Posted by SignOfZeta on January 31, 2021 at 12:57:36 EST.
KOFactoid: The difficulty setting in KOF 98 (MVS) also affects the demo. So if you want a really intense demo set it to 8, if you want them to just stand there looking at their shoes set it to 1. This probably affects all sorts of VS games, not just KOF or even fighting, but I just noticed it so I thought I’d write it down on the holy scroll.
n/t
Follow Ups:
Oh! I wonder if it does that in 2000 and 2003 as well; I suppose it probably does. I know I used to try doing that in the "Watch" setting in Practice mode in the console ports--cranking up the difficulty setting to get a better fight out of them, I mean--and it did work there, although high difficulty in the Practice modes is still generally not that tough, at best equivalent to stage 1 CPU in arcade mode. (n/t) (Paleface) (13:56:03 01/31/21 EST)
I set the game to level 1 and I’ve been trying to beat it, turn up the difficulty, beat it again, repeat. So far Rugal on 7 has been the thing I couldn’t do but I’ll eventually do it. I’ve gotten close a few times. (n/t) (SignOfZeta) (10:54:43 02/01/21 EST)
speaking of 2003 did you all know they made a straight PCB, non-MVS version of that game? it's very odd, very small, and very cheap! or at least it was cheap when I bought it. But yeah, it's one of the smaller PCBs of the era I've seen. (exodus) (13:54:04 02/03/21 EST)
Yeah I think that's what I was thinking of in the 2003 discussion Zeta and I had a little earlier. A thread on neo-geo.com that I found says that's how 2003, SvC Chaos, and Metal Slug 5 came out in Japan: Jamma-only, no carts. (Paleface) (23:23:35 02/03/21 EST)
ah yes - SVC Chaos too! I didn't know about metal slug 5 though. curious! (n/t) (exodus) (23:31:31 02/03/21 EST)
The standalone still has a MVS sticker on the board, which amuses me. They did release MVS carts eventually. I think the plan was to delay emulation/piracy as much as possible by building the Neo and the ROM into one and then glopping the chips. It didn’t work, it never works. This POS Pandora’s Box 9 I have here has NGDEV games on it...too bad it’s a pirate Pandora’s Box (yes, bootleg of a bootleg) so they’ll run like total shit on it. (SignOfZeta) (02:48:47 02/04/21 EST)
Did the carts come out in Japan, though? (n/t) (Paleface) (03:19:49 02/04/21 EST)
I thought so, I thought it was just delayed a couple of months. I can only sort of remember this about Chaos. The timing is more important than the region since at this point in history once the MVS was out anywhere in the world the pirates would have it dumped and the internet would distribute it globally. I think the plan was to get summer money from the arcades before the kids went to college and just played the ROMs. Perhaps the JP JAMMA release was the only release world wide for a little while and then they sold carts world wide everywhere after that. Making the JP version JAMMA and then releasing carts at the same time anywhere else in the world would still see the ROM in my Final Burn folder just as quick and easy, it would just ensure that the person who dumped it wasn’t in Japan which is pointless because it’s probably going to be dumped from China, US. Mexico etc anyway. HOWEVER, all the complete kits I can find on eBay right now seem to be Chinese versions so perhaps the JP MVS never came out or perhaps it’s just rare because that game flopped and nobody needed any MVS carts. My KOF2003 kit seems to have everything but Japanese docs so maybe I’ve been wrong about this all along. The other use for JAMMA versions is of course for machines that don’t already have an MVS in them. KOFs tend to hog whatever machine they are in and SNK was barely releasing new Neo games then so the “Multi” in MVS wouldn’t be used much in whatever machine ended up with the game. These boards look pretty cheap to produce as well. IIRC the price was more for these ($1100 vs $700) but that’s still cheaper than a cart + any new MVS mainboard so for new arcades this would be a good way to go but in this period Japanese arcades were already in decline so...I’m about out of theories. (n/t) (SignOfZeta) (13:44:15 02/04/21 EST)
Would people have been able to emulate the Jamma ROM as easily at the time? This way, there was an initial three month period (in the case of 2003, for instance) during which only the Jamma ROM would have been available, in theory. (n/t) (Paleface) (16:16:16 02/04/21 EST)
Googling "kof 2003 mvs cart" or "svc chaos mvs cart" brings up old, out of stock listings on places like neostore.com and arcadeshock.com that look reasonably legitimate--that would suggest there *were* MVS cart releases, just delayed, like you'd thought. I had thought they would be hard to find because they were relatively rare, and now in fairly high demand from collectors due to their scarcity. ... Ah, mvs-scans.com lists only US releases for those three. It's a little confusing, because GameFAQs doesn't list an arcade release for 2003 in the US at all; it does list a US arcade release for SVC Chaos, but the month is unspecified, so could have been delayed--same with MS5. (Paleface) (16:43:15 02/04/21 EST)
Came across one of those "coated in dirt" MVS carts you were talking about. ; ) (Paleface) (19:10:56 02/07/21 EST)