 Mhz...250Fps... not too shabby. Well this works for me and no lock ups so I guess I'm stuck with
anywhere from 250 - 325 FPS. Unless some gracious person out there can come up with SOME WAY to keep your computer temp low an them FPS high... I'm stuck with about 275 FPS... I
can work with this... maybe tinker with the Overclocker a lil' bit an................... *BOOM*
What? You folks don't disable that irritating Scan Disk
thing? Sheesh. :P
Wanted! HL in September
Dude tells me that a Half-Life version of the Western Quake
mod "Wanted!" will be out around September, I guess this
could come in handy when you're at your friend's house and
forgot to bring your OL CDs over.
* * *
Yep I skipped out of work a bit early again today to
catch up on news. Another new site:
Wild Robocat's Page
Very scattershot design with gratuitous animations,
Java, etc. However webmaster Robond promises interviews
as he did before at the TOC site so we can be optimistic
about that. Also a fairly regular news area.
Not a new site but Truffle switched his big
got a nice new design and still offers lots of news,
URL redirection (like yourname.olhideout.net and
stuff) and web-based email so definitely go check it out.
Little Miss Mappet
Wow, that was a really lame title. :)
by tater: Solid map with a town arranged in a circle
in a *gasp* circular canyon leaving a large town square
(town circle?) in the middle. The buildings are either two
stories or have ways to get up on the rooftops. Texturing
is a little loose in spots but framerates are high. Looks
like a pretty good deathmatch town.
by Snot_E_Noze: Very nice texturing and terraforming
highlight this 4-base map, arranged in spokes with a
branching canyon at the middle. Multilevel in that you can
get up on top of the some of the cliffs. Primarily designed
for CTF—and if OL would support 4 teams instead of just 2,
this would really rock. As it is the four exactly identical
layouts get a little repetitive.
by sshep: Severe vertical emphasis of this map can
make it seem cramped and disorienting in spots but the
lighting and texturing are highly attractive the the
stretched height makes for some tricky jumps of which the
author makes great use. Definitely not for the faint of
heart. Help! Cousin Billy's stuck in the mine!
Desperados? Mais Oui!
Tony (okay so this guy needs a nick ;) kept
pestering Infogrames with emails until they cried Uncle
and spilled th' beans about that Western game they were
rumored to be producing for late this year. Check out the
development page and get your bellyful of rather nice
screenshots and a little poorly translated info about what
appears to be a Western isometric RPG being developed by
Spellbound for release in the first quarter of 2001. Nice
Speakin' of Desperados, Stryker sent me some
scans of either the box or manual or something from the
Valusoft "Desperados" cheapo game which I posted about back at
the end of March (check the
Warning: very cheesy screenshots). Umm so well I guess
I'll put these scans in my temp section, get 'em while
* * *
Did I Get Your Email?
YES! I got it! Please don't mail me again asking if I
got it! :P
Well seriously I can understand people wondering why
their news isn't being posted in decent time... basically
I'm just way backlogged. There's been an explosion of
Outlaws goodness lately and what with me working all day
every day on the game-project-of-doom I've got a bit
behind in my news updates. For those keeping score, my
inbox currently has 32 mails tagged for posting. I skipped
out of work "early" this evening (11pm) so let's see how
many of those I can get through...
No More Voodoo5 Shots!
Okay, I've got plenty of Voodoo5 shots. Thanks to all
who sent in, I don't think I'll be needing anymore for
a while. ;)
People tend to minimally-compress anti-aliased shots so
we can see how beautiful they are; because of this the
following shots are rather large and thus go in the "temp"
section of my ftp site so check 'em out now before I
get around to removing them, whenever that may be.
Hmm... actually it looks like all the shots came from
Kid Macoo, he just did the work of three men. ;)
Kid Mac has a "K62 500" and a new V5 5500. Says fps goes
up to 300, averages around 200-240
and the lowest it drops is 100 at 640x480 with "fastest
performance" (ie no anti-aliasing, I think). He says the
image is sharper than his Voodoo3 2000 and he can see
4x is a big performance hit, fps drops as low as 60 in
some spots. As a comparison, he says that "standing in
front of the gatt looking at the steel sliding door at
buckshotville" with the V3 he got 100fps, with the v5
he gets 133 at the fastest setting, negligible drop set
to x2, drops to 100 set at x4.
Now, is that worth the extra dough? Basically on his
processor he gets the same performance as a V3 but with
anti-aliasing and overall better image quality. I think
if he had a faster processor he'd find the benefit even
greater but that's a guess. Anyhow, mebbe you'll have
an answer when you look at these shots... personally,
I find the 4x anti-aliasing shots quite
stunning and all I can say is my $ is set aside for that
V5 6000, whenever the heck they're going to come out...
V5, no FSAA:
V5, 4x FSAA:
Note how the 4x FSAA blends out ugly patterning in
ground textures and banishes those sparkly pixels along
vertex edges, leaving you with a perfectly smooth, lovely
unbroken image. Wooo! 2x doesn't look quite as nice but
it's way better than no anti-aliasing, and the best thing
about it is that on Macoo's machine at least there's hardly
any performance hit. :)
Cop These Links
CowboyDeath (sounds like a friendly feller) sent the
URL for his new posse site. Then Newbie sent one,
And more people did too, I just haven't got to 'em yet
COP: Crazy Outlaws Posse
Big type, relatively consistent design to this posse
site with a list of members, small news section.
Not very compatible with older browsers but the
bubbly news section is kind of fun. A fancy interactive
menubar and "Map of the Week" being two other
He plays Bob. And he's crazy. That's really all you
need to know though the site has a nice layout and look
with news, lots of maps, player descriptions, etc.
Well done—now if only he didn't carry a double-barrel
shotgun you might actually take a liking to him.
3rd Button is Back!
Okay I confess that though I thought I was going to get
in an update late yesterday evening I became obsessed with
trying to get the middle button on my trusty old Logitech
MouseMan workin' again—after all, how can ya play OL without at
least three buttons on yer sidearm? After struggling all
night and reinstalling all the versions of MouseWare I
could find, then getting a little sleep and getting up in
the morning to give in and call their tech support (which
didn't help but they tried) then swiping my MouseMan from
work to bring home to see if it would work then getting
home and uninstalling everything I could and disabling all
unnecessary devices and wiping everything I didn't need
out of the registry etc (which got my P2 333 w/ 128MB to 94%
resources free in Win95, pretty neat actually) and comparing
settings with the MouseMan at work and then changing the
device to "Logitech-compatible mouse PS/2 (2-11-2000)"
which seems weird because the latest MouseWare is more
recent than that and the mouse is a Logitech mouse, not
just a Logitech-compatible mouse, my third button works
For those who have a Logitech mouse (and they're darn fine
mice, well the old MouseMan design anyhow) I recommend the
latest MouseWare (9.0). I was a bit behind in my drivers and
was pleasantly suprised to find that this latest version
of MouseWare, which is freely downloadable from
logitech.com, lets you set your PS/2 port update rate just
like that otherwise handy
"PS/2 Rate" utility on my
useful files page.
* * *
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