weapon | sawed | Bang bang you're dead. | |||||
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Now generally speakin' Outlaws strikes the best balance of any 3D shooter in terms of its weapons. Why? 'Cause there's no rocket launcher, that's why. In Doom, Duke, Marathon and Quake the rocket launcher totally unbalances any multiplayer game, and it becomes a matter of "grab the rocket launcher and blow the hell out of everyone until you run outta rockets." But if there is any kind of equivalent overpowered killin' device in Outlaws, it's gotta be the sawed-off shotgun. Basically even one barrel will kill just about anyone, no matter how much health they have. Two WILL kill anyone, even if they're sportin' a brand new heavy boilerplate. It just doesn't matter: they're dead. Frankly I think this gun does a bit TOO much damage. It even reloads faster'n the double barreled shotgun. Also, because the buckshot spreads so wide out of the shorter barrels it's easier to hit people than with any other weapon. |
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There IS a big drawback, though, 'cause the gun's effective range measures about fifteen feet, if that. Now that may sound pretty short, and it is, but in most situations fifteen feet is plenty. You just gotta get within that radius of someone, pull the trigger and POW they're dead unless they dodged at just the right time or yer a really bad shot. In close quarters (everyone's favorite place to be) nothin' can stand up to the sawed-off's double-barreled shrapnel spray.
Just about anyone can slaughter away with the sawed-off. I've heard tell that Dr. Death is the most efficient killer with this gun, but I do believe that's just unsubstantiated rumor, unfit to appear in a thoroughly researched and accredited source such as this. Uh, yeah. Check the sawed weapon variables from the Outlaws olweap.lab data file. Proposal for a New Standard Sawed-Off Shotgun [Disclaimer: The author is not a ballistics expert and has never fired a shotgun. The following proposal is based on a passing knowledge of firearms, experience playing the Outlaws PC game and discussion with other Outlaws players.] Purpose: Given that the default Outlaws sawed-off shotgun carries a charge so powerful that its use is banned in almost all on-line matches, and that Outlaws editors have now discovered the method of altering weapon strength on individual multiplayer maps, there is no reason to leave the sawed-off unused if a new standard weapon model for a play-balanced sawed-off shotgun can be agreed upon and implemented in future maps. Proposal: Each aspect of the weapon can be modified as needed to adjust the power of the sawed-off shotgun to a level more in keeping with the other Outlaws weapons. Outlaws map makers can include the modifications in their new maps, replacing the overpowered default sawed-off shotgun with the modified, play-balanced version. Spread and Range: The sawed-off currently fires in a very wide spread that restricts effective use of the weapon to very close ranges. This seems in keeping with the effect on weapon accuracy produced by a drastically shortened barrel and does not seem to require modification. Rate of Fire: The current sawed-off reloads slightly faster than the full length double-barreled shotgun. If we assume that the sawed-off shotgun is a modified 12-gauge originally identical to the double-barrel shotgun, then the increased speed seems to be in keeping with the decrease in weight resulting from a drastically shortened barrel which would facilitate manipulation of the weapon while reloading, and does not seem to require modification. Payload:
The current sawed-off shotgun fires 30 pellets from a single barrel and 32 from
a combination of both barrels. The current full length double-barrel
shotgun fires 5 pellets from a single barrel or 10 in combination. Thus
the payloads for single/double barrel fire on the sawed-off shotgun
need to be changed so that the amount fired from two barrels equals
twice the amount fired from a single barrel.
Damage:
The current sawed-off shotgun inflicts tremendous damage out of keeping
with the other shotguns in the game.
The six pellets fired by the 10-gauge
single-barrel shotgun and the 10 pellets fired
by the dual barrels of the 12-gauge double-barrel
shotgun will kill a lightly
armored opponent in a single shot provided all the pellets hit. This
restricts single-shot kills with either weapon
to very well-placed, close range shots. In contrast, the 12-gauge
sawed-off shotgun can kill a healthy character with an
accurate blast from a single barrel at close range. Even a glancing
hit from both barrels fired together can kill a fully armored opponent
instantly.
Summary:
The sawed-off shotgun serves a useful spot in the Outlaws armory,
providing unmatched point-blank firepower at the expense of range and
accuracy. The current implementation of the sawed-off inflicts an
incredibly unbalanced amount of damage when compared to the other
available Outlaws weapons. This proposal aims to set a new standard
for sawed-off shotguns, reducing the damage inflicted to slightly
more than that of the other shotguns at point blank range. Because
of the spread of the weapon its effective use will be restricted to
very close ranges, thus balancing the superior power.
Modification 11/26
After I wrote th' proposal I got ta lookin' at th'
actual game datafiles an' came up with th' followin'
modifications to th' original proposal:
Modification 12/13
Lawmaker and double-barreled shotgun
owner Slater's Dog pointed out that because shotguns burn
their powder as it travels down the barrel, shot travelling down
a shortened barrel will not attain normal muzzle velocity.
So a sawed-off should actually do less damage than a shotgun
of the same gauge with a full length barrel. Slater estimated
damage being around 2/3 to 3/4 that of the double, which translates
to 0.7 points of damage per pellet, or 7 points overall (actually
I just realized that most characters do 0.9 pts per pellet,
Anderson's the only one with 1.0 but heck that's close enough).
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weapon | sawed | Bang bang you're dead. |