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Eleventh Highest Shelf Vittles: 2.14.99-3.28.99

Back to Stale Vittles
 
Sunday 3/28/99
 
Visit GoJo's "Pearl River Plantation"
     "Yessiree at GoJo's dee-lux new Pearl River Plantation we got our own plantation house, an exquisite grand maison in the classic colonial style complete with luxurious firelit parlors sporting custom, 100% authentic wallpaper and upholstery an' spacious accomodations for th' most discriminatin' visitor with breathtaking views of Mississippi's languid Pearl River. Oh erm my boy Jesse is gonna fix that busted window up right away --"Jesse! Git yo' lazy butt in here an' fix this durned winder!"-- where was I? Ah yes th' house has a grand entryway with a dazzling orchard. You'll enjoy peaceful sunny afternoons in the shade of the old barn, soaking in the rich scent of fresh-cut hay. And err fer those with more adventurous noses you'll enjoy getting up close to nature in our lovely pasture. Of course you'll meet lots of friendly locals too. For a genuine historic trip, drop by th' plantation's old slave quarters, preserved in their original condition, real monuments to our nation's sad history. Yes, it truly is all here folks. I could go on about the great fishing in the Pearl River (watch the strong current), the cookhouse with its roaring fires, the billiard room, the crystal clear creek with its old-fashioned, naturally refrigerated cooling house... but face it, you'll really have to drop by in person to take in this once in a lifetime experience. And of course, its Free! Maybe a bit of a trip, but we think you'll find Pearl River Plantation is well worth the wait."
     Okay so I was one of the lucky folks who got to test this level and watch its final development. GoJo's done an amazing job, there really are many many innovative and incredible touches in this map. Playing in the barn, the orchard and most of all the big mansion is a real blast. :) It's a big map but can be very fun even with just a few people -- creeping through the wooded paths and sneaking around the upstairs bedrooms in the mansion is great fun. Wellll, I like it. Oh yah there's also a voodoo doll hidden away in the level that I made, a bit rough but it's my first custom .itm, my own misshapen baby if you will. ;) You have my permission to use it on your own maps if you should want to for some strange reason, as long as you give me a lil' credit of course (common courtesy folks :). ShotgunMC contributed some better .itms of his own, like the lovely fish and some breakable household objects; there's a great amount of expensive-looking stuff to smash. =D GoJo's really outdone himself on this one -- heck he's outdone just about everyone. If you don't like this map face it, there IS something wrong with you.
 
New Sites
     If there's one thing we're seeing even more of than new maps these days, it's new Outlaws sites. Check out these two:
 
Doc Dead's Home Page
Really not much here aside from some links, high-bandwidth animations and a few cheat codes but somehow I can't get too upset with this one. Mebbe it's that nice peaceful swirly blue background or something, but this small site seems a bit more pleasant than the usual first-time site.
Strobe's Gaming Room & Chat
He may mean well, but the broken images and the multiplying xoom.com frames at the top just don't do the Java chatroom any favors. Frankly I thought we'd seen the last of these java chats quite some time ago -- all the sites that had them are gone... mebbe it's because they just aren't that convenient? Well Strobe's got one here for all who want one.

 
Cheats, Mods and Servers (Oh My!)
     A reliable source tells me that there is in fact a device that people (sad, pathetic people with no pride) can use to cheat in multiplayer Outlaws. Given the fact that this device costs around $50 and most losers sorry enough to buy it would be using it for other games, I'm not too concerned about it... it's just kind of regrettable that anyone would be that desperate to win at an online game. Of course in Outlaws you can tell right away who's actually good and who isn't so I imagine anyone using something like this would stand out like a sore thumb... not to mention the fact that news of cheaters travels like wildfire in the chatty Outlaws community.
     VoodooExtreme had a blurb up about a Western mod for Quake II. You can find out all about it on the official "Wanted" site. It's gonna be a commercial release (ie costing $) but they do have a demo and a movie that you can download to check it out. Actually looked pretty well done though still quite Quakish -- dark with stodgy-looking character models. Some nice sound effects in the movie though.
     Got a lot of feedback about the dedicated Outlaws host idea, thanks a lot to everyone who wrote in! I got a lot of postitive responses so I'm pretty sure I'm going to give it a try, though it will take some doing so be patient with me... Killercraig pointed out that I should be sure to reiterate that it is just an idea, it might not work out too well but hey, it'll be fun to try. Frankly part of this is just an excuse to set up my own little LAN here. ;) ForkTongue had a rather unique perspective on the whole Outlaws hosting issue:

The way the zone handles the networking seems to even the games a bit more by poorly handling the data exchange. (Lag can be yer friend) :P You see what makes the zone so bad is what makes it more fair I think. because it acts like a buffer between host and client. Although I still notice a clear advantage when hosting and even more exaggerated in Ip games. I came to me hypothesis or misguided assumptions if you prefer, by comparing very many games to the same people.............So in theory your server would give a fair shooting grounds by acting as host and absorbing that advantage. Assuming that the clients have pretty equal ping to your connection then that would make it about the most even game you could have.
     Well you know I just hadn't thought of that at all. Of course being peer-to-peer Outlaws' networking handles difference in ping more fairly than your regular client-server type of game (Fork had an amusing story of how he finally got fed up with poor Half-Life pings and set up his own server, but there his ping was so low compared to everyone else that he whupped 'em all easily and nobody wanted to stick around too long) but I've always thought that yes the host does have a very slight advantage in most cases simply 'cause they respawn and see items respawn a bit faster'n everyone else, though in a small game like a one-on-one the difference really is virtually nonexistent unless the two players just have an extremely poor connection to each other.
     Some testing yesterday with Gryphon and GoJo as victims showed pretty plainly that an NT server isn't going to work (two crashes in two attempts, ouch) so it'll have to be Win95. Fork also pointed out that it might be possible, either with scripts or some kind of macro program, to get the server to reboot or switch maps automatically. If I can avoid having to reset the server a lot I'll be happy but perhaps those things could help if there does indeed turn out to be some sort of problem with lag accumulating the longer a game is hosted.
     Oh just dropped by Mallard's an' noticed he worked up a pretty neat Flash splash page for his site -- pretty impressive stuff ("Ahh! Big Outlaws logo coming straight for me!" =).
 

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Friday 3/26/99
 
The Eternal Game
     Vague, momentous-sounding titles are fun.
     So I had an idea this morning. This in itself was quite unusual, not because I don't get ideas now and then but because I usually get my ideas at night just before I go to bed, as if my subconscious plots to rob me of sleep by storing these things up all day and releasing them only when it senses an impending relaxation of mental energies.
     Anyhow even though it came at an irregular time I thought it was a pretty good ideas, as far as mine go. It was this: I could get an old computer, network it with my current one off my DSL Internet connection and set it up to do one thing: host Outlaws games.
     Now you know I've been the first to point out in the past that Outlaws, a peer-to-peer networking game, doesn't really benefit from a "dedicated" server. This is because in an Outlaws match each computer shares information equally with all the other computers, with the slight exception of the hosting computer which also keeps track of respawns and the frag count. So all a dedicated server is is a host that doesn't actually join in the action and just sits in the Lobby while players come and go and kill each other (and maybe even kill the host with a lucky TNT shot near the invisible Lobby location ;). The server just makes one more computer that all the other computers have to send information to and get information from, increasing required bandwidth with no real benefit.
     Well I thought about that some more. Yes, a server will increase bandwidth -- sort of. Since they aren't moving, they won't send state updates to the other computers, so other players won't have an increase in data they have to download -- in that respect it would be as if the host weren't actually there at all. The bandwidth increase would only come for other clients in the upload, as they would have one more computer to which they would have to upload their own position/action data. BUT after many sessions of Outlaws where I kept a close eye on my network bandwidth meter (thanks to DUCMeter which you can get in files) I have learned that Outlaws downloads much more data than it transmits, so a little addition to upload size should not significantly impact your gaming bandwidth.
     As for latency, or lag, which can also be cause by just slow internet connections, my DSL link has pretty darn fast ping times to nearly everyone in th' whole darn world. So that shouldn't be much of a problem. Most people would have faster ping times to me than to most other hosts. The one fella who tried this idea b'fore, th' Doominator, did run into some latency issues 'cause his server was in Hong Kong. Doominator also had just a 64k leased line, whereas I have a 256k-download/640k-upload DSL connection. I guess I'd do a bit better to most folks if I were on the East Coast, but I should still be a pretty good ping. ;) Also, because the host wouldn't be in the game processing graphics and sounds (I'd disable sound) it would be free to concentrate all CPU power on making sure items and players respawned quickly.
     Doominator also ran into an issue with memory or something getting filled up as the game went on, producing more and more lag as the hours and bodies mounted. That could be a problem but I think I could combat it pretty effectively in several ways. First, I could reboot the machine at least once a day, probably twice a day. Second, I could make sure I had at least 64 MB of RAM onboard. And third, I could run the game in Windows NT, which has better memory handling than Windows9x. I'm pretty sure there wouldn't be any lag trouble specific to NT, I've hosted an NT match before (which did lag, but that was on my modem so was pretty much business as usual for me then :P) but of course if there was a problem I could always just go back to Win95.
     So anyhow I think this could work pretty well. I could set up a special mail address to which you folks could mail map/game requests -- though I don't think I'd have too much trouble finding some good maps to host. ;) The server's IP address would be pretty stable, though technically subject to change but I'd keep the IP posted on this page so you could always check here to track it down if it did switch. So if th' Zone was out an' Kali was out an' th' #Outlaws_players IRC channel was out, well you'd always have somewhere to go to find a game, anytime.
     I think I'll be able to get a decent system pretty cheap in the form of an old, throw-away system from work. I was talking with the Tech Support guy today and when he asked what I would be hosting with it, and I said Outlaws, he went over to this medium-sized cardboard box on a shelf, rooted around for about one second and came up with the OEM version of Outlaws. I'd never seen that before and was suitably impressed -- the CD's come in those little paper slip-covers, and are sort of light maroon colored with the yellow Outlaws logo on them. But what really impressed me was that box which turned out to be filled entirely with OEM versions of games in slip-covers -- probably virtually every game that has had an OEM version in the past two years. Ahh, a box of wonders....
     But I've been digressing again. I would you folks to let me know what you think of this idea -- basically, is it something you think you would like? I could probably get this set up within a week... well mebbe a lil' longer 'cause I'll need help from Big Nose Kate to help set up the LAN (she's a positive wiz with this type o'thing). Anyhow, gimme feedback on this! Now! Personally I jus' think I'd sleep easier knowing that there would always be a game of Outlaws running somewhere... forever and ever... or until I can't pay my utility bills any more. ;)
 
Daily Doses
     Doses sent me a mail about revamping his site a couple days ago and I feel pretty lame for not getting to it 'til now, 'specially since it's such a great lil' site:
 
The Syndicate Outlaws Posse
Excellent "Newz" page by man-in-the-trenches Doses. Keep those daily updates coming and I'll keep coming back!

 

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Thursday 3/25/99
 
Argh and Stuff
     Argh. I'm trying to get some sort of human sleeping schedule so I've got to get used to my days being about an hour shorter. This makes me a much more pleasant and cheerful person to be around but on nights like this where I'm also beta testing some cool upcoming Outlaws stuff (not tellin', nyah nyah :P) the news kind of gets shanked.
     Well let's do what we can. Karrde says that was indeed a new map of his pictured in the LawMaker editor that he sent a shot of the other day. In fact he's kind of run into LawMaker's block and would appreciate some help. He's trying to make a flour mill with a water wheel, but isn't sure what exactly a mill looks like on the inside. So if anyone has the inside scoop, send him a mail at [removed].. Oh yah he also has some very very early screenshots up at his web page.
     Sleepy has been trying to get that custom .itm fix thing to work, you know the one Karrde reported from Templar about fixing it so custom .itms appear to all players, not just the host. He can't seem to get it to take, if you have any ideas mail him at [removed]. Also he sent a few screenshots of his map in progress, check out that lush custom grass texture by gosh Karrde himself: shot 1 and shot 2.
     Dang dang dang. There's one more thing I haven't gotten to, not to mention all my email. Well nuts that's what the weekend is for I guess (and to think I used to think weekends were for chillin' out :P).
 

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Wednesday 3/24/99
 
Another One from WalkerTR
     WalkerTR came up with another map making it five straight maps that I've gotten from the same fella, that has got to be a record! His latest is DaHood, sort of an urban environment type of thing with three blocks of low buildings and a part-like area. Pretty much in the same mold as his last four with wide open, flat spaces, maze-like buildings and a profusion of items scattered throughout. Here be the screenshot.
 
Outlaws A3D Sound and Vortex 2 Cards: Bad News and Maybe Some Good
     Okay so you know that folks with Vortex 2 sound cards like Diamond's MX300 have discovered that you lose a big chunk of framerate in noisy multiplayer games where the card runs out of 3D sound channels. The latest Aureal reference drivers still support only 16 simultaneous 3D sound streams.
     I wrote to Lucasarts, Diamond and Aureal about this problem. The brief reply from Wes at Lucasarts basically stated that Vortex 2 cards were new and they could not guarantee compatibility. My followup question as to whether there might be a command to switch sound providers (back to DirectSound) when a match became too noisy met with an emphatic No. So if you're in a match with A3D enabled and it gets crowded and your framerate goes downhill you have to quit out, switch to DirectSound and rejoin, or just suffer. :P
     Tony at Diamond Multimedia told be that they were not aware of any instances where the MX300 drivers could cause a loss of framerate. I guess he didn't read my email very carefully 'cause if he had he would have been aware of an instance. Well let us just say that I "put his a$$ in the know." ;P Still it looks like Diamond is going to do their best to ignore the issue and hope it will go away.
     Well, maybe it will. I haven't heard back from Aureal yet, but some poking around the net brought to light a good many articles mentioning that although the Vortex 2 drivers currently support just 16 3D sound channels in hardware, the next driver release will support 76. Now THAT should be enough for even the noisiest Outlaws match. ;) The only concern I have now is that Outlaws' A3D implementation may limit the game to just 16 channels, but I don't really see why they would have to do that in software. So let's keep our fingers crossed and look forward to the next reference driver release from Aureal. Meanwhile you might pass the time by educating yerself by perusing the wonderful Unofficial Vortex 2 FAQ at 3DSoundSurge.com.
 
My Mind is on the Blink
     ...as the Beatles did say when they were So Tired. I've got lots more news piled up in my inbox which actually got an unprecedented influx of mail today. However, I am pooped so I will have to try to get to that stuff tomorrow.
     Well okay let's get through some short stuff right now. GoJo pointed out to me that the OLPOLYS cheat, while more useful for giving LawMakers feedback on their map's performance than OLFPS, also drops framerates a bit below those shown by OLFPS. Just something to keep in mind when comparing framerates on multiplayer maps. Karrde wants to be clear that th' tip he passed on about LawMaker settings for custom .itms to keep them visible for all players (see yesterday's Vittles) came from the great mind of master Templar, Karrde was just passing it along. Actually I got an email from Templar, except if wasn't from Templar but Nighty who is in the US now (woohoo) and wanted to let me know that she has moved her Outlaws "House of Style," otherwise known as the wonderful Women of Outlaws site. Of course you know you want to check it out guys so I suggest you bookmark it now in case you forget to write down the URL in all the excitement. ;j She's given the page a smashing revamping and tells me she will have plenty of time to work on it now. Geez, I need a gig like that!
 

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Tuesday 3/23/99
 
Disappearing Custom .ITM Fix from Karrde
     Karrde (hope Creative sends you that new Banshee soon, man!) came up with a very simple LawMaker fix for a common problem in Outlaws maps that use custom items (.itm files) where the item only shows up for the host. This has been a problem with those sequoia trees for instance. Anyhow all you have to do is check a few property boxes in LawMaker, Karrde sent this screenshot to show which ones. Hurray, glad that's cleared up. :) And hey, izzat an unreleased map in that screenshot?
 
Interview with "High Noon" Producer
     Found a link on VoodooExtreme to a interview on 3DNews.net with Nathan Dennis, president of Six-Shooter Studios, six guys who have announced their intention to do a Western shooter with the LithTech engine. You should go check it out, it brings to mind a lot of the reasons why Outlaws is so great (note the very first question mentions Outlaws). Here's Q and A regarding the multiplayer concept:
Now for multi-player. Will we have all the standard modes: DM, CTF etc? Also will there be any coop modes?
 
As we mentioned in the PC Accelerator piece the multi-player will be a key selling point. There will be two key portions. The massively multi-player persistant universe (ala Everquest, UO) and the straight team-based (ala Tribes). The persistant world will involve gangs of goods and bads, lone soldiers, and scripted events like Indian attacks. The team mode will be very much in the Rainbow Six mold, where the goal will be robbing a bank (or defending it) and so on for all the different level types (for a complete list of levels check out the piece in PC Accelerator, it has all the info we can give out at this time and would take me too long to go through right now)
     Hmm well that's interesting, and very ambitious. I'm a bit concerned that in the current rush to "mission-based multiplayer" as in Tribes, Team Fortress, Rainbow Six and so forth that the pure multiplayer mayhem known as simple Deathmatch may be tossed aside. I mean sure mission-based play is interesting, Outlaws has that in simple form with Capture the Flag. But you know, while CTF is a nice change now and then, I just don't see it replacing Deathmatch as my meat and potatoes.
     There are a few things that would get on my nerves. For the most part I wouldn't like having to do some sort of task aside from staying alive. I mean you have to defend the base, capture a flag, etc etc. One of my coworkers plays Tribes after hours and I watch him spend all his time purchasing his inventory, repairing base components and placing portable defense turrets. Ohhh boy the fun. Don't get me wrong, there's a thrill to be had from taking a guy out just as he's about to round a corner with your flag, or capturing a flag yourself, but man if I want menial tasks I can get enough of those during the day. :P And then we have Valve's upcoming Team Fortress featuring WWII squad-based combat complete with realistic armed forces guys like medics. Well that's cool and all but come on, WHO really wants to play the medic?
     I play Outlaws because for the most part it's simple. It satiates my lingering, carnivore need for conquest and slaughter with its pure mano-a-mano gunfights. You stay alive and you kill those who try to kill you. I don't want to have to waste time repairing, guarding, figuring out what's expected of you or trying to explain to your dumbass teammates what they are supposed to be doing. Mission-based play has its place, but not at the front of my table. ;P That's not to say that the standard deathmatch play cannot be improved upon (and it should be) but doing away with it altogether is not the way to go (not that Six-Shooter is going to do that, I dunno, I just needed an excuse to go off about this okay?).
     Oh yeah btw the interview asks about 3D sound, saying "Nothing would be cooler than hearing bullets ricochet around you in those old wooden buildings or hearing boards creak above you." Well there you have it, Outlaws supports A3D so yet again we see there is nothing cooler than Outlaws. :P Actually as you know I posted a couple days ago some probs with the A3D sound on Vortex 2 cards like Diamond's MX300, well I think there may be some good news about this, stay tuned.
 

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Monday 3/22/99
 
The Outlandish Worlds of Walkertr
     Today's spotlight goes to Walkertr who directed me to his new web site and his four multiplayer maps therein.
 
DTG_Walkertr's Outlaws Page
Home of this Outlaw, his wife Ms. Kitty and his multiplayer maps. Straight, bold layout, great pic of the couple in period dress, and easy to download maps.

     Okay I'm going to take the maps alphabetically 'cause I dunno which came first chronologically. ;)
     Confused puts you deep inside a pretty large, mostly linear maze. You can get outside the maze in a few spots to get your bearings, though using the map the maze isn't too hard to navigate. It could be frustrating to go through repeatedly though I imagine it might be fun to drop dynamite on people lost inside once you get out. Here's a screenshot from the vantage overlooking the maze.
     Durango is a bit of an odd one, again built on a very large, rather abstract scale. Big with two different elevations and big ramps between as well as an "antigravity" area that lets you get up to rooftops. Here's a shot of me going up a bit TOO high -- theoretically you could get down safely from this high up by weaving in and out of the antigravity well to slow your descent, but I didn't quite manage it. Ouch.
     Egypt, my favorite of the bunch, puts you waaaay down in jolly old Egypt-land. Walkertr's built some really BIG pyramids to cavort about on and explore: here's an outside shot and one showing a pyramid from the inside. So THAT'S what they look like inside, gosh. Didn't know they had antigravity wells either. Again a bit in the big'n'simple mode but the original (for an Outlaws map) setting makes this one interesting -- but be sure to pack your rifle and TNT for fighting in those huge open spaces... not to worry too much if you forget, Walkertr seems to like leaving lots of things laying about including a rather forward dinosaur and wacked-out squirrel.
     Rebel rounds out the quartet. Big and flat this one is, with yes at least one antigravity area. Probably the least memorable of the four. Though they remain on the simplistic (and BIG) side the other three still have elements of creative design. Time will tell how this new LawMaker refines his technique though even these early maps are noticeably solid from a technical point of view with generally high framerates throughout as you can see in this screenshot. Oh okay no you can't b'cause I crashed fer some reason an' fergot ta type OLPOLYS after reloading but trust me fps was pretty good here. :p
 
"The Dalton Gang" Site
     "If you want to join, you need to be swedish and fight me (Emmett)" reads the subtext on the front page of "The Dalton Gang" site, URL sent to me by Emmett hisself. Now I ain't Swedish, an' I'm not gonna fight Emmett 'cause he's my pal fer sendin' me his URL, so I guess I can't be in th' gang but what th' heck here's th' link anyhow:
 
The Dalton Gang
Visually strong site for this all-Swedish posse featuring info on the members and a lively news section. Also the host site for the SVLadder which seems to be an Outlaws ladder for Swedish players but of course it's all in Swedish so I can't be sure. ;)

     Now time was when both of today's new sites would have gotten a lil "+" icon from me but what with all th' sites out there nowadays I've hadda become a bit stingier with th' old plus sign. :P But they're both good sites, check 'em over.
 

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Sunday 3/21/99
 
A3D Sound Problems in Outlaws
     I've been saying for a while now that I was going to get around to writing an article on the amazing benefits of using an A3D compatible soundcard in Outlaws. Well I'm glad I held off because I've encountered a rather serious problem with it, one I hope that Lucasarts will address.
     I've got a Diamond MX300, one of the first soundcards based on Aureal's new Vortex 2 chipset. These babies can process 3D sound in games, and their big advantage over previous (Vortex 1) cards is that they can do it all with the soundcard's processor so that your CPU doesn't have to to do it and you get great 3D sound without losing any performance.
     Well it does that. And it's great. With a quad speaker/subwoofer setup Outlaws sounds simply amazing. You can hear footsteps all around you: you could be in the top floor of a building and listen as someone ran across the dusty street, stepped up onto the wooden porch, snuck around the back and rushed up the rear stairs -- to find you waiting for them because you heard them coming all the way. In one-on-one matches 3D sound is an incredible advantage, and it SOUNDS great too.
     Note that I specified one-on-one. In games with more than three players in your average-sized map the advantage is much less because there's always sound going on all around you and it's difficult to sort out individual movements. But that's just the nature of sound and the human ear; Outlaws has a much more serious problem of its own with A3D sound in multiplayer games.
     Vortex 2 cards handle up to 16 simultaneous 3D sound streams. A stream is any noise: your walking sound is one stream, your opponent's another, a bullet ricochet, an item respawn sound, almost everything takes up a new stream. So you can see how 16 streams gets maxed out pretty quickly in noisy multiplayer matches. Over the past couple of days I've found that 4 players in a gunfight will hit 16 streams pretty easily. That's where things go bad.
     With normal DirectSound in Outlaws you can limit the voices to as little as 4 simultaneous stereo streams; any sounds over that limit simply won't play and thus won't slow down your system. Well it doesn't quite seem to work so smoothly when the 3D sound streams max out -- you start to lose framerate. Maybe the additional 3D sounds are still playing, but being passed to the main CPU for rendering... whatever it is, it makes things very unpleasant.
     After playing for a while in a noisy match I will notice my framerate start to decrease. After 15 minutes or so I have seen my framerate cut in half. In one long 200 kill match in a small level with 4-6 players I ended up with about 30 fps where I should have been averaging 100. Not a good thing.
     None of the available Vortex 2 drivers seem to help. Other players with MX300 cards have told me they run into the same problem (there's another more obvious problem of not being able to hear your own gun firing sometimes but that's more quirky than problematic). So as things are now I'm going to have to switch to DirectSound for large matches. :(
     I've contacted Lucasarts tech support about the problem and I strongly encourage everyone who has encountered it to do the same -- you can mail them through the form on this page. Be sure to fill out all the info about your system specs and to describe your problem as thoroughly and coherently as possible. Hopefully they will be able to address this rather frustrating issue.
 
IE5 = Bad Outlaws Connections?
     Mallard took the plunge and installed the new IE 5.0. Damned if I'll ever do that -- and I wonder what is up with that horrible striped red ball? ;P Anyhow he seems to think that installing IE 5 has made connecting to Outlaws games as difficult for him on Win95 as it is for people with Win98, and goes on to speculate on IE 5 installing an updated Winsock. Well I've been using Winsock 2.0 for a while now without trouble... but they could always have come up with a new version of Winsock without telling anyone. Anyhow fly off to Mallard's to read that and a lot of other good stuff too (okay I think he went off the deep end with that diamond/duck story but hey I guess he'd know).
 
Another German Outlaws Site
     Well jeez whaddaya know? Another German Outlaws fan site, thanks to Badger fer pointin' me to:
 
Dartagnan's Outlaws Site
All-German site with general tips and info on weapons and characters, maps to download and info on the other members of Dartagnan's "MKB" posse. Pretty solid layout, only trick is you have to translate it from German.

     And of course you can get a translation of that through babelfish.altavista.com. And hey it's free! Whee! Well I'd better get some shut-eye, another Monday comin' up bright (well mebbe not so bright, this is Seattle in spring after all) and early (too early, you know :p).
 

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Saturday 3/20/99
 
Gryphon Tells All
     Gryphon has gotten back into writing his excellent Outlaws columns, always a great read. In his latest, "The Staying Power of Outlaws," he talks about why he still prefers Outlaws to all of the new multiplayer games that are coming out faster than ever these days. He presents a pretty well-rounded essay on this and apparently he felt (rightly enough) so encouraged with his writing talents that he even went on to tackle the age old "chicken or the egg" question. ;) Pop on over to his Outlaws Surf Shack an' check it out.
     Whoops, was going ta do a lil' more news but looks like I'm out of time, catch me tomorrow. Hmm I'm kind of scoring low on the "staying power" meter tonight. ;)
 

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Thursday 3/18/99
 
Defenders of Marshal Law site
     Frisk took his "Frisky One" site down to concentrate on his DMS posse's site. Here's the skinny:
 
DML Headquarters
Nice menu, quickloading pages make th' "Defenders of Marshal Law" site a pleasant read. A couple rough spots an' not much content as yet, should be a good one when it's done.

 
New Map: Old Orchard
     Law_BC_Red (I usually try to leave off posse prefixes but I jus' can't tell where posse ends an' name begins here ;) sent me a copy of his very first map, Old Orchard. You can kind of tell this is a first map what with the lack of run sounds and stitching and the one-level design that relies a lot on placed objects. So well it's a funny one-story house with treestumps around it. Here's a screenshot.
     Beta testing LawMaker's levels (it's funny, I test games all day, then come home and test Outlaws maps ;) and covering e-mail is taking up a good chunk of my time. SOMEday I'll get that MX300 A3D sound article written (I tell myself I'm still testing it hehe). Can't think of a clever way to sign off today so let's just do it with asterixes (asterii?)...
 

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Wednesday 3/17/99
 
OLPOLYS for LawMaker Fun and Profit
     Most of you know about the olfps cheat code (just type it in anytime in the game) which shows you your framerate as well as a bunch of other variables that actually never seem to change. Well olfps works just fine for players wanting to judge their system's performance, but mebbe isn't all that informative for LawMakers looking to keep their level fast. Well, there's another code that I don't think many people know about: olpolys.
     OLPOLYS shows not only framerate but other stuff that may even be more useful in figgerin' out what's laggin' up yer map. You can see it in action in this screenshot. Notice the line after framerate: "RENDER PASSES." This seems to show how many sectors or whatever the engine is having to process to generate the current picture. I've found that up to 5 render passes seems to translate into good framerates, whereas going over that to 6 or the dreaded 7 render passes will give you very low fps areas. Actually yesterday's "Birdhouse" level went up to 8 which would explain why I got some record low fps in there. I think render passes may be a more useful meter for LawMakers than fps because they aren't hardware dependent (cpu, graphics card) and actually measure a tangible aspect of the map structure.
     The other variables displayed are probably less directly useful. VERTICES and TRIANGLES may be nice to know but don't necessarily translate directly into framerates. PIXELS I think shows the total amount of square pixels contained in all of the currently displayed textures. OVERDRAW I'm not quite sure about, I think it may show the % of the screen area behind which the game engine has to draw unseen areas -- areas behind walls and so forth. NEW TEXTURES is a nice one, you can find custom textures with this one and even their size in square pixels. :) WALL, PLANE and SKY TRIS has to do with model faces showing or something, I think. I dunno. :P Also not sure about the figures in the right column, they seem to be some kind of average over time?
     Yet another code that may be of some value is olmemory which shows exactly how much RAM textures, sounds and stuff are taking up as well as some specific coordinate and sector data.
     By the way for those who were paying attention, that screenshot just might be from a certain "Pearl River Plantation" level currently in progress by Gojo. Or it might not be. Who knows?
 
Outlaws in German
     Seems Outlaws is a hit in Germany. Most of you probably know at least one member of the "Stormtroopers of Deutschland" (SOD) posse. Well there's also the apparently all-German "Don" posse. I already had some of their members' sites on my links page, here are a couple more:
 
Dons Ramoses' Lawmakers & Levels Page
Pretty much all in German but the very colorful icons make it pretty clear what's going on: this is a site meant to help folks use LawMaker, the Outlaws level editor utility. Downloadable files and tutorials plus a messageboard and useful links. So you don't speak German? Well that's why you use the babelfish.altavista.com translation service. Great to see people wanting to help others get started in LawMaker.
Dons Winz & Outlaws & Die Don Gang
Yet another site by a German "Don" posse member, this being the most visually delightful of the bunch. Nice layouts and lush graphics abound in these playful pages about the "Don" gang and its various members. Yeah it's in German but you can always to translate it with babelfish.altavista.com.

     Hooray for the international love of Outlaws. It's kind of interesting that this "Western" game has caught on so much in Europe, but then again the Spaghetti Westerns that inspired the game came from Italy -- even the "Dollars" trilogy seems to have been more popular in Europe than in the US, making Clint Eastwood an international star. Perhaps this is another example of the way in which it often takes an outside viewpoint to really get to the essence of something -- Europeans could see from afar what we in "The West" took for granted. Well why don't I just shut up now.
 

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Tuesday 3/16/99
 
Birds and Pies and Pearls, Oh My!
     More new levels today. Sorta -- got that map from Darlin's that I couldn't download yesterday, Pie Land v1.1. This is just an updated version of that map by Pie that I put up yesterday, still has the 3dfx problems and such. On top of that he's thrown in AI characters which will lag the game down. Feels like he's just sort of toying around with LawMaker, not a "real" map.
     007 sent me Birdhouse in which the idea is that you are sort of bird sized yourself, running around in a small little model house thing. Or something. It's an ambitious design with a huge interior cavern, bridges and rooms overhead, a moat and island in the middle. Unfortunately the Outlaws engine doesn't do that stuff very well and I hit some record low framerates here. Eep. Here's a screenshot of the main area and a small side area that I actually kind of liked, even if it is just a little cave -- framerates are high, and I don't feel like a bird in a trap. :P
     And as a special treat, a sneak preview from an early version of Gojo's work in progress, "Pearl River Plantation." Nice front area don'tcha think? This is shaping up to be a truly original, period map in charming style, I think you'll like it when it's done. :)
 
Squirrel Cuts Power Supply To 5,000
     Those rodents are pretty nefarious aren't they? With their little beady eyes and twitchy little noses... oh where was I? DrDeath2 wants me to make sure everyone downloads his Mr. Burns taunt pack so when you die you can hear soothing words of wisdom from that rich guy in the Simpsons. Not a bad idea. Hmm I had some other scrap of info.. oh yeah 3dfx has changed their name: they were "3Dfx," now it's just "3dfx." Aha. They also have a new logo which makes them look like an athletic shoe company, though it is better than the old one with always did suck. You can see it over on their site which now looks like complete and utter crap in Netscape 3.0. Hooray for progress.
 

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Monday 3/15/99
 
Monday Level-O-Rama
     Why not kick the week off with some new maps? Seems some LawMakers were busy over th' weekend...
     Templar was jus' doin' final beta testing of his new map Stone when I was in Kali yesterday -- things seem to have gone well 'cause th' map was released right there a little while later. And I can see why things went so quickly, this is a very smooth map.
     Interestingly Templar, known for his highly realistic Old West environments, shows his versatility by changing direction completely The readme says this is a "temple." Hmm... I'd say that's a little stretch. It's a big, twisty, unpredictable, surprising, inspiring place coated everywhere with some of the most amazing new textures you've ever seen in an Outlaws map. Templar has been doin' his own textures fer a while now but he's really showin' off in this map; it's called Stone an' rightly so, there's a showcase of stone texturework on display here.
     It looks trippy. It looks exotic. It looks incredible. I was afraid that he'd have irregularly sized textures that get hashed in non-3Dfx modes, but thankfully there's only one room here with that problem so it's not a real big issue. Here's a screenshot of that room in DirectDraw and in Glide.
     Of course there's a lot more to Stone than incredible textures. This thing will, I think, play as smooth as it looks. Framerates are high, environments are varied. Oh yes and there's a great innovation: ladders! Not just high-angled ramps with ladder textures either -- these babies go straight up, and you have to climb them by holding the jump button. Wow! Oh these also look funny in DirectDraw, I guess that ladder rung texture isn't quite a kosher size. Here's a Glide ladder screenshot.
     So wow what can you say? An offbeat classic, I think. I've got more screenshots: nice stone interiors and a particularly funkadelic staircase. Templar is the man, he can do anything. Okay, I don't dig too much on those ugly pools of acid that burn you. Otherwise, very smooth sailing indeed!
     Well that was a long review. But there's more! Darling had 3 new maps on her page but I could only grab two of them. :P Two were from Pie but only the first one, Pie's Level worked. This is actually Pie's very first level and it shows a lot of innovative thinking. He's got some rather obvious 3Dfx texturing glitches (seeing through the floor) but also interesting stuff like extensive use of two-level hallways and shallow pools of water with pitfalls. Here are a couple screenshots, look closely at the floor in the second one: shot 1 and shot 2.
     Then we've got another LawMaker's first map, Lookout (down below) by ACE_340. This one also has some interesting ideas, mainly seen in the huge floating platforms and the highdive into a muddy pool. Platforms remind me of Wiper but this map doesn't really have the careful balance of that one. Here's a screenshot that shows what's up.
 
Goodies from DrDeath2
     DrDeath2 has some fun things over at his site which you should probably go check out: a Mr. Burns taunt pack and "CTF Classics," a compilation archive of his six favorite CTF maps. I checked out his taunt pack 'cause I love th' Simpsons, an interesting collection he's put together (not ones you'd expect, that's for sure!). DrD2's also got a new consolidated site design (ow, yellow font on white background hurts!) that makes things easier to find. Yay!
 
Ladder, Hosting Thoughts
     There's been a _lot_ of Outlaws ladder activity lately. I don't tend to go for those myself (not competitive enough or too weenie, take yer pick :p) but lots of folks do... I can see how they can be fun, but often people take 'em a bit too seriously. DUG (aka Dilbert) had some thoughts on his recent ladder experience:
Outlaws is a great game. It's multiplayer is unsurpassed by even the most stunning visuals of todays newest games. With the vast number of user created "worlds" to battle in, and the ability to have anyone host a game, you could play for years and never get board.
     Many people play the game just for the fun of it. Others feel the need to be the best. Some form posse's to better enhance their gaming experiance. Some participate in tournaments to prove there skill.
     This all sounds good, until you take a close look at some of the mechanics of the game and the tournament setup and rules.
     First the game. The game needs a host. There can be only one host. The game can never be less "lagged" than the host. The person that host should have the best online connection and a fairly fast PC. This does, however, give the host a slight advantage. Second, there are over 500 available levels to choose from. The levels differ in color, cover, depth, and so on. The host selects the level as part of the game setup. This too can give the host a slight advantage. Lag also is a part of the game. If you are playing against someone that is physically very far away, there will be some lag. Lag can do odd things. I have seen sanchez that would take an entire rifle or more to kill. I have seen DOC unable to use his med kit (hearts all go in one fell swoop). Don't take this wrong. I am not whining, just stating the nature of the game and lag.
     Now for the tournement structure. Ladders are ment to show who is first, second, third, and so on. The theory is that after all players have played several games, they will move up or down to aquire there real skill status. This rarley works. Most often, the ladder dies before enough games have been played to show any kind of realistic structure. The whole lag thing comes into play here too. For example: I am currently rated as the #5 player. I may only challenge the #3 and #4 players. I must beat one or the other of them before I can challenge the #2 player (basic ladder rules). If #3 and #4 are both in the UK, and I am in the USA, I know I will have a hard time killing them. On the other hand, I have played against #2 before and feel I could beat him.
     I closing, I have been told that "lag is always a two way street", but I just don't belive it is so. Those lagged out sanchez that took me out before I could med up and took four shotgun blasts show that there is more too it. Until we can all play on a lag free LAN, I will not be playing any more tournaments. That is, except for just the fun of it.
     That's true, I think th' host usually does has a slight advantage... particularly in games with muchos lag. And lag can do weird things certainly.
     Actually I have something that's been irritating me a bit lately. I host games off of my DSL connection with my p2 333 and Banshee. Most of the time it's very smooth sailing indeed for all concerned. However, I've noticed a few times that if someone in th' game lags out, MY framerate goes straight down th' tubes. Like yesterday in Gravedigger!, a small, simple map where my framerate should easly be in th' mid-100 range, two people lagged out about a minute into the game. That kind'a ticked me off, especially b'cause when someone lags out while moving they hit a wall and keep running against it, producing a quickly repeating sound. On my MX300 in A3D this sound is almost unbearably annoying. ;P Anyhow, when they lagged up my framerate when from ~140 fps to 30-40 fps. And it felt even worse than that. Finally they disappeared from th' game an' th' framerate went back to normal, but gradually as the game wore on and more people came and went my framerate started goin' south again until by the end of th' game I could only kind of stand in place and wave my pistol around hoping to hit someone.
     Now this _could_ be some kind of problem with my A3D sound maxing out with too many sounds going on at once, but I don't think so. I had this trouble before I got the MX300. It doesn't happen most of the time... I dunno, it sucks. If anyone has any experience with this, lemme know 'cause it bugs me.
 

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Sunday 3/14/99
 
500 Frames per Second
     Gosh. I think it was Swifty sent me a screenshot a while back showing him at 500 fps in Outlaws. Well I actually just hit that myself.
     This was in a new map by Gas, Ol' Train Station. A very nice lookin' level, using that "no horizon" style but taking things in a new direction with a train track running through the center of the small town. Check'm these shots: shot 1, shot 2 and shot 3. As I said a nice looking map (okay except for Gas' big blue name on the side of th' tickethouse), though that traintrack or something else seems to rough framerates up a bit when they try to cross the street.
     Oh yeah that 500 fps thing. Well I decided on a new policy of leaving my framerate display on for review screenshots so people can see how fast a map is. As a reference, 90 fps at 512x384 is pretty low for my system. Anything lower than that is really bad, and I hit a few sub-90 areas on this map. Anyhow I remembered that screenshot of Swifty's an' tried looking at the sky like he did. My framerate went from 75 fps to 333. Nice improvement, I think I'll look at the sky all the time so if you want to fight me you'll have to jump (people who duck will get booted ;). Anyhow then I noticed that every second or so the framerate would jump suddenly to, you guessed it, 500 fps. Woo! So it took me like 20 screenshots to catch it, but here it is. H'ray!
     Sleepy sent in a new map as well, a little job he likes to call Do Or Die! Simple little arena, strangely enough he says it's kind of fun for CTF matches. That'd be some crazy ctf. This screenshot is basically the whole map. D-oh nuts I forgot my framerate counter. Well fps was good, darnit, it's a one-room map!
 
Movin' Sites
     Think my move triggered a trend. First, Mr. Slack announced that he'd taken down his "Dsylixec Cobwoys" site basically 'cause he was tired of it. If you never saw it, well it was sorta funny so I guess you missed out. :P
     Then Banjo let me know that he's moved the Outlaws Knights Who Say Ni! (better know as the KWSN gang) site. If you've never seen that one, you really oughtta go visit, hilarity abounds. For instance, to kick off th' move Banjo's slapped together The Ohara Dance Page. This is one of those "dancing" pages, I think I saw a heretical Jesus one a few weeks ago. But this one's about KWSN member Ohara. Those synced, animated gifs take a while to load, but it's really that funky looping background music that makes this page as addicting as ummm addictive stuff. It's addictive, I mean. 8P
 
New Western Composition by the Doominator
     Doominator has really been goin' crazy with Ennio Morricone-esque Western MIDI tracks lately. He's got a new one now called umm okay this is embarrassing: "Paleface the Ghost Rider." It's even got a story, here's the first part:
Back in the days of wild west, there were rumors around everywhere. The most famous and the most haunting one was the rumor about a ghost rider with paleface. No one really knew his name, not to mention his history. For he only appeared once in a while, usually in a desert at high noon of a windy day.
     Whew fer a minute there I thought he was talkin' about me, but you'd never catch me out at high noon in the desert on a windy day -- I don't like getting hot sand in my eyes. :P You can check out the whole story and download the .mp3 of this composition at The Doominator's site. He's even got some vocals in this, "Yah!" and stuff like that. Check it out.
 
I Want to Play
     Man, spent all day yesterday doing taxes and other stuff. Tell you what, if you ever go self-employed in the United States, be sure you salt away 15% of your income for tax time. I didn't think to do that really... ouch. Oh well at least it's over with. ;P
     There's a new beta version of that internet voice communication program "Roger Wilco" at Resounding.com. Has some nice improvements in it, though apparently a lot of people are getting system crashes with this version. Of course the old version expires tomorrow, so I hope this one works for you -- seemed okay for me.
     I'm trying to wrap this up quick 'cause I really want to play, haven't had a good game fer like nearly two weeks now I think. Dah! Anyhow you kin check my IP address (below the left menu) fer a game, or try trackin' me down in Kali. Shoot ya later.
     Oo in my rush I almost fergot this article scan that salmoides sent me. This's that editorial from the February "PC Accelerator" magazine that sort of asks why more games can't be as cool as Outlaws. A good read, scan's a bit lowres so you might try lowering yer screen resolution to see it better. Thanks to redrider and wife Tammy fer scannin' this. :)
 

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Friday 3/12/99
 
Oh What a Feeling
     Hey I dunno it's Friday an' I'm beat, lookin' forward to th' weekend (but not to doing my taxes, argh!). Not much news today, I think everyone else was havin' a hard time concentrating today as well. So this'll be quick and easy.
     StanJr wants everyone to know that he's been havin' computer trouble an' hasn't been able to get out an' shoot people fer a while, but he'll be back tomorrow lookin' ta work off some aggression in Templar's Kali Tourney.
     Techno of the Crazy Outlaws Clan has a page up on th' CO site where you kin pre-order a Voodoo3 card from Chips & Bits. I still think th' V3 is gonna be a good card even though after reading reviews on Tom's Hardware Guide and SharkyExtreme it looks like th' Nvidia's TNT2 is really gonna give V3 a run fer it's money. Well this is good 'cause th' competition means that 3Dfx will prob'ly hafta lower their prices a bit ta stay competitive.
     Big Sexy (man did he have some weird parents or what? ;) is hostin' a page for his bird, LMS_Nikita. Here's th' scoop:
 
LMS_Nikita's Outlaws Page
"Big Sexy" hosts his girl LMS_Nikita's page on his own site, izzat sweet or what? Aww... learn all ya ever dreamed an' more here ("I'm female and a Canadian") about this self-confessed Outlaws addict. Warning to insecure men: contains "girly" purple font that you will be extremely embarrassed to be caught looking at!

     Let's see, I feel that overwhelming urge to close by relating some things from my day that nobody else should have the slightest interest in. :P Yesterday at work I swapped monitors with another computer when nobody was lookin', 'cause this other one had higher refresh rates that meant my eyes wouldn't hurt at th' end of th' day. It's a lil' 15" MaxTech monitor. Well I was messin' around with it and Powerstrip ta get th' refresh rates as high as I could, an I managed ta somehow coax it up to a stunning 1920 by (whatever) resolution! Whoa... that was pretty crazy. Hard to read stuff too. ;) And all that on a mere 4 MB Riva 128 card (only 256 colors at that size, but jeez!).
     Oh, the excitement. What was the other thing? Oh yeah th' people at work have been watching that latest Star Wars trailer obsessively, somebody this afternoon was looping the music or something and much as I like John Williams I had to fight down the urge to throw something heavy in their direction. Anyhow it does look pretty neat, should be a good movie if they don't go totally overboard on special effects. ;)
 

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Thursday 3/11/99
 
New One-on-One Outlaws Ladder
     Err actually it's not quite new anymore 'cause I fergot ta get this on yesterday. :p Killer (not Killercraig, I think I've made that mistake b'fore without knowin' it) sent me his URL:
 
Savior's Outlaws Ladder
Very nicely done, attractive home of a one-on-one Outlaws ladder. Lots of top Outlaws are signed up, should be one heck of a shootout fer th' top spot!

     Now personally I'm too weenie ta try gettin' involved in a ladder, but lots of folks seem ta like th' fierce competition they inspire. If that sounds like you, go sign up!
 
Find My File Not Found File
     Ohh yeah Telnet access to yer web account is kinda fun. I got th' site set ta give ya this custom error page when you try goin' to some file that don't exist on this server. Yes I am having too much fun with this stuff... =D Of course, I hope this is the first and last time you ever see that page. ;)
 

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Wednesday 3/10/99
 
ALERT: "Happy99.exe" is a VIRUS
     Hey folks, was gonna play Outlaws fer a bit but found I'd gotten the "Ska" virus. ;P This comes to you through an email attachment from someone already infected -- the virus sends the attachment without the victim's knowledge. The attachment is usually called "Happy99.exe" but it could be under a different name. My "happy99" ran a little firework show in a DOS window. After that, I was infected.
     The virus spreads through email so if you've run a firework show from an email attachment recently, everyone you've emailed has gotten a virus installer from you. I got mine from an Outlaw player so this is probably loose in the Outlaws community. Fortunately, it's pretty easy to fix: this page has full instructions for diagnosing and removing the Ska virus (or "worm"). If you've gotten a happy99.exe attachment from anyone recently first make sure you're clean, then mail that person and let them know they've been infected, ASAP! Luckily fer me I sent all my mails recently from NT which doesn't spread the virus. Whew.
 
New Map from LadyOhara
     Okay so actually this is again not quite a new map, but an edit of an old one. Snagged Dusted, an edited version of LaggyLuke's DeadTown, by LadyOhara off'a Beignet's Wit and Wisdom Web-Zine. Whew!
     Looks like a good map. For those who haven't played DeadTown, it's sort of a section of the town of Sanctuary from the single-player game. Looks like Ohara has taken out the annoying invisible sniping spots (well, I can't see 'em anyway, hehe) an' put a lil' rocky terrace partway along th' surrounding canyon walls. Oughtta be a fun one, here's a screenshot ta get ya started.
 
First Full Day on the New Server
     So it seems th' first day on my new server has gone pretty well, got a heck of a lot of email an' it was all pretty positive, server speed seems ta be makin' people pretty happy. (yay!)
     I went ahead an' got my "files" directory moved over to ftp.paleface.net, my anonymous ftp server (where you kin also find my map archive :). Had someone ask me if it would be okay to download all th' maps at once. Well heck, that's what an anonymous ftp server is for, ain't it? =P My webhosting account allows me up to 400 MB transfer off this site PER DAY, so I think I'll be able ta handle it. As a comparison, th' most I ever transferred off my old site at Gamer's Alliance was 120MB in a day.
     Actually somebody else kind of asked me about my hit counter... so here's some details from th' old server. I was at outlaws.gagames.com fer 185 days. Durin' that time we all (it was a group effort, you know) transferred roughly 7 gigabytes of info off'a th' server. That's a lotta Outlaws goin' over th' internet. ;) At its peak, before th' map archive got rendered inaccessible an' th' server in general started goin' downhill, it was averaging close to 600 hits on my first page each day, which seemed like a pretty darn good number to me.
     Hmm I kin dig up some more stats too... which were my mos' popular pages? Th' character pages went in this order from most to least hits: Mary, Doc, Anderson, Two Feathers, Sanchez, Bob. Weapons, from most to least hits: gatling, pistol, rifle, double-barrel shotgun, shotgun, sawed-off, fist, knife, tnt. Maps, 10 most downloaded, most to least: Sniper, Bourbon Street, Apache, Mud Land, Forgotten Depot, Old Mexico, CTF Circle, Abandoned, Gutter, Gringo Pass 2. Interesting... oh that reminds me I gotta go get my access log program set up here, hehe.
     Well hopefully that won't take too long, may have time fer a quick game tonight... Doominator mentioned that AGN3D had this news item recently:
Southpeak Goes West - 2:00:PM - Jeremy Allford Southpeak Interactive announced today that they will be publishing a PC game based upon the upcoming summer movie, The Wild Wild West. Here is the info:
 
The PC game based on WILD, WILD WEST - THE MOVIE is an action-adventure title that will take game players on a brand new quest beyond the film. Gamers will embark on missions as James T. West and Artemus Gordon as they battle the conspirators behind the Lincoln assassination who plan to murder another President, Ulysses S. Grant. Faced with a series of puzzles and gun-toting enemies, players will be challenged to use both a keen mind and a quick trigger-finger in a race against time to save President Grant.
     Hmm well that's all fine an' dandy, I guess. Second western game ta be announced in jus' about as many days. Of course, how many good movie-license PC games can you name? Yeah, that's what I thought. :P
 

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Tuesday 3/9/99
 
Where Am I?!?
     Now don't you fret, I know we're still experiencin' some movin' pains an' that's perfectly natural. Anyway, this's my new home. :) Should be much faster an' more reliable than th' old one, only downside fer me izzat it ain't free. :I Oh well, what am I saving up for retirement? You'll notice I don't have any ad banners up yet, but I will, hopefully, ta help pay fer th' costs a bit.
     This site is hosted by pair.com, a good outfit, or so it seems. I now have anonymous ftp access set up fer th' map archive, an' will soon fer th' file archive, at ftp.paleface.net. Try it out, lemme know what ya think. I got tons of download bandwidth so go ahead an' download ta yer heart's content. :)
     Wheee this is fun. Oh yeah please note my new e-mail address. Oh an' by th' way you don't even need "www" ta access this site, jus' paleface.net. Hope that's easy to remember. :)
     So folks let me know what you think of th' new home, if it seems faster or whatever. Especially let me know if there are any broken links, I'm pretty sure there are a few loose ends that I'll be tying up over the next couple of days.
     Thanks to all th' people who wrote in lettin' me know there was a problem with that "Silvercreek" level, I'm pretty sure th' author knows by now -- anyhow it crashes pretty badly so I took it out of my map archive. If ya know how ta fix it, mail the author Jonny Quest (aka QOT_Doc) but be kind, he's new ta th' mapmakin' biz.
     I messed around with ReconDroid a little, can't seem ta get it ta show any active servers. Hmm.... well keep in mind it's only at version 0.2. Still, it is good fer postin' an IP game number on, even if it isn't yet detecting which games are still active.
     Doominator tells me Outlaws got mentioned here in an article on "realistic" games at cdmag.com. I don't much like cdmag 'cause they took OGR.com an' made it really lame now, boo! :P
     Well gotta go fer today. Again, lemme know (new mail address, remember!) what you think of th' new digs. Oh an' you kin' thank MrPink fer th' idea of havin' .txt files along with th' maps in th' ftp archive. :) Now some maps don't have .txt files, why is that? 'Cause they didn't come with 'em, that's why! ;P Also, it took me a good long time ta go through all th' maps that had 'em an' rename th' .txt files that didn't have th' same filename as th' .zip they come in. How irksome! LawMakers, I'm jus' lettin' ya know now (an' th' top lawmakin' dudes already do this :), getcher .txt files straight in future maps or they might not get posted as fast as usual. :P
 

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Monday 3/8/99
 
Outlaws Internet Game Utility from Alexei Novikov
     Swiped this news from Mallard's excellent Outlaws news page. Wow. Alexei Novikov, creator of th' LawMaker Outlaws level editing program, has blessed us again, this time with ReconDroid v0.2. What th' heck is that yer askin'? Well it's a utility that lists game servers an' lets you join 'em, kind'a like Kali's tcp/ip game browser and GameSpy. ReconDroid of course began as a utility for JediKnight, but th' latest version adds support fer Outlaws!
     So what does it do? Well keep in mind I haven't had a chance ta run a game through it yet, but here goes. People hosting a game can (and will, darnit!) load up RD and select "Host Game," then select Outlaws, Winsock, and enter in a game title that people will see. You choose how long you want the listing to appear, and then click Host an' away you go as Outlaws loads up automatically.
     Yer IP address an' game title appear in RD's Outlaws server list, so folks comin' inta RD kin find yer game. :) Simple as that. Now Kali's tcp/ip game browser can do all that, but it can't run WINSOCK Outlaws games. RD can! And it's _free_. :)
     Cool innit? Now I like I said I haven't had a chance ta try joinin' a game through it, can't actually find any active servers. But this looks very, very cool indeed. :) Won't take th' place of th' reg'lar Outlaws chat venues of course, but a fantastic and easy way to find or host an Outlaws session. You kin get it off th' DarkJedi.com site here. Get it now an' try it out! Oh an' if anyone happens ta have Mr. Novikov's e-mail address, I'd like ta get in touch with him. :)
 
New Western Game "High Noon" Announced
     Wow again. A group of six people in California named Six-Shooter Studios have announced their intentions to make a Western shooter to be named "High Noon." Their description of th' concept boils down to "the action of Half-Life with Zelda-style adventure elements" for single-player and "massively multiplayer... groups that fight..." for multiplayer.
     Zelda meets Half-Life in a Wild West shooter. Hmm... well, I'm intrigued as to how that would work! And a massively multiplayer action game would be an unprecedented feat, especially considering that th' only major current massively multiplayer game, Ultima Online, which is hardly what you would call an action game, suffers from rather horrendous lag issues. So well this should be mighty interesting. They haven't got much now besides an engine license (Lithtech), some mocked-up level screenshots, a need for a publisher and a fancy Javascripted web site, which you should all go take a look at. Thanks to both Outlaw Moon and whispa fer th' tip on this one!
 
Me Sleep Now
     Gotta cut th' news short today as I'm outta time, spent most of th' evening doin' a much-needed batch of laundry over at Slack-Jawed Pete's luxury condo. Not only does this place sport a washer/dryer set but a industrial-sized TV as well on which I saw that this week is "Outlaws Week" on TNN. Well I sat through some commercials an' then got an eyefull of a really lousy lookin', non-Western old movie. Hmm... d-oh well I guess it was a bit past prime-time. TNN, by th' way, is owned by CBS, who also happen ta own Outlaws.com. Darnit! :P
     On a possibly related note that final thinger I was waitin' fer has got done so's I kin go ahead with my big surprise... hopefully get that done in th' next day or so. :) Ah yes well to keep ya busy here's a new map from Jonny Quest, SilverCreek. Haven't got a chance ta look at it yet but it sounds nice, don't it?
 

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Sunday 3/7/99
 
Gravediggin' with ShotgunMc
     ShotgunMc has been comin' out with a lotta great maps lately an' it looks like he's got another one with Gravedigger!, an unusual map with a real twist: a story! That's right, things are a bit weird in here an' you'd better read th' .txt file included ta get a clue as ta what's goin' on. Basically yer dead, nothin' is as it seems an' you shoot people. Sounds good ta me! A good deal of custom graphics in this one, including some rather eerie gravestones... OooOoOOoo! Here's a screenshot of this neat lil' level.
 
Weekend News Roundup
     Let's see what's still left in here...
     Mad_Matt, creator of th' garish an' top-notch Home of Jack Sanchez want's people ta know he's now got his own personal site. Well so do a lot of folks... but it's a slow news day an' he's got a good tribute to Stanley Kubrick.
     Beignet has been tryin' really hard ta get my attention, which she doesn't really need ta do 'cause I visit her site ev'ry day. Mebbe she wants me ta tell y'all ta do th' same (I'm so easily manipulated it's almost sickening :P).
     Techno has moved his Crazy Outlaws Clan Web Page an' added some new stuff in as well, go check that out too.
     And yes darnit I do know my level section is still not lettin' people in, I am doing somethin' about it, it will be fixed jus' as soon as can be. In fact it'll be better'n ever... hopefully sometime _this_ week, sheesh.
     Let's close with the following tragic story from tileman:
Blacksmith's Lament
 
An old blacksmith realized he was soon going to quit working so hard. He picked out a strong young man to become his apprentice. The old fellow was crabby and exacting. "Don't ask me a lot of dumb questions," he told the boy. "Just do what I tell you to do."
 
One day the old blacksmith took an iron out of the forge and laid it on the anvil. "Go over there and get that big hammer," he said. "When I nod my head, hit it real good and hard."
 
The following day an ad in the opportunity section of the town's newspaper read, "BLACKSMITH WANTED".
     *sniff* What a beautiful story. Let that be a lesson to us all.
 

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Saturday 3/6/99
 
New Map *Explosion*
     Got so many new maps slung my way in th' past two days that it's a wonder I've survived th' deluge. :P I'm gonna try ta take these in th' order they came in.
     Well okay th' first isn't exactly new, but DrDeath2 has come out with a new version of his "Marshall Adventures Part One: Bank Robbery!" single-player Historical Mission. This has fixes for a lot of those nasty little 3Dfx errors and such that didn't quite keep th' first from bein' fun, but made it a lil' frustrating. Well now they're gone an' it's jus' fun. :) Not as great as his recently released third episode but still worth gettin' especially fer you single-player fans, snag it over on DrDeath2's Outlaws Site. Fer those with bad memories, here's a screenshot ta remind ya what this map looked like.
     Darlin' sent me a new map by Runaway_Jim, Rope's End. Wow. If you thought Jim's "Gringo Trilogy" maps were complex and tricky, well... prepare to re-evaluate yer definitions. This one is huge, probably as big as th' entire Gringo Trilogy put together -- an' those were pretty big maps themselves! You'd need a heck of a lotta folks ta fill this map up but if you had 'em MAN you'd have one great time of Capture the Flag. Huge cliffs abound, cut by a twisty river at th' bottom of a deep gorge. Small houses and buildings cling to broken plateaus -- and you will too, if you don't wanna plunge ta yer death. Grab this one, even if jus' ta look at it (in case you don't have enough friends :P). Th' screenshots: shot 1, shot 2 and shot 3.
     Badger sent me another new map -- well actually he found it at Darlin's, you really oughtta go there if ya need new maps right away 'cause she gets 'em first all th' time -- Lostland by two boys from Darlin's GDO posse, Evil_One and Rebel. I really like th' idea behind this one, a bright, sandy isle in th' middle of th' ocean. A word of warning -- beware the "No Swimming" sign. In fact there are a couple custom textures evident here, as well as some great engine-uity; just check out those 3D palm trees. Unfortunately th' Outlaws engine isn't really good at open structures like that an' you'll hit some really nasty framerates on this lil' island. But th' idea certainly has potential (I ought to point out that we've seen it mebbe a few times before, most notably in Frenchie's cute Pirates!). Check out some shots of Lostland: shot 1 and shot 2.
     Tileman sent me his new one, Sunset. Actually I think this one takes place a while after sunset 'cause it's pretty dark. :j Like his recent Trainstop, this's a very nicely done, squarish town map filled with multistory buildings and nice texuture work. Also like Trainstop framerates go down a slight bit in th' corners but are otherwise quite high. Good map, check th' screenshot (kind of hard ta make out but it is nighttime, remember).
     sshep sent me his fourth map, Slaughter House. Among all th' recent BIG maps I'm happy to see a nice small one like this, taking place in a dingy little meat processing plant. A couple conveyor belts cross above the factory floor to whisk th' poor bessies ta their doom *sniff.* Mmm... hamburger. :d Th' upper office an' a very clever stack of boxes in th' opposite corner serve as makeshift bunkers fer some close-in, strategic gunplay. An' in a nice touch if you run against th' motion of one of th' belts you kin go visit some of th' hamburgers-to-be outside. Of course should someone see ya go out there an' follow you up with a stick of TNT, you'll be hamburger -- an' th' cows won't 'cause they're jus' static sprites, silly! Check out shot 1 and shot 2. A bit on th' dark side but at least ya kin go out in th' sun fer a bit.
     Self-promotional Sticky sent his latest oeuvre, the Sticky Pack. Hmm... sounds like one you wouldn't want ta get yer hands into, don't it? But you'd be missin' out on some nice maps as there are two of 'em squished in here.
     "Mexican Villa 2" is of course a remake of Taco's weird, classic map. Sticky's conversion sticks (hehe) with th' basic layout of a low square building with a pool and a dead tree surrounded by a low rock wall an' throws in a couple lil' pavilions an' a cave fer good measure. Pretty good stuff, with decent framerates an' a very nice warm wood texture on th' rooftops though I don't care so much fer th' texture inside th' villa. But I do miss th' high diving platform that Taco had soaring over th' roof of his villa -- that was basically th' whole fun of th' old map, fer me. Doh well, this one has a few little perks of its own. shot 1 | shot 2 | shot 3
     "Sticky Town," on th' other hand, is an all new map which looks like classic Sticky: odd architecture, a few crazy textures and lots of good clean twisty fun. In fact I really like th' use of textures here, both inside and out. Jus' one or two snipin' spots here among a lot of close-quarters action, so get that pistol or shotgun handy 'cause they're gonna see a lot of action here! shot 1 | shot 2 | shot 3
     One protest I do have about th' Sticky Pack izzat like some of Sticky's older maps, these use a lil' cheat in th' filenames to appears at th' top of yer map list, out of alphabetical order. I REALLY don't like that --> makes maps harder to find, especially when a lot of other LawMakers are usin' similar cheap tricks. Fie on you! Also (I know I said I had one protest, so sue me) I'm not too keen on folks stickin' multiple maps together in one .zip file, seems like forcin' 'em ta get a map they might not want 'cause it's sort of welded to th' one they do want. ;P
     Finally, Stryker sent along his Full Tanks version 2. This one fixes th' graphics fer those without 3Dfx cards. Heh Stryker also has this note in his readme:
To hades with FPS and who can shoot the fastest at close range... I could care less if my fps is 80 and a decent looking map then 200fps and the average shot is 2 ft...Sorry guys...I don't see any skill or strategy there :)
     You go on with yer bad self, Stryke! You know he may have a bit of a point there.
     Whew, that's all th' maps. Jeez! I've been a bit behind updatin' my lil' favorite maps listing on th' level page, but I got some more added in there now. I might even catch up someday unless people keep churnin' out new maps like they have th' past two days! :P
 

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Thursday 3/4/99
 
I Rant About Web Browsers Some More
     Recently I came across a web site where th' author stated flatly that they couldn't care less about pople who don't access their site using the latest browsers, ie Netscape 4 or IE 4 (or is it 5 beta?). I couldn't disagree more with this position, though of course everyone is free to run their web site however they like.
     Think about this -- even someone who does their best to keep up with the latest browser software may not have access to that browser all the time. What if they're at work or at school and want to access your site through a UNIX machine? I feel that unless you definitely need additional functionality, sticking with normal HTML will ensure that your site can reach your full potential audience. Why include proprietary code if you don't need to?
     I guess I'm going off on this mostly because I th' other day at work I got switched to a different computer fer a while an' I wanted to browse th' web a bit during lunch. This computer had Win98 with its uninstallable IE 4.0 (well there are some hacks that claim to do it, not sure if they work). So oh well I can cope fer a while until I get my regular machine back on which I've installed my trusty old NS 3.
     Well I start browsin' away an' I find javascript console ads and animated buttons popping up everywhere. With NS 3 I turn javascript off by default. Th' two most annoying things to me on sites are pop-up console ads that get in yer way an' take time to load, and blinking buttons that take twice as long to load as normal buttons and don't add one jot to helping browse a site. These are both javascript functions, and by disabling javascript support in NS 3 I don't have to deal with them at all. Some poorly-designed sites will require javascript support to get to the information I want, but in that event I just re-enable javascript until I'm done with that site.
     Well behold an' lo, seems there's no way ta disable Javascript in Internet Explorer. Thanks to those who wrote in, but unchecking th' boxes under Java in th' advanced options and rebooting simply doesn't do th' trick. Thus browsing my regular sites with IE becomes much more time consuming and frustrating.
     I browse th' web for information, not multimedia productions -- if I need that I'll turn on MTV, thank you very much. People always ask me why I still use NS 3, and I usually tell them it's because it takes less memory, processor time and hard-drive space then the newer browsers, and it handles HTML, CGI and Java junk just as well. Now I have an additional reason for preferring it. Damn javascript. ;P
 
New Banshee Drivers
     3Dfx has come out with new Banshee reference drivers fer th' second time in a week. Doesn't seem there's much more ta these than actual 3DNow! support -- looks like they "accidentally" "forgot" to stick that in th' previous release. Hehe. Anyhow like th' previous drivers these work great in Outlaws, ya don't need that Banshee hack I came up on my Outlaws Video Configuration page. Huzzah!
     We're gettin' close to th' first Voodoo3s, though th' higher speed ones still won't be out fer a couple months. 3Dfx is even alluding to a still faster V3 after those, the 4000... they're really stringing us along, aren't they? Doh.
     On another relatively unrelated hardware note I got a good look at a Dreamcast today. I'd seen it before briefly but hadn't watched fer more than a minute. Fer those who don't know th' Dreamcast is Sega's latest console machine. Looked very nice and fast in 3D. Consoles have always been much better than PCs in terms of character animation and full-screen special effects, an' th' 3D fighting game I saw was quite amazing to behold -- even if it was pretty bizarre. ;) Anyhow, it's a shame that you hardly ever (maybe never, or only in console ports) see animation and effects of the same bold quality in PC games. Maybe more PC designers should pay attention... after all, Console games do outsell PC games at least 10 to 1.
 
Browser Wars Continue in New Outlaws Site
     Actually it's not a new site, jus' renamed. Th' Outlaws 2000 Bounty System (used to be "Outlaws International Bounty System") has gotten a massive redesign, seems they've also cleared th' records to start again from scratch. Thanks ta Loke fer th' tipoff there -- perhaps not coincidentally he's also th' top gun there at th' moment. ;)
     Th' O2BS lets ya sign up on an automated ladder an' record yer results in realtime. Neat stuff. Of course, with all I said earlier about NS 3... it doesn't work right in NS 3. Now as far as I'm concerned that's a lack of robustness in th' site coding, but th' fact remains... worked fine in IE 3.0. :P
 
New Western Music from Doominator
     Th' everlovin' Doominator has come up with some new versions of his computer-generated Spaghetti Western compositions over at his site. Very cool sounding stuff, reminiscent of Ennio Morricone's work in the "Dollars" trilogy but with a definite scent of Doominator's native Hong Kong. Check 'em out, they're in mp3 format fer yer lissn'in pleasure.
     Darrr... th' longest floating bridge in th' world (no joke) happens to support my daily commute to work on Seattle's east side -- and also happens to have been shut down for th' last two days due to damage from high winds. What kind of bridge gets damaged by wind?? Guess this is why floating bridges aren't all that popular... an' traffic on it always blows anyhow, but usually not from air currents. Damn. Doubled my commute time, haven't got ta work on th' big surprise as much as I wanted to but then again one of th' features isn't ready yet anyhow an' that's out of my hands... so still hope ta have it ready fer ya folks sometime this weekend.
 

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Wednesday 3/3/99
 
A New Cariboo for You, Too
     It's been a while (5 months, by his count) but Cutter has jus' released a new version of his "Cariboo" map, New Cariboo. Notice how he's cleverly sidestepped th' issue of map version numbers hehe. But actually this map is a real reworking, sharing very little in common with th' original other than the overall atmosphere and horseshoe shape of th' small town nestled in a deep valley, open at one end (see screenshot).
     The interiors here are just gorgeous! From th' jail, to th' warehouse, th' hotel, th' church and th' theatre, each building has its own real feeling of purpose and construction. Most striking to me is the feeling of human scale and space inside, something really lacking in almost all Outlaws maps. These buildings make you feel like you _fit_ inside them.
     Th' overall texturing is fabulous, I'd swear there are a bunch or new textures here but I can't really pick 'em out, they blend in so well with th' rest of th' Outlaws textures. Combined with th' thick, lightning-charged atmosphere and good use of ambient sounds, this is one gorgeous map.
     I think I picked on th' original a bit fer low framerates an' dead-ends in th' layout. New Cariboo don't really suffer from either of those problems -- I only found one noticeably slow spot -- of course I have a Banshee now so it's harder ta see these things hehe. There's only one thing I kin think ta pick at, an' that's th' "invisible barrier" blocking off th' rest of th' canyon which ya kin see stretching away in th' distance. It's a tricky issue, but I don't really like how a space that looks big jus' has this great invisible wall right in th' middle of it -- kind'a spoils th' immersion, ya know?
     Anyhow, a great map, you'd better give it a try if ya know what's good fer ya! Hmm that gat might dominate a bit from th' rooftop there, I'll hafta give that a try heeheee. ;) Ooo plus a few of th' characters jus' may look diff'rent than usual -- makes fer a bit of a large download, boohoo cry me a river, it's worth it. ;P A great big thanks ta Darlin' fer sendin' this one my way. =)
     As fer that big change I've alluded to, looks like jus' a couple more days 'fore it's ready... :)
 
Desperately Seeking Mr. Burrito!
     Yep, Dusty is on th' lookout fer old levelmaker Mr. Burrito, if ya know how ta get in touch with 'im give Dusty a shout at th' email address below:
Hey all you guys out there in outlaws land! This is Dusty-DR, famous level maker, (no autographs please) pie eater, and controversy maker. I'm trying to reach the master lawmaker once known as Mr. Burrito, who has now seemingly disappeared off the face of the earth. Mr. Burrito, i need your permission to release a modified version of your classic level, ten-paces. i've sent a letter to the address you put in the text file, including the level with all my modifications. In two weeks ill assume that 1) you don't care about it or 2) that you've disappeared completely from outlaws land and wouldn't ever know about my changing your level. in which case ill go ahead and publish it. Please, all you die hard fans of ten paces, quiet down your hissings and booing, the level lay-out is barely different, most of my changes were in the textures. Special thanks to paleface for posting this so that the word will spread around and hopefully mr. burrito will be find out. if he does hear of this he can mail Dusty_DR at hotmail.com.

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Tuesday 3/2/99
 
News Melange, Stupid Windows Tricks
     Not much in th' news today (at least as far as I know :P). Picked up a new map at Outlaws Gang Busters, SanXtuary. Yes as you kin prob'ly guess it's yet another reworking of Sanctuary, mostly adding a taller wall around th' town an' a gatling gun in th' street. Can't say as I'm too excited about this one, dunno know did it either. Here's a screenshot.
     That's it fer th' real news. Now I gots'ta make some stuff up ta fill space... hmm... well I didn't get flamed like I thought I might fer yesterday's Color Game Boy post, hehe. In fact I got a few encouraging mails from some Game Boy fans who are still "in the closet" as it were. ;)
     Oh I also've been meanin' ta tell ya about this bug in Win98 that I found. Sure we all know there are lots of bugs in '98, but this one is actually kind of neat. Here's what you do. Open a window with some files in it. Copy one of th' files, then send th' copy to th' Recycle Bin. Be sure ta leave the window open. Now open up yer Recycle Bin window, empty th' Bin and quick as you can select th' drag bar of th' Bin window and drag it around yer desktop. If you've got Windows set to show window contents while dragging you should see th' screen get filled up with images of th' window yer draggin. They'll go away if you select th' other window. Neat eh?
     Ah yes an' I'm also wonderin' about this: is there a way to disable Javascript in EI 4.0? I can do it easily in Netscape 3, my browser at home, but at work all th' systems have IE 4 an' darned if I kin see how ya kin turn off javascript in it. I usually browse with JS off so I don't hafta wait fer animated buttons an' console window ads to load. :P
     I'll close with a teaser -- you'll be seein' a BIG change in th' site in a few days -- stay tuned, I think you'll like it. :)
 

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Monday 3/1/99
 
Outlaws Party in Vegas?
     Beig sent me this:
Here's an excerpt from TJG_LoneWolf's excellent site...
 
Party!!!! Party!!!! Party!!!!
 
That's right a Party. We would like to see if we can set up an Outlaws Convention (party) in Las Vegas. We need to know if people would be interested in attending something like that.
 
Where better to hold an Outlaws party but in a Western town like Las Vegas! We need your support to try and convince Lucas Arts to back it. We hope bringing attention to one of their games will be enough incentive for them to get involved.
 
We are looking at possible sites here in Las Vegas to hold it at. (More to follow as we go) So if the idea sounds good to you let (TJG_Msvegas, Waw Timestalker, or Waw Beignet know) This could be a great time, Outlaws from all over the world in one place what a idea!
     Hmm ya know I was in Vegas once -- they had cheap food, cheap booze and cheap hotels, and gambling houses to take yer money. What better place could there be? :P Har!
 
Tons of New Sites
     Well, a lot anyhow. Frisk 04 sent me his URL, an' I found a bunch more over at Mallard's.
 
Frisky One's Outlaws Site
Colorful menu looks promising, nothin' much there yet except fer his first news update with a promise to bring more on a daily basis.
Cowboys from Hell
Jus' about th' mos' disgusting, juvenile Outlaws site I have ever had th' misfortune ta see. These guys are gonna run out of people ta play with pretty quick. Then maybe they'll grow up a little. ;P
The Four Horsemen
Not th' easiest page ta browse but th' gorgeous western graphics an' thoughtful commentary will keep ya movin' through it. Doesn't look too good on a small screen.

     Hmm okay so maybe that was only three. Still that's a lot in one day. Oh an' folks, if yer not visitin' Gryphon's Outlaws Surf Shack you are missin' out on some of th' greatest, zaniest daily Outlaws news around. I mean, what more can you say about such brilliant bits as the "Picante Fan Club," or news posts that start out with "Since not much happened today, I think I'll tell you what I had for breakfast..." Genius, sheer genius folks! :D
 
New Maps (Kinda)
     It's an odd map day today. Well not odd but umm... ahh hell where am I tryin' ta go with these lead-ins anyhow? :P
     007 sent me a new version of his single-player map, Powder River 1.1. As you may remember from my initial review, this one looks kind of dull at first but gradually improves as you go along. He jus' basically straightened out th' filenames in this minor update.
     Dug_Devil_D (what an odd name:) sent me a lil' map, Rex. He made this all out of one sector an' uses it ta check his maximum in-game framerates. Not really a fun lookin' map otherwise, but an interesting feat of construction (an' a fast map fer those with slow systems). Here's a shot.
 
I Learn a Bit More About Roger Wilco
     Spent a lil' time gettin' Roger Wilco workin' with my brother Slack Jawed Pete. Like me he hadda get new sound drivers fer his soundcard ta get it to record his voice right. An' actually I discovered that I had mine set up wrong -- I use voice activation so that it only broadcasts when I talk and while I had carefully balanced th' activation sensitivity so that Outlaws sounds wouldn't trigger it while I was playin', it hadn't occurred ta me that th' sounds of other people talkin' through my speakers with it would activate th' recording.
     Sheesh! So that's why at first Pete was gettin' an echo of his own voice over his own speakers when he talked: 'cause his voice comin' through my speakers would activate my microphone which would record his voice an' play it back to him. 8P I think that also was th' case with an Outlaw I tried this with online (sorry 'bout that Fork!). Doh! Well now I know -- th' way ta fix this is ta jus' turn down th' speaker volume in Roger Wilco itself, under the "Adjust" tab. So if people yer talkin' to are always gettin' an echo it's prob'ly yer fault.
 
Mugged By a Colorful Game Boy
     Well this is a bit embarrassing but I jus' hafta share. See, almost ten years ago I was one'a th' many who picked up this new lil' gizmo called a Game Boy that let ya play video games on th' road. You've probably heard of 'em, Nintendo's only sold about 75 million of them! Geez. Anyhow sure it was blurry and gobbled batteries and sounded like a crazed rodent's death agonies but it was kind of fun, too, jus' ta have this lil' bleepin' game thinger you could carry around.
     So years pass an' I hadn't thought about my Game Boy fer most of 'em when I hear they're now in color. Whoa! So while a part of my brain is telling me "Now look, don't be dumb; you didn't actually have that much use for your old Game Boy, and when you actually could have used it to stave off boredom you usually hadn't thought to bring it with you. And when you had, you felt like an idiot for playing with it in public so you didn't even use it then" another part is saying "But... it's in CoLoR!"
     So of course I ran out an' got one today. ;) An' actually even though I had resigned myself ta tossin' away ~$100 fer th' sake of nostalgia ($70 fer th' system, $30 fer a GBC game) I was actually pleasantly surprised. Fer one thing it's a _lot_ slimmer than my bulky old 1989 Game Boy -- you can actually fit these in yer pocket without bustin' a seam. It only takes two AA batteries rather than four. It's got four times as much RAM as th' old one (a whopping 32K! ;) an' runs twice as fast (powered by that lightning-quick 2.10mHz 8-bit processor :P).
     But yes, it gets even cooler. It can play all yer old GB games -- I braved dinner at my parent's ta dig 'em up outta storage -- an' it kin colorize 'em in various tones, even reversing th' values fer some trippy gaming. Thanks to th' faster processor they run better'n ever -- they're not all as crappy as you thought they'd be when th' nostalgia value wore off! :j An' th' screen is pretty crisp, not that nasty blurry yellow-green. Th' sound doesn't sound quite like a rabid rodent anymore. And some of th' new full-color games actually look okay, graphics-wise.
     Okay okay I know I'm losin' any respect ya had fer me th' longer I go on but damnit, I like my Game Boy Color! You got a problem with that, mister? Do you? DO you?!? Yeah, I didn't think so. ;P So I'm gonna log off an' get back ta playin' this newfangled SuperWariowhatsit2 or whatever. Damned if I know where th' regular Mario got off to or what this Wario dude's beef is but you kin bet yer butt I'm gonna find out, an' quick. Heck someday we'll have GameBoy3D an' then we'll have an Outlaws port on it with Mario an' that Luigi guy an' that'll be appropriate, Italian plumbers in a portable Spaghetti Western....
 

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Sunday 2/28/99
 
New Maps from Sleepy and StanJr
     Sleepy sent me a new map called Death Pit. This one's very well put together, a rather large arena where Outlaws kin do battle. Now th' arena theme isn't always that compelling, but looks like a good time could be had here, even Capture the Flag. At first I thought that with all th' walls an' stuff in th' open arena framerates would suffer I didn't find any real slow points anywhere. Here's a screenshot. The texturing doesn't really do anything for me, but overall a good arena map especially with the nice touches of the closed gate at one end and the stands on either side. Oh geez I almost forgot it's also got these tricky pits that seem to either suck you in (ouch) or spit you out (whee!). Makes for some interesting movement.
     StanJr handed me a new one of his in Kali, Coyote Flat. He pointed out a small texture blurring problem, but most people won't really see it. The name seems kind of odd to me because it had me expecting a large open plain of some sort, whereas this maps seems pretty claustrophobic, packed as it is with all kinds of narrow ravines and trees and waterholes and a couple small buildings. Th' whole thing seemed a bit cramped and confusing, in marked contrast to his wide open, symmetric Ski. Some people might like this kind of map for CTF. Here are a few screenshots: shot 1 and shot 2.
 
Help With Crashes in Zone
     Neander2 is having trouble with crashing in the Zone. Now Zone crashes are fairly common but he's getting them _every_ time he leaves a game. Doh! So if'n anyone out there knows what th' problem could be, do be kind enough to send him an email at [removed].
     Well that's all th' news for today... I may be movin' my site soon. Th' host I have now is nice (free) but sometimes th' site is slow or inaccessible, and th' problem with th' map archive lately is really irritating. Anyhow if I get my own domain an' such I'd be on a _much_ faster server, with anonymous ftp access, lots of bandwidth and other cool stuff. Plus a shorter URL. :) I could also have ad banners that would actually pay _me_, helping to defray the cost of the site. But jus' to let some of my more rabid supporters know, you shouldn't click th' banners constantly if I do get my own -- I could get busted! 2 or 3 times a week would be great, hopefully I'd have ads that don't completely suck and you might want to click on them anyway...
     I'd also be able ta do somethin' neat with th' map archive that Mr. Pink suggested. But fer this ta work you LawMaker types'll hafta pay attention ta how you name yer readme files. I still see a lotta maps (like the two today) that include .txt files with different names than the map .zip file. That's prob'ly not a great idea, folks. If yer map is "gunrange.zip" then yer readme should be "gunrange.txt." Jus' so we kin start bein' a bit regular about this.
 

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Saturday 2/27/99
 
Map Archive Still Hard to Access, What to Do?
     You prob'ly noticed my map archive is still not lettin' you see th' files inside. Dohhhhh.... haven't heard back from gagames.com on this, I'm gettin' a tad peeved. I mean, I can deal with a slow server, occassional downtimes and banner ads but _this_ is really irritating. Jeez I should prob'ly jus' get my own domain with a good webhost. If I had my own banner ads on it y'all would click 'em an' help support me, right? :)
 
Map Goodies
     007 sent along a lil' tip about his latest Sewer Plant map:
In the main pond, if you skim along the top of the water instead of wading right through, you will barely lose any health. As a matter of fact, I can go all the way around the pond without losing a heart when I use this method. Just thought this might make the map a little more fun. :)
     Yes, I can say I go skimming through sewage without any ill effects on a regular basis. ;) Whether that qualifies as th' dreaded "bobbing" technique or not I dunno but it's his map so he can say whatever he wants about it. :P
     Karrde has a lil' site with some screenshots, mostly showing his screwed up Banshee card (good news is that Creative is sendin' him a new one, hooray!) but th' site logo is kind'a cute and he jus' may have a few screenshots of stuff you haven't seen before hidden in there, so:
 
GS_Karrde's Web Page
He's got a funny little animated logo and some mysterious screenshots. What more do you want??

 
More Fun With Aliases
     Deadly IRC Outlaw and ex-fantasticwebslinger Sling had this to say about using multiple online nicknames:
I just thought it sort of funny how one day (many months ago), as a test I entered the zone under an alias.... it's amazing how differently people treat you if they think you're 'just another newbie' as opposed to if you're a 'well-known gunslinger'. Many of the reputed 'elite' players flat-out refused to play a game with me, and were downright rude. Hehe, one personal friend of mine was quite rude to me as well. It seems aliases don't always have an advantage:> Just thought I'd pass this along, I found it a bit interesting personally.
     What a sneak! ;) I did that once to go undercover and log Outlaws chats, worked like a charm -- well except for those smart guys in IRC who read my user info an' figgered out who I was. :P
 

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Thursday 2/25/99
 
New Banshee Reference Drivers Fix Graphic Glitches
     Finally 3Dfx came out with some non-beta reference drivers fer th' Banshee, an' wouldn't ya know it they actually fix th' glitches in Outlaws (with black TNT an' knives) so ya don't need that purloined glide2x.dll file in yer Outlaws directory no more unless you really wanna stick with yer board manufacturer's drivers. You kin get th' reference drivers from th' 3Dfx site, of course.
     Karrde has a Creative Labs banshee card an' he gets some nasty trouble in Glide games like Outlaws; just check out this shot. Fuzzy logic, mebbe? If ya think ya know how ta help him out, go ahead an' send him a helpful email at [removed]. He adds that D3D games work fine. Weird.
     Speakin' of 3Dfx, th' first Voodoo3 cards are due ta come along in jus' a lil' less than a month from now. They're actually not that much faster than a Voodoo2 SLI setup in most cases. Anyhow th' one I'm holdin' out fer, th' 3500, won't be out 'til mid-May. Doh!
 
The Aliases Among Us
     A certain pretty well known Outlaw wrote me a rather lengthy explanation of why he uses more than one name. I thought it was pretty interestin', check it out:
Aliases and the reason I use them. ANONYMITY. The internet allows you to act as a character that you really are not in real life. This is an integrated and important fact of internet life. As you yourself know, some webmasters do not release personal information, this allows these webmasters to paint a picture of themselves that they want the public to see. I think that you would agree that the ability to do this is a good thing. Whether you're chatting on aol as a beautiful woman even though you're really a 13 year old boy, or just designing websites for people to enjoy. It is part of what makes the internet more fun. How it pertains to Outlaws and why I personally use alias'. I like to use aliases for several different reasons.
 
Reason 1)Firstly to practice, I like to practice with characters I'm not good at. I don't want to give my opponents bragging rights because they defeated me on an unpracticed character or an unfamiliar map.
 
Reason 2)As I am fairly good at playing Outlaws some folks get to know a particular nickname and after defeat many many times will begin to refuse to play against that nickname.
 
Reason 3)Some so called elite players after defeating you once or twice will refuse to play you further or give you rematches, so your only chance to play these people again is under a different name.
 
Reason 4)As my primary nickname is fairly well known, when entering the game server I am bombarded with personal messages and greetings. This is not a bad thing, but sometimes I just want to get in and play a quick short game and get out, but cannot without seeming to be short, rude and too busy for them and I do not like to appear that way. So using an unknown nick allows me to move freely and with true anonymity.
 
Reason 5)Tactical advantage. You may consider this one sinister but it helps me play. Many people play in what I call a pattern, that means they never change their game. These people are very easy to learn and memorize, so therefore easy to defeat time and time again. I also have patterns. By changing my nick, it does not allow others to memorize my patterns. Therefore I have the element of surprise more often than not. I know their pattern but they do not know mine.
 
If you want to figure out who I am, simply pay attention to the way I play. To the way I taunt. To the way I speak. I have figured out several peoples different nicknames this way. But keep in mind I have this on my mind as I enter each game. So you won't find me playing the same character on the same map every single time I play.
 
Final conclusion is that RW while very fun, it will remove the ability to roam freely as mentioned above, as we only have one distinct voice. So you see I will only have one nickname when using RW. For that reason, I believe it may not be as successful as it should be. Keep in mind TV telephones still aren't popular.
     Well that was quite a piece (th' author, of course, wished to remain anonymous ;)). I useta use diff' nicks myself fer th' diff'rent characters I'd use but that got pretty confusin' fer me an' folks I played with heh.
     As regards Roger Wilco (RW) I'd say that yeah, some folks won't really like th' idea of other people hearin' their voice. If it helps, it makes _everyone_ sound silly, not just you. ;) Anyhow I used it a bit in a teams game in Rebunk with Skeeter tonight against Killercraig, I can't say it helped us any but we could use it to commiserate as he cut us to ribbons.
 
KaReFree Breaks Out "Outlaws Programming Team"
     KaReFree has another web-scheme up his sleeves for us all, this time it's the "Outlaws Programming Team."
 
Outlaws Programming Team
This is really just a section of KaReFree's Outlaws Cavern but he hasn't crosslinked it so geez what am I to do. Sounds suspiciously like th' "Outlaws Editing Team" and in fact has one of th' OET's primary members, Raptor, aboard. Hmm. Well anyhow they're s'posed ta work on handy utilities an' stuff fer Outlaws players, first project looks like a real good one.

 
Map Archive Still Inaccessible, Darnit!
     My web host confirmed they made changed their server setup to forbid directory listings so that's why ya can't get into my Map Archive right now. Doh! I'm hoping I can convince 'em ta restore dir listing, or give me some other solution. In th' mean time if ya know th' filename you want you can type that in th' URL field an' get maps out that way. :P
 

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Wednesday 2/24/99
 
Two New Maps, My Map Archive Inaccessible
     Two new maps today, both pretty interesting. First came a new one from Tileman, Trainstop. A pretty large town this is, with a big central square. There's a great variety of texturing in the buildings, very impressive looking place. Framerate drops a bit in some places due to th' amount of architecture visible (sort of similar to Dry Gulch in layout). Snipers will like shooting across th' square from rooftops and second story windows. Check out the screenshot.
     Budding map fanatic 007 sent along his latest, Sewer Plant. This one's very creative, not a Western theme really, more of your industrial grunge type of thing which isn't somethin' we've seen a lot of in Outlaws. You are literally placed deep inside a sewage treatment plant, dimly lit, with lots of nice toxic sewage to keep you company. Great use of water effects here as well as ambient sounds. Pretty tight map, watch you don't fall in! Here's a shot and another one.
     Well don't try gettin' into th' rest of my map archive, seems my server made some change and won't allow directories to be displayed by anonymous users. Poop! I mailed 'em an' hopefully we'll get that cleared up right quick. :P
 
Wilco, Roger, Adjust Your F-Feedback!
     Finally got ta use that Roger Wilco utility (limited-time shareware from Resounding) that let's ya talk with folks over th' 'net, even while playin' games. An' I mus' say it works pretty darn well fer me, though my experience tonight showed that it can be tricky to get up and running.
     It's a pretty amazing thing to suddenly have your computer speakers come alive with another person's voice. I mean, I hosted up a server, posted a notice about it in Kali and suddenly whoa! there was Karrde (finally learned how his name should be pronounced: "card" :)) talking to me, voice to voice. Cool! It came as such a new, thrilling thing that I even forgot to be nervous that I might sound like a doofus. Also got to chat quite a bit with Skeeter and hear his friendly South Florida accent. :) He's like 3000 miles from me and he came through loud and clear.
     I was using the voice activation feature so that as soon as I start talking it transmits, and when I stop, it stops. Worked fairly well... once in a while in Windows it would stop activating when I talked for some reason, but ran with nary a hitch in-game. I didn't even have to modify th' games text file that comes with RW, though Karrde did so I guess it's probably on a soundcard by soundcard basis.
     A couple other folks who tried to join in th' fun had some trouble bein' heard right, but I think this is an issue with their systems rather than the RW program. One person had a lot of feedback so their voice came through garbled and loud -- switching off their speakers and going to headphones cleared that problem up. Another person could hear, but I could only hear them very faintly and sporadically. So be warned that before ya go live online with it ya hafta spend an evening messing around with it, make sure that you can record your voice okay with the Windows Voice Recorder utility, and then make sure the Roger Wilco voice check test works okay for you. At first I couldn't get my recording volume above a faint whisper but downloading the latest reference drivers for my MX300 solved that problem.
     RW is a lot of fun and seems to somehow take almost zero bandwidth. Sound quality, with a system configured correctly, is very very good -- talking with Skeeter in South Florida sounded like, well, a long distance phone call -- hehe except it was free, of course. Yay! Karrde mentioned he gets a little lag if he transmits during a game, though Skeet said he's never noticed any slowdown. Of course on my ADSL everything was smooth as silk, and I was broadcasting my head off hehe. For team games especially I think this is a great thing, though as Skeeter pointed out it won't replace typing since it will cost a little $ to register once the free beta expires. I'll prob'ly be registerin', it's jus' so fun. :)
 

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Tuesday 2/23/99
 
GoJo Discovers Common LawMaker Error for Users w/o 3Dfx
     Top learned LawMaker man GoJo sent this along:
    While working on Pearl River, I thought I would check the map in Direct Draw, just to see FPS, etc. I discovered a glitch that has not been reported before, although I am at a loss to understand why not.
    The textures that have a see through area were not behaving. The area in question appeared as just a black nothing. No sky or anything showed through. I thought this might have been just a function of having a VooDoo card, but having it turned off in the game, but still active on the system. I proved this untrue by checking Buckshot. It was not manifested there. Unfortunately, I can't find Buckshot in an openable .LAB, so I had no clue how they did it.
    After several hours of frustration, I hit upon it. In order for the PCX to show through, there must be a sector behind the wall with the walls adjoined. The walls must have the following flags set, Adjoin Mid Texture, Wall Texture Anchored, and (assuming you don't want people walking through it) Non-passable.
    I loaded up various maps by other LawMakers who have used these types of textures. They all showed the blackness, so I am assuming this is a common problem.
    Help me spread the word. I know that it is a natural for my own page under LawMaker School, and I will put it up eventually. Although I would encourage all to get 3Dfx cards, I really don't want to have my name on something that is patently ugly to many Outlaws.
    Thanks,
GoJo
     GoJo's tutorial page, btw, kin be found here. There's still a hefty chunk of Outlaws players without 3Dfx cards so I hope ya LawMakers'll take care ta make yer maps DirectDraw/MGL friendly!
 
Badger's Framerate Survey, Take... Four?
     Yes, hardworkin' Badger is still busy collectin' framerate info from people so's he kin collate it inta somethin' that'll let everyone see what hardware is th' best fer Outlaws. Though he says many of th' top Outlaws out there are holdouts... shame on you! Th' poll is anonymous, by th' way, so ya don't gotta worry that other people'll learn yer lil' secrets. Heck send him any anonymous mail if ya must (sheesh).
     Anyway I proposed adding a check for framerates at 800x600 to th' test an' he thought that'd be a cool idea. Ya kin run OL in 3Dfx at 800x600 with th' help of a lil' utilty you'll find on my Outlaws Video page. So check yer framerates in 512x384, 640x480 and 800x600 at th' following two locations: 1) very start of th' first level of th' Main Game and 2) very start of th' first level of th' "Civil War" Historical Mission. As th' levels load up, don't move or turn, jus' type "OLFPS" and record th' framerate info it displays. Then mail that along with yer computer system info (processor, ram, video card etc) to Badger at [removed]. Get with it!
 
KaReFree Reveals More of Secret Level Manager Project
     KaReFree has been puttin' up info these past few days on th' Outlaws level manager utility he's got goin' on with a secret programming partner (I guess KaRe handles th' publicity hehe). Sounds like a Great Thing, somethin' ta let ya shift yer maps around on th' fly so ya don't hit that nasty 100 map limit fer hostin' games. Can't wait ta see this thing!
 
Two More Sites Spring Up
     Boy we are awash, awash I say in new sites these days! Here are two more, first URL kindly sent in by Badger hisself:
 
Hunt's Outlaws Page
Just a big page of graphical Outlaws links with a comical and appropriate audio clip from Toy Story -- check it once, anyway. Linking is a bit sloppy so watch where you click.
The Comancheros Webpage
Extremely attractive homepage of th' second incarnation of th' Comancheros gang. Gang seems defunct yet again (or at least th' page is) but, like Harmonica's old Comancheros page this one is well worth it fer th' graphics alone. You will need to be running at at least 1024x768... but just get a load of those posse member portraits! Bee-yoo-ti-ful.

Voodoo2 Info From Hoss
     Hoss kindly offered ta send me along some info on command line codes for Voodoo2 cards, which I don't know too much about, never havin' owned one (I'm currently usin' one at work -- they took my TNT, boohoo! -- but they don't want me messin' with th' settin's heeh). He recommended this page as a reference fer Voodoo card commands, an' he sent along a reference text file as well. Thanks Hoss!
 
Roger My Wilco, Darnit!
     I kin see how certain miscreants would read something into that headline... anyhow I hosted up a Roger Wilco channel this evening hopin' someone would drop by an' literally give me a holler (this thing can use voice activation, so as soon as you say something into th' mike loud enough it starts transmitting to those on the same channel, and stop when you stop talking). BUT nobody showed, even after I went fishin' in Kali, IRC and th' Zone. :P Well Beig, bless 'er heart, said she'd get a mike an' try me tomorrow, but I didn't find anyone this evening. I won't have that much time tomorrow night, but I'll try ta host up a RW channel on my IP (see th' left column of this page) so try droppin' by an' givin' me a shout! Btw fer those who haven't been followin' along all ya need is a cheapo microphone and th' time-limited shareware Roger Wilco which ya kin download from Resounding.
     Got into a bit of a scrap in th' Zone while I was there -- all I kin say in my defense izzat my TNT skills tend ta backfire in team games. ;]
 

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Monday 2/22/99
 
News Potpourri
     Ahh doesn't it smell nice? Well not too much in terms of big news today which is fine with me it's plenty late already. Went out an' picked up a computer microphone today (happens ta be a Labtec AM-252 with a bendable neck fer $16, for you bean counters out there) but didn't get a chance ta try it with Roger Wilco. Spent a good deal of time just getting it to record at an appropriate level -- new reference drivers fer my Diamond MX300 finally did th' trick. Then I did a half-assed search fer folks with RW so I could try it out but as I didn't find anyone immediately I gave up. ;) Should have more time ta try this out tomorrow -- and I'm hoping by that time I'll find some way to get this mike to make me sound like something other than a total goober. :P By th' way folks th' RW free beta version expires on th' 15th of next month, so I guess we'd better check it out now ta decide if we like it. I may jus' host up a channel tomorrow evening (I don't get home 'til like 8:30 pm PST) an' see if anyone stops by ta gimme a holler. :)
     Let's see what we've got here... Metallica has added a "Comic of the Week" feature to his LAW web site, pretty darn amusing Outlaws strip. =) DrDeath2 wants to reassure folks that he will still make Outlaws maps now that he's released his Marshall Adventures 3 single-player episode. In fact he's thinkin' of takin' a break from single-player to try his hand at multiplayer maps again. thescott has a poll up on his fine GOOM gang page asking if GOOM should stay together as a posse with only a small handful of active members. Personally I say, why not? If you enjoy it, that is. Lastly Badger has this tip about dinosaur hunting (relating to that guide from 007 that I posted th' other day):
here is an easy way for those who donīt want to play through the whole historical mission to take a short glance at those lilī dinos. If you host a game in bunkers you can see them as well. (Host only) Go to the room where the gatling and the box of TNT is and look out of that small hole in the wall (Yup, the one where all those rookies hide with the gat in....) There you can see them from a distance, which is safer anyway (remember, not all dinos only eat plants...)
     You know I had heard they were in there but only now did I finally get a glimpse of 'em -- they're there all righty. Actually I think ya get a better view out of th' window to th' right of th' gatling gun one, but mebbe that's jus' me.
 

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Sunday 2/21/99
 
New Marshall Adventure from DrDeath2
     Man, how do whole weekend days fly by with me getting nothing done? Geezz... well I guess sleeping past noon :) doesn't help. Anyhow OTHER people get stuff done, like DrDeath2 -- he's released the third installement of his "Marshall Adventure" Historical Missions and I must say I had a blast playin' it, this is definitely th' best (and last?) of the bunch.
     I took a bunch of screenshots -- there's a lot more than this but I didn't want to give it all away hehe: shot 1, shot 2, shot 3, shot 4 and shot 5. You'll see that DrD has got this cool Confederate Soldier guy in there, and a lot of Sanchez's too -- makes for a real fun blast fest! The level design and texturing is quite good throughout with many memorable little touches. Definitely worth a play-through folks, you will get a real kick out of it especially if you haven't played single-player in a while. :) I'll have it here in a day or so but fer now Doc's got th' exclusive over at his site, so head on over there an' pick it up!
     Incidently for those single-player fans there's more good news on th' horizon, but I can't say anythin' about it yet hehe...
 
More Framerates for Badger, part 3
     Hehe well actually this is MY idea -- you know Badger's taking a survey of Outlaws framerates to see how different systems do (see yesterday's update) -- well it occurred ta me that he didn't ask fer framerates at 800x600 which bein' th' most graphics intensive resolution available is prob'ly th' best one fer testin' system performance. Ya need th' utility on my Outlaws Video page ta run in 800x600 on a 3Dfx card, give it a shot. I'll hafta ask Badger if he wants people to send him that info too hehe, just for reference sake I get 87 and 85 fps. :)
 
The Sax is Back
     Yep, grandaddy of all Outlaws webslingers Saxster has actually been seen around th' Outlaws channels fer a while now but jus' yesterday finally got around ta updatin' his site with hundreds of th' latest maps. Yay!
 
Roger Wilco a Good Thing Say Outlaws
     I keep gettin' folks tellin' me this "Roger Wilco" program that lets ya talk ta other people over yer Internet connection is a great thing. Here's th' latest from Skeeter:
I played a CTF last night on sleepy's map Dyansty. There were six players and we all had Roger Wilco. This is the best thing to come out for outlaws since 3DFX. We had a blast and the lag was hardly noticed. I bought my microphone for $3 at a computer show and the software is free (for now). I think someone has already hacked the registration. In all I played about five games and 80% of the players had roger wilco. The people who do not have it are missing most of the conversation. It is my hope that you will encourage all Outlaws to get this. http://www.resounding.com/
     Well I think I'm gonna hafta pick me up a microphone this week an' check it out, sounds real fun. :) I have two concerns about it: 1) that it will add to lag, but people who've written me say it doesn't cause much lag at all and 2) that people will do all their talking over the mike and exclude the mike-less from conversation. I hope that doesn't happen -- people, if someone in yer game doesn't have Roger Wilco and you do, I hope you'll still type stuff so they can participate in conversation too.
     Anyhow I'll give it a shot, heck microphone's cost like less than $10 just about anywhere. And the program itself is in free beta, even if you don't think you're interested I'd go ta Resounding's an' download it now as they're eventually gonna switch to a version that costs $. Th' free beta version may run out at some point, prob'ly does in fact but hey who knows it might not. ;)
     As a closing tidbit I'd like to tell ya about Google.com, an interesting new search engine. It seems very good at finding sites that are actually GOOD as opposed to sites that really have nothing to do with what you were searching for, and it doesn't give you dozens of hits on the same site either. Also keeps cached versions of sites so you can still pull pages up (sort of) even if the site itself is down. And a search for "Paleface" brought up my site first, a search for "Outlaws" had me in third. Hehe quite a fine engine I'd say! ;)
 

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Saturday 2/20/99
 
Badger Wants Your FPS part 2
     Whew, 2 days without an update so I got tons of stuff to catch up on today. In my last update I had a bit on how Badger is doing a survey on framerates and wants you to check your framerates in both 512x384 and 640x480 at two spots: 1)as soon as you enter the first level of the main game and 2)as soon as you enter the Civil War historical missions. Send that info along with your systems specs to Badgy at _this_ email address, NOT the one I gave in my last update: [removed].
     I recovered my CD so was able to complete my own tests. On my p2 333, 128MB SDRAM, AGP Banshee overclocked to 110mHz with VSync disabled, MX300 with 4 speakers and A3D sound I get the following scores, respectively: 185/126 and 130/110. So there you are, I did it and you'd better do it too -- I want to see some reliable results from this survey so we need everyone to pitch in.
     Swifty sent me a screenshot showing his max framerate on his 450mHz overclocked Celeron, Voodoo2 SLI taken in Patter Repair at 640x480. Now THAT is an impressive framerate!!
     On a related note I'm glad to say I now own one of the newer "Fistful of Missions" 2.0 retail versions of Outlaws. My brother Slack Jawed Pete accidentally ordered 2 (hehe got impatient hitting that order button ;)) but I've been lookin' fer one anyway so I took it off his hands. Handy to have those first two big patches install right in the main game installation. :) And actually I didn't mess with it that much but playing with it over at Big Nose Kate's LAN/DSL party on Thursday I did notice that when you go to select your character, those little movies don't activate when you move the mouse on the portraits. Very nice for when yer in a rush and don't wanna wait fer yer CD ta spin up loading that movie... but actually I kind of like those movies so I haven't installed it here at home yet. ;) I suspect the movie plays if you leave the mouse on the picture long enough -- if anyone knows about that, or any other differences between the 1.0 and 2.0 retail versions, do let me know, won't you?
     By th' way Pete ordered it from BuyDirect.com where they have it for ~$17. Now if yer lookin' fer th' lowest price ya kin get ya might wanna do a search on Pricewatch.com or BottomDollar.com, though ya might end up with some lamo who takes yer money an' ships an OEM version of th' game to th' wrong country. ;P If you have a local WalMart, SunDance tells me they got it fer $15 -- I check with th' WalMart near Seattle (a bit of a drive) and they said they didn't have it, doh!
 
Secret Dinosaurs and a Mouse File Rumor
     Two news items that go great together... ;) 007 sent me a .doc file that serves as a guide to finding those hidden dinosaurs (yeah that's right, dinosaurs) in one of the Historical Missions. They look pretty neat, if you haven't found them yet you oughtta check 'em out. Th' pictures didn't show up right fer me when I tried readin' it in Word97 but that's prob'ly some kind of incompatibility with my OS/Word version...
     Actually that gets me ta thinkin'... mebbe those dinos could be made into playable characters in a multiplayer map. Hehe...
     A certain Outlaws tells me he's plannin' on workin' on a certain utility ta fix that "sticking" problem with certain mouse button combination functions under Win9x. That would certainly be cool, I sure would like four more mouse functions. :)
 
Three New Maps
     Stryker sent me his first Outlaws map, Full Tanks. He warns that it DOESN'T work without a 3Dfx card, he doesn't know why so if yer a smart LawMakin' type an' ya kin figger it out, be sure ta let him know. Like most folk seem ta do in their first maps he experiments with a lot of weird effects and structures as you kin see by these screenshots: shot 1, shot 2 and shot 3. Pretty harsh on framerates and yer stomach at times, but very ambitious.
     Gas sent me his latest map, The Hood. A flat, fast map with some nice looking curves -- I'll hafta take this one fer a spin. Meanwhile you check out some screenshots: shot 1 and shot 2.
     Slater's Dog has gotten what he playfully calls "Cutteritis," that is, he's made another new version of one of his maps with Cowboys 2. Not a big change, just added his new stovepipe flue to th' farmhouse for that oh-so-authentic look we all love. :) Slater adds:
gotta say I agree with Cutter though, levels are damned hard work & if you just please yourself with them I think thats enough :)
     Well I think I speak for everyone when I say I hope Slater kin keep himself happy with new maps fer a long time ta come!
 
New Sites and So Forth
     New stuff on the Outlaws web-scene... Beignet is back an' updatin' her great gossip site. =) Outlaw has moved his "Death Riders" posse site to their own brand new URL, www.deathriders.org. Cool! Heh I've often thought about gettin' my own domain rather than usin' this gagames.com prefix, but well I guess at this point I'm pretty well known here, I get some exposure through the Gamer's Alliance network and I get _unlimited_ web space all in exchange for those banner ads. Unlimited has a nice ring to it when you say it... :j Anyhow deathriders.org is a great site, check it out if ya haven't been to th' DR gang site lately. Also picked up word of a brand new Outlaws site there:
 
Senorita's Saloon
Great Old West style in this small site. Levels, links and some info on the Lil' Senorita herself.
Gryphon's Outlaws Surf Shack
What does Outlaws have to do with surfing? Find out here! A very readable site with lots of hilarious Outlaws commentary by the Gryphster, embellished by some lovely aquatic graphics by Fallsdown.
The Outlaws 2 Man Ladder
If anyone knows how ta run an Outlaws ladder it'd be Diky. This's his second great ladder tourney site an' if it's anything like th' last it'll have incredibly detailed stats on shootouts between th' greatest bunch of Outlaws ever assembled. Yee-haw!

     I think that about does it fer th' news, whew! :P
 

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Wednesday 2/17/99
 
New Levels O'Plenty
     I'm still depressed about that mouse combo button thing not working out right in Win95 but life goes on... or at least the levelmaking does! Got a bunch of new levels today so get ready...
     ShotgunMC sent over Neversweat Mine, a level with some really amazing feats of detailed object modelling. What do I mean by that? Uhh.. well just look at these screenshots: shot 1, shot 2 and shot 3. Of course modelling stuff doesn't necessarily make for a good map, but in this case th' modelling serves to give a unique sense of place to what might otherwise be a confusing map. You can go in and around the mine in more places than you'd imagine but for me after a few run-throughs it almost felt like home. Still you definitely have to watch where you're going even though the mine, in a nice break from tradition, is not dingy and dark but rather glows with an subtle golden radiance. Neat stuff, a map that requires some thinkin' as well as shootin'.
     007 sent me SCH Valley 2.0. I guess SCH is his posse's name. A very flattish and longish type of map, a bit too much to appeal to my quick and dirty Sanchez tendencies. ;) If you'll recall, 007 made th' single-player Powder River 1 a little while back, also a big long one. Single-player works a bit better that way -- here I think people will get tired of running along sandy canyons after a while. Still, a solid map with no glaring problems other than a lack of really interesting features. Here's a screenshot.
     The great Slater's Dog sent a new version of his classic "Cactus Flat," the aptly-named Cactus Flat 2. Just some very minor changes here but perfection will always be a matter of refinement. Here's what he says:
Anyhow I made a flue NWX & ITM for the Outlaws potbelly stove, made it for a new map I'm working on. I thought it looked so damned good that I made a second version of Cactus Flat, seemed odd without flues on those potbellies, they have them now. Also fixed that bug (ya probably never noticed) of the TNT showing through the hotel floor, added a rifle next to the scope at that way out start position, to please the sniperin' community :) They are the about the only changes, couldent help myself, that flue came up so good ehhe, might even stick one on the roof of Cowboys tommorow night. Anyone is welcome to use the flue ITM & NWX, as I have mentioned in the read-me. The new level should be done in a couple of weeks, has lots of new goodies...
     Once again nothing but th' highest quality from th' master, and ya know th' little addition of that flue made me realize somethin' (follow along with this screenshot): Slater's brilliant designs stem from his intimate familiarity with the world he lives in. I mean, take that flue. How would you EVER know that was missing, unless it was a part of your life? I heard this a long time ago and it's probably a cliche, but in art you only achieve truth by sticking with what you know. Slater knows places like this Cactus Flat. Thanks to his great LawMaker talent, so do we, now. Thanks for sharing, Slater. :)
     In another refinement of another great map, I got Mining Company 3.0 from Darlin's site (thanks hon :)). Just the small addition of team play to this already excellent map. Hehee and th' note in th' readme file cracked me up, that alone was well worth th' download. ;)
 
Badger Wants Your FPS
     Sounds ominous but I think it's actually a great idea. Badger wrote me this:
Yesterday was an interesting discussion going on in High Noon about the different cards ppl use. Some said, that the V2 in SLI mode is best. Some said the new AGP cards are faster and get higher fps out of the game. I think we should do a survey on that subject to find out how much we really can get out of the graphic cards. Tell me when Iīm wrong, but I think hardware affected to this is CPU (included the type of (AMD, Intel, etc.), the RAM, the graphic card (AGP/PCI plus RAM), the Add-on cards and the resolution you run OL(should be 512x384 and 640x480).
 
I would collect all the information sent in by the OL players, make a graphical overview or anything comparable and hand it over to you to post it on the 2 most frequented OL pages. Advantage would be that ppl can compare to others and find our if they have the right settings for their system or if the can get some more frames out of the game. To get comparable information Iīd say we use two different levels to check the fps. First OL single player level one. Launch and donīt move James. Then type olfps and check the framerate in BOTH resolutions (512x384 and 640x480). Second could be the civil war level in the historical missions. Do as in first level.
     Okay I'm going to do my bit. My system is a p2 333, 128MB SDRAM, Banshee AGP 16MB SDRAM with latest reference drivers overclocked to 110mHz with V-Sync disabled, Win95 OSR 2.1. In level one I get... oh nuts! Forgot my first CD in the drive at work (testing out three new Glide wrappers: they didn't work :P). Well I can't do the first check spot, d-ar! At the second in Civil War I get 185 and 126 in 512x384 and 640x480, respectively. So now it's your turn, go test it out, right down th' results an' e-mail 'em to Badger at [removed], subject "fps survey."
     Sheesh I hope my CD is still there tomorrow. Ack! Guess it's a good thing my bro Slack Jawed Pete just ordered me a copy of the Outlaws 2.0 retail version (handy for installing without having to get the patches every time). Still I'll be ticked if my good ol' original edition one isn't there....
 
New Site, I Ramble
     Metallica sent word of a new site of his:
 
The LAW Lounge
Only th' first page here so far. Resizing animated GIFs in HTML isn't a great idea, but otherwise looks okay, with a news feature.

     So mebbe he sent word a lil' premature, I dunno. Hey I can't believe I didn't know it all this time, but you can ftp to secure sites in your browser. Gosh, that's kind of handy. You do like this (without brackets and such, smart guy):
fpt://[login]:[password]@[ftp site URL]/[initial remote path]
Cool eh? Well mebbe jus' fer us webmaster geek types... but you can upload too (at least Navigator 3 can), even drag an' drop stuff in. Tempting to try uploading this update that way... nahhhh I'll stick with my good ol' Bulletproof FTP.
     Looks like I'll be headin' over ta th' ongoing Outlaws LAN/DSL party at rowdy Big Nose Kate's tomorrow which means we'll prob'ly be showin' up on th' net lookin' ta get whupped on again. Oh the joy... ;)
 

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Tuesday 2/16/99
 
Take My Mouse, Please!
     I'm ready to disown it... or at least the way Win95 uses mouse input. See if you remember yesterday GoJo discovered a way to get another mouse function by setting an Outlaws mouse registry setting. That was cool. Then late last night Mr. Slack mails me that that's just th' tip of th' iceberg: EACH mouse button combination can be set to a new mouse function for Outlaws. In other words left+middle (sel:5) is a new function, middle+right (sel:6), right+left (sel:3) and left+middle+right (sel:7). Wow! I couldn't believe it. I was in WinNT but it worked and I stayed up way past when I should have been in bed toying with it and trying to figure out my new control setup. Now I could move jump to th' mouse, freeing up keyboard space for....
     Well it was not to be. I struggled for hours tonight but could not make Win95 take a liking to mouse button combination functions. It would do them, but one of the buttons would "stick" thus jamming the mouse until the button was pressed again. I hope some of you folks can try to figger out how ta fix this, I'm all out of ideas. I tried old Logitech drivers, new Logitech drivers (which cia_bpi warns are evil and will cause blue screen crashes and I must say that's exactly what's happened to one of my poor coworkers recently), Artec drivers, Microsoft drivers... I couldn't do it, Win95 would "stick" th' controls up so that while th' button combo functions worked, in a real game you'd be screwed pretty quick. ;P
     So I'm pissed off, tired and I think I have some kind of flu or something. Arrgh. If somebody figgers this out please let me know. I have a bunch of other news but not the time tonight, I guess that'll hafta wait fer my next update. I'll squeeze the short stuff in right here though: Martone still has net access 'til th' first of March (yay!), Beignet is back in N'Orleans (yay!) and uh.. that's all I can squeeze in right now th' other stuff is more complicated. Catch ya next time.
 

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Monday 2/15/99
 
Outlaws in Direct 3D... Sort Of
     I finally found a D3D Glide wrapper that actually works with Outlaws! Well... I should clarify that I mean that in the most basic way. It works, but it isn't pretty; actually it's more like I imagine a bad acid trip might look when interpreted onto a computer monitor.
     The wrapper is called "MGlide" and interestingly enough it's by a French guy, Sebastien Chemin. I found out about him over at the Glide Underground; his company is called Nanotech, go there to download the wrapper.
     Okay to remind some of you, a Glide wrapper is a program that takes 3d data from games like Outlaws that use 3Dfx acceleration and translates it into another API, usually Direct3D. This means that with a working wrapper you would be able to play Outlaws in Direct3D on a non-3Dfx card. Wouldn't that be neat? Sure it would!
     Anyhow before you get too excited this wrapper has a ways to go. You can, finally, get into an Outlaws game in Direct3D. But you'd better have your barf-bag handy, 'cause it's a rocky ride. Here are screenshots of ForkTongue's Flashflood in 3Dfx Glide and in MGlide. Pretty crazy, eh? Note that the framerate in MGlide is almost exactly half that of 3Dfx Glide. A wrapper will always run slower than native code, but hopefully as the visuals improve so will the framerate.
     If you want to try it out yourself here's what you do: go to Nanotech's download page and get both MGlide and MGSetup. Extract both archives to your Outlaws directory, first renaming your glide2x.dll if you already have one in there. Now run the MGSetup utility. Select your primary video device and Direct 3D hardware, then hit the green arrow button to accept your changes. Now go into the Outlaws config program. Under display drivers select "3Dfx Glide 2.3." Pick 512x384 under the available modes. Hit the "Advanced" button and make absolutely sure that the "Use alpha channel for sprites" option is checked, it should be by default. Now run Outlaws and be ready for some wacky graphics!
     Not what I would call playable at this point but at least it runs and if you look on the Nanotech site you'll see that M. Chemin is aware of the existing problems with his wrapper and plans to continue working on it. Hurrah! This is an important milestone folks, I'm getting excited about this!
 
Get Another Mouse "Button" in Outlaws
     Yessirree even if you only have a two button mouse you can get another Outlaws function out of it, thanks to some ingenious experimentation by GoJo. It hasta be a ps2 mouse (sorry serial folks and hmm not sure about USB mice). Here's what I added to the Tips and Tricks page under the "Registry Editing" section towards the bottom:
Get An Extra Mouse Button Function
 
Thanks to GoJo's experimention you can get an extra Outlaws function out of your ps/2 mouse -- don't try this with a serial mouse, Outlaws crashes as soon as you even move it.
 
By now you're an expert at editing your mouse registry settings so this'll be a snap. Find a function you want to use for your new "button" and set its "Sel" value to "3." Now load up Outlaws and once in-game click your first two mouse buttons (usually the left and right, not the middle) simultaneously -- the new function should be performed!
 
This is potentially handy but a bit tricky; in hot firefights you might accidentally click the buttons one-after-the-other when you mean to click them together, or you might accidentally click them together when you mean to click them separately. So it's probably a good idea to set this function for a non-critical one. GoJo himself suggested setting it to "Use" for your medkits and that could be the best option.
 
If you have a third mouse button but can't assign it in Outlaws' mouse setup, see the other helpful files page for drivers and instructions to get it working.
     Pretty darn cool stuff! If only I were a bit more coordinated with my clicking I bet I could do somethin' really handy with this knowledge... guess I'd better start practicin'! Again on the mouse front, Dude sends word that if you have a Logitech mouse (like me) that gives Outlaws trouble when it tries to detect the third button, go to their site and get the latest mouse drivers, they should fix the problem.
 
Good Webmasters Come and Go
     Of course we like to see them come rather than go, but that's the way of things in this wacky screwed-up place we call the World. Veteran Outlaws Gang Busters webmaster Martone is gonna be losin' his internet access tomorrow. He's put up a heck of a big post for his grand finale but of course that's just gonna make us miss him all the more. He's been one of the longest standing and more trustworthy Outlaws web guys around, always there to help if you had a problem. We'll miss ya Martone, I sure hope ya get back online someday!
     Another Outlaws web dude, KaReFree, was thinkin' of retirin' but got a lot of mail from a bunch of Outlaws tellin' him they liked his site and hoped he could stay the course, so fortunately he's decided to stay in business. :) In an interesting move he went and posted all 50-some supportive mails he got an' I mus' say while initially I thought that was a bit crass it was very touching to read through them and see all the nice, thoughtful things people had to say to him.
     So he's back in th' saddle though it looks like he'll be narrowing his focus to news, levels and files, the last of which are especially needed in the Outlaw community. In fact in his latest update he shows a screenshot of a program he's working on with a secret partner, looks to be a utility to manage yer hundreds of Outlaws maps so ya kin get around that darn 100-map limit imposed by the Outlaws map selection interface. This would be a GREAT thing for folks who host a lot of games, way to go KaReFree! I suggest y'all head on over there to check it out.
 
Chill Out With Sleepy's "Polar"
     Not long after his second one Sleepy has come out with his third map, Polar. You kin really see him getting better with each map, this one has some great uses of unusual textures, just check out these screenshots: shot 1 and shot 2. Together with the sounds the textures really make this place come alive. The layout is a bit confusing and twisty, the ice a tad more slippery than I'd like but this looks like a very fun map, way to go Sleepy. :)
 
The Big Wrap-Up, Part Deux
     Okay, so not a very original title. Sue me, I'm sick. :P
     I meant to mention the other day after being over at Big Nose Kate's LAN/DSL party that th' lil' hack I came up with, "LiteGuns" (check it out over on th' other useful files page) really did seem to help me out when I was playin' on th' old p133 she's got hooked up over there fer me. Of course I was still pretty slow but after installing the LiteGuns files I did feel a noticeable framerate improvement and subsequent increase in my ability to shoot people (that probably sounds like a bad thing to most non-gamer types ;]). If yer on a pretty slow system you might wanna check that out.
     Raf of the Outlaws Editing Team is lookin' fer fellow Outlaws LawMaker DeanWermer in regards to a project they were workin' on, if ya know where ta find Dean let him know Raf would like ta hear from 'im.
     Well it seems I went and started up yet another debate yesterday by posting Killercraig's keyboard config. Famed outlaw Harmonica had an interesting reply to that which I'll post here but please, all those who want to carry on th' discussion, I need you to take it over to the Outlaws newsgroup or some similar venue, I jus' can't keep up with it here. :P Anyhow here's Harmonica's letter ta get ya started:
St_Harmonica here. Now Iīve had it... People who wanna ban Mary are a bunch of wussies who should look in the mirror when wondering why Mary kicks their sorry butts. I wrote a lenghty article about the matter to Mallardīs Saddlebagīs Messageboard, which btw has some real potential to become a place for opinions and dialog on the Outlaws scene. So go check the place out!
 
Also, couldnīt resist on posting my keyboard setup when Killer "Bad FPS" Craig posted his. Using the default keys as a base for a keyboard setup is of course the simplest thing to do, but my setup has some major advantages too. Iīve placed almost evererything on the numpad. Not only is the numpad separated from all the other keys so you can easily find the right position fer yer hand even when blindfolded, but the best thing is that they keys unlike in the rest of the keyboard are aligned both vertically and horizontally.
 
So hereīs the setup: fire 2 and reloading in the mouse, forward and backward movement and side strafing are on the arrow keys (8,4,6,2), crouch in 7, jump in 9, use (medbags) in 1, fire 1 in 3 (if I were to own a three button mouse I would assign both fire buttons to it), run in "," (del) and nudge (opening doors) in Enter. Iīve also placed (my) most used weapons in the numpad, pistols in "/", rifle to "*", sb shotgun to "-" (though I donīt think Iīve ever actually used it) and for lighting fast scalping the knife to "+". I know the db shotgun and TNT arenīt at my reach, but I hardly ever use them. If you need them there are still free buttons in the numpad.
 
Only weakness with my setup seems to be that not too many keyboard support enough simultanious keypresses on the numpad (dunno if the same problem is with the "usual" keysetup) It may not sound like much if you canīt use move forward, strafe left, run, crouch and jump all at the same time, but i find it extreamly frusturating if I hear that "click" that indicates the command hasnīt gone through. Especially when when you have bullets flying around ya! At least Keytronic keyboards are up to the task, but I bet any "serious" gamer knows that without saying ;)
 
"When things look bad, and it looks like you're not gonna make it, then you gotta get mean. I mean plumb mad dog mean. Cause if you lose your head and you give up, then you neither live nor win, that's just the way it is." - Josie Wales
     Pretty classy signoff there. I'm not a big numpad man myself, don't like havin' ta reach over with my left arm like that but I know a couple folks who do pretty darn well with it (Harmonica included of course!). I know what he's sayin' about lame keyboards that don't support triple or quadruple keyboard combinations: my brother Slack Jawed Pete seems ta run inta that trouble all th' time. Invest in a good keyboard folks, it will pay for itself many times over! Dunno what I'd do without my funky Acer ergonomic marvel. :)
 

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Sunday 2/14/99
 
Two Great Outlaws Tips from Killercraig
     Over at Big Nose Kate's Outlaws LAN/DSL party yesterday, spent of lot of time gettin' shot by Killercraig. Actually it wasn't that bad since he seemed primarily concerned in flirting with Kate. ;) Though what with th' low framerate on th' 133 an' me bein' sick I didn't last too long an' hadda take a break. 8P
     By the way for those who are wondering what a LAN/DSL Outlaws party is, Kate's setup consists of three computers all with a Voodoo card and Outlaws. Each sports a network card connected to a small hub, connected in turn to the Cisco digital modem that comes with USWest's DSL Internet service. The Cisco modem is a fantastic piece of work, actually has its own damn operating system. Acting as a DHCP server it gives each computer on the little network a unique IP address. We play normal tcp/ip games with about 3-5ms ping to the host, and anyone joining in over the internet will have the benefit of playing with three people with very low pings. :)
     Anyhow back to Killer who's deadlier than ever these days thanks to a very recent system upgrade. He had some great tips for Outlaws play so I've added these to the Tips and Tricks page:
 
Keep yer Weapon keys handy:
 
If ya use yer left hand on th' left side of th' keyboard as most do you'll find you hafta lift yer hand off th' movement keys ta hit th' higher-number weapon keys fer th' dynamite (7), knife (8) and gatling gun (9). Because takin' yer hand off yer movement control even fer a split second kin get ya killed, why dontcha reassign those keys to somewhere closer to yer hand?
 
I swap my dynamite key (7) with th' rarely used sawed-off key (6) which on split keyboards brings th' TNT key three or four inches closer to yer left index finger, within relatively easy reach. Killercraig recommends putting knife on (R) and gat on (F), again within easy reach of that versatile index finger of yers. Now ya kin switch between all yer weapons on th' fly!
 
Run While Barely Gettin' Tired:
 
Another great tip from Killercraig. He discovered that if you start running while holding the forward key and one of the strafe keys (A or D by default) you can release the run key and remain moving at your running speed while only tiring at the walking rate, meaning you can run much further before having to stop to catch your breath!
 
Now it's actually easier said than done, you hafta be sure not ta release th' forward or strafe key though if ya do it carefully ya can switch from one strafe key to th' other. Also if you run into something you'll revert to walking speed. Craig adds that you can get moving even FASTER if a bullet hits you from behind as its velocity will add to your own. Pretty darn tricky!

 
     Killer also wanted ta share his own keyboard setup (he loves doin' this in Kali too ;]) so here you are:
In light of the literally hundreds of new players i see on zone and even for some vets out there looking to kick their game up a notch , i want to explain a very good logical keysetup that i beleive will get the most out of any player, as well this setup has a nice lil bonus that u get extra speed in moveing at certian times ill explain later, first let me outline the keys and the theory behind the setup.. first let me say when i designed it i had 2 priorities in mind. 1. ease of movement and strafeing 2. instant medbag useage (instant meaning there is always a finger on that key) 3. Had to be usable in all games OK here goes. Q=strafeleft , W=Forward , E= straferight , A= jump , S=backwards , D= crouch SHIFT=speed , SPCBAR=use item (meddies :P) , I only have a 2 button mouse so i have CONTROL as my fire 1 , then i use ZERO on the keybad for the nudge, i only use this key to respawn the "use item"(spcbar) will open all doors etc. the mouse is simple , left button=fire2 , right button=reload, i also have 2 handy keys i use alot they are , R=gattlin gun and F=knife , both of these are real handy for quick use. The benifit of this setup is that all functions are easy to get to wiht the left hand , no moveing of the hand needed , i always rest my fingers on (starting with pinky) shift. Q , W , E and thumb on spcbar, that way the three middle fingers controll all your movement and its all logically correct ie. your fingers move in the same directions u do, also the weapons keys 2,3 and 4 are just a quick tap one row up and the A, S and D keys are just one row down , fingers fall normally on the keys :), also u may notice your thumb rests on the spcbar, so medbag use is nearly instant.
     Now actually that's pretty close to th' default setup, which is pretty close ta what I use though I don't use th' spacebar as stretchin' my lil' thumb down all th' time there made my wrist tendons unhappy, darnit!
 
TJHoenecke Converting 2.0 Levels to ML
     Now recently Forktongue came out with ML-Bunkers, a handmade re-creation of the "Fistful of Missions" Bunkers map. Because LawMaker can't open th' Fistful maps he had to painstakingly remake it bit by bit from memory, quite a feat! But it seems from a recent mail I got from TJHoenecke that he may have found a better way to do this.
     He says he'll be releasing ML versions of all the Fistful maps in a week or two, and sent me a beta version of an ML edit of Hargrove's Pattern Repair. Looked pretty darn exactly like th' regular version as far as I could tell with jus' th' cream, badge an' sawed-off shotgun replaced with other items. Here's a screenshot showing the badge replaced with an oil can.
     Woohoo, this is gonna be cool. Hopefully when he releases 'em he'll also tell everyone how he managed to do it!
 
Play in Rebel's Toybox
     Darlin', who like me is feelin' a bit under th' weather (hope ya get well b'fore I do, dearie), sent along a new map by one of her GDO posse members, Rebel, called Toybox. Right along th' lines of GoJo's whimsical Paperbag, Toybox shrinks th' player down to toy size and plants 'em in th' confines of a carboard box laden with toys.
     A very colorful little map, fun if you have a 3Dfx card: here's a screenshot. However because it uses non-standard texture sizes it looks like hell without a 3Dfx card: check this shot. Eep.
 
Two New Sites
     They keep popping up, faster than ever it seems!
 
Great Northern Pistoleers Hideout
Large, florid site, generally well laid out if you have th' screen size to accomodate its swelling girth. Lots of info on the GNF posse, somewhat marred by unoriginal graphics throughout.
World Wide Outlaws Gang
Another large, fairly unoriginal site with lots to see that you've probably seen before. Not too bad, nice little info pages on the individual gang members.

 
The Big Wrap-up
     Yes we're wrapping up the day's news with this tidbit: Gojo sends word he's workin' on a new map, "Pearl River Plantation." Lookin' forward to that one. Oh careful readers will note that my news format changed a bit, looking more like VoodooExtreme everyday I suppose (OutlawsExtreme, anyone? ;P). I also want to wrap up the various controversies that I broke open (again ;]) yesteryday, the ML thing, Hardware issue and the Mary controversy, namely. I got a lot of mail on these, mostly saying keep ML how it is, better hardware helps and Mary is tough but that's good. Now these conversations rage on and on and I don't really have th' space to carry them on here, so I suggest you take them to the Outlaws newsgroup or one of the various Outlaws web messageboards out there. I'll just finish the wrap-up with a very thorough critique of Mary sent in by Mr_Slack. Place tongue firmly in cheek and read along:
My complaint about Mary
 
    Do you ever wake up in the morning thinking, "You can truly assume serious trouble is brewing when unregenerate shysters infringe upon our most important constitutional rights?" Well, so do I. To organize my discussion, I suggest that we take one step back in the causal chain and exercise all of our basic rights to the maximum. Considering that Mary is incapable of empathizing or identifying with others, I offer that most of us are now painfully aware of her unreasonable disagreeable tricks. The ability of her secret police to impact public policy for years to come is astounding. Is Mary out of her mind? What our nation needs is more respect for the law, not less. The popularity of her solutions among useless undesirables is a harbinger of stuck-up things to come.
    As it turns out, Mary has announced a number of contentious ideas on how to run -- or is that ruin? -- everyone's life. As unbridled as her foot soldiers may be, they are also insincere propagandists. Not to belabor the point, but her musings are nothing short of putrid. Should you think I'm saying too much, please note that Mary expresses insufficient concern about the ozone layer, the Bhopal tragedy, and lesbian theater.
    I could substantiate what I'm saying about ostentatious traitors, but I don't feel that that's necessary, since we all know what they're like. Given what I know about vengeful prophets of larrikinism, I can say with confidence that I will not stand by and let anyone twist my words or change my position in order to serve some pretentious political strategy. Is Mary just trying to pander to raving misfits? It saddens me that I hope that she regrets what she has done. To recap the main points made in this letter: 1) there's something wrong with this picture, 2) Mary's hijinks must not go unchallenged, and 3) to enter into philosophic disputations with such piteous (or at least, incomprehensible) underachievers is both counter-productive and infernal.

 

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