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Twelfth Highest Shelf Vittles: 3.29.99-5.11.99

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Tuesday 5/11/99
 
Simon & Garfunkel Swedish, Play Outlaws
     Betcha didn't know that, didja? Well you may be thinkin' of a different Simon and Garfunkel—the two I'm referring to useta be known as Emmett and Williams of the Dalton Gang. Th' Dalton's are kaput so they've scrapped their old site and made a brand new shiny one:
 
Simon & Garfunkel Outlaws's Page
The English is a bit rough but the fun-loving tone comes right through in the big cheery font. These two Swedish gunslingers like Outlaws a lot and their happiness bubbles out in the news, map reviews and other articles on this well designed site.

     Well that's about all the news that's fit to print... had a bit of a scare today as my network connection wasn't coming up. Looked under the table and gee, no lights on my digital modem. Luckily it's just the power supply that's diced, until I can pick up a new one I'm running it off of my Zip drive power supply (I never use that dumb Zip anyhow :P).
 

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Monday 5/10/99
 
Snuh?
     Hmm, not a lot of news today. Or at least not a lot I want to print hehe. Pirate_Forty let me know that the fix of Voodoo2 lockups that Sundance sent me a while back does indeed work like a charm. Mebbe it isn't a coincidence but Mallard himself just made a post about it so I figger it is indeed a good thing. Anyhow basically if you end up locking up with a blackscreen at the end of an Outlaws Zone session you would normally have to reboot to get yer voodoo card workin' in th' next Outlaws match. But in fact all ya gotta do is right-click on yer desktop, select Properties, click yer Voodoo card display tab and hit OK.
     StanJr wants to let everyone know his new email address 'cause his evil old ISP isn't forwarding his mail: you can get him at [removed].
     Saw over at www.deathriders.org that Outlaw got hisself a Voodoo3 3000 recently and now averages something like 230 fps in Sanctuary. Man, is that sick or what? Hehe I want one...
     Still haven't heard much about that Win98 registry hack I thought up to try fixing the multiplayer join problem. I guess 4 people have told me it helped and about six have said it didn't help. Well, I'm glad it helped a few folks out anyhow.
 

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Sunday 5/9/99
 
Edit 2.0 Missions Thanks to Raptor
     Star Outlaws utility maker (and humble guy) Raptor has come up big again, this time with two lil' command line programs that convert the 2.0 "Handful of Missions" maps into a format that you kin open in LawMaker, thus allowing you to edit them to yer hearts content. Here 'tis: lvb_ovb.zip (75k).
     Now Raptor wrote that he didn't think there'd be much interest in this, he jus' did it for th' heck of it. Well now I wonder how he'd explain th' fact that there are ALREADY two maps based on levels converted with his programs? ;) Well actually I'll bet there are prob'ly more than this but I've only got these two so far.
     Gas made it into my inbox first with his Cold Repair ML, basically "Hargrove's Pattern Repair" with snow and ML rules, here's a screenshot. Raf also quickly picked up the new tools to produce Civil Farm, a map based on the second part of the "Civil War" single-player mission, as you can see in this screenshot. Makes a pretty good multiplayer map with a lot of vertical movement in the buildings—I've always loved that leap from the barn's attic window to the farmhouse roof. Just don't jump out of the barn's side window 'cause you'll end up in a little invisible limbo area. OLTOMBSTONE time!
 
Other New Maps Too
     Of course there were yer regular new multiplayer maps bein' made too!
     Poison made Yard Sort of one the big and flat side of things, good for rifle-lovers I suppose. I do think he went a bit overboard on the chickens though, you can see a whole horde of them attacking me in this screenshot. Since each chicken adds more data to the internet transfer, well hmm a scary thought.
     SWL_Chet_R1 (I still can't spell that, I just cut and paste it) sent in his Avalanche. Some not so nice looking spots in this one, but the houses buried in snow are neat. Unusual layout with two separate lower areas united by an upper area. Here's a shot.
     Outlaw contributed his newest level, Senoritaville. Sounds like my kind of place. ;) Actually it's a lil' underground "town" of two buildings with a bridge over a dry subterranean riverbed. Kind of neat, especially that big rocky wall texture; reminds me of the old Tombraider or even "Die by the Sword" (and that's a good thing). Good one to check out for some small deathmatch action, as long as you aren't phobic of being buried alive or something; check the screenshot. Hmm kind of hard to make things out because of the even lighting everywhere.
     Well that's a wrap. I've been gettin' mails from some folks who haven't seen me around in Outlaws places lately, basically b'cause I've just been pretty busy. Oh yeah and Pete and Kate have taken a shine to my DSL connection so they've been doing the playing from over here for the last couple of weekends. It's actually pretty amazing that Seattle, the cyber-mecca that it is, has really poor DSL and cable-modem coverage; you have to live either in the boonies or in a lucky spot (like me) to get access to either one, otherwise you're stuck on our overloaded phone system. :P
 

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Thursday 5/6/99
 
GoJo on the Win98 Join Bug Workaround
     I'm not going to call it a bug "fix" because it doesn't seem to work for everyone, but several people have mailed me to let me know that the quick registry hack I came up with has enabled them to join games in progress in the Zone while running Windows98, something they couldn't really do before. For instance, here's what the always-thorough GoJo tells me:
In all the time before the change of settings I had managed to join a game in progress ONCE ever on the zone. Since the change, I have tried to join 8 games in progress and failed twice, but one of those may have been just a little quick givin up and the other (tonight) it tried to start, but had the same kind of probs that I sometimes have in just starting games, where it just doesn't load due to hittin bad ping. Bottom line, for me and my sys, it is an unqualified success. I was thinking that sys might have somethin to do with it: 233 P2 v90 modem which hits at 31200 almost always, IE4 and W98 , with all the upgrades and patches. That last might be a big factor. Billy G has a service at his page that tells when "critical" updates are out, as well as other patches. I have no idea how many of your respondents take advantage of this.
    That's a good point, the Win98 updates might help out though I must say I'm happy I'm using Win95, an OS that doesn't seem to constantly need "critical" updates. :P Anyhow once again for the steps to implement the workaround (involves a little work in the Registry) see the first post from Tuesday below.
 
XXX Posse Site Updated
     SoldierSoul of the "XXX" posse let me know that the XXX Posse Home Page has been updated since I last took a look at it. In fact, it's been totally redone and much for the better. Clear and quick loading with lots of good info, map reviews and details on the members of the all-Turkish XXX posse, I'd call the completely revamped site one of the best examples of an Outlaws posse site on the web, go check 'em out.
     As a little end note I got a bit of a hands-on with a Voodoo3 2000 today. It ran VERY fast with a sharp picture and I must say I was very impressed, especially considering that this is the slowest V3 on the market—can't wait for the top-end 3500's to come out at the end of this month. :) And you know even aside from the speed, the best thing about the V3 may be the drivers. I guess it's a result of having such an old basic architecture (going all the way back to the original Voodoo cards) but the V3 ran every D3D app I threw at it flawlessly. That was in fact the whole reason I got to use it; we'd been trying to set up a demo machine to show off a bunch of games, but all the other cards we tried (including TNT 2s) had graphical glitches or crashes in at least 1 of the games. Popped the V3 in, problem solved.
 

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Wednesday 5/5/99
 
Win98 Fix or... Not?
     Still getting extremely mixed feedback on that hack for possibly being able to join games under Win98. It's about half and half right now, though those who say it has helped are generally rather vague... still need more people to give it a shot and let me know how it goes, check yesterday's first post for what to do. And I'd say if it doesn't work at first you might try going as high as 60, though this will cause your computer to pause while searching for an Outlaws session for up to a full minute. If it doesn't find the game after a minute of lookin', I don't think it's gonna happen.
     Then again, if you ARE able to get into a game after doing it, try the reverse test of changing the value back to the default of 3 and seeing if you can join the game again.
     I'm rather pessimistic based on those who say it isn't working, and I'd imagine that lots of folks who didn't get it to work aren't bothering to mail me, while all those who get some apparent positive result are happily letting me know. ;) Anyhow the jury's still out for a little longer, if you haven't tried it yet give it a shot.
 
More on 3D Sound, Sorta
     Saw that 3DSoundSurge.com has posted a big list of 3D sound card benchmarks. Normally nothin' would bore me more but they have comparison results with the new A3D 2.0 2030 drivers for Vortex 2 cards like the MX300, and the new drivers really cut down on CPU usage in games, apparently.
     Not sure how this will affect Outlaws' A3D sound though. There's a note in the benchmark page that the new drivers still only support 16 3D sound streams with a four-speaker setup, which is what I have, whereas you can get up to 76 voice streams with a two-speaker setup. Well as we know the trouble with Outlaws' A3D sound is that it maxes out at 16 voices and then carves down your framerate pretty fierce. I hastily unplugged my rear speakers and tested again but nope, Outlaws is still stuck at 16 3D sounds. Nutters. The new drivers may lesson the framerate loss once you max out all 16 streams though, still have to get into a noisy game and check that.
 
Searching for... uhh Something
     I saw this on a site and liked it so I added my search function in as a little field underneath the menu on each page, though you can still find it at the bottom of this page where it has more functions. I know I'm the only one who actually would search this site for something (I have to look stuff up 'cause I forget what I say hehe) but hey, I'm just happy I got it to work. :P
     Woo hey almost forgot, KaReFree posted on the Outlaws Gang Busters message board that he wanted webmasters to make local copies of the Outlaws Level Manager utility so I got that up on the old FTP site, get it now if you ain't got it already.
 

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Tuesday 5/4/99
 
Win98 Multiplayer Join Problem FIXED?!?
     Okay, I need help. Okay, the help of you folks with Win98, to be specific. :P I've heard from three people about the idea for a possible fix for the problem Win98 users have connecting to Outlaws games that I posted a couple days ago. It didn't help the first person. It worked for the second two people. So does that mean it is the solution to the problem? Well I dunno, I need more feedback as I don't have 98 myself. To save you th' trouble of lookin' back through th' news, here's what ta do:
     Making sure Outlaws isn't running, go to your Start Menu, select "Run..." and enter "regedit." In Regedit go to the "Edit" menu and select "Find..." Enter "Session Search Timeout" and click the "Find Next" button. This will find the DirectPlay variable (check the screenshot if you're confused here). Double-click the "Session Search Timeout" entry and change the value from 3 to a larger number, say 9. Now if you're just playing in the Zone you won't need to change the Winsock value, but it couldn't hurt. Go to "Edit" and select "Find Next" which will take you to the Winsock variable; change this to the same number you picked for DirectPlay. Now run Outlaws and see if you can join games. If you still have trouble, try a larger number, like say 25 (note that this may cause your computer to stall for 25 seconds when trying to join a game).
     That's it! If you're running Win98 and you've experienced trouble joining multiplayer Outlaws games, particularly games with pings over 400ms, give this a try and let me know how it goes!
 
OOPS! RogerWilco Registration is FREE
     Thanks to Wynchester for persevering in enlightening my large pit of ignorance. Forget that post I made about the new RogerWilco yesterday. The new RogerWilco (utility for gamers to talk to each other realtime while playing online) DOES require registration to use for over 15 minutes at a time BUT the registration is FREE. Which is why I couldn't find how much it cost when I was lookin' yesterday, eheh. Geez. Needless to say I've downloaded, installed and registered the new RogerWilco version "Mark 1" and I heartily recommend you check it out, at RogerWilco.com of course.
 
Raf's "Barn2" and Sleepy's "Boulder"
     Raf took a bit of a break from workin' on th' huge single-player pack being developed by his Outlaws Editing Team to work up a new version of his "Barn" map, namely Barn version 2. Th' first version is a fine small deathmatch level and with a number of fine little improvements, this version ought to be even better. Here's a screenshot in case ya never saw "Barn" (where are you from, the moon?).
     Sleepy sent me his latest, Boulder Dash. Well I must say Sleepy is really coming into his own as a LawMaker, this map is extremely innovative and looks very fun indeed. Takes place in a wide flat valley whose sandy bottom is strewn and indeed mobbed by a good number of titanic rocky peaks. You can skip about on top of the rocks, jumping from rock to rock and sniping or dropping TNT on those below or you can sneak through the twisting sandy passages ambushing people at close range. Weapons and items are scarce, framerates in general pretty high except from the top of a few peaks and darn it it looks like a neat place to battle it out. Don't believe me? Try the screenshot. But you're going to download this map, mark my words. Look into my eyes. You're feeling sleepy... sleepy... You want to download... Sleepy's map... when I snap my fingers... *snap!*
     Gosh you must have dozed off. Sleepy's map? Yeah, glad you like it. ;) Oh, he also dropped off a few shots of a map he's working on, to be called "Dead by Dead." Check 'em out: shot 1 and shot 2. You're feeling sleepy... so... sleepy... zzZzzzz...
 

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Monday 5/3/99
 
Three New Maps
     Always an exciting day getting a new map from ay_suc, perhaps the wildest LawMaker I can think of. Today he brings us Space Cowboys. "They call me Space Cowboy..." Actually what this level most reminds me of are Chuck Jones' "Marvin the Martian" cartoons with zany, jaggedy islets of rock floating improbably in space. This makes a great premise for an out of this world Outlaws map and if you thrown in a few space cacti, some ringed planets floating off in the void and a gatling gun, well yer gonna have a right old time. Of course, this being cartoon outer-space you can breathe and there's normal gravity, but one slip on that space-rock kin send you whirling off into the endless void. Except you'll die way before you hit the end. A MARVelous map and I think just as destined to be a classic as Mr. Jones' cartoons. Check the space-shots: shot 1, shot 2, shot 3, shot 4 and shot 5. Far out!
     SWL_Chet_R1 (don't try to say that five times fast) sends in his latest, Library in which you get to break the normal laws of libraries and make a good racket. Kind of a strangely shaped library, no windows or anything and some ramps, secret passages and such, but the textures Chet uses sure make you think "library" more than anything else. As it's all enclosed framerates are incredibly high. I'd say a pretty good small to medium deathmatch area as long as you can stand being surrounded by all those musty old books. Where would a newfound map be without a screenshot to show it off?
     Hagen, just after I posted his sunny SeaCliffs map, sends yet another map, Lakota Basin. Quite a contrast from the bright light of the coast, the Basin takes place under the stars and half-shadowed by looming mountains. The map takes place in a circular basin of blasted rock, seemingly formed by some awesome, cataclysmic impact. VERY impressive handling of jagged rock here and together with the baleful shadow and brooding dusk it forms a memorable experience. Moreover, the raised edges of shattered rock slabs make perfect natural trenches and the circular shape provides an effortless focus for concentrated action. Considering the detail of ground shapes and forms, framerates are surprisingly high though they dip a bit at the very edges, looking in across the basin. But for this incredible piece of geologic engineering I'd say that's a small price to pay, for a great map to play. Okay that sounded dumb, I'd better just roll in the screenshot.
 
Updates and Suchlike
     Diky let me know he's updated the Saints posse site with a bit of a design overhaul and the addition of some new sections; I especially liked "Holy Land" where the gang members discuss their favorite maps. The design seems bolder and tighter than ever, great use of fonts and color here. If you haven't checked it out, now you have no excuse. :P
     Pallygus let me know that Resounding has finally gotten out "Roger Wilco Mark I," the official retail release of their Outlaws-compatible realtime internet speech utility that lets you talk to yer foes as you blast 'em. The betas I tried worked very well, then again I do have DSL... but it was enough to make me run out and pick up a microphone. This official release is shareware and will limit you to 15 minutes (like Kali) until you pay the registration fee of... uh... hmm I didn't have the patience to fight through the registration process far enough to dig up the price. Anyhow you kin get all th' details at RogerWilco.com.
     Thanks to Karrde who let me know that my lil' registry hack did not solve the Win98 game-joining problem. Nuts. Mebbe Windows2000 will. :P
 

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Sunday 5/2/99
 
Outlaws Level Manager Released!
     KaReFree released the long-awaited "Outlaws Level Manager" this weekend on his Outlaws Programming Team site. Programmed by Raptor from an idea by KaReFree, this great lil' utility lets those who host lots of custom maps get around the Outlaws host list's 100 map limit by easily swapping maps in and out of your Outlaws directory. It's also got a button to launch OL right from the utility. And I do like how maps that "cheat" in their filenames to go to the top of the Outlaws host list get sent to the bottom of this one. ;) Great work by Raptor and a great idea by KaRe, go snap it up. Oh yah I took a screenshot so you kin see what it looks like in action.
     Now it does have one small problem but it ain't Raptor's fault: OLMan can only completely swap maps whose files all have the same name. Now, GOOD Lawmakers keep consistent filenames, and pack all extraneous files (.wavs, .nwxs, etc) into their level's .lab file so it isn't a big mess when you unpack it. There are still folks releasing messy levels, but hopefully the issue of OLMan compatibility will get people to clean up their acts. Also, in case OLMan someday gets the ability to zip and unzip maps on the fly (now THAT would be cool!), a map's files should match the name of the archive they are zipped up in.
 
Fix for Win98 "Join" Problem?
     Ev'rybody knows that people with Win98 have trouble joining Outlaws games, especially those with high pings and especially in the Zone. Poking around the Outlaws registry keys I found a couple variables named "Session Search Timeout," one for DirectPlay and one for Winsock. These are set by default to "3" which means that when trying to join a game Outlaws will wait up to 3 seconds to get a ping back from the server it is trying to locate. Pings are measured in milliseconds (ms) so this SHOULD find all games with a ping of less than 3000... and you wouldn't really want to join a game with a ping of 3000 anyhow. :P However, Win98 may have screwed this up—it might be waiting for just 300ms, which would explain why Win98 folks can't join games with a 400ms ping. Maybe.
     So the thing to do would be to raise this value. Here's how: Making sure Outlaws isn't running, go to your Start Menu: Run... and enter "regedit." In Regedit go to the "Edit" menu and select "Find..." Enter "Session Search Timeout" and click the "Find Next" button. This will find the DirectPlay variable. Double-click it and change the value to a larger number, say 9. Now if you're just playing in the Zone you won't need to change the Winsock value, but it couldn't hurt. Go to "Edit" and select "Find Next" which will take you to the Winsock variable; change this to the same number you picked for DirectPlay. Now run Outlaws and see if you can join games. If you still have trouble, try a larger number. I don't have Win98 so I need folks with Win98 to try this out and let me know if it helps!
 
Increase Your Outlaws Sound Mixer Channels
     More fun with Regedit. I was actually looking for a way to get around Outlaws apparent limitation of 16 3D sound channels when using A3D sound but couldn't find anything that would help. However, I did find a way to increase your DirectSound channels. You know how you can set your sound mixer channels to 4, 8 or 16 in the olcfg.exe DirectSound Advanced options? Well if you have a sound card that supports more than 16 channels you can boost this number for Outlaws, though to tell the truth it doesn't really make a noticeable difference in most cases other than lowering your framerate in noisy gunfights. But hey I had to come up with something to make myself feel better when I couldn't solve the A3D problem.
     So what to do? Load up regedit and go to HKEY_LOCALMACHINE\SOFTWARE\Lucasarts Entertainment Company\Outlaws\v1.0\DirectSound. Double-click the "Mixing Buffers" variable and change it to whatever your sound card can support (my MX300 does 76 or so, so I used 64 just to be on the safe side). Voila!
 
How to Shoot Yourself
     Yep, you guessed it: MORE regedit hijinks. Go to... wait, first let me get this out of the way: yes, I learned how to use Outlaws to play with myself. :P Okay now let's focus. Point regedit to HKEY_LOCALMACHINE\SOFTWARE\Lucasarts Entertainment Company\Outlaws\v1.0. There's a variable here called "Multiple Windows" which is currently set to "N." Set it to "Y." Now you can run multiple instances of Outlaws at once, limited only by your computer's memory and processing power. What's the point? I dunno, but I had fun joining my own games and killing myself—this worked great with Winsock, not sure if DirectPlay can handle it. Anyhow here's a screenshot of me in a 3-player game with me, myself and I; here's a shot of what happened when my Sanchez incarnation added a lil' spicy TNT to the mix. Three times the pain! Also worked just fine fullscreen with my Banshee; here's a shot of me gunning myself down in cold blood. Seemed somehow fitting. But wait, didn't the ancient ones decree that "Paleface shall not kill Paleface?" Oh no, that was apes; I guess I'm in the clear. :)
     By th' way in case ya wanna find these in th' future, or check out some other regedit fun, you'll find it all on th' Tips and Tricks strategy page.
 
Quake3 to Use Outlaws-Style Networking
     Well it won't be peer-to-peer like Outlaws but apparently id programmer John Carmack has realized the benefits of asynchronous networking, th' good stuff Outlaws uses ta make online play nice an' smooth over even really bad connections. Here's th' stuff from his 4/29/99 .plan file (saw this on Voodooextreme.com):
    Q3 can run networked player movement in either an asynchronous or synchronous manner. The default mode is to allow all client movement to be done asynchronously with the servers advancement of time.
     The primary reason is to allow player movement to be predicted on the client side. The primary drawback is that while your movement is smooth, the other players that you see running around in the world move with a jerkiness that is relative to their framerate and network connection quality. It is NOT necessarily relative to their ping - a player on a fast system with a clean modem connection can move smoothly. If you see a player stuttering around, either they have a bad franerate, or the network connection between them and the server or you and the server is poor. The amount of stuttering is sort of the sum of the dropped or variable packets on BOTH connections.
     You can force Q3 to run all clients synchronously by setting "g_synchronousClients 1" on the server. This will make Q3 behave similar to Q1 for networking. All movement will be lagged except view angles, which are still short-circuited immediately.
     Some people claim to prefer synchronous movement when everyone had a very good ping, but I don't personally think it is ever a play benefit. It makes leading players a bit easier, but I think the crisp movement control of client side prediction is a much better tradeoff.
    Now he doesn't say if other things like firing an' such will be asynchronous, but at least Quake fans may be able to enjoy a taste of the nice smooth movement Outlaws folks have been savoring fer th' past couple years. ;)
 
Trim Those Characters Down to Size
     If you've seen Slaters_dog's OZ Hotel then you know how fun good custom-made characters can be (Raptor's kangaroo is great ;). They can also be a big download, adding about 100k to the size of a map's .zip file. Well when OZ_Hotel came out Slater and Raptor let me know that they'd figgered out that multiplayer characters don't actually use all the animation frames in the character files—only about half of them are seen in multiplayer.
     So I got ta thinkin': why leave those unused frames in there? With Raptor's NWX Editor you can't delete them from the .nwx character files, but you CAN replace them with 1-pixel transparent blanks, which is basically what I did with character hands and guns in my LiteGuns pack to render them invisible and improve fps.
     I asked Slater if they'd tried replacing the unused frames and he said they hadn't so I thought I'd give it a shot. Well it seems to work, I was able to bring a character from 83k zipped to 40k zipped. Oddly enough the size of the unzipped .nwxs is the same, but if people could use this technique for future maps it'll save a good deal of download time.
 
Maps Maps Maps
     Didn't get in any updates this weekend so I'm a bit behind on new maps. Time to catch up. Terrapin sent me DeathValley which he apparently made with CTF in mind. I like th' construction in this big steep valley levels, especially the big bare tower (screenshot) in the middle. Object placement is on the clumpy side though and stitching is pretty lax. Layout seems good, with multiple paths to each base, etc and in an interesting (these days) twist he's made it non-ML, but of course if you play with reasonable people you can just agree not to pick the things up if you want an ML match. A couple rough areas but overall a pretty good looking map.
     sshep sent me his new map Newfound Oasis. Nice building here, I especially like his use of watery areas (though I guess some cheap people use that "bobbing" technique, I've never had folks try it on me). Interiors are a bit cramped—in fact you can't make it down the farmhouse's stairs without ducking. And as seems to be the norm these days texture stitching is neglected. Is it that hard? So again we have a map with nice layout, lacking stitching with slightly low framerates in a few spots, but I think you could get a decent small deathmatch out of this one. Check the screenshot.
     Hagen came up with a new one, SeaCliffs. Hey, he actually does most of the stitching! yay :) A nice restive little map, you can almost hear the seagulls as you bask in the sun and enjoy the cool breezes in this sandy inlet. I'd avoid the clear blue waters though; the riptide is pretty fierce. Hagen throws in some little custom objects to nice effect and makes good use of lighting. Fps gets a bit low when scanning the whole cliffside but at least it looks good. Gonna hafta take a lil' holiday to visit this one when I get some time off... 'til then I can enjoy the screenshot.
     Collected three maps from Darlin's ever-up-to-date collection. These would be:
     EddWood's Retreat is sort of on the boxy side but generally fast and hey! Stitching! How 'bout that? Some items placement isn't so inspired but I rather like the gat on the balcony (I hate having to tote that thing to a good overlook, don't you?). Of course I also have a screenshot.
     Then two from last1standing. Sand Box is an... interesting one. A roundish sandy arena spotted with tall cylindrical structures with equally tall doors. The doors and all the reactive items (barrels, breakable pots) may make this map a bit of a drag with lag, and you may get tired of the small flat area rather quickly. Or not, I dunno I just take screenshots. Ah, apparently sports some modified weapons and such by heavygear.
     Stranded's .txt file says "im sorry if u lag its a beast lol." No lie. And the chickens won't help. Do people actually play maps like this?
 
Site-A-Roonie
     More new sites, why bother with mine?
 
The BOK Homepage
Looks decent, if a little inconsistent. A bit of info on the BOK gang, level section focussing on BOK-made maps, some rather annoyingly jazzy Morricone-esque MIDI background music.
THEE 2002 version 2.0 website
If you're looking for Outlaws stuff here you won't find much. Focused mostly on Rainbow6, they threw in links to download the Outlaws patches. You can enjoy a multimedia web onslaught while you download.

    Also, not new but Techno has his Informative site back online in temporary fashion, says he ought to have a new version up by the end of the week. Oh yah and BTJustice says he digs this NeoPlanet thing that lets you put skins and stuff on your browser and do all sorts of customizations to the layout. It definitely does look like a pretty slick interface if that's what you want... most importantly I guess, he says it hasn't crashed on him yet. Well that's something. I had IE 4 crash on me at work and foul up my whole system. Hurrah! Me, I prefer my browsers low-maintenance.
 

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Thursday 4/29/99
 
New A3D Sound Drivers
     Aureal has posted new drivers for sound cards that use their Vortex2 3D sound chipset, like my Diamond MX300. These are still technically beta drivers but seem pretty close to final. I've been lookin' forward to these drivers fer a long time, hoping they'd solve the problem with low framerates in noisy gunfights while using Outlaws' A3D sound driver.
     The problem is I believe caused by maxing out the 16 3D hardware streams allowed. I wasn't sure if this limit was being set by the game itself, but the old A3D drivers limited the sound card to 16 3D simultaneous sounds. These new drivers allow up to 76 (or something, I'm in NT now so don't have 'em right in front of me).
     Outlaws, however, still seems to limit itself to 16 sounds. Now the real problem is that when hitting this limit, under the old drivers you would get a massive framerate hit, making noisy gunfights (ones with say 4 or more people) almost unplayable with 3D sound. Now I haven't had time to playtest in an actual game but my initial check shows that this may still be a problem with the new drivers. :P
     I loaded up Orchard 2 to test. This map has a long hallway lined with many barrels. I turn on my framerate checker with OLFPS and toss a stick of TNT amongst the barrels. When it explodes there's a sudden loud shrill noise—not what you'd expect in an explosion, but a sign that the sounds are still maxing out. Not to mention the fact that my framerate plunged momentarily from 120 to 30 fps. The new A3D drivers also have a function, on the "Info" tab, that tracks the sound channels that are open. Tossing the TNT and task-switching to Windows reveals 16 3D sounds in the explosion even though more than 16 barrels are being hit.
     So nuts, not promising. I'm gonna hafta do some real game testing, hopefully this weekend, but it's lookin' like A3D still isn't a real option for large multiplayer matches. :(
 
MGL = OpenGL?
     This isn't really new stuff, after all SciTech hasn't updated their MGL page as far as I kin see. Now if you'll recall, Outlaws comes with "MGL" video drivers that you can install from the CDs to possibly get faster framerates than the normal DirectDraw software video drivers (of course a 3dfx card is better, but not everyone has one you know). Well you kin find out all about that on my MGL page.
     Anyway, this post on VoodooExtreme.com made me think:
SciTech MGL is A toolkit for creating games and other interactive graphics applications. SciTech MGL's full screen OpenGL API support provides programmers with a 3D API that can scale from software-only (using low-resolution graphics modes), all the way up to full 3D hardware geometry acceleration. SciTech MGL allows developers to create applications using the OpenGL API in either a window or full screen mode (rendering to VGA, VESA VBE or DirectDraw surfaces) in the Windows or DOS environments.
     Now, does that mean that perhaps 3D cards with support for OpenGL hardware acceleration will get Outlaws hardware acceleration with the MGL Outlaws video drivers? Hmm... come ta think of it, I DID get pretty darn impressive framerates on my old Riva128 card with the MGL drivers—the picture wasn't all nice and smooth filtered like on a 3dfx card, but it was fast at low resolutions. A little birdy from LEC told me that MGL renders the game in a VESA window, and at the time I thought no more of it other than that MGL performance was determined by having good VESA compatibility. Now I'm thinkin' there's more to it... My Banshee, which has no real OpenGL support, won't run Outlaws at all with the MGL drivers. But mebbe a card with good GL support, like a TNT... hmm. Say, if you have a 3d accelerator with full OpenGL support, let me know if the MGL drivers make a noticeable difference in fps over the DirectDraw ones, would ya?
 
Battle on sshep's "Hoth"
     Other than Western themes, LEC StarWars themes seem to pop up now and then in Outlaws maps. sshep has just made such a level, Hoth, based obviously on that neat wintery planet in The Empire Strikes Back. Now an icy deathmatch map is nothin' new, but sshep has made an AT-AT! No foolin', check it out in this screenshot if you don't mind the surprise being a bit spoiled. Neat! The rest of the map has a lot of fairly cramped tunnels with neat crooked floors and ceilings. Does a good job of feeling icy though I would have liked some texture stitching. Lots of bunkers for sniping, even a semi-invisible one (boo). But that AT-AT just rules over everything. Watch out you don't get squished.
 
"You Texas Brush-Popper!"
     Ahh, the man had a way with a threat, didn't he? Rat_Filthy sent me another taunt pack, this time it's a John Wayne taunt pack (434k), sort of a companion to the Eastwood pack sent me by clint cartright. Very good quotes here, a nice one to add to yer Outlaws taunt collection if such is yer hobby.
 
Voodoo, the Site
     Found a link on Beig's news page to a new Voodoo posse site, this one by Gazo.
 
Voodoo Outlaws Site
Somewhat high-bandwidth, a good deal of missing images but generally well organized with pictures of the gang, posse news and an extensive tourney section.

 

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Wednesday 4/28/99
 
Three MORE Sites
     Wow, just an explosion of new sites lately. Here're three more fer ya ta peruse:
 
The Official Homepage of the KOA Posse
Site for the "Kickin' All Outlaws" posse. Ouch, don't kick me! Not much here right yet except fer some big bold text on Outlaws-ish backgrounds, but presumably they'll be updating it with KOA gang info stuff. Oh yeah there's MIDI, get ready for "Hotel California" over and over. ;)
Ace's Outlaws Levels
So okay, it's just one page of a large, non-Outlaws specific site with an elegant framed layout. Still this is obviously the first place to find Lawmaker Ace's new maps, as well as a small selection of other folks' levels.
Static Outlaws
It's a rare pleasure to find a site with an actual sense of web-appropriate style. StATiC_CoWbOy1's site has this in spades, what it doesn't have is content since, as the StATiC posse has disbanded, there isn't a whole lot goin' on. Still worth a look if you wanna see how to create a simple yet stylish site design.

 
ACE_340's "NAS 2.0"
     I fergit what "NAS" stands for (a posse, I think) but I do remember ACE's first NAS map an' I kin see that he has added a WHOLE lot of detail to this second version, NAS 2.0. Very nice details including a jagged hole in the surface of the icy moat around the tower, an impressive rocky archway and a sprawling network of tunnels underneath it all. The high level of detail in the large open area lends itself to lower than average framerates so you'll need a fairly impressive machine to really enjoy this one (but you've pre-ordered that Voodoo3, right? ;). Check out the changes in the screenshots: one and two.
     Speakin' of Voodoo3's there's a very good series of benchmarks comparing TNT2s, Voodoo3s, Voodoo2s, Banshees and Rage 128s among other cards in a TNT2 review over at Anandtech. Sort of excruciatingly thorough but should give you an idea how the Voodoo3 stacks up if you're thinkin' of gettin' one (although they don't have benchmark's fer th' faster V3 3500 'cause they aren't out yet).
     Oh yeah, Massive Attack makes for some good heavy funk/trance mood music, thanks to The Kid for loanin' me his CD's. =j
 

* * *

 
Tuesday 4/27/99
 
Five Maps by Matt
     Found five new maps by Matt at his Outlaws level page (see new link update below), thanks to Frisky for pointin' 'em out.
     ConMan is an odd square box with high walls cutting across from opposite corners, converging on a smaller box in the middle. Very easy to fall to yer death an' hard to get around anywhere, can't say this one looks too fun. Framerates are rather low too. Here's a screenshot.
     Cosovo puts some large boxy buildings in a similar box canyon. Framerates are low, textures unstitched and chickens run rampant. Also noticed some small 3dfx problems. I'd avoid this one, personally. But check the screenshot.
     DeLong gets really bizarre as twisty canyons run amok with absolutely zero light. The floors and your gun are pitch black but the walls are fully illuminated. An interesting effect but pretty much goes to waste in this nearly unplayable jumble of steep narrow paths, gravity drops and pitfalls. Makes for an unusual screenshot, I suppose.
     MindMaze keeps a similar brick texturing scheme, minus the wacky black lighting, and pastes it on a medium-sized flat maze. To my way of thinking mazes don't make for the best multiplayer action as all the fighting gets confined to narrow halls, and it becomes hard to find people to fight in the first place. Anyway here's the screenshot.
     WaterWorld is a fairly recognizeable recreation of the floating set from the that waterlogged Kevin Costner movie. Atrociously low framerates pretty much sink this one, however. Check out the screenshot. Yeek.
 
Four New Sites
     Man I'm gonna hafta go through my link page and do some weeding, just getting too bloated with all these sites! Anyhow here are the latest additions:
 
Wildbills' Outlaws Bar
Large site with a unique MIDI theme for each page; starts with "Johnny Be Good" and goes from there. Colorful, high bandwidth and sort of just plain fun. Also informative, with lots of individual info on members of the AR posse, a good selection of files and maps for download and a reprint of a good essay on the original Wild Bill Hickok.
Pitz Pit
Home of Pitbullet. Tons of MIDI, animation and whatnot in an extremely inconsistent layout. Lots of valuable nuggets tucked away amongst assorted web junk. Hey, it's Da Pitz. :P
Matt's Outlaws Levels
A little table with LawMaker Matt's Outlaws maps available for download.
BMG Hideout
Kodia's put together a nice little site with a good amount of tips for new players as well as some info in the Brotherhood of Mediocre Gunfighters posse.

     Hmm actually there was one more but I can't get the server to respond right now, guess it'll hafta wait; if yer impatient try this link for the new KAO site.
 
Three French Hens
     Beig has been visited in the Big Easy by the "Dynamic Duo" themselves, Templar and Nighty and, as seems to be her usual modus operandi, has put up lots of up close and personal shots of their get-together. A very photogenic threesome, I must say. Mebbe Beig kin help Nighty to convince Templar to work on some more Outlaws maps. ;) Beig also has more details on the "Outlaws Get Together in Las Vegas" which will apparently hit that desert den of iniquity on the last week of August. Seems that plans are already well underway. Dunno if I'll be there (that's way too far ahead for me to think right now :P) but with Beig as a hostess you know it'll be one wild time!
 
Two Turtledoves.net
     BTJustice had some more info for me about HEAT.net where you can of course play Outlaws (apparently possible on WON.net as well). Anyhow he finds HEAT less laggy than the Zone and has been able to join games in progress under Win98, something that is pretty tough to pull off in the Zone. You are, however, limited to 4 people per game.
     Also he tells me that for those too timid to get a real IRC client, you can use Microsoft Chat, which comes with IE 5.0, to get to the #Outlaws_players channel on the Undernet IRC. Details are at BT's site.
 
And a Paleface (that's me)
     Ever come up with a really "clever" idea that seems to go along great right until the very end where you can't figger out a way to wrap it up and it all goes to heck? Yeah, me too. And whatever was I thinking with Christmas carols in April? Hmm mebbe I'll go put on a Bing Crosby album...
 

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Monday 4/26/99
 
"Breakout!" by TJHoenecke
     TJHoenecke has finished up a new single-player Historical Mission, Breakout! Th' level itself comes from DeanWermer's team-play map, Jailbreak. Wouldn't ya know it, it makes a darn fine single-player adventure. You'll find yerself runnin' around solving puzzles an' of course blastin' bad-guys by th' dozen. And b'fore you go traipsing blithely through areas you think you've already cleared out, you should know that these fellas do call in reinforcements. ;) There's also great use of custom .wav files for speech, especially by the end boss—not gonna give away who that is, but this is probably th' toughest boss you've ever faced—not one of those one-shot kill pansies, no sirree; you kill this mother an' you can take pride in having accomplished somethin'. A very fun adventure, time to roll the screenshots: shot 1, shot 2, shot 3, shot 4 and shot 5.
 
Willie Taunt #9
     After I put that Clinton Taunt Pack up th' other day I noticed that th' .wav files were numbered, and #9 was missin'. So I asked he of the clever voice impersonations, Rat_Filthy ("Rat" is part of his name, not a posse prefix, oops!) what was up. Well sho'nuff there was a ninth taunt an' it's now included in the .zip file. This one's in the classic "I'm a lover, not a fighter" mode, but of course it's pretty darn funny when the "president" says it. Of course th' whole thing now weighs in at 737k so I should probably throw th' new .wav in separately... except that's too messy an' I'm too lazy.
 
Take a Walk in sshep's "Park"
     sshep sent me a new map of his, Park. Just what it sounds like, a nice little park to cavort about in while playing Cowboys'n'Injuns with your friends. Actually I wish th' park my parents took me too was as cool as this one, which has THREE slides, a large sandbox, a rope swing, a river with a small waterfall, a little wooded area and a shaded pavilion for the parents. Neat stuff with some very neat modelling of complex structures; the slide contraption brings all the slides together in one structure, each one corresponding to a different level of skill: are you fearless enough to brave the "Expert" slide? Yeek! A couple downsides, low framerates due to all the complex thingies in one area and the two parents who may make laggy games a bit worse (until you kill them, I suppose ;). Oh don't forget to scrutinize the screenshot.
 
Graphics, Sites, Venues, Sound and Some Nose
     Oo let's see lots of things came in this weekend while I was being irresponsible and not updating. ;) BartJames (aka SixGun) has got hisself a Voodoo3 3000 and apparently it works pretty wonderfully in Outlaws, which is great news (wish 3dfx would get those 3500s out the door...). Raf dropped me a line to let me know he'd partially updated the Outlaws Editing Team site just before leaving town; he should be back tomorrow I think but you can check out what he's updated (whoa, a HUGE load of screenshots of upcoming projects, looks like not all of 'em are up yet though). Frisky found a bunch of maps I haven't seen yet over on Matt's Entertainment Page and Wildbill sent me the URL of his Outlaws site; I'll hafta get a real look at those in th' next update.
    BTJustice noticed that b'sides the Zone, IRC and Kali, you kin play Outlaws on Heat.net and mebbe on WON.net. I've popped into Heat a couple of times b'fore, of course you hafta download their 6.5 MB software first and enable IPX which is all a BIG pain an' really I don't see that Heat is any better than the Zone—in fact it looks worse. Never checked out WON, guess I'll hafta do that someday.
    For all those with A3D_2.0-compatible soundcards (like Diamond's MX300, which is what I have) I noticed over on 3DSoundSurge that Aureal's next driver release, called 2030 or something, should happen before the middle of June. Man, that's still a long time, but I'm hoping that if as promised these drivers increase the 3D sound channels from 16 to 70-something then the problem in Outlaws where you get horrible framerates when more than 16 sounds play at once will be effectively fixed.
     Didn't get an update in yesterday (nevermind Saturday hehe) partially b'cause Slack Jawed Pete and Big Nose Kate were here last night fer a lil' get-together. Well they had a few brews an' Pete wanted ta play Outlaws an' Kate decided to show him how to handle a shotgun and b'fore you knew it, all kinds of havoc broke out. Let's just say that Kate has declared she's on a crusade to bring back non-ML Outlaws play (she's not too big on playing fair ;). An' I mus' confess that I do think she had a point when she an' Pete got into two Zone games, in Bunkers and Dry Gulch, that were both declared "ML" but, as she said, WHY do you play Marshall Law matches in non-ML levels? I mean, there are ML versions available for both Bunkers and Dry Gulch and if you host those maps, there won't be any worry about anyone (like *ahem* Kate, who was playing under Pete's Zone ID) breaking the rules. I guess people are jus' too shiftless ta download maps, even useful versions of ones they play ALL the time. :P
 

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Friday 4/23/99
 
Show Me the Way to Your Senorita
     Filthy sent me Willie 1 (661k), a Bill Clinton taunt pack for Outlaws. Now I don't really like to get involved in that pit of seething backbiting known as politics, but dang it Filthy does an incredible Clinton voice and these taunts are long and pretty darn funny, revolving primarily around the Brady bill and womanizing. Okay I guess that doesn't sound funny when I say it, but when you hear "Clinton" saying it... awww heck just download the taunt pack already.
 
GOOd Evening
     Frisk 04 sent me the URL of the GOO gang site:
 
GOO Gang
Layout is ugly and inefficient, content is for the most part the usual brash new posse stuff. But "Gang of Outlaws" site creator _Billy_Kid_ actually went and put up his opinions of the weapons and characters which are terse but mostly pretty much to the point; my favorite is his view of the pros and cons of the sawed-off shotgun: "Good: SUCKS Bad: REALLY SUCKS." A fine economy of words.

    Whew it's late. Been a long week, I am so looking forward to not going to work tomorrow. :)
 

* * *

 
Thursday 4/22/99
 
If You Build It They Will Deathmatch
     Hehe I knew it. :) Gas is back from his retirement to bring us a new map, Field of Death. He calls this one "another arena-type map" but to me it feels like Gilligan's Island meets Junction. And I mean that as a compliment. Bright yellow sand, deep blue sea, clear sky, washing waves and whistling wind make for a very memorable little deathmatch island environment. Framerates are mostly high, the strategies are many, this looks like a real FUN map! Check the screenshot.
 
Get Over Your Voodoo Zone Hangups
     Well we've all had them: blackscreen lockups when playing Outlaws through the Zone. SunDance has what sounds like a possible solution (at least it works on SunDance's system):
I play Zone outlaws with a voodoo card equipped computer. I find I oftentimes have Outlaws hang up when playing on the Zone, especially when the game ends, usually with me down about 20 kills :( Then I have to control-alt-delete to abort the Outlaws application. This works, however, when I get back into the next game, the game will often lock on start-up with a black screen with a small white hourglass. I think this is some problem with the voodoo card and the problem can be fixed with a computer re-boot. However, re-booting the 'puter all the time can be a real hassle. I have found that I can fix this problem without a re-boot by simply opening the "Display" icon in the Control Panel. I just open the 3DFx tab that appears on the "Display Properties" window and then just hit the "OK" button without making any changes at all. Just simply opening the 3DFx tab does the trick. For me, this always corrects the "black screen at start-up" problem without re-booting the machine, which improves my disposition considerably.
    Yes I daresay we could all use a sunny disposition; if yer getting blackscreen problems, give that a try.
 

* * *

 
Wednesday 4/21/99
 
Eastwood Taunt Pack by Clint_Cartright
     Clint_Cartright sent me a Clint Eastwood taunt pack (471k) with a good selection of pithy Clint quotes. Some of 'em have background noise, not from the recording but from the movie they appear in, but all in all a pretty good roundup for Eastwood fans. Of course yer opponent hasta have th' taunts in THEIR Outlaws directory to hear you mocking them which to me has always made custom taunts something of a moot point as the surprise factor is greatly reduced, but hey as taunts go these are quite good.
 
"WWOGTown" by SWL_Chet_R1
     What was his mamma thinkin' when she gave her boy such a name? Well anyhow SWL_Chet_R1 has come out with a map called WWOGTown. Snagged this from Outlaws Gang Busters; is it just me, or are Martone an' Hoss really breakin' out lots of great stuff lately? Anyhow this is an interesting map. Run through it fer a while an' see if you recognize... *SPOILER AHEAD*... Wilderness? That's what it feels like to me, can even spot most of the recognizable areas of LEC's map, completely redone. Odd thing to do... Wilderness was always confusing and in this remake with more cramped spaces, no lighting, running noises (that I could hear) or texture stitching, I got kinda dizzy. Still it's pretty darn big and complex so those who are into good matches might appreciate it. See if'n you kin recognize anything in this screenshot.
 
Crazy Web Tricks with Techno
     I noticed that Techno's "Informative" site went down last week and wasn't really sure what was up, but he now tells me not to worry as they'll be back soon. In the meantime he's put up a page where you can preorder Voodoo3s (actually a new version of an old page) and a page with a link to a pay-you-while-you-browse money-making scheme that he seems to think is a good thing. Not too sure about that myself, but I just post anything anyone sends me, you know. :P
 
Get Dialectized
     Remember the whole education thing recently with "Ebonics," etc, etc? Well now you can wreak similar havoc on web sites with The Dialectizer, a site that translates standard English on web pages into... ermm... some interesting dialects. Actually it's most similar to the Babelfish translation service, but instead of converting from English to French, German or so on it does English to "Swedish Chef," "Cockney" and "Jive," among others. Pretty darn hilarious actually. I think I'll finish the rest of this post in Dialectized (tm) "Redneck." Wal folks thass all th' noos fo' today, time t'go defrag mah dadburn hard-drives fo' th' fust time in umm like a year o' two.
 

* * *

 
Tuesday 4/20/99
 
Whew, New Site
     Aww man today was a close call, almost had no news for ya. Here I am, half an hour before I should get to bed and I got diddly squat. Well luckily fer me some folks are more plugged in to th' newer Outlaws scene; I found a new site link at Darlin's. Well mebbe it isn't new, strictly speaking, but it's new ta me hehe...
 
Regulators
Pretty standard posse site possibly distinguished by extra Western graphical touches which make some text a bit hard to read. Fast loading, easy navigation, info on gang history and guidelines.

    There now wasn't that nice? Oh hey I did have a bit of news... well actually more like a correction. I noted that DrDeath2 had redone his site but that the white on white text was hard to read. Well that may have been an issue with the page in my trusty old Netscape 3... anyhow I see he's redone the page in definitely high-contrast tones just to be sure. Last time I checked he'd also somehow gotten the Zone to put up a link to his site which pretty much guarantees him a steady audience and it's great to see he's doing everything he can to give folks a good reception. You know, if I may say so, Xoom's new method of advertising themselves on their member pages with a top frame really blows!
 
Doug Flutie Needs Your $
     Regarding that monologue on what I do with this here site that I babbled on about yesterday, I should just note that I started this site back when I had LOTS of free time (ahh, those were the days) and when there wasn't that much Outlaws news to be had. Times have changed and I think for the better. :) Got some nice mails on the subject, thanks all. Even got one from the Doug Flutie Foundation... oh wait, they just wanted money. You know, it's kind of baffling to me why Doug F., a guy whose peer group consists of several hundred 300lb multi-millionaires, has to resort to asking lil' old me fer cash. Doug, if missing out on my $25 puts you an' th' missus out on th' streets, you'll have my deepest sympathies.
 

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Monday 4/19/99
 
"Law_Tower" and "Secure Mud"
     This weekend an anonymous party sent me SecureMud, which purports to be a secure version of Gas' popular Mud Land map. I kind'a like Mud myself, though if yer inta arena-style maps at all I think you'll really enjoy Gas' later map Playground, which features a great two-layer design, lovely texturing and a healthy dose of TNT. :)
     Skywalker sent me his third map, Law_Tower. I know he worked hard on this 'cause he asked me ta look at early builds several times and I'm afraid I wasn't very helpful 'cause I don't know my way around LawMaker. :P Well luckily th' map turned out just fine without any "help" from dear old me... in fact I probably would have sent development back by a month or two hehe. An extremely solid map with a very heavy atmosphere (dig those rolls of thunder), Law_Tower takes place in a large fort with buildings and tunnels underneath. It's quite large and you can see for long distances but somehow framerates are kept very high. In fact Skywalker says this is a cut-down version of a single-player map he is currently working on. Anyhow, looks like a good map for large team games. I especially like his attention to interior vs exterior light and the texturing which really brings out the feel of a strongly built fort. Good map, check out the screenshot.
 
DrDeath2 on the War Path
     DrDeath2 has redesigned his site a bit and added a News section where he's currently trying to drum up programming support for an idea he has for the perfect Outlaws multiplayer gaming/chat interface (but does anyone else find white text on a white background hard to read?). Actually it's an idea he had a while back--I thought it was originally more of a clever parody of Kali/IRC/Zone but in fact he really seriously wants to get the thing made, and I say more power to him, it'd be great. You should go check it out and see what it's all about. Now I can see that it might be a bit tricky to run as you'd need some kind of dedicated server to host it (just like the Zone, Kali and IRC all run on servers) but heck servers aren't that hard to set up. Hehe well okay except for mine, can't seem to get the system from the guys at work... d-arr...
 
Who Do Voo Doo?
     Saw over on EmuHQ a new version of that G1ide emulator that works with Outlaws (lets you run on a D3D card, no need for a 3dfx card to get hardware acceleration). This new version is cleaned of any files 3dfx had a beef with so is nice and legal... but I couldn't seem to get it to work with Outlaws. Some of you folks out there with different cards should give it a try and see what you can do.
     Speaking of 3dfx, I got a lil' hands-on with a Voodoo3 at work today. Installing the drivers was a snap. Didn't get to try it with Outlaws (doh!) but in the games I did try it with it worked very well and ran very fast. Image quality was surprisingly sharp and colorful, I'd say even better than the Banshee. And this was the slowest V3, the 143mHz 2000. But even this one ran very hot, couldn't hold my finger on the heat sink after running for just a little while—think how hot the 183mHz V3 3500 will get! Anyhow, lots of folks have been razzing the V3 'cause of the lack of true 32-bit color and textures larger than 256x256, but I tell you what, this is the fastest card for the current crop of 8 or 16-bit games, bar none.
     As to how it will do in Outlaws, I'm still not sure but I think it will be quite the butt kicker. Reports are that it has some of the game glitches that the Banshee had, but then again the Banshee's Outlaws problems were fixed pretty well by that special version of the glide2x.dll driver I have on my Outlaws Video page, and later versions of the Banshee reference drivers fixed the problem completely.
 
I Need a Life
     Ran across an interesting post on the Outlaws Gang Busters message board which I could swear was ghost-written by my mother, except that she doesn't know how to log on to the Internet. Actually rather flattering to see someone (besides dear Mother, that is) so concerned about how I spend my free time—basically saying that there's more to life than Outlaws and that I should do something more constructive.
     Well I won't argue that there's more to life than Outlaws. There are all those other games—kidding! But yeah, I know. Actually the reason I didn't update yesterday was 'cause after a three-hour afternoon soccer "death" match I found my ankle so cramped up I could barely stand and just settled for going straight to bed. Mmmm... sleep. :)
     Do my days often consist of work, get home, update site, sleep? Well yeah that does happen. I tell you what, there are many days where I say to myself "okay, that was a heckuvva long update today, but there can't be THAT much news to cover every day!" Hehe someday I'm going to realize that there can be... sheesh. In fact I now spend far more time on the site than I do playing the game—I really only get around to playing once a week or so. I didn't quite bargain on this much news coverage when I started this site, it kind of snuck up on me.
     But I take issue with the contention that I could be spending this time in a more "constructive" manner. For one thing, this is my free time, I'm not going to be writing the next War and Peace weeknights after a long day at work. Keeping up this site is fun. I admit that sometimes I feel that if I don't update I'll be letting folks down, but by and large I do this because I enjoy it. And yes, it is an ego trip, can't deny that. ;)
     Not only is it fun, I also learn a good deal doing it. I've learned how to get my own domain up and running, how to analyze web traffic stats, how to use Telnet, how to hack Perl scripts. It's been educational in terms of web site design and has taught me the fundamentals of making a site that can deal with frequent updates and heavy traffic. It gives me an outlet for creative and sometimes even useful writing. More to the point, it went a good way towards getting me my current job, and I think it could also land me jobs in web design or web journalism if I should choose to pursue them. I'd say that's pretty constructive.
     But most of all it's gotten me involved in working with lots of creative and fun people on an incredible variety of projects. I tell you, it's pretty damn satisfying to help people publicize the fruits of their long labor. It makes me feel like I am making a difference when people ask me for my input on their projects, or just let me know that they got something useful out of my constant dribblings.
     Speaking of which, this one has become rather long-winded. I guess that post triggered some thoughts of mine that have been brewing up. Should I take more days off now and then? Yeah, probably. But running a daily news site is so damn addicting... ;) Then again, I realize this isn't something I'll be doing forever. But for now it's a pretty fun gig.
 

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Saturday 4/17/99
 
DrDeath2 brings CTF to "Klondike"
     It seems that DrDeath2 felt his last map, DeadCow, was a bit on the dull side and he's been obsessed with redeeming himself ever since. Well I didn't think DeadCow was horrible or anything but it definitely wasn't as good as his new effort, Klondike. This one takes place yes up in the Yukon, right on the US/Canada border. You have make an incursion into the other country, grab their flag, and nip it back to your homeland on the trot!
     A border war for CTF is a great premise actually, it's a wonder nobody's done it 'til now. Klondike is a big, roomy map with wide frozen canyons and two medium-sized bases. It's got a crisp, clean look to it with high framerates and is looking pretty good, I'll have to give this one a try. :) Here're some shots: shot 1, shot 2 and shot 3.
 
BOK-to-BOK New Maps
     Found two maps from BOK posse members gracing my inbox today. Hmm wow actually it was three maps, the the third isn't done yet. ;)
     sshep made it in first with Fork BOK. A very solid map that reminds me a bit of the classic Fort Smo, but with a river in front and a couple buildings on the side, as well as a simpler layout for the main fort. The buildings are neat and fun to run around in—except that there are no footstep sounds. Argh! Out front there's an odd bit with cannons that "fire" you over the river but you won't want to hang out too much over there 'cause yer framerates'll be pretty low. A big, solid map except for the footstep problem. Check the screenshots: shot 1 and shot 2.
     Poison rang in next with LandBOK. This is in the old big and flat mold, with some really nasty 3dfx errors to boot. Well, at least framerates are high 'cause there ain't much ta see: shot.
 
Pie's "House"
     Pie has come out with another map, House of Pie (got this one over at Darlin's). Man I'm jealous, Pie has a really nice house. Hmm well actually mebbe I'm glad I don't live there... not sure I'd want to deal with falling into a 3dfx error or staring at the orange/grey of a missing texture in the morning. There are some really nice modelling touches here, like the piano in the entryway, but that makes the glaring errors all the more puzzling. All I can say is that it seems like it was released before it was quite finished or something. Here's a shot of the outside. Still you might just drop by to eat a bit of the pie left on the picnic table outside.
 
Map Previews vs Reviews
     Martone had an excellent point at Outlaws Gang Busters about the difference between a map preview and a map review. The above articles were previews, where I just run through a map and take a picture or two to give folks an idea of what it's like. However, as Martone quite rightly points out there can be a difference between how a map looks and how it plays. Which is why I have reviews of my favorite maps on the level page.
     Now back when I first started this site I was doin' an entirely new page for each map that came along. See back in those days (man I feel old now) we only had _maybe_ one or two new maps a week, if we were lucky. So it wasn't really that big a deal to cover new maps. Well... then things started speeding up and I hadda give up doin' full page reviews pretty quick; it was getting so that I dreaded playing a new map b'cause I'd hafta go write a review of it. :0 Well obviously that wasn't gonna work out so I needed ta come up with a new system. You can still catch a few of those old reviews in there though.
     Well yes indeed I did come up with a new system. When a map comes out I do a preview like the ones above. If the map caught my interest as I ran through it, I write the title down on a little list I have. These are maps that I mean to play when I get the chance. Once I play one of these maps, in a real game with other Outlaws that is, I either cross it off the list or I put a star next to it. ;) The star is there to remind me that I liked it so much that I'm gonna add it to my level page list. I currently have 7 starred listings and 3 unmarked ones which means I'm a bit behind on writing up my reviews hehe. Well no rush—these are the maps that I feel are all-time classics, an' I'll get 'em up there in good time. And yes, I do sometimes remove a map from the list, mostly if I look back and realize that something about that map just doesn't compel me to load it up anymore—also as the number of maps increases more and more I get pickier and pickier hehe.
 
StanJr Hosts This Week's "Blind 2 on 2" Kali Tourney
     The "Blind 2 on 2" tourney run by Templar and Nighty in Kali every weekend has become something of an Outlaws institution. They're currently on a break but our man StanJr has bravely stepped in to take up the slack. Here's what he sent me:
     Well with temp and nighty on vacation for 2 weeks i decided that i would host this weeks tourney. It was all the same blind 2 on 2 to 30 kills went fairly smooth. Helped i had 3 people helping me run it GS_O_Gunslinger done the winners and losers and my lil sister drew the teams and matches for each round well the teams once and the brackets till it was done. The people who participated in the tourney were Team 1 (BMG)Blood,BT_Justice Team 2 JOE-Badd,GS_Wizard Team 3 Spur,GoJo Team 4 OZ_Hagen,GS_IbBad Team 5 GS_O_Gunslinger,St_Mental Team 6 (BMG)StanleyJr,SIR_Kohna Team 7 (BMG)Swan,Vicous_Quigs Team 8 WAC_Golylero,GS_Karrde
     all games went really well if there was really any major lag they done a rematch which did seem to prove very well come the semifinals when one player clearly couldnt be killed. The finals came down to Sir_Kohna (BMG)StanleyJr vs GS_Karrde WAC_Goly was a hard fought battle game ended Goly and karrde 30 and me and kohna 20. The whole tourney was full of tough battles didnt seem like anyone was handed a victory the semi finals were some of the hardest battle fought throughout the tourney. But to all who participated i wanna say thank you and congradulations for a great tourney and maybe I'll get another chance to host one and it'll go smooth the same as this one did.
    Thanks Stan!
 
"Ska" Email Virus Spotted Again
     Got an email from an Outlaw this weekend that was accompanied by ANOTHER email from them, with no text but an attachment with the filename "Happy99.exe." This's th' second time I've gotten something like this so I'm a bit wiser now an' didn't run the .exe; from experience I know that it displays a little fireworks show in a black window for a few seconds. Then it infects your system with the "Ska" virus.
     So if you saw that little firework show, you're infected. Don't be mad at the person you got it from 'cause they didn't know they had it. What it does is it sends itself in a mail to anybody you email, without you knowing it. Pretty clever. Fortunately it's very easy to diagnose and remove. See this page for instructions.
 
Search for Lutefisk
     Hey it occurred ta me while writin' that bit about previews an' such that a Search function fer this site might come in handy, fer instance if you wanted ta find a screenshot fer a particular map. Well it took me a while ta get it figgered out but I've added a search form at the bottom of this page. Go try it out!
     Comin' home from work on Friday I ended up following a truck for the last couple of miles that had a bumper sticker which read: "When lutefisk is outlawed, only outlaws will have lutefisk!" Well it had "outlaws" in it so I figgered that was enough of an excuse to mention it, but it also gives you an idea of the weird old Norwegian fishing neighborhood I live in. For those lucky souls who haven't experienced lutefisk in all its questionable glory, you'll learn more than you wanted to know about it at this Ode to Lutefisk. 'Bye now!
 

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Thursday 4/15/99
 
Trainload of New Maps
     And it's a darn big train, at that. I've been slacking off: visits to th' OGB and Darlin's GDO sites turned up let's see NINE new maps. Yikes!
     WalkerTR kin claim responsibility fer at least three of 'em (mebbe four, think I remember one credit to him for one of th' one's w/o a readme at Darlin's who is so much better at this type of thing :P).
     BadBoys shows that he's really coming along with this LawMaker stuff with nice use of ramps, differences in altitude, more believable buildings and pretty good framerates. Sort of a big square canyon with a high bunker/cliff jutting out through the middle, large scale will favor rifles but he is mixing up spaces a bit so others won't be entirely out of luck. Check the screenshot.
     Next up is his Haunted, shows his sharpening skills as an interior decorator with this nifty billiards room. Well okay upstairs in this large house things get a bit odd but hey, mebbe some people have houses like that. Did I say "big" house? Well there's "big" and then there's WalkerTR "B I G." I went outside, up a ramp behind an invisible wall (blah) and ended up sort of looking down on the pitched roof of the structure. Hey, I can jump to that roof from here, I think, judging by the relative size of everything. Well I get a good run, launch myself towards th' roof an' then realize in midair "ohh gosh my sense of scale was waaaay underestimating this gap here" *kersplat.*
     Then he's got Subway. I'll admit that as I spawned in to the brickish, blockish above-ground area that I thought ohh dear, this looks pretty much like the last two. But then you get outside, and it still looks similar... THEN you notice the stairways going down. A nice big subway tunnel awaits you below, I think he did that part pretty well especially with framerates in the tunnel with pillars everywhere. Here's a screenshot.
     My goodness we're only 1/3 of the way through! Onward... ACE_340 lays claim to at least two of th' maps. His Ace's Place is, well let's get it out there, an "arena" style symmetrical canyon layout with nice bunkers connected by tunnels that go in and out, up and down, and all around. Hehe okay so I got lost trying to run through it fast. Readme says designed for CTF and yeah I can see that, th' symmetrical layout makes sure things stay balanced. And there's a pretty neat water tower in th' middle of it all. A real strategic type map what with all th' bunkers, you'll need ta have some buddies who are good, patient rifle shots. Nice lookin' map, a tad on the slower side b'cause of all th' bunkers/towers in th' middle but acceptable I think. Here's a screenshot from one end.
     His other one is NAS, apparently dedicated to th' NAS posse. Looks like another one made with CTF in mind, this time in a non-symmetrical L shaped canyon. Th' construction is a bit simplistic with a 3dfx problem in a corner and not-so-great texturing, but he does make good use of lighting (as he also does in "Ace's Place") and elevation, as well as an interesting tower surrounded by ice that you can see in the distance in this screenshot. A pretty solid map.
     DumbUgly brings us Cave and I'm glad to see a small deathmatch map, seems like it's been a while. A irregular canyon with a twisting cave at either end looks like a very nice layout for small deathmatches or one-on-ones. Well th' lack of stitching and shading don't make it th' greatest thing to look at but play should be fast and furious, with strict item placement. Check the screenshot.
     Terrapin comes along with House of secrets though the file is seeminly carelessly titled "whatever." Well that same sense of ennui set in on me once I ran through th' unispired layout and haphazard scattering of items; I certainly didn't care to waste time looking for many "secrets" though it's hard to avoid stumbling on some whichever way you turn. Oh yeah I took a screenshot somewhere along the way.
     Then we got Duke by an anonymous artist. Well th' layout of this lil' ranch ain't th' greatest, framerate wise, an' th' construction is in spots pretty blocky, with a total lack of texture stitching but you know I kind of like th' charming layout of th' lil' ranch house. Also it is SO nice to see a good SUNNY map after all these damn brooding gloomy goth cloudy levels. Man it was sunny and warm here in Seattle today and you could hardly budge outside b'cause everybody came out to bask in it but MAN it was nice. Whoops personal tangent alert, Aoogahh! Yes just give the nice reader their screenshot and move on...
     El Paso was I think th' one that Darlin' attributed to WalkerTR. Aha but th' host title says by his wife, MissKitty. Well yes it does seem a bit rough around th' edges but there is something charming about th' simple design of th' bulky buildings in this small town as you kin see in th' screenshot of th' main street. An' I swear when I got to this one golden room with a pool I had some serious Tombraider demo flashbacks—check the screenshot. Charming, mebbe not incredibly playable but hey, make one yerself (hehe). Wow those nine kind of flew by, I guess I got my groove down tonight.
 
I Know Jack About LawMaker
     More an' more lately I've been gettin' questions from folks workin' with LawMaker tryin' ta make their first map... well I've never made any bones about it: these people already know much more about LawMaker than I do! I know how to extract files from .labs, and how to umm ohh wait no that's pretty much it. So much as I want to I jus' can't provide any real help fer LawMakin' types, aside from this: if yer gettin' into LawMakerin', th' best place to go for help and advice and ranting is the OFFICIAL LawMaker forum over at DarkJedi.com. They made LawMaker, they have a fine message board specifically for LawMaker and some of th' finest, friendliest LawMakin' types you could want to meet hang out there JUST WAITING TO ANSWER YOUR QUESTIONS. I swear it's true! So go ask them stuff, they're beggin' fer it! Yes!
     Well it's not like I don't WANT to learn LawMaker but err I just haven't gotten around to taking th' time to sit down with it an' teach myself new tricks. Actually I jus' last week had this minor breakthrough in a plan for a map that I would make if I knew how and had th' time, loosely based on an interpretation of Dante's "Divine Comedy." Hehe no I'm serious. :D Aheh anyhow IF I were ta make a map I'd want to do like custom textures and sounds and everything like that so it's probably not going ta happen ANYtime soon though I would sort of like some time off this summer... then again it's not like I can stop paying rent so that's more of a pipe dream than anything else. Where th' heck does that expression come from, anyhow? Who dreams about pipes? Plumbers? Is this a Shigeru Miyamoto reference?...
    btw that reminds me I had a few hours recently while working at home and downloading a 300 MB file to get back in touch with my Game Boy Color and that "Zelda: Link's Awakening" game. It rocks! I mean, in what other game can you give a can of "juicy beef" to an eager anthropomorphic crocodile who chows down heartily, wagging his tail and bouncing around and who, to top it off, gives you a bunch of bananas? No I'm serious durnit! Hehe well mostly. It's just a lot of fun an' I've discovered that what with sun out now and all I can go to th' park during lunch to eat, play Zelda and "scope out babes" (that's what I'm supposed to be doing, right?). I'm not too good at it yet, I can only do two of those things at once. :P
 

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Wednesday 4/14/99
 
Ignorance and Sloth Nothing New
     Especially online. :P Anyhow found a discussion started by Cutter over at Outlaws Gang Busters about how it's kind of disappointing from his point of view as a meticulous LawMaker to find everyone playing either LEC maps or maps like Sniper (I think you know what I mean there). Well I agree, it is, BUT it is hardly unexpected. I see this as mostly taking place in the Zone. Problem with th' zone is that there's no way to exchange files, so people are too lazy to go find new maps an' play 'em... or they just don't know about them at all. Now that ain't helped by th' fact that th' Zone's "related" links fer Outlaws doesn't include a single site with comprehensive, up to date levels. I mean heck OGB's Martone was a Zone "Op" until he just yesterday quit, an' they don't even have a link to th' excellent and up to date OGB site there. I would sure like to know why "The Pale Horsemen Gang" gets a link to their rather cutrate site while an excellent, longstanding site by some of th' very best fellas ta grace Outlaws land doesn't get squat.
     Well that's th' Zone for you: doing as little for the Outlaws community as possible. :P Okay so I didn't mean to go off onto this tangent exactly... what I meant to get into is that yes there will always be a large amount of ignorant folks out there who just can't or won't distinguish quality work from crapola. BUT that's life, it's like that wherever you go--worse, for the most part. In general Outlaws is blessed with one of the more well adjusted followings in online gaming.
     But mebbe some more effort could be put out ta promote maps people really find incredible. Fer instance OGB's own map listing doesn't indicate any kind of recommendation fer maps they like... hmm I thought they had some kind of level review section but I can't find it just now. Oooh but they do have four maps I haven't seen yet, mebbe I'll get to 'em tomorrow but you kin get 'em from OGB now, of course. And actually you really should head over there 'cause Martone's got another survey, this one asking who are the Top Ten Players?
     Pretty appropriate in fact since we're discussing quality of Outlaws types in general, an' this was all started in reaction to th' results of Martone's LAST survey, which asked people to vote for their favorite maps. Damn I feel like I've gone in circles now. Ahh getting dizzy... need sleep. But no, must... finish... post... tell people to... go... use... OGB Message Board to... discuss... *THWUNK*
 

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Tuesday 4/13/99
 
Single-Player Sleeplessness
     Man is there ever a lot going on with Outlaws single-player stuff these days. Now obviously my primary focus here is multiplayer, but you gotta realize that something like only 5% of game buyers actually play a game like Outlaws online. An' while most of th' remaining 95% don't check out th' web at all, lots of 'em do from time to time so there really is a large audience lookin' specifically fer single-player stuff.
     And of course it is fun fer those times when yer worn out from multiplayer and just want lots of easy targets take out. ;) So far th' biggest thing that's hit th' Outlaws single-player scene has been Taco's multilevel campaign known as The Taco Saga. But th' Saga suddenly has some competition.
     If yer wonderin' why I didn't get an update in yesterday, blame Raf. He sent me a beta version of just the first level of "Crossed Identity," a multilevel single-player epic in the works by the boys over at the Outlaws Editing Team. Accordin' to their site there's gonna be five levels in all, th' first an' th' last done by Raf... an' I think he's doin' one other one as well, so mebbe that makes 6. Well, if th' first is any indication, "Crossed Identity" is gonna keep single-player freaks happy fer a long, long time. It it simply huge. No actually, it's BIGGER than huge because it kept going _long_ past where I first though "Man, this thing is HUGE!"
     Of course, size doesn't necessarily quality, but don't you worry there. Th' beta version I played obviously isn't done yet but it played extremely fluidly, combining shooting, puzzles, fancy-footwork and exploration with seemingly effortless style. Th' time frankly jus' whizzed by—it has that "just one more corner" feel to it—an' next thing I knew it was half an' hour past when I should have been in bed. But I got through it! Wellll okay so I sped things up by using the map cheat. What can I say, I suck at single-player, okay? :P
     Raf figgers he oughtta be done with his levels in about 3 weeks an' hopefully th' other OET fellas will be finishing up soon too.... this is gonna be one great adventure. I took a bunch of screenshots playing through, so here they are (remember, this is all in just the FIRST level!): shot 1, shot 2, shot 3, shot 4, shot 5, shot 6 and shot 7.
     If a few of th' shots look somehow familiar, good memory! Raf used TinyTwerps Vertigo Towers as a base. However, where Vertigo Towers was a rather confusing and precarious CTF multiplayer map, Raf's single-player bonanza makes sense out of all the criss-crossing bridges and twisting passageways. But he's also expanded so much on the original base that most of th' gameplay takes place in entirely new areas. Anyhow, after seeing just this one fraction of "Crossed Identity" I can say pretty confidently that we are in for a real treat when this is finished!
     But there's MORE! Yes, more. TJHoenecke has been working away at many Outlaws projects in the past months, and at least one is VERY near fruition: a single-player adventure called "Breakout!" (hehe Raf's first chapter is called "Outbreak" ;) based on DeanWermer's multiplayer teamplay map Jailbreak. Not a HUGE map, but TJ has simply packed it to the gills with fantastic gameplay—and I've played through it a LOT in the course of beta-testing. He's made it into a complex interconnected web of switches, keys, levers and secret doors—not to mention the tons of good ol' fashioned gunplay. It really is a blast to play through with particularly nice touches in the badguy placement. You can be backtracking through an area you thought you'd cleared out—and stumble right in to a couple badguys who've gotten th' drop on ya! Yikes! I die a lot in this map. ;) Have I mentioned I suck? Well you knew that anyway.
     Breakout! also has some truly inspired small touches that will stick in your memory for quite some time. There're a number of fantastic custom .wav speech files used to great effect. But the kicker is the final boss... it's... it's... Oooo no no I can't tell! But oh maaaaan is it satisfyin' ta blow his—did I say "his?" Uhh I meant "their." Yeah. Shut up. :P Hmm nuts I don't have any screenshots handy but actually ya kin get an almost exact feel fer th' layout by running around in Dean's Jailbreak map.
     One last single-player thing. I talked it over with Skeeter an' neither of us can actually trigger the ending for Jareso's Law in Eastvill single-player map. You blast Sanchez and he drops a chicken (?!) and... nothin'. You just stand there. Anyone knows what's up, I'd like ta be enlightened.
 
Multiplayer Marsupial Madness
     Actually got some multiplayer in this weekend (yeah pretty sad I know). Got in a long match at Runaway_Jim's Arizona. Had a lotta fun but I did encounter a few things that bug me a wee bit. For instance folks with rifles kin run far out into th' desert an' snipe at ya from where you kin hardly distinguish 'em from a cactus. As a Sanchez-lover, I hate bein' sniped and am _such_ a sucker for it! :P Th' other thing is a bit of a slow fps spot near the open barn door—things can get pretty choppy over there. Then again the map is a very amibitious and successful design so err what am I talking about.
     Also got in a match in Slaters_dogs OZ_Hotel. MAN that is a wacky map! I mean sure I was doing okay until along bounds this KANGAROO. He looks at me for a second. I stand there amazed at this brush with nature. Then he whips out a six-shooter, blasts me full of lead, and hops off around the corner. Th' whole game those kangaroos (Doc Deaths) were kickin' my booty big-time 'cause ev'ry time I saw 'em I jus' started laughin. =D They jus' look so amazingly funny doing their little hopping run all over the place; sure it's a simple animation but man it really works. Plus they're kinda hard ta hit anyhow 'cause Doc's hit box doesn't really match up with their wide side view, I think. Of course there are some other wacky custom characters in th' level but those crazy kangas steal th' show. It really is hilarious shooting it out with giant marsupials—if ya haven't tried it yet, trust me, ya should.
     Actually, lemme check some server stats... wow. Now this is revealing. All those who thought levels with big filesizes wouldn't be popular, check this out. At 624k, OZ_Hotel is th' second largest Outlaws map ever, right below th' 1,020k GDO. But with 235 downloads to date, OZ_Hotel is by far th' most popular map from my ftp site; next highest with 163 is GoJo's Pearl River Plantation, no lightweight itself at 389k. Together those two maps alone account for nearly 19% of my FTP site's TOTAL byte traffic. Gracious me.
     Then again, GDO has only been downloaded 28 times (keep in mind these stats only count back to March 16th). So I guess what it really comes down to is the good, unique stuff a map has—OZ_Hotel has custom characters and objects, Pearl is packed with new textures and items. People WILL take the time and hard-drive space to get something worthwhile.
 
Oh Jesus! Don't Touch That!
     Ever alert Sleepy recently received a warning that he's not sure is true, but why not alarm everyone? No seriously, couldn't hurt to pay attention. Reportedly if you get an email entitled "It Takes Guts to Say 'Jesus'" it contains a virus and you should delete it.
     Well I'd delete a mail with that title anyhow (I hate email evangelism), but a good rule of thumb is not to open any attachments sent to you unexpectedly, even if they appear to come from a trusted party—remember, it's the easiest thing in the world to send an email with false credentials.
     Actually th' wording of the warning Sleepy's got is a bit... hmm... interesting: "DO NOT open it. It will erase everything on your hard drive. Forward this letter out to as many people as you can." Now, which letter do they want you to send out to as many people as you can: the virus, or the warning? ;) Makes you wonder, there's some wacky folks out there in e-land.
     Speaking of which, somebody's come up with a lil' utility that lets you overclock your CPU right in Windows. Now if you don't know why you would want to do that, do NOT get the utility 'cause you will end up with a puddle of goo where your CPU used to be. Heck, I downloaded an early version of this thing months ago but well I'm pretty hesitant to try o/c'ing my CPU anyhow, let alone through good "Old Reliable" Windows 9x. Anyhow, those who like living dangerously kin pick th' "SoftFSB" program up at www.h-oda.com. Thanks to Badger for th' tip. Come to think of it though, my own framerate recordings with Outlaws indicate that as long as you have at least a Pentium 2 processor with a 3dfx card your CPU clock speed doesn't matter much b'cause yer slowdown is coming from yer video card, NOT yer CPU. Which is why I'm lookin' forward to gettin' that 183mHz Voodoo 3500, which may put the ball back in my Pentium 333's court. ;)
 

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Sunday 4/11/99
 
Squat in Yoda's Hut
     Yoda (well that's his nick) sent me a map he's made, Yoda's Hut. That pretty much describes it, a small firelit hut in the middle of a big boggy place. Has a neat swampy water area where trees grow out over the water, pretty effective in getting that Dagoba (or whatever that icky planet's name was) feel. High framerates of course b'cause there isn't much to see, and rifle/gatling snipers will love it. Here's a screenshot.
 
A Long Dry Article
     About three months ago I started writing a rough idea for an Old West type of first-person-shooter. I guess I started it because all these years of playin' Outlaws has given me some ideas, an' it's clear that LEC isn't planning a sequel (or if they are it's a _very_ well-guarded secret :P). Anyhow I already have a sequel page, this game I began writing was different, more of a simulation of gunslinger life in the Old West of popular myth than a Spaghetti Western game with a plot, specific charactersd and so forth. It's not that I don't like Outlaws (c'mon!) but I think the Western genre can accomodate a wide range of game styles.
     It's actually kind of funny b'cause th' day after I posted what I had written on a secure page on this server so that some folks I know could look at it, Six-Shooter Studios announced their intention to make a Western Shooter. Then I think a week after that there was word of another Western game in the works, or mebbe it was that Western Quake mod, or whatever. Weird. Anyhoo, it's a slow news day so I'm gonna post the article fer public consumption. Called Sketch for a "Realistic" Western Shooter, it's rather big (91kb .html file) but I tricked it out with topic and subtopic hyperlinks so you should find it pretty easy to browse through. Not sure what I hope to accomplish with it... well, having it made into a game is I guess the real goal but not one I can say I realistically anticipate. ;) But ya might find it interesting somehow. Ohh but I should warn ya that I wrote it in a pretty dry textbook type style to seem more "professional" hehe.
 
3dfx Wrap Up
     Dude sent me the URL of an article at The Register about 3dfx's recent heavy-handed crackdown on G1ide emulator sites. Now th' Register isn't really what I'd call th' most reliable source for even-handed, reliable news, but this particular article does a pretty good job of coverage. Actually I noticed over at the Glide Underground that th' author of th' emulator that worked with Outlaws has talked with 3dfx's lawyers an' it looks like with some cleanup of his code he'll be perfectly free an' clear ta continue work on his program. Great news for those Outlaws w/o 3dfx cards.
     Well it feels like it's been years since I actually got a chance ta play (knock on wood :P) but looks like I'll be havin' an evening free tonight. Yay!
     Big thanks to Skeeter who did indeed find a crowbar in Eastvill; man, I feel dumb now. Or dumber than usual, to be more precise. ;) Now I'm off ta finish up that huge mother of a single-player level!
 

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Saturday 4/10/99
 
Help HeavyGear Finish Fort McHenry
     HeavyGear has run into some nasty computer trouble an' can't run Outlaws on his machine anymore. He's been workin' on a new multiplayer map with the working title Fort McHenry but now due to his computer trouble he can't finish it by himself so he's lookin' for "an extremely talented lawmaker" to take over the project, though HeavyGear will be more than happy to help out with PCXs an' animations an' suchlike. I mus' say that even though he says th' map is in its beginning stages it looks very impressive, with a unique sort of organic architecture that interconnects in unexpected was and enables him to have lots of detail onscreen while maintaining fast framerates. If these screenshots get you interested, why dontcha mail HeavyGear an' let him know you wanna help? Here goes: shot 1, shot 2, shot 3, shot 4, shot 5, shot 6.
 
Outlaws ICQ Skin from Fallsdown
     Well we jus' got an Outlaws ICQ Sound Pack from Kodia an' now Fallsdown whips up an Outlaws ICQ Skin that should have all you ICQ users in Outlaws heaven. I'll jus' snip what Falls told me:
    All you have to do is install ICQ Plus which works with any version of ICQ and then unzip into it's own folder in the Skins folder in ICQ. Start ICQ and select the yellow plus icon and select outlaws folder and you're all set.     I'm working on some different backgrounds and different buttons. You can change backgrounds or buttons from within ICQ and you'll find a somewhat risque background pic if you change the name of the background pic from veegator5 to just plain veegator. I should have renamed that file to outlawsback or something like that I suppose.     Lots of other skins are available from ICQ Plus links. www.ICQplus.com.
    Boy, I don't like ICQ (annoys me hehe) but I'm almost tempted ta install it again ta check out these files...
 
Slaters_dog Abandoned Again
     Boy, don't you love clever headlines that don't really tell you what th' heck is goin' on? Anyhow, Slaters_dog sent me a new version of his classic Abandoned map, called surprisingly enough Abandoned 2. Lots of small changes, I'll jus' post his description 'cause otherwise I won't remember 'em all :P:
I thought I'd try & get the fps up a bit in Abandonded , I moved a few adjoined walls about & got rid of a few others . You'd never know unless you looked at the plan in Lawmaker , seemed to help a lot in places but did little in others , map looks just the same as the original in that regard . Stiched up all the unstitched textures . ( wasn't sure about that when I did the first Abandoned ) Lowered the tank stand & bed so you can't get underneath them anymore . Added just two more canteens , a pistol & rifle are now where the ammo boxes on the tank were & a pistol in the back bedroom , also the bushes are intangible so you don't get caught up on them , TNT on the cliff is now in a box , the crate up there had to go to help fps . err.... the hay bales are lower to keep play speedy & repositioned a bit to help fps , hmmm , think thats about it , Snake wanted me to take the double out , but thats my fave weapon hehe Hope ya don't think I've ruined it , Twobitt & myself played a couple of marathon sessions to test it all right out , made a few changes along the way , seemed ok by us .
    Hmm now it's always tricky messin' with th' classics, but I think I kin live with this version. May take a bit gettin' used to, I'm still partial to th' "bigger" feel of th' haybales and water tank in th' first one. Here's a screenshot of th' new version, see how many differences you kin spot!
 
"Law in Eastvill" Single-Player Map by Jareso
     A chap by th' name of Jareso sent over a new single-player map he's made, Law in Eastvill. Man, this one kept me occupied fer like near three hours today, an' I still haven't finished! See, ya start out an' ya find yerself in this two-street town with TONS of badguys. TONS! It's great! Oh yeah and lots of windows to smash. ;) And chickens, lots of them, too. Whee! So that's pretty fun for a while and there are lots and lots of buildings to explore and put bulletholes in and stuff. In fact there are so many buildings that you'll get some pretty darn low framerates running around in town, but then again it isn't that big a deal 'cause this is single-player, where bein' careful matters more'n speed. Which is bad fer me 'cause I'm pretty heedless. So I got killed a LOT. :o
     Now that's all fair an' fine, I kin deal with that. In fact, I like sinkin' my teeth into a good challenge. But then I got stuck. Then I used th' map cheat ta find where ta use my shovel... then I got stuck again, an' stuck good. B'fore I used th' map cheat I even figgered out a way ta kill th' two bosses without usin' th' shovel, but either way th' level doesn't end... and there are three or four small rooms I can't get into. Since th' doors are "stuck" I'd think I'd need th' crowbar, but darned if I kin find it. :P An' then there's this mystery space in one building with a badguy inside, but no way in. Arrgh!! So if any of ya figger out where th' crowbar is or what th' pen does, I'd be much obliged if ya filled me in. :I
     Anyhow back to th' map. Very impressive scale, lots of well designed buildings, tons of baddies ta shoot. Framerates pretty low but I can live with that in single-player, especially when what's causin' th' slowdown is tons an' tons of great Western "Old Town" architecture. Jareso must have put a TON of work into this thing. Great fun to play through, requires a lot of strategy an' hiding an' hunting. Mebbe too much hunting for a dummy like me... PLEASE some smart person help me out here, or is th' map jus' unsolvable? I'm inclined ta think that to assuage my wounded pride an' b'cause I already killed th' two bosses, but I think 'til ev'rybody's tried it I oughta give Jareso th' benefit of th' doubt. Oh let's not forget th' screenshots: shot 1, shot 2 and shot 3.
 
Throw Mary From the Train
     quad_death sent me in a taunt pack that I guess I'll hafta give a home. Called Old Mary, this taunt pack is a compilation of .wavs from what I could swear is Anne Ramsey in th' title role of "Throw Momma From the Train." Yeah, an' there's a Danny DeVito tossed in there too! Anyhow, they actually fit in very well with Outlaws' Mary; DeVito even sounds like a passable Anderson.
 
New Time For Weekly "Blind 2 on 2" Kali Tourney
     Nighty tipped me off ta th' fact that th' "Blind 2 on 2" tourney she an' Templar run in Kali is, startin' NEXT Saturday (April 17th), gonna be held at 7:30 PM EST each an' every Saturday; they're makin' it earlier I think so that folks from Europe won't hafta stay up quite so late ta join in th' fun.
     Bahh... MY Saturday got off to a lame start—had to get an emissions test run my car, the '79 Corolla that Kate has dubbed "Old Brownie." Well it _is_ brown but it has white racing stripes, darn it. :p Actually could be seen as kind of cool in a retro type of way. *cough* ANYhow we didn't quite pass emissions. ARRG. An' since auto mechanics don't seem to open shop on Sundays, looks like my Monday is gonna be filled with fun. Ahh, but I can sleep easier knowing that my car will be more environmentally friendly, right? D-oh.
 

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Thursday 4/8/99
 
Five New Maps
     Not bad for one day, eh? Whew! Let's take a look:
     Death_Dr sent in his new map LifeHelp. Hmm sort of flat with lots of bunches of items everywhere, but check out that weird "sky" in this screenshot. Death_Dr also sent in his site URL, so here's a new surf spot for ya:
 
Leigon Of Death
Hey, I jus' copy these names, I don't make 'em up. This site kind of made my eyes hurt what with all th' funky backgrounds, animations and font colors, but th' info hiding in th' crude text (top players, member bios, stuff like that) redeems it a bit.
 
    Okay now stay with me here... th' next map comes from DrDeath2 (NOT Death_Dr, got it?), DeadCow. Not really sure what this has ta do with cows... ohhh wait yah there are cow skulls scattered around th' two sandy box canyons. Aha! Some narrow buildings too, not a bad map, has some use of vertical jumps and stuff, but I think the lack of texture stitching starts to get real obvious after a while. Here's screenshot.
     Th' other three maps I picked up at Outlaws Gang Busters. Let's see first we got Alcatraz by WalkerTR. Pretty darn creative setting, now you too can try ta escape from "The Rock." ;) Interesting textures, I like th' multilevel island construction though I can't say I really go for the abstract interiors. Hard ta get a feel for this big layout in one image, but here's a screenshot that tries.
     Next up is BlackBeard. Again, a very interesting layout: a multideck wooden ship with galleyslave berths in the bilge and a mainmast up on deck, several other decks in between (galley, sleeping quarters etc). Again that weird sky thing, author unknown. Here's a screenshot from up on th' poop (or is the th' forecastle? :P).
     We close out today's bonanza with Tree Dwellers, the first map by J_Wales. Umm again an interesting layout but hrmmm well not really what I'd call a playable map. I hit an all-time low fps for my current system in this one as you can see in the screenshot. Ack! Also has lots of AI characters running around which won't help lag any, though the squirrel was kind of a nice touch.
 
Bedknobs and Broomsticks
     Oh fiddlesticks. Levelman Gas sez he's semi-retiring from Outlaws fer now ta go do other stuff... well I bet he'll be back. :) Anyhow, ev'ryone knows Gas from his many great maps, we'll miss him while he's off pretending he can get away from Outlaws addiction. :P Funny too since a bunch of his maps showed up in th' results of th' Favorite Maps survey that Martone jus' whipped up at Outlaws Gang Busters. Very interesting results all around, you oughtta go check it out. There is one clear-cut winner but other than that th' votes are spread around among a really large list of maps which jus' goes ta show how diverse tastes really are, and how many great maps Outlaws have ta play with these days. Let's all give a big thanks to Gas, Martone, an' all th' other great map makers out there!!
     Mighty Bear has some interesting thoughts to unload (hey, when Mighty Bear drops by yer inbox, you better sit up an' pay attention unless ya wanna get mauled or something :P):
    Of the 1st person shooters, I liked Outlaws the best because there were no super weapons, you had to reload, it had mostly realistic setting, and you could play different characters. Sure its a bit dated, but I put game play above appearance any time. Yesterday I played the HALFLIFE demo that came with CGW.... I gotta say I was impressed....no super weapons, realistic setting, smooth game play. Did I mention realisitc setting? I'm really tired of surreal art-deco Hell. I'll still be playing Outlaws, but I may have to spring for the complete HalfLife.
     Would Outlaws have as strong a following if there had been sequels? I don't think as many Maps would have been created if the original game had been replaced say after a only a year.
     How many Outlaws know about the Deadlands RPG? Screw Star Wars, who else is excited about the WIld, Wild West movie!
    Hmm okay well that should prob'ly get posted on th' newsgroup or somethin' but like I said I didn't wanna get mauled. Sigh. I've seen those "Wild Wild West" previews an' umm I err uhh it looked gawdawful. Please don't maul me!
     Otay let's close out with a nice literate "pale" reference, haven't had one of these in a while:
Cash's head turns slowly as we approach, his pale empty sad composed and questioning face following the red and empty curve; beside the back wheel Jewel sits the horse, gazing straight ahead.
 
from As I Lay Dying by William Faulkner
    Yeah well you think _that's_ confusing—this is actually one of th' most coherent Faulkner books I've read. And one of th' best...
 

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Wednesday 4/7/99
 
Playing With the Emulator
     There's a new version of that program that lets you play Outlaws on your Direct3D-compatible video card. I tested it out on the ATI Rage 128 that I have at work an' it ran pretty well. Only things wrong were names scrambled on the frag table, water, vanishing cream, alpha-masked signs and tinting not transparent and knives and TNT completely invisible. Also had a few lockups but was quite playable though of course about half the speed of running in Glide. Here are a couple screenshots that you can compare with th' ones I took running th' wrapper on my Banshee: shot 1 and shot 2. Notice how th' image quality from th' Rage 128 is a good deal sharper than you get from a Voodoo card (a bit hard ta see in th' compressed .jpg images)? I don't really like ATI cards that much though. :P Also I was running on a K6-2 400, which bogged down pretty bad in some spots. Folks, if yer lookin' fer a cheap processor, do yerself a favor an' get yerself a Celeron. K6-2s (haven't tried K6-3s or K7s yet) really can't compete with a good Pentium II—before the K6-2 400 I had a P2 266 at work, and it was a good deal FASTER than the K6-2 400 in games (2D and 3D).
     Ya may notice that th' filenames an' such fer th' emulator are a bit funny now. Why? Well 'cause 3dfx decided ta start crackin' down really hard on these things yesterday. Th' guy who wrote th' program got his web site closed down without any notication, and the G1ideUndergr0und site has had their files pulled. Darn 3dfx, I thought they'd figgered out that they couldn't stop this stuff. What a pain.
 
Outlaws ICQ Sound File from Kodia
     Kodia put together an Outlaws ICQ Sound File so you kin hear all yer favorite Outlaws sound effects while usin' yer lil' communication program doohicky. I don't use ICQ, but I know most of ya do an' I bet this'll be a popular download (if it works of course, I can't test it myself hehe).
 
"Tent City" Map by Sean Loftiss
     New LawMaker Sean Loftiss sent me his brand new multiplayer map Tent City. A neat idea, lantern-lit tents in a sandy canyon at night with a waterfall, a fast dark river and crickets. Looks nice but framerates get pretty low in spots because of the open design of the map. Check out a couple screenshots: shot 1 and shot 2. And for goodness sake, if ya fall into th' river make fer th' left bank or yer a goner! Nasty (and slow) way to go...
 
Do-It-Yourself Outlaws 2?
     Raf of th' Outlaws Editing Team (hmm haven't heard much outta THEM in a while) had th' idea that if Lucasarts isn't gonna make an Outlaws sequel, what if a bunch'a th' talented folks in th' Outlaws community did it on their own? Now that'd sure be one HUGE mother of a project, but he points out that there are a number of freely available 3D engines out there like Genesis 3D which folks could use as a starting point for development. Well, I ain't no programmer so don't look at me! hehe would be neat to see though.
 

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Tuesday 4/6/99
 
Time for Voodoo3
     Yep, Voodoo3 cards are popping up in various spots around the US. There are three flavors: 2000, 3000 and 3500, each faster than the last. The 3500 won't be out 'til th' middle of next month, but the 2000 and 3000 are hitting shelves now. I'm gonna be holdin' out fer a 3500 but if ya do happen ta snag a Voodoo3 b'fore I get mine, I'd appreciate it if ya could let me know how they work with Outlaws.
     I tend to get a lot of questions about upgrading. If you already have a Voodoo2 card or Banshee, you have the least to gain from upgrading. Sure the Voodoo3s are faster and have really fast 2D performance as well, but heck two Voodoo2s in SLI beat out the V3 2000 in some cases.
     There's also the matter of competing graphics cards. The strongest contender looks to be nVidia's "TNT 2," due out in the next few months. Early benchmarks of th' card show it's likely to be faster than Voodoo3s with better image quality and possibly even a lower price. Then again, it won't do beans for Outlaws b'cause it isn't Glide compatible. Then again, there's the Glide wrapper (see Vittles from two days ago) that lets you play Outlaws in a Direct3D-compatible card. Then again, apparently Outlaws _still_ won't work on a TNT even with the wrapper b'cause nVidia's boards don't support paletted textures like Outlaws (and lots of other, mostly older games) use. Doh!
     Actually I got a look at a TNT 2 today. Sort of. I didn't see it running, but I saw it in a plastic baggie dangled in front of our noses by the privileged hand of the head of PC Support. It looked, umm... silicon. Oh I did notice that it had a fan on it, in contrast to the Voodoo3s which apparently have heat sinks. Then again this had to be a pre-release nVidia board so the final versions may not have fans. Who cares, really? Well okay I care, I don't like fans they're noisy. :P
 
Miscellaneous Stuff an' Stuff
     Lessee now... Loke pointed out, in response to DrDeath2s question yesterday as to why people use the Zone rather than IRC, that th' #outlaws_players channel on th' Undernet tends ta be English-speaking only, in his experience (not really very PC now is that?).
     007 mentioned that he tried the Glide wrapper out on his ATI Rage Pro and it seemed to work well except that thrown knives and sticks of dynamite were invisible. Weird! I'm gonna try to test it out tomorrow on th' ATI Rage Fury they've stuck me with at work.
     Martone is workin' on addin' up th' results of the big poll of everyone's favorite maps on at Outlaws Gang Busters, early results seem to give th' winning nod ta plain ol' Sanctuary. We'll see if it can hold on to win!
     And then... oh wait, that's all th' news. :)
     Whoa! Jus' noticed Mallard's new Flash intro. Yowza! Do I have what it takes to be a cyber cowboy? Uhh... ummm... shoot, I didn't know we was gonna be quizzed on this stuff! That was neat though, lemme go check it out one more time... Woo!
 

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Monday 4/5/99
 
More on the Glide Wrapper
     Got some feedback on the Glide wrapper. It may not work with TNT cards b'cause they don't support paletted textures—but try it out an' see. Umm hmm that's about it for now. Oh wait if anyone knows if TNT2 is supposed to support paletted textures, let me know. I'm gonna try to test th' wrapper out on Wednesday with th' ATI Rage Fury that I have in my system at work.
 
File Server on #outlaws_players IRC
     DrDeath2 filled me in about this cool new service th' boys who run th' #outlaws_players IRC channel on th' Undernet have set up:
    the Channel operator good old *DontKnow* has introduced a new thing it is that if your in the channel you may just type in !level and he will give you a list of every level their is and you can download them right there! no to mention TAUNT PACKS, PATCHES,DRIVERS. very cool and DK is on their 23 hours a day. all in IRC no other programs (besides WINZIP of course) Which makes me wonder WHY DO PEOPLE PLAY ON THE ZONE!!?!?!?!?!!!!
     also I have new little page not an official page of #outlaws_players but may be someday it will be http://www.angelfire.com/tx/DryGulch/irc.html tells you instructions to get on IRC gaming most people get scared of IRC it's not that difficult :) actually alot of Zoners I talk to don't know what it is :)
    Cool stuff! I tried it out, works like a darn charm. :) IRC rocks, once you learn how ta use it.
 
Taking a Hard Look at the "Classics"
     Blackthorn sent me a mail that I pretty much wholeheartedly agree with, check this out:
I got to thinking about a couple of the Lucas Arts maps last night and thought I'd toss in my two cents worth. Actually, I had Lawmaker up, looking at Forktongue's remake of Bunkers, and was busy comparing it to the original. He really did an incredible job with his remix, but it prompted me to take a closer look at a few of the maps we have come to refer to as "standard", by which I am basically referring to the multiplayer maps that came with the original Outlaws CD, and those included in the 2.0 patch. A closer inspection reveals, to a (moderately) trained eye, that all is not as it appears in Cowboyville. There are actually a good number of flaws in most of these maps, too many to list here. They're great fun to play, don't get me wrong, but I'm not sure anyone's ever really pointed out how technically flawed a few of them really are. With over 600 custom-made maps available for download now from a handful of comprehensive sites, perhaps it's time for a closer look at a few of the levels that we've always assumed to be beyond critical review. In many areas of both Bunkers and Orleans, for example, texture stitching is almost nonexistent, both vertically and horizontally. In at least two areas of the latter map, an entire sector disappears completely when viewed from an angle that is not uncommon in multiplay. Lawmakers far superior to myself will be able to tell you why. Both of these elements, and more, would surely play negatively amongst Outlaws web masters, such as yourself, who offer critiques of selected maps. By way of contrast, take a close look at the stitched texturing work of Cutter in Gila Springs or Mining Company. Furthermore, the object placement in "The Granary" is appalling. Throughout a large section of the map, items are scattered in a thoughtless manner, completely inappropriate to their surroundings, and with a frequency and abundance that one typically associates with a Lawmaker's very first effort. The Granary was (like many of the initial multiplayer maps) modified from it's single-player format for on-line gaming. Somehow, one can't help but feel that it was still an ongoing project at time of release. When it comes to basic fps, I know of no custom map that plays as poorly as the legendary Thud Tower. It's easy to say that the current trend of video accelerator cards makes the fps here bearable, even playable, but despite having used the 3D engine from "Dark Forces", Outlaws was never truly programmed with the 3Dfx user in mind, and the frame rates I got on this map even with my previous Diamond Stealth 64 (which was considered pretty top of the line when OL was released in April of '97) were truly horrific. One of the flaws that is constant throughout ALL of the LEC maps, however, is the low vertical threshold of the sky, rendering the entire map invisible, albeit momentarily, when making a jump from one high point (a rooftop, perhaps) to another. This is especially noticeable in Pattern Repair and Sanctuary and, while it's a small point, it's easy to fix, and is certainly not something that the likes of Templar or Slater would settle for. In fact, the real strength of the Lucas Arts levels has always been in the basic overhead floor-plan and it's archaic authenticity. Architecturally, these maps maximize access to all areas of play with an accent on speed and fair play. The lack of tricky jumps, narrow corners and hidden areas promote fluent gaming here. Most of the levels are reasonably balanced for game play by all, catering for at least 4 of the 6 available characters in most cases and, with the possible exception of Orleans and Thud Tower, remain true to the old-west ideal in terms of setting, sound, and mood. All said, there is a more logical reason why the "standards" remain as popular today as ever despite the abundance of technically superior maps, and that is simply that everyone already has them. Few things are more irritating than having to wait for upwards of 15 minutes while player after player heads off to download the map being hosted. If there's a message to anyone whose designing a level for the first time, it's perhaps to not regard the Lucas Arts maps as the standard by which we are judged, for today's finer Lawmakers have learned the inconsistencies in these basic levels and are improving upon them. Let's not forget, after all, that Sanctuary, The Fort, Wilderness and others were programmed over two years ago. Sanctuary, by the way, was the winner BY A MILE of the "Favorite Map" survey over at the OGB site just last week! For the time being, however, I'll take Arizona Jim's Desert Oasis over Pattern Repair any day and, at LJP, we've devoted a good portion of our "Maps Page" to the work of three outstanding Lawmakers who, we believe, are pushing those limits even further. It's a slightly different approach that I wanted visitors to your site to be aware of. It's an exciting time to be playing Outlaws on-line, and I'm glad to be a part of it. There are so many classic lawmakers today, and I would encourage anyone who reads this email to download anything you can by Slater's_Dog, Templar, Cutter, Runaway Jim, Picante, Smo, Dean Wermer, Forktongue, GoJo and Gas.
    Hehe you know I never did like a few of th' LEC maps too much... heck I use Thud Tower in my "crappy framerate" tests. ;) Oh yah th' LJP level page is here, a great collection of fantastic maps.
 
Clarifying Hosts and Lag
     Killercraig is concerned that some folks have gotten a misguided impression of how lag works for the person hosting a game in Outlaws. Now mind you this is based solely on my personal experience... but anyhow as we know Outlaws is peer-to-peer, which means all players share data equally with all other players. All the "host" does in addition is keep track of th' score and where and when things and people respawn. In VERY laggy games this gives th' host a slight advantage, as they will respawn instantly while laggy players may have to wait 5 to 10 seconds to respawn—thus the host has more time to rack up kills, and may also see items respawn a split-second before other players do.
     However there is no difference whatsoever between the host and other players when it comes ta shootin' at each other. The host does not have some kind of magical bonus to hit, their shots can lag just as much as anyone elses, an' they get hit just as easily as anyone else. The respawn-time advantage won't matter at all in most games, especially in small matches where lag is minimal. So folks, get off it. You should thank hosts you find who host up good, non-laggy games for you, instead of accusing them of some unfair advantage. :P
 
CBO Site Moved, Updated
     Notorious let me know that he's moved the Official CBO Home Page. He's also done a heck of a lotta work makin' th' site easier ta access, with a nice consistent layout and tons of good stuff you'll be glad you took a look at, so go check it out.
     Gah, gotta wrap up fast 'cause it's already late. You kin prob'ly tell what took up a good deal of my time today—somehow it's never just a simple search'n'replace job... sheesh. Anyhow if ya need a clue check out th' top of th' pages... should seem a bit more umm active or something. If anybody sees an offensive ad, lemme know 'cause I kin block specific ones from appearing. For those who mailed me lately, gimme a day or so ta get caught up. :)
 

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Sunday 4/4/99
 
UPDATE—Working D3D Emulator for Outlaws!
     Mega thanks to MezMerEyez (aka ay_suc) for sending me probably th' biggest news item Outlaws has seen since the 1.1 patch! The G1ide Undergr0und just posted version 0.02h of XG12OO, a G1ide emulator that accelerates G1ide apps in Direct3D. And it works with Outlaws!
     Just download the .zip and extract the files "glide2x.dll" and "configurator.exe" (ignore the others) to yer Outlaws directory. Run yer Outlaws config program an' pick "3Dfx G1ide 2.3" under "Display Drivers." Now run the "configurator.exe"—there are a lot of settings to tinker with, mostly they won't make much of a difference for Outlaws but you'll probably want to experiment at some point, fortunately it's a very simple interface. Close the configurator and run Outlaws—in Direct 3D!
     Wow! There are a few small graphical glitches I saw (keep in mind this was on my Banshee) such as garbled text on the frag list and blackness instead of transparency in a few custom textures, but otherwise image quality is exactly that of the Glide version. Incredible! Of course this comes at a cost in framerates since the program is translating from G1ide to D3D on the fly—basically you get almost exactly half the framerate you would be getting on a similar speed 3dfx card since everything is being calculated twice. Still Outlaws runs very fast compared to most games and on a Pentium 2 with a decent D3D card you'll probably be extremely happy with the results. :D Check out a few screenshots: shot 1 and shot 2.
     I'd appreciate it if you folks could email me and let me know how well it works on whatever D3D card you have. There's a note on the G1ide Undergr0und that it may not work too well on TNTs because they don't support paletted textures, but I'm not sure if that will affect Outlaws. So let me know, I'd like to get a list of cards this works on. MezMerEyez said it works on his G200, so that's the start of what I hope will be a good long list!
    Gee... on Christmas we got the Outlaws Banshee/Voodoo2 utility that let us run Outlaws in 800x600 with hardware acceleration, an' now at Easter we get this. Coincidence? HmmmMMMmm... For future reference you'll be able to find th' emulator on the other helpful files page in the files section.
 
Sleepy Fussin' and a Feudin'
     Sleepy sent along his new map, Feud. Built in the classic two-houses-facing-each-other mold for Capture the Flag play, Sleepy's got in some nice creative ways to get in and out of each of the two large houses. Framerates may get a bit choppy in spots outside due to all the windows, rivers, outhouses, hedges and so forth, but you may not even notice that thanks to some nice soothing grass texturing by Karrde. The house interiors are large and varied and should keep CTF games moving at a very fast clip as you try to defend or attack all the various entrances. When in doubt, break windows (I love breaking windows ;). Check out the shots: shot 1 and shot 2.
 
Updated Outlaws Sites
     In addition, of course, to all th' regularly updated Outlaws sites we all know and love, Techno sent word that he's gotten in the weekly update at his site The Informative—pretty darn big news update, a very informative read. Similarly, Silverwire has added a page dedicated to Sanchez to his already gigantic Snake Posse Hideout. Some shots of himself as Sanchez in action even. ;)
 
Happy Daylight Savings Egg Day
     Man, day goes by quick when Easter and Daylight Savings come along at the same time. I continue to petition for Daylight Savings to kick in at 4:00 pm on Monday, but I guess we'll hafta shoot fer next year ta get that goin'. Hmm, also doesn't help that I was up late seeing The Matrix 'cause th' first two shows were sold out. Good action movie though it left me feeling a little empty, I mean, there just wasn't much human feeling to it. I blame that mostly on the cardboard cutout otherwise known as Keanu Reeves—how the guy keeps getting cast in movies I just don't know. The cinematography basically made this film, I could even see it getting an Oscar nomination for the incredible camera work. Oh yah! I also got Joust for the Game Boy Color, pretty darn fun. Sure it's a bit hard to see since they had to convert a 19" arcade screen down to a 2.5" color dot-matrix display, but darned if they didn't do a pretty good job. It's funny too 'cause it runs FASTER than one of the actual old Joust arcade machines—we have one at work so trust me I know. In fact some of th' programmers at work talk about doing a "Joust 2000" or something but of course they want to do it in 3D. :P I dunno, I think it'd be a shame to lose the simple controls and beautiful gameplay of the 2D version; for my money I'd just like to see it in high resolutions with detailed sprite animation, colorful levels and easy multiplayer. That'd rock!
 

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Saturday 4/3/99
 
Undead Outlaws
     Th' mysterious, LAN-playin' Texan known as Daineth sent me this note:
     ...there is an interesting bit of news to report, and that is that here in Central Texas Outlaws can still be purchased at local Walmarts and software stores. Only costs about $15 a copy, and since it has two disks, you can outfit 8 LAN players for about $60 and have some Serious Killing.
     These copies of Outlaws also have the Fistful of Missions on them, so they had to have been made NLT about a year ago, when I thought Outlaws was out of production.
     For a while, there were no copies of Outlaws to be had in stores. I take their reappearance as a positive sign, especially since the price is still what it was as of a year ago. Heck, you can get Risk, Stratego, Axis and Allies AND Battleship in a $39 package, which is what each cost separately only three months ago. The fact that Outlaws is not a $5 Bonus Software Selection bodes well, I would hope.
     Well that's pretty cool. In fact it oughtta be fairly easy to get Outlaws jus' about anywhere. Well, in the States at least. An' I'm kinda gettin' tired of sites or mails or such that refer to some sort of imminent demise of Outlaws. I mean c'mon I've been hearin' that for like 6 months now an' th' fact of th' matter is that there's more goin' on with Outlaws than ever. With all th' great maps, new players, new utilities an' such there is jus' more cool Outlaws stuff than ever before. Not ta mention th' fact that as computers get faster, as high-speed internet connectivity becomes available in more areas and as more people get Glide-compatible cards (the Voodoo3s are going to bring in even more Outlaws players, mark my words!) this game community jus' keeps growing and growing. Heck, a quick peek shows 116 Outlaws in the Zone right now. Most game publishers would KILL to have even half that many people playing their game multiplayer at one time, an' that's not even counting folks in IRC and Kali. Not to mention that Outlaws isn't new, but closing in on its second birthday. And at two years old it's going to be more alive and kicking than ever.
 
Uhh I Didn't Do It
     Well my brother Slack Jawed Pete was over last night an' wanted ta play around on my computer, so I let 'im. Of course he wanted ta play Outlaws an' his short attention span doesn't do too well in Kali or IRC so he headed out to th' Zone, usin' my name and password. I figgered that'd be all right as long as he told people it wasn't me... ;). Well I wasn't payin' much attention to what he was doin' but he did seem to be doin' a fair amount of chattin'... I kept tellin' him ta be sure to point out that he wasn't me, but th' way he kept chuckling I'm not so sure he was very diligent in that regard. Umm... so anyhow, if you ran inta someone in th' Zone las' night named _Paleface_ or somethin', that was Pete. He also reprogrammed all my controls grrrr! ;P
 
Updated Arizona from Runaway Jim
     Runaway Jim just sent me an updated version of Arizona Jim's Desert Oasis which improves framerates even more (more? geez!) and secures it for tournament play. This is an amazing map, grab th' update. I noticed Mallard has a review of Arizona up on his site along with other recent maps, go check those out.
     I'm headin' out ta try ta find a copy of Joust for my Game Boy Color ;) 'cause Joust is just one of th' best games of all time, darnit! Anyhow hopefully I'll be around later tonight ta play some of these great new maps. Oh an' I still haven't gotten further on gettin' a server set up, th' boys at work haven't come up with a cheap system for me to swipe yet. Nuts... if one doesn't come along soon I'll jus' hafta go get one _somewhere_, I really want to get that thing set up.
 

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Thursday 4/1/99
 
One Mean Bastard of a Site
     Shoot it's April Fools so I better think of some clever trick... errmm... uhh... mebbe it'll come ta me as I write.
     Mean Bastard notified me 'bout his new site:
 
Mean Bastard's Outlaws Site
Fast, effortlessly stylish site—you gotta love that huge logo, an' th' way his menu perfectly apes Outlaws' own—by one darn stubborn guy. Features his favorite maps, files, links an' regular Mean Bastard commentary. This is living! Okay well anyhow it is at least one darn fine site.

     Now don't lose his URL 'cause if ya don't feel compelled ta visit his site right now, you will in a minnit. :P
     In other site news, Techno went an' added a nice lil' submenu to his The Informative site so ya kin find his level page (where he keeps th' latest maps with screenshots an' commentary) really easy.
 
Runaway to Arizona Jim's
     Runaway Jim sent me his fab new map, Arizona Jim's Desert Oasis. In case ya forgot, Jim's best known as a LawMaker fer his great series of "Gringo" maps. As far as I'm concerned Jim is th' best in th' biz at makin' maps with REALLY tough jumps—you hafta time yer jumps JUST right ta get to several key locations. Fer an example of his jumping mastery, check out this barn interior which in Jim's hands becomes a reg'lar jungle-gym. Jungle-Jim. ;) Then you go outside an' you see how big this map really is—I ran towards th' horizon expecting to hit an invisible level boundary... but I didn't. Big.
     Main action though centers around the Desert Oasis, a little bundle of buildings including a hotel, the barn and a small corral. Tough jumps throughout as you kin see from this screenshot (yes I jumped up there). But all in all I think I am gonna like this map even more than th' Gringo maps 'cause th' tough jumps are subtle, tucked away in a misleadingly beautiful, realistic level layout. Here's a nice view of th' Oasis from a nearby sniping ledge—note also that framerates stay very high even when looking at th' whole Oasis at once. A great one, folks, a real gem. :) Rifles can hold th' outside, but those without can do quite well stickin' to th' interior where all th' good stuff is. Faboo! Oh yeah Jim has some hints or somethin' in th' readme that he seems ta think might be worth checkin' out.
 
Slaters_dog on Outlaws Character Animation
     Slaters_dog, author of th' recent OZ_Hotel, sent me a load of info on animating characters for multiplayer Outlaws maps. I don't follow all of this but I know a lot of folks are gettin' inta this stuff these days, which is great! So I'm gonna do th' ol' cut'n'paste number on his mail, here goes:
    Hmm too big a job to jot down all the required cells for each character so I'll just give you what Bob uses as an example , you can easily work out the others from there once you get the general idea , it's quite straight forward , you could of course substitute those single player running cells in place of the walking ones that the multiplayer characters use , I guess lucasarts imagined players would be moving about slowly so used the walking cells . It would look like you were doing some kind of Michael Jackson moon walk if you did move slow with the runing cells .
     Also something worth noting is that these nwx were created before 3Dfx & so everything seems buried in the ground a bit , especially the dead bodies , these are easily raised as should all the other cells be , by adjusting the Y value with the editor . Also , & this is a good one , some of the LEC cells seem to be placed slightly left or right of centre Y axis for the side on cells , this makes it neccesary to lead the target a bit to actually hit the Characters physical mass as defined in the ITM . Possibly Lucasarts did this intentionally . I dunno as it is'nt consistent for all the characters . It is especially noticeable in the first group of side on Sanchez cells , maybe to make him harder to hit . The opposite 90 degree veiw is just a mirror image , yet they are placed dead centre , could have just been a Monday I guess ;) Anyhow I placed all mine so as that vertical line you see in the frames editor runs straight through the characters body .
     You could make your character cartwheel & fly through air the when killed if you liked by simply raising the Y value & rotating the image . All the cells for walking , standing , shooting etc . should be placed right above that horizontal line ( in the new version of the NWX editor) so the last line of pixels in your bitmap is touching the black line , any higher your character will appear to float , lower , the feet will be buried in the ground . The position of the body differs though & should be placed about 6-8 pixels below the line , only way to know is to load a map with your nwx in the OL dir & kill yerself . Also you will see an entry for particular cells listed twice in the frames editor , this is the mirror image for the opposite veiw & should have it's X & Y values adjusted as the first entry .
     These are the cells used for Multiplayer Bob
 
F= front S=side FS= front side (45deg) BS = back side (45deg) B= back
CROUCH
F   3
S   5
B   7
DIE
9 -13  (all front)
SHOOT
F   26-27-28
S   29-30-31
B   32-33-34
GET HIT
F   41
S   42
B   43
STANDING
F   73
FS   74
S   75
BS   76
B   77
WALK
F   78 - 81
FS   82 - 85
S   86 - 89
BS   90 - 93
B   94 - 97
PUNCHING ( also  used for  TNT  &  knife )
F   45 - 46
S   48 - 49
B   51 - 52
     Well thats it , all are similar , the cell numbers vary a bit from each character but it's easily worked out , hope it's of help to someone , OZ_Raptor of course worked all this out in the first place I'm just repeating what he explained to me.
Salis?
     Okay remember how I said to keep track of Mean Bastard's URL... well that's 'cause among is fave maps he has one that I didn't have in my collection an' chances are you don't have in yours. I'm not gonna upload it to my ftp archive fer a day so you'll hafta go check out his nice site ta get it. ;)
     Salis, by an unknown LawMaker, runs in the big/flat/unstitched vein of maps we usually associate with someone new to LawMaker. Th' whole map is also quite dim, even underneath a sunny sky; here's a screenshot. Huh.
     B'fore I close out I wanna thank Martone fer helpin' me with th' long dash thing (—). Turns out it's one'a those special characters that you can access by holding ALT and typing th' character code in on yer numpad (make sure NUMLOCK is on). So fer instance ta get th' long dash you'd hold down ALT an' type 0151 on yer numpad. Ta get th' full list of special characters you use a lil' utility called "Character Map" that usually installs with a shortcut in th' Accessories section of yer Start Menu. Woo, check out all these cool characters! I mean, my editor Textpad had most of these in the clip library but left a lot out besides the long dash, like: ™ an' others. Whee! Okay I confess I jus' saw that long dash in a preview of "Giants: Citizen Kabuto" by Peter Olafson. I grew to love Olafson's game articles in th' old days of reading "Amiga World" magazine an' he has, if anything, become an even better writer since. He used those long dashes a lot an' I though MAN, those look a heckuvva lot better'n two short dashes strung together, an' since my writing on this site is kinda scattershot I end up usin' those a lot. So anyway if you're still reading this, you really need a hobby or something.
 

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Wednesday 3/31/99
 
Adventures in OZ Land
     Got a _lot_ of feedback from th' OZ crew about OZ_Hotel (see yesterday's vittles). It was pointed out that I should mention th' other fellers who worked on it b'sides Slaters_dog himself, since he did get a lot of help from folks on all th' customized stuff in th' map. An' they've been workin' on this thing since Christmas! Well of course you can get this all off'a th' readme but th' other folks were Raptor, Hagen, Bear, Twobitt and oh yah Slaters' neighbor Wayneher. Good work all!
     Also Slater an' Raptor filled me in on a few things I didn't know. Basically multiplayer doesn't use a lot of th' animation frames fer each character, so even though they didn't replace all th' frames, they didn't need to 'cause they jus' don't appear in a mulitplayer game. Slater pointed out that two of th' characters _do_ have their 45 degree views in there -- of course most of ya won't notice anyhow 'cause ya prob'ly have "Maintain all sprite directions" unchecked in yer Outlaws Advanced Glide options (you _should_ leave it unchecked for Voodoo Graphics cards, but Voodoo2s (I think) and Banshees have enough texture memory to pull it off). There was even going to be a fifth customized character but Twobitt's hard drive crashed an' took th' character with it. Dohh!
 
Informative and on the Level with Techno
     Techno let me know that he has added a level page to his new site The Informative. Th' level page has th' latest maps fer download complete with his own screenshots an' thoughts. Great stuff, I'm really liking this new site. Now if only it had a menu system so you could go from page to page (*nudge nudge*). :P
     That "Name Your Five Favorite Levels" survey that Martone has going over at Outlaws Gang Busters is really shaping up, lots of folks puttin' in their five cents' worth. If you haven't yet, what th' heck is stoppin' ya?
 

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Tuesday 3/30/99
 
The Wizard of OZ
     Wow, just when I'm starting to wonder "gee I wonder what that Slaters_dog fellow is up to," whumph! th' 623kb answer lands square in my inbox. A break from Slaters' usual Genuine Old West (tm) type of map, OZ_Hotel takes you to the virtual hangout of th' Outlaws OZ posse. Located, of course, deep in the Australian outback, th' Hotel features such amenities as... umm... well it has a bathroom. And a bar, dart board, several bedrooms, a dark basement, an upper-floor promenade deck, a windmill, a refrigerator, a stove, and lots and lots of cans and bottles and kegs of Australian beer ta make th' boys feel right at home.
     As I said this is a break from Slaters' more serious type of level, an' he has a lot of fun with it. Instead of crafting an impeccably realistic environment, he and his cohorts have put mucho effort into new textures and items. For KFC, there ain't no chicken... I'll let you guess. You'll find all kinds of fun things to break, notably lightbulbs, beer bottles, windows and the toilet (uh-oh!). A gatling gun will facilitate maximum breakage, particularly in the bar with those nice rows of beer cans and bottles. ;) In a nice touch the standard stools and tables have been rendered intangible so as not ta get in th' way of a good brawl.
     Then there are th' new characters. Dr Death is... well, let's put it this way: there are two characteristically "Australian" animals, and one replaces the Chicken. The other replaces Doc. Oh my, we are NOT in Kansas anymore. Anderson is some kind of enormous, beer-guzzling boxer named Norm, Mary has become a a rather... plentiful barmaid named Bertha, and has had a sex change--quite an improvement on the old boy, in my way of thinking. I haven't had a chance to play with these characters yet but I kin see they'll be quite a hoot. Lookin' at 'em in th' NWX Editor I see that they don't have diagonal or running frames so I wonder how that'll work, I guess they'll jus' use th' other views as a substitute. That's understandable as makin' these characters mus' have taken quite a bit of work. OZ_Hotel has been made fer pure fun, an' I think Slaters' hit th' mark. Oh yeah screenies: shot 1 and shot 2.
 
SkyRise by Matt
     Newcomer Matt sent me his new level, SkyRise. Now I hafta point out that it does have some texturing problems with 3dfx cards, mostly missing ground sectors. Still I like his taste in choosing textures and the level itself, a sort of grey highrise building against an interesting panoramic backdrop, makes for a very original idea. Here's a screenshot that might show you what I mean. I have a feeling we'll be seeing more from Matt in the future.
 
Tell Martone Your Favorite Maps
     Martone has put up a survey form where you kin vote fer yer top 5 fave maps an' of course see what ev'ryone else voted for, on the excellent Outlaws Gang Busters site. I'm not gonna tell ya what I voted for, you'll jus' hafta go do it yerself. Tough ta pick favorites with all th' great maps we have to choose from!
 
Stop the Witchhunts
     There's apparently been quite a stir caused by th' recent revelation of a cheater in Outlaws... quite a bit more than it merited, as far as I'm concerned. Cheaters just don't last long in the Outlaws world, people. If someone's a cheater they are 1) a newbie and 2) an idiot. Luckily there are VERY few Outlaws who fall into that category, which is really quite amazing if you have played any other online games where the idiot quotient is really quite high.
     Anyway, back to th' point. A fella I know from Kali, a good guy as far as I'm concerned, cia_bpi, got swept up in th' recent cheater scare an' accused some longtime Outlaws of this heinous deed. Well of course we all know that he was wrong and more importantly he knows it. Here's what he asked me to post:
    First of all, I take responsability for starting the witch hunt on St_Diky and St_Mental, after the tournament in the Zone, hosted by Tuff_Texan. I hereby take back anything i said, and apoligize to both St_Diky and St_Mental. I know that i can't undo what has done, but i will post this mail on every site and every messageboard in an attempt to clear their name.
     The reasons that i take everything back is that I can NOT prove, nor will i ATTEMPT to do so that their was any cheating going on in the game we played. The reason that we got such a beating ( 20 - 2 ) from them will be a combination of their superiority in playing, the size of the map, and all known zone problems all together. Furthermore, after seeing the other results of their matches, there is nothing that even remotely can put them under suspicion of cheating.
     I should have known better than accusing ppl without any prove or substantiated reasons, and i will refrein myself to do so in the future. I'm not even gona try to defend my actions, because i can't think of one that would give me an excuse of behaving this way ( appart from me being to hot-headed sometimes, and speaking without thinking first ).
     Everybody that knows me, know that I take responsibility for my actions, and I will admit errors I made, and believe me this is one of them.
     I hope St_Diky and St_Mental accept my apoligy, but i wont blame them if they don't.
     So there you have it, as far as I'm concerned cia deserves forgiveness especially considering the recent mass hysteria. Hehe an' of course if Diky an' Mental were cheating (in some sort of sick negative version of our universe) th' score would'a been more like 20 to -15. ;)
     Ah oops in yesterday's vittles I mentioned a page for newbies by Silverwire, when it was in fact by Techno. Doh! See, we all make mistakes. :P
 

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Monday 3/29/99
 
Adventures in Outlaws Webland
     Where to begin... Doc Dead has given his new site an almost total makeover; no more swirly blue background, he's now got the whole gothic/blood thing going on. He's also added a page where you can vote for your favorite and least favorite Outlaws sites (oh-oh!).
     Silverwire has updated his Snake Posse Hideout with oh geez let's see... an overview of the game, a tribute to his favorite level, Abandoned, a bit about himself and gosh it seems like a lot of other stuff. Darn huge site, go take a look around yer sure ta find somethin' interesting.
     Techno sent word of his new site, an' I found another new URL that he posted there, so we got... lessee carry th' one... TWO new sites:
 
The Informative
As you can mebbe tell from th' title, th' idea with this site by Techno is to keep people informed on important Outlaws stuff on what looks to be a weekly basis. Good idea, fast layout, an' some genuinely original content. It's just that easy!
Tuff Texan's Outlaws Tournament Page
Signup page for a 32-team 2-on-2 tourney. C'est tout! But some people like tourney's so here's where you can go to.. uhh... sign up.

     Oh yeah Techno also has a little page for newbies with lots of handy tips for surviving one's first adventures in Outlaws land.
 
:PP
     Whew! Well that's it for today... man, it used to be a lot easier to keep track of Outlaws sites. Phew. Hey, if anyone knows how to type a long dash, like this: "—," please be a doll an' let me know how yer keyboard can do that. I feel dumb, but I jus' don't have a lil' picture of that darn thing anywhere on my keyboard. Closest I can see is a reg'lar dash, "-," but that jus' isn't th' same. :P
     Oh oh wait Badger mentioned that he is still workin' on that Outlaws player survey thing, it'll come out someday. An' he can't get through to th' Stormtroopers of Deutschland site to upload stuff 'cause it's not his account, but he'll update that page (good one too) when he's able.
     I can't seem ta get through ta th' Outlaws newsgroup (alt.games.outlaws). Agh! This happened once b'fore so I hope it'll kick back in soon... I can get through at work but that's jus' not quite th' same. I did see some post on there recommending an ftp client. Can't remember if I mentioned it before, but I've found Bulletproof FTP ta be far an' away th' best FTP program out there. Great interface, amazingly functional, rock solid, you name it.
     Oh yah an' Kate got back into town today so I asked 'er if she'd help me network a server off'a my DSL. She said "'Bout time you asked me" so I think she's gonna help (she's got what you might call a sharp tongue). Still haven't got a system to network, th' boys at work are holdin' out on me, or they're jus' busy, I dunno... :P
     Hehe by th' way that reminds me... I'm thinking about tryin' ta be uberhip by makin' my signature a simple ":P" -- see, it has my nick's initial, with eyeballs, and... err... it's easy to type? HEhe well okay I stole th' idea from an entry in a logo contest fer "Debian," I still have no idea quite what Debian is, some kind of Linux distribution I think... anyhow one entry went like ":))ebian" except in a nice font an' colors an' suchlike. Ughh... look, it's jus' easy to type... I think I'll go to sleep now (that's where I'm a viking). ;Þ
 

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