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Posted by
Mental
on July 29, 2015 at 14:02:44 EST in reply to
Poll: how many uncompleted Metal Gear games do you have? Which ones?
(n/t) from
SignOfZeta
.
You are a twat, you know that?
n/t
Follow Ups:
Ill play along though. I bought MGS1 and 4, and Ghost Babel. Finished all three. 4 of my friends have bought 1, 3 and 4. All of them beat those, most of them multiple times. Fact remains, neither you nor i truly know how many people finish these games. Our combined group of friends dont mean shit. And certainly the very vocal minority of gamers on the Internet doesnt mean shit either. Youd need to do a thorough research, nationwide. At which point... meh. We both just dont know.
(n/t)
(Mental)
(14:08:40 07/29/15 EST)
I don't think chad is trying to take a representative poll of humanity - I think he is asking us, the people here on this board, how many uncompleted MGS games we own.
(n/t)
(exodus)
(16:45:11 07/29/15 EST)
I don't even see the relevance of whether you've beaten a game or not. There's so many games that I never got to the end of (not to mention all the games that don't even have ends), but I still had a hell of a lot of fun with them anyway. Does it really matter?
(n/t)
(One Hand and Opa Opa)
(20:42:25 07/29/15 EST)
Since its MGS? Yes. Konami is (or was, I guess) pumping tens of millions of dollars into endings people aren't watching. And I'm pretty sure the reason they quit making games is because the budgets grew beyond the realms of profitability. MGS is basically a kinda interesting story held hostage/locked behind a game almost as shitty as Resident Evil, but not quite. Much like Dragon's Lair, you suffer through terrible "interactivity" to get to the next cool animation. Sure, in Pac Man you can play forever, but it's actually fun. I've never seen the end of Ms Pacman and I don't care, it's still one of my favorite games. Nobody can say they love the shit out of MGS having not beaten it. Just like a movie, to experience it is to finish it.
(n/t)
(SignOfZeta)
(23:55:35 07/29/15 EST)
Sorry, I tried to make it clear that I was not talking about arcade and classic type games without endings when I said that. I was thinking specifically of many platformers and RPGs that I never finished but totally enjoyed while I was playing them. I don't generally really enjoy "cinematic" type games, so I don't have many examples there, but I guess Snatcher would be one actually. I never finished that (at least I can't remember finishing it), but I really liked it while I was playing it. Also, what do you mean about Konami pumping tens of millions of dollars into endings? Does the ending cost more than the rest of the game? I thought the cost of video games was in stuff like engine development, bug testing, marketing, and executive salaries, not particular sequences within the game.
(n/t)
(Never Even Beat Adventure and Opa Opa)
(00:33:24 07/30/15 EST)
Trifling is the best word to describe MGS. The dialogues and cinemas don't prepare you for the parameters of the action scenes they set up, so you're dropped into these abrupt gameplay situations that demand very specific actions to reach the intended outcome. Nothing you do feels natural or instinctive or even worthwhile and so you (I) quickly become resentful that the game bothered to give you the wheel. That's the difference between MGS and other linear cinematic style adventures. It's like having a paper with columns of numbers dropped down in front of you and being asked to solve the problem without being told what kind of arithmetic to perform while being poked in the kidneys.
(n/t)
(substance J)
(01:04:52 07/30/15 EST)
I know a guy who loves that though - he likes the "can you figure out and then execute the specific thing I want you to do?" and his answer is "yes, and sometimes a way you didn't think of." I understand that, but it really is not for me.
(n/t)
(exodus)
(02:37:43 07/30/15 EST)
The QA guy on my team loves these kinds of games in a sincere way. I respect his enthusiasm because he's a good person and he likes that kind of challenge. But if a game has any kind of stealth the game gets mentally downgraded in my mind. This is why I will never finish Zelda: Phantom Hourglass or Ocarina of Time or Wind Waker.
(n/t)
(NeoGutsman)
(02:53:37 07/30/15 EST)
people keep telling me there are good stealth games, but I haven't experienced any.
(n/t)
(exodus)
(14:51:59 07/30/15 EST)
There certainly could be one, but not until they stop getting all their ideas from Metal Gear. That terrible control and the awkward way you get stuck in the cycle of running or walking or reloading and it delays the action of ducking or throwing a guy. I never feel like I'm actually playing an MGS game, just enduring it. I like games where you have freedom of movement. It can be a turn based strategy game or a digital comic or anything, in all genres there are ways to make your game fun and free and there are ways to make it suffocating. Playing MGS is like trying to fold a fitted sheet while blindfolded, wearing cement shoes, and eating BBQ ribs. Or maybe it's like middle management, where your job is to take the blame for shit you have no genuine control over.
(SignOfZeta)
(15:07:08 07/30/15 EST)
ghost recon: shadow wars was nice, but it was basically Xcom. Lots of sneaking, but in a tactics game. There it works for me.
(n/t)
(exodus)
(15:31:29 07/31/15 EST)
There's this Tom Clancy game for GBA that's actually really fun. Ghost Spear or something. It's more like a slow paced Command & Conquer than the tacticool games it was trying to cash in on.
(n/t)
(substance J)
(17:09:12 07/30/15 EST)
I've been playing some Wind Waker HD recently and that castle near the beginning of the game, Dragon's Roost I think it's called, is so frustrating. If you could see how short it was it wouldn't be so bad, but when you are in the midst of it it seems endless.
(n/t)
(SignOfZeta)
(14:56:32 07/30/15 EST)
I actually quit Wind Waker there!
(n/t)
(substance J)
(15:22:53 07/30/15 EST)
I played the WW for the first time earlier this year and was really unhappy with that section, if only because its very presence so early in the game indicated more stealth sections later on. Such bullshit.
(n/t)
(Tekcop Namkcor)
(16:50:29 07/30/15 EST)
The thing that sucks about is is that it happens so early in the game. You haven't yet had a chance to do much of anything and they take your sword away and stick you in this dumb castle where all the hallways look identical and you can't tell where you're supposed to go...and you have to be stealthy. It sucks. It's never that bad again though, smooth sailing, as it were.
(n/t)
(SignOfZeta)
(20:51:02 07/30/15 EST)
Really? Thank goodness. I wanted to dive into WW on the Wii U more but I just had *dread* about more stealth on the level of or worse than that beginning section. Looking forward to the improvements over the original (but I'm gonna miss that cute GBA functionality of the GC version).
(n/t)
(NeoGutsman)
(04:07:16 07/31/15 EST)
They built some of the GBA functionality into the gamepad! Also: Guts! So happy to see you here again.
(n/t)
(Mental)
(15:16:16 08/07/15 EST)
Did they? Neat! Hiya, Mental. Missed ya, buddy!
(n/t)
(NeoGutsman)
(00:37:53 08/08/15 EST)
I'm sure there are games like that which I've played and enjoyed (like, say, Flashback, one of my all-time favorites) but the pacing of MGS makes it so excruciating. The long dialogues and then boom you fail a gameplay section for the ultimate anticlimax. Compare that to like Killer 7 which did such a great job of fooling you into thinking you were making informed choices and doing more than you really were.
(n/t)
(substance J)
(03:56:07 07/30/15 EST)
I like specific challenges when it's like... I know this enemy spawns HERE in jewel master, so next time I'm gonna switch to this ring and do a better job. But when it's in 3D, and your view is limited, and your movement is more analog, it's too many variables and it just can't keep my attention.
(n/t)
(exodus)
(14:51:38 07/30/15 EST)
You're right, it's hard to tell exactly how much money goes where, but if the game cost $70M (MGS4) and less than half the fans see less than half the game, it's safe to say that whatever the exact math, that's many millions spent on nothing.
(n/t)
(SignOfZeta)
(20:55:25 07/30/15 EST)
I disagree here - because those fans that do finish the game are the ones that clamber for more, build hype, and get poor souls like gutsman to keep buying games in the series even though he doesn't like them!
(n/t)
(exodus)
(15:32:37 07/31/15 EST)
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