|
Twentieth Highest Shelf Vittles: 5.9.01-1.6.02
Back to Stale Vittles
Sunday 1/6/02
Maps Marching 2 by 2, Hurrah, Hurrah!
mausie snipe
(shot)
by maus2_Co: Tighly-wound canyon DM level with
plenty of sniping windows and modified rifles. In other
words if you just wander around out in the open you're
going to be doing a Swiss cheese impression mighty quick.
Solid aside from a couple small gaps you can see the sky
through near the stairs. Could use a good deal of texture
alignment and maybe some variety in 'em, the use of shadow
and ambient sounds spruces things up a good deal though.
Very high framerates throughout and pretty good item
placement, should be a reliable DM level if you're into
the whole hardcore sniping thing.
c0d
(shot)
by KiL_Ler_: Impressive little sandy valley
with CTF-style mirrored layout. Th' problem comes in
that the OL engine can't really handle some impressive
things, like the little puddles in the dry crick, very
fast, so the framerate chugs a good deal out in the
open—relatively speaking of course. And I'm not sure
why there's a sky texture on a hut ceiling—otherwise
the level sure is nice to look at.
Other Western Games, How Odd
three_fingers found a
page
with cheat codes for Westbang, that cute little
Western freeware game I posted a link to a while back.
Actually its not so much cheats as directions for
editing the game config file, by which you can achieve
some cool customizations, I bet.
The not-so-invisible Mr Baggins found yet another
new freeware Western game, "Billy the Kid" which you
can download from the developer's page
here;
be warned that it was developed as an ad for a Danish
food products company, so things are a bit... odd, but
otherwise it plays kind of like Pac-Man with "Western"
graphics, clunky control and stupid AI. Did I mention
that it's free?
Of Drivers and Bagginses
Mr Baggins has updated his
Outlaws site yet again (watch out: only madmen update their
site this often, take it from someone who knows) with
two spiffy changes: he's converted the site to English
(spiffy for English-speakin' people, anyway) and
he's gathered together all the single-player levels
into one handy download page, each one being accompanied
by a story summary, author info and so forth,
and made "special editions"
of some of them in which he cleaned up the files so
they behave a little better. Messin' about with the files
isn't exactly permitted by the usual distribution clause
in the readme, so if you made one of these and don't
want it cleaned up he invites you to let him
know.
Baggins also mentioned that the latest Nvidia reference
drivers work fine for OL as far as he's aware, and I should
make clear that the links I posted a little while ago
for the 12.41 drivers should only be examined if you
are experiencing trouble with nvidia's latest reference
drivers, which you can of course download from
nvidia.com.
Funny thing, at work the latest (23.11) run fine on
a GeForce 2 in D3D, but slow as molasses (much slower
than before) on a TNT2. I guess this can't be a global
problem or else they'd have caught it before releasing
the drivers; I've heard slightly more complaining about
these drivers than usual though.
A Message from Rambo
Rambo (aka Maximus) of the YG posse has a brief
message for his crew:
I haven't played outlaws like in 7
months and all the YG's think i have left or what not.
The truth is my computer is so slow it can not even play
outlaws anymore. I want to play outlaws
again so bad but i need some help from some people in YG
so i need to talk to them. If you could just post a
message for all of the YG's to email plz
@ [removed],
lol dont ask about the email name.
I'm not askin': some things are better left
unexplored. Anyway if you're a YG why don't you go ahead
and drop yer long-lost confrere a line.
* * *
Wednesday 1/2/02
First Maps of the Year
The Island of Death
(shot)
by DarthDoctor: Whopping big red rocky island
with more caves, ledges, fissures, gulleys, dead-drops,
caverns and pitfalls than you can shake a stick at. Oh
and there's a big stash of crates in one spot that ain't
exactly small shakes, neither. It all feels like you
wound up in a mad scientist's dream, sorta; for instance,
if you fall into the water, which ends neatly against
an invisible barrier, and swim to the edge of the cube
world you're in, you fall down to a dry border at the
bottom of the sea. And if you look up from here, half
the sky is water. Very trippy. Many parts of the caves
and ledges (and there are many, many parts of these)
feel brilliant as you run and jump and frolic. Too many,
though, look alike, and its hard to tell what's what
with that blotchy pink/red texture over everything.
Textures in many spots could use some alignment, and
item placement, though solid, may have a few too many
badges for oldtimers' tastes. Framerate throughout tends
to the low side of the spectrum. Still, if you want a
real wild and crazy adventure, haul off to the Island.
Just take along some dramamine or something.
Oh, I almost
fergot, the Doc called this one a "beta," so there may
be updates in store. Err also, it didn't have a .rcm
file so I hadda fiddle around a bit and make one (usually
I'd just send it back, but I got impatient) so if it
doesn't load or something, you kin probably blame my hack
job. Ahh and as an extra help there's a piratey-like map
of the island in the .zip file, in case you get lost.
Western Soccer
(shot)
by maus2_Co: Smallish DM/CTF map, sort've an arena
actually. May overdo the wood panelling a bit, and leave
it a bit ajar in some areas, but at least we've got
pleasant use of light and shadow here, along with
high framerates. The hall of mirrors effects (3dfx) in
the goals actually serve to spice things up a bit, since
the wooden hallways around the arena get a bit
dull.
New Old GeForce Driver Links
Krueger says the links he gave for old GeForce
drivers that seem to work well in Outlaws (driver
version 12.41) just died, so he gave me some new ones:
Win
9x,
Win
2k.
Hmm, those don't seem to be working at the moment. Maybe
they will when you read this. If not, I'm sure someone
will have another set of links sooner or later.
* * *
Sunday 12/30/01
Last Maps of the Year
Ft_Blood
(shot)
by Snot_E_Noze: Innovative single-player mission
here. Snot_E wanted special messages for stuff in the
level so he's set the map up to install itself and rename
some game files when run so that Outlaws sees it as a
game patch and makes custom adjustments accordingly. Then
when you quit out the file names are changed back and everything
is normal again. Pretty darn slick. So's the level itself,
puttin' you through yer paces as you gradually unlock
section after dastardly section of a villain-infested old
fort, with plenty of secrets and surprises to boot. Very
nice indeed.
Stinch
(shot)
by Chaabo: Says it may be his last OL map--let's
hope not! Very inventive small town level with thunder
in the distance, rain dripping off the eaves, life-giving
mushrooms (don't try this at home) and Mary showing her
knickers as she boogies down to Sanchez and the rest of
the "Ramones." Not to mention the nice open layout with
plenty of custom texture touches and great attention to
light and dark.
Joe
(shot)
by Listerine: Little desert town around a small
pond. Some of the buildings are a bit boxy and the
texturing occassionally a bit weird but overall the level
has a fast, clean look which is never a bad thing and the
use of interior vs exterior light and shadow breaks things
up nicely. Framerate quite high in most areas, slightly lower
in the central part but not bad. A couple spots to look
out for: a deadly dark pit back in the caves (why do I
always fall into those? :p) and a spot between a couple
horses where I managed to pop into the "outside" desert
area and couldn't get back in to the level proper. Still
and all Joe comes off as a solid, good-sized level.
Sniper's Hideout
(shot)
by OL_Sniper: The author's first map is a decent
one. Now I know that, in the event I become a sniper on
the lam, I'll want to hunt up a secret hideout on a
little island surrounded by deadly lava. Come get me
coppers! Nyahaha! Good framerates and decent looks though
there isn't a whole lot to distinguish one narrow flat rocky
passage from the next. I've got a soft spot for that
nasty lava moat though.
Happy Christmas!
Didja know that in England they apparently say
"Happy Christmas" rather than "Merry Christmas"? Well
that's what I'm told by credulous sources anyway.
:P
I'm a bit late in posting this but hey, it isn't too late for some
holiday spirit, is it? Outlaw sent a link to the
DR Merry
Christmas page where you can enjoy a little holiday
jingle, OL-style. Outlaw's father passed away recently
but left this happy page behind for all to enjoy. 'Tis still
the season!
GeForce Fiddling Fun
Krueger has noticed that many Outlaws with
GeForce cards keep getting lockups and nasty stuff like
that. He says that these things apparently don't happen
with nVidia's 12.41 drivers. These are pretty old by now
and may not work too great with recent games but if you're
an OL diehard, 12.41 may be just the thing. He passed on
these download links for the drivers:
Win9x,
Win2k.
He also mentioned that if you want to disable V-sync
(which will allow your framerate to exceed your monitor's
vertical refresh rate, which may be something like 60, 85,
100 or 120 Hz) you'll need a separate utility such as the
one found
here.
* * *
Wednesday 12/19/01
CTF This X-Mas
A CTF Christmas 2001
(shot)
by Truffle: Truffle delivers a sequel to last
year's holiday-themed map right on schedule. You got here
one snow-laden mirrored battlefield with plenty of obstacles
and cover across the no-man's-land, as well as side
passages, underground tunnels, a couple waterfalls and
some cute snowmen. There's gonna be a lot of strategy
here as there are many ways to approach the flag—defenders
have their work cut out for them, that's for sure! The
only possible downside is slightly lower than usual
framerates due to all the stuff visible at once but of
course if you have anything like a modern system you
probably won't notice the difference between 800 fps and
700 fps. :P
Truffle's also got a "December Map Pack" over at his
olhideout.net site,
containing 12 winter-themed maps:
Polar, Polar2, A CTF Christmas, A CTF Christmas
2000, A CTF Christmas 2001, Winter Wars, Ski Free,
River Side, Snowman, Winter Repair, Winter Wars
and Xmas Ranch. He didn't make all of those himself, of
course, he's just providing a nice handy download for
gettin' yer fix of holiday cheer, Outlaws-style.
Untitled
(shot)
by Listerine: Whoops, I think the name of this map
threw me 'cause its been sittin' in the innards of my
inbox for nearly a month. Doh! Anyway, you play a renegade
cop bent on revenge who—wait, sorry, getting my wires
crossed here. This here's a small-to-mediumish DM level
of a tiny town. The framerate's a bit low and the
texturing could use some love but you know you can still
run around and shoot people perfectly fine, no problems
there. And the title makes it post-modern art,
so there.
Frodo Lives
I saw that phrase on a banner draped over a freeway
overpass near the local public university. Would you
say that Lord of the Rings fever has gotten to some
people? It's a completely pointless thing to say, which
is of course why I made it the title here.
Oh also because this news is from dear old
Mr. Baggins, who relates that he's added some
custom weapons and characters to his
Outlaws site
which he's gathered from various permitting sources. He's
also added yet another Western game to his "Klassiker"
section and wouldn't you know it, this one's called
"Outlaws." I smell a lawsuit a-brewin'!
While you're there stop by his forum as well, he's holding
a poll on whether he should keep the site in his native
German or convert it all to English. All I can say is,
we Americans are darn lucky that the rest of the world
isn't as lazy as we are when it comes to learning foreign
languages (I have a feeling that at some point in the
future this will change and we'll all just have to sit
around without any foreign relations, and take up
inbreeding).
On that happy thought, I bid ye Merry Christmas! I mean,
normally I'd get in an update over the weekend but what
with Kate in town and the Holiday Spirit (tm) in the air,
it's looking unlikely. So take that extra time you'll have
and finish your Christmas shopping a day early, for
Pete's sake! =P
* * *
Wednesday 12/12/01
Unreal Outlaws, Boothill Online, Unreal Badlands
soulstripper sent me a mail to say that his group
is close to releasing a beta version of their Unreal-based
Old West mod which has had the various names in the title
of this post at one time or another. The official site is
supposed to be here
though it isn't loading for me at the moment (probably some
sort of screw-up at tripod.com) :p.
Zone Requires Passport
The Crow mailed to tell me of difficulties logging
in to the Zone today (well okay yesterday). I ran across
this
article URL at BluesNews.com which may reveal the
source of the problem: playing at the Microsoft Gaming Zone
(wait now its the MSN Gaming Zone) now requires that you
register a Microsoft Passport account, apparently one of
the first volleys in their bid to take over Internet
commerce with their ".NET" strategy or whatever. The
Passport requirement is confirmed at
this
Zone signup page. Look, just do it okay? Resistance
to assimilation is illogical. =P
* * *
Sunday 12/09/01
As Time Goes By™
XMas Ranch
(shot)
by Hooter: A simply charming snowbound ranch
with plenty of Christmas trees decked out in all sorts
of styles and even a star shining down over the barn.
Just lovely and a nice layout for some DMing too. The
only thing that would bug me would be the invisible
walls you run into around the sides of the ranch—I hate
running into those things when I'm trying to dodge hot
lead. That's how they got Billy the Kid, you know: ran
him smack into an invisible wall that wasn't on his map.
SILVER_GUN1
(shot)
by EL_Cobra1: Named after the author's 3 1/2
year-old grandson: just think, the kid is playing a game
older than himself! The dark red hue of the stony
canyon here contrasts nicely with the clear blue waters
of the pools connecting the canyon with the large irregular
building next to it. The ledge above the canyon makes
an ideal platform for launching dynamite down on those
below except for the slight dip in framerate up there.
If you don't mind modified rifles (use key #1—there's no
regular pistol or rifle ammo here) and a little swimming
from time to time, this looks like a good small DM level.
Newsy Bits
Kali lost their "tracker"
master server recently and are currently looking for a new
host for their Internet gaming service. They're on a
temporary server currently though I logged in to the Outlaws
chat room with no trouble—not that there was anyone there,
of course. Folks in the Duke Nukem channel were saying that
normally there'd be three times as many folks there as there
are now, so possible some are having trouble
connecting.
The current tracker can be found at 65.185.174.249 (my
Kali seemed to find it automatically, somehow). Also, if
you visit the web site link above you'll find a free
public serial number—now that's a handy little
item.
According to posters on
this
thread at the temporary Kali.net discussion boards,
Kali creator Jay Cotton, needing money to keep
the service going, sold the rights to a Korean company
named Be Tech. They involved a subsidiary Japanese
company, Commondea, and now Jay isn't
even sure who owns Kali, technically, but it definitely
appears that he's the only one who cares about it—Kali
lost its ISP because Be Tech stopped paying the bills. Let's
hope Jay finds a good host soon.
More on "Wanted: Dead or Alive": there's
an
interview with Zombie Studios on GameSpot about their
in-the-works first-person Western shooter. "In-the-works"
is a bit premature though since currently they're just
shopping their Lithtech-based
prototype around looking for a publisher. Good luck to 'em.
When asked where they got the idea of doing a Western
shooter, the reply is
The idea came about because we simply wanted to play another
cowboy first-person shooter. While there have been a few mods for
Quake and Half-Life, there hasn't been anything commercial since
Lucas' Outlaws. The characters, weapons, story, and environments just
make such a compelling case that this theme would make a great game.
Yeah, they might be right about that.
* * *
Wednesday 12/05/01
More F-Prot Options
BTJustice pointed out that the Freeware
version of F-Prot is DOS-based and thus might not work
that swell on Microsoft operating systems that have
taken out genuine DOS support, like WinXP (it seems
to work fine on WinNT though), and doesn't offer
real-time scanning of files opened on your system.
Fortunately it comes
in regular Windows versions as well and, though these
aren't free, they go for $25 for a single user and
$40 for a 20-system license, which compared to other
virus software like Norton is dirt cheap. More on
F-Prot for Windows at their page
here.
Wanted: More Western Games
Zombie Studios (located right here in Seattle, as it
happens—and no, I don't know them) put up
some more
screenshots of their "western adventure FPS" in
development called "Wanted:
Dead or Alive."
Very nice looking screenshots indeed, though they look
very preliminary (no bad guys, numbers in HUD display don't
quite fit the art layout) and the first page indicates
that they're still looking for a publisher. Link found on
Blue's News.
* * *
Sunday 12/02/01
Reality with a Twist
Hackz
(shot)
by TheOutlawDad and Kid Macoo: Did you
ever go in a building, make a U-turn and come out on
a totally different planet? Well no, you didn't, not
even that time in San Francisco. So this map will be
something of a new experience—you go in a building,
turn around and go out through an exit that should
go to nearly same place and... it doesn't. You're
elsewhere. Very odd. Please don't try to explain to me
how it works because it will make my head hurt and spoil
the magic. The building itself is slightly hallucinogenic,
with oddly-angled walls, boxes in suspicious formations
and a basement that keeps popping up where you least
expect it. Looks-wise it ain't especially memorable aside
from that two-planet thing but that's kind of enough, and
specifically designed for CTF play. You'll find me sucking
my thumb in a fetal position in one of the crates.
Accordin' to the readme there are also a ton of modified
weapons, special ones for each character. I noticed
that Anderson's rifle ammo display was kinda funky.
The readme
has more details on the weapons.
Some tips from Dad:
"If you are standing in the water tank you become invincible.
But there is no ammo in the water."
Bangs for the Memories
MrBaggins has found a Commodore 64 game that probably
served as a great deal of the inspiration of the
"Westbang" game I blathered on about in the last update.
You'll find good ol' "West Bank" on
MrBaggin's
site, available for download thanks to the illegal wonders
of software emulation. He's also got a rather amazing
variety of past Western and Lucasarts games. The site
is still in German, of course, so for those who don't
"sprechen zie Deutsch" (that means "have a clue," I
think ;) like myself you'll find it by clicking on the
"Downloads" link and then on the "Klassiker (I)" link
which opens beneath it.
Viruses, ISPs and uhh Viruses
I've been getting quite a few virus-laden emails lately,
many from various Outlaws who must have me in their
Outlook address books. These come for the most part in
messages with a blank topic and have attached files with
".pif" and ".scr" extensions, the kind that Outlook loves
to run automatically and thus infect your system. Luckily
I don't have Outlook but for those who do, I recommend
getting a darn good antivirus program. There's a freeware
program, F-Prot, which is pretty good linked on my
useful files page if you're
too cheap or stubborn (like me :) to shell out the dough
for a supery-duper automated one like Norton. Everyone
at work had to install Norton recently due to some nasty
worms that liked to infest shared drives on the local
network. Eww.
I have, or had, Excite@Home, and if you've been following
online news you may have noticed they're in dire straights.
I'm one of the folks whom AT&T went and converted over to
their own broadband network—this all happened Saturday and
was an amazingly smooth affair. Shockingly smooth, in fact;
I'm really surprised that AT&T had their own backup
network in place. So far it's been smooth sailing, I guess
we'll see how it holds up when more people get their
settings switched over to the new lines.
Oh, so the real
reason for mentioning this was that the
Pale's Place pseudo-server
has a new IP address, so make a note of that if you're
one of the folks who like to drop in now and then and
blow yourself up (that seems to be fairly popular, judging
by what I see when I glance over at the lobby chat
window). I'm not sure if this new one is static like the
old one was—I suspect it isn't, so you may want to check
it from time to time if you're having trouble connecting,
since the IP might change if I have to reboot the
system.
* * *
Wednesday 11/28/01
Bang it for Free
I finally got around to playing the now-freeware
game
Westbang
by Czech developer Cascade, mentioned in my last update,
and wow, I love it! Not quite Spaghetti Western in
flavor, more like [Czech Republic food staple] Western,
with hard-edged yet slightly ramshackle pen and ink
lines, salty and grammatically amusing language and just
plain fun first-person shooting action.
As sheriff in a rough town you stand in the bank watching
the three doors. Is this a customer coming in to deposit
money, or are they going to plant you six feet under?
A twitch-player's dream. The gameplay is completely stolen
from at least one old arcade game whose name I can't
recall in the least but they did a great job with it and
the whole atmosphere here. The interface is a joy, the
mouse control customizable and super
smooth.
I can't get enough of it and it's free! Get the 7.2 MB
download from the link above, and don't worry that the
web page is in Czech because the game is all in (sometimes
shaky) English. Huzzah! Oh, here's a
screenshot. Pretty simple
stuff. If you shoot someone who doesn't have a gun aimed
at you, you lose a badge—lose all yer badges and they'll
get fed up and string you up for murder. Of course if you
get shot too much it's curtains. Do well (ie get a lot
of safe deposits in the bank while taking out the quota
of villains) and you graduate on up to a busier (and more
dangerous) bank. Great details like being able to break
things in the bank with stray shots, and solid sound effect
with even clever musical pieces. This is the best Western
game I've played after Outlaws. :) A hearty thanks to
duckandcover7 for the tip!
Trade in Your 3dfx for Peanuts
The 3dfx web site has
an announcement that it will be going permanently offline
on February 19, 2002. And actually there's really nothing
there now, not even drivers—the drivers link directs you
to the VoodooFiles.com
3rd-party site. There is
an offer to trade in your old 3dfx card and get
$10-$30 off the purchase of a GeForce 3 but this isn't really a
great deal unless maybe you have an old Voodoo Graphics 4 MB
card laying around somewhere that you wouldn't mind parting
with (and the card brand you trade in for isn't one of
the better known ones).
Hmm interesting there are "x-3dfx" drivers for Voodoo
4 and 5 on voodoofiles.com dated just a few days ago,
version 1.08.04. They're "beta" and possibly third-party
of course, but I guess I'll give 'em a shot when I get
a chance since I'm already running older "x-3dfx" drivers
already. :)
The Crow Does Windows
I probably shouldn't encourage him, but ahh why not.
The Crow seems to have conducted a whirlwind
Outlaws tour of the various flavors of the Windows
operating system, here's his report:
I would first like to say yes, I have encountered those MGL problems before with using windows XP, but I never did mention them, "Oh my," but also during multiplay in the
MSN Gaming Zone, I noticed that after a few min. in killing that the other person would disappear! Many other people I have talked with have encountered these problems, It
seem that the only good OuTLaWz you can play is just the single player missions =P other problems I have "heard about"- "Personally I haven't experienced these
problems, but other Outlaws players have," is when your game is finished, your screen can go completely black, and you may have to ctrl + alt + del to get out of it. Well
one day I got curious thinking about which system outlaws would run on best, so, I turned on my 5 computers and on my first test I tried Outlaws on windows 95, and I had
no errors on it, the game ran perfectly, then I tried Windows 98, The game was ok but, it seemed slower to me, and when I played with it on multiplayer it can only play up
to 4 players, and only on specific maps, so I guess my test varied with that one =P then I tried using Windows M.E. The game ran PERFECTLY; and It was awsome on
multiplayer like usual hehe, then I tried Windows N.T., the game ran somewhat ok but it wasen't all that good for multiplayer and MGL woulden't run =( Then finaly I tried
Windows XP =~I The game sucked on most parts, single was ok I guess, but multiplayer, bah it sucked, -- also mentioning my regular fps of 600-700 went to 320- 450 --
guess thats a PC problem, I dunno =P -- So it seems that the best windows systms to use on Outlaws is its Windows 95, followed by my favorite M.E. then 98, and N.T.
then X.P. I hope this might have answerd a question or thought you had! Thanks for your time, The Crow =0)
I'm not too sure about some of the individual findings
(that is, how many would apply to the OS as a whole vs
his specific system's configuration) but of course many
of these are known, and I agree with his conclusion about
Windows 95. :) Too bad Win95 is no longer supported by
DirectX. ;P Grr.
* * *
Sunday 11/25/01
XP Activation—Actual Info
David Ferstat sent me some handy links about
XP "Product Activation," that thing you have to do in
order to use XP, and which prevents you from installing
it on multiple machines (you're supposed to buy separate
copies for separate computers, of
course).
This
article in Australian Personal Computer
goes pretty in-depth, talking about the actual steps in
the activation process, how much stuff you can change
on your system before it asks you to reactivate, and
so forth. It's quite positive and they said they didn't
have any problems with it, so I guess that's a good sign.
They also point out that most OEM machines that come
with XP will probably have it already pre-activated for
you. Of course, none of this solves what may happen if
you're without an internet connection and you don't have
the 800 number handy and you just swapped your video card
and now XP won't run until you contact Microsoft somehow
and it's 2:00am and your paper is due the next day. Of
course in that case some might say that you deserve what
you get, you procrastinating
git. It still smacks of Big Brotherism to me but I guess
I can't complain until it bites me, which will hopefully
be never.
Oops, tangent! The second link David sent is from an
XP
Review on Computer Games Online which has a bit
about the product activation stuff. A very positive
review of the OS overall, though they note that it isn't
quite as up to speed gamewise yet as '98
is.
Okay! No more XP articles for a while, I hope!
:P
MGL and XP
See, I went a whole paragraph break before mentioning
XP again!
A reader wrote in with a problem: when he tries
to select the
MGL drivers in the Outlaws
video configuration program under Windows XP he gets
an error message (something like "an error has occurred
and this program will shut down") and then the program,
err, shuts down. Not fun!
I gave it a shot in WinNT (first copying the files from
the "Support" folder on disc 1, of course—see the link
above for more on running with MGL video drivers) and got
an error message when choosing the MGL drivers in the
olcfg.exe utility, though my error was "Unable to
register window class!" And then it closed. So yeah, MGL
doesn't work in WinNT either.
Probably because, reading through that old MGL page of
mine, I now recall that MGL actually opens and DOS window
and runs OL in VESA mode. Since NT and XP don't have
a true DOS support in the first place, there's really
no reason, not to mention probably no way, for the folks
writing the video card drivers to get VESA mode compatibility
in there, at least not in a form OL can handle. I wouldn't
be too surprised if there are a couple cards out there
with drivers that can pull it off somehow but for the
most part, if you have NT or XP, don't bet the farm on
being able to run OL in MGL mode.
More Bang for Your West
duckandcover7 sends glad tidings of fun little
Western game that you can download for free thanks to
the miracle of the Internet and the kind folks at the Cascade
software company in the Czech Republic.
Just a 7.2 MB download from
the official
Westbang download page, though it seems to download real slow
even over broadband. Yes the page is in Czech but the
docs, duck tells me, are in English. He also mentions that
as recently as six months ago Westbang was a shareware
title but has now made the happy transition to freeware.
Woo! So start downloadin', take a nap and hopefully you'll
be able to enjoy some simple Western shootin' fun when
you wake up. As you've probably guessed I still have to
do that so I don't have gameplay impressions for you,
but you can at least check out the tiny screenshots on
the web site. And don't go tryin' ta blame me if it turns
out to make your monitor explode or give you hairy palms
or something. ;)
* * *
Wednesday 11/21/01
Christmas Preview
Just a little something to get you in that holiday
mood, in case stuffing yourself with turkey isn't
enough: Truffle has a preview of his upcoming
"A CTF Christmas 2k1" map up at
The Outlaws
Hideout.
XP the Legend Continues
Thanks to scaved for providing some more info
on Windows XP product registration:
Just to inform you, activating XP can be done over the Internet (quickest way) or you can call Microsoft, tell them your product key and another number generated by your
XP (this number includes a "checksum" of your hardware configuration and remember that MS actually can't find out through this number what hardware you own). When
MS has this two IDs, they can then you give your Activation ID over the phone, which you have to enter manually to activate XP.
This process must not be done immediately after the installation of XP, I think you have some 30 days (could be 2 months, I'm not sure on this one) to activate xp or your
xp installation won't run anymore. Actually it will boot after this deadline, but you won't be able to login anymore...
Truffle, such a busy lad, has a very interesting
Windows XP "preview" right
here on
his aforementioned OLHideout site. He goes over some
of the features and, what I like particularly, has
a bunch of screenshots of various interface configurations.
Well done!
Some thoughts occurred to me while reading his article.
For one thing, the new fat blue-bar XP look was largely
inspired by the interface in The Sims. That's not really
a bad thing as The Sims' interface worked quite well in
the game, but it seems a bit overdone for an operating
system interface. I'm sure youngsters will like the
pretty colors though.
Second, a couple points that I think Truffle may not
have known. The System Restore and .zip support aren't
new to XP, they were in Microsoft OS's at least as
early as Win98SE. I got a bit of a shock a week or so
ago when I rebooted my Win98SE machine at work and it
told me that the system registry was invalid and it was
reverting to the most recent backup. Well that's great
except that I'd done absolutely nothing that should have
broken it to begin with, and now all my drivers were out
of date and scrambled up. :P
Finally, XP continues the process of accumulating new
features previously sold separately by other software
companies, as revealed by several quotes from
Truffle. "[The new Windows
Media Player is] Real Player and Real Jukebox combined."
Well I'm sure Real will be real pleased to hear that,
eh?
"Viewing pictures is much easier in XP than in previous versions. It has built in support rather than
relying and 3rd party tools." Well
thank goodness, those dirty 3rd party companies can now
jolly well rot for all we care.
"No need for WinZIP. XP supports compressed archives already."
Of course, their .zip interface is pretty sucky, but
that doesn't really matter now does it? Screw WinZip,
we all just used unlicensed or pirated versions of their
utility anyway and now we don't have to feel guilty about
it anymore, those bloodsuckers.
Okay so I'm embellishing a bit. Go check Truffle's article,
especially for the screenshots if you've never seen
XP in action before.
* * *
Sunday 11/18/01
Deadlands Preview
Whew, slow news day. 007 saves me with news of
a preview
of Deadlands at GameSpot. Seems to be some kind
of first and third-person RPG in the works by a UK
team, Headworks Productions. Some sort of funky alternate
history kind of thing, there are some nice background
renders along with the article.
On WinXP Product Activation
I was wondering how WinXP product activation works,
here's what BTJustice tells me:
You get a license number similar to that of Windows '98 and above. You
enter your license number just like you would during the install of the
OS. THEN, near the end of the install it asks you to register with
Microsoft so you get your activation code. They give you a 100+ number
and letter ID that uniquely identifies your system. The problem with
this is if you upgrade or replace any hardware, you have to get a new
activation code.
I still wonder how you go about registering if you
don't have Internet access, though BT added that there
are corporate editions that don't require
activation. Oh and Truffle suggested that there
may be an 800 number to call in if you don't have
internet access, which sounds like a reasonable way
of handling it.
* * *
Wednesday 11/14/01
Die Web Site
|
Mr. Baggins' Outlaws Site
An unusual and lively color scheme, kinda spiffy
Javascript menu (requires Javascript browser, of
course), useful editing files and tips plus screenshots
of an upcoming single-player adventure make this
site well worth a visit, even if you can't read
German (well okay the tips won't be that handy
if you can't read them but he does have some nice
illustrations of operations in LawMaker).
Be sure to drop by the Downloads>Klassiker
page where you'll find some great old C64 Western
games.
|
XP Trick?
The Crow seems to have been getting disconnected
during Outlaws matches with WinXP, or something, but
says he seems to have found a solution:
Heyas! I have figuard out a way to stop mesing up in games with WIndows XP, when you instal the game, dont hit the Pentium 120+ or ect. hit the one above it, and you
will notice in single or multiplayer that, you can stay connected! Also getting the NO cd crack helped me also, --- im not to sure if it actully "Helped" but I think it did ; )---
But also you shouldent dis-connect or lagg to bad with the 120 or lower, Also the FPS could change some, but Mine dident change all that much, But if it changes a lot,
try Running the MGL Drivers in your "support" folder contained with the Outlaws cd1, Just Copy the MGL crap in t then pastre it where your Outlaws files-maps, Hacks, ect.
are in there, thenLoad Up outlaws and hit "Select Video Mode" then try the MGL on 640 X ??? <-- cant remember the number :) or the 600 X 800, personely I use the 240 X
380 and Im getting 538 FPS on it so the Framerate isent all that bad, also to get higher FPS shrink your screen with the " - " during the game, that will also give u atleast
+ 40 FPS
I'm not quite sure what to make of all that but hey,
if it fixed some problem for someone, well that's
super!
Cleanup
Tha Zeurdoos pointed me to the utility
Reg
Cleaner for cleaning out old stuff from your system,
basically it gives you a handy graphical interface for
the software entries in your system registry so that you
can delete old ones. Of course you should ALWAYS back up
your registry before mucking with it, since deleting the
wrong thing could prevent Windows from booting
up.
WinOL
I got some interesting responses to the Win95/DirectX
post in my last update. Some people like XP (I never
said it wasn't stable / user friendly, of course). Some
people regard Microsoft as pure evil. I can understand
both of these viewpoints. I guess that my main beef with
Microsoft's operating systems is just that the system
requirements double with each new version, for little
apparent gain. My Win95 OSR2 does everything I need an
operating system to do, and it runs on 16 MB of RAM and
about 250 MB hard drive space. WinXP, on the other hand,
requires 128 MB RAM for full functionality and 1.5 GB hard
drive space. To me, that's just daffy. Of course for a
little perspective I came from using the Amiga, whose
early OS did everything I needed (window GUI, command-line,
configurable startup scripts, install and run 3rd party
programs via hard drive and floppy) and THAT ran on 0.5
MB RAM (I think dad splurged on the 1 MB version though) and
a ~600K floppy disk. And it multitasked far better than
Windows ever will. :P Ah, those were the days. Well no,
not really. But at least operating systems weren't massive
resource hogs back then.
All this makes me wish I had |337 Linux h@x0r skillz.
Mr. Baggins pointed out that recent versions of
WINE (an implementation of the Windows environment in
Linux, or something like that; all I really know is that
Linux geeks hate it when you call WINE an emulator :p)
let you run OL single-player just fine under Linux, which
is mighty cool.
Back to XP, Hoss raised the spectre of potential
security holes in XP, mostly based on reports from
Steve Gibson's
GRC.com
which detail potential denial-of-service attacks which
can be launched from WinXP machines due to XP's "Raw Sockets"
support, or something like that. Now, there are
rebuttals to this from
the
Register and
Microsoft
but it sounds like there's a point to be had there
somewhere.
Nowhere_Man brought up the much-hyped product
activation code stuff in XP which sends a unique ID of
your system to Microsoft and will let them shut down your
OS over the internet if they want to. That doesn't sound
too fun. According to
Gibson,
of course, WinXP has already been cracked. So maybe
that isn't such a problem after all.
;P
Say, I'm a bit unclear about this product activation
code anyway. I've read that you have to punch this code
in to activate the OS, and then it goes online and sends
the security info to Microsoft. So my question is, what
happens if you don't have internet access? Does the OS
just not start? That doesn't sound right, and a friend of
mine with XP says that it isn't, but wasn't really clear
on how its all supposed to work if you *don't* have
internet access. If someone has a link to info on that,
hook me up. Currently I'm thinkin' that if I do have
to update my OS (probably round about the time I get a
new system) I'll just pick up an OEM Win98SE or
something.
* * *
Monday 11/12/01
No More DirectX for Win95
The new version of DirectX, 8.1, does not support
Windows 95 (A or B). When you run the self-extracting
DX81eng.exe, a warning message appears which says
"This version of DirectX is not compatible with the
version of Windows currently installed. Press OK to
exit.
Most of you already knew that and don't care because
you updated to a more recent version of Windows long
ago. As you know I'm a Win95 holdout since Microsoft
hasn't added anything I need since they came out with
'95 and have in fact made their operating systems gradually
less desirable by doubling the system requirements with
each new release.
Now this wouldn't really bug me that much, I mean MS makes
Windows and DirectX and they're perfectly within their
rights to stop supporting their own past products, except
that in this case an effort had to be made by them to actually
restrict support. That is, they must have coded something in
to the DirectX 8.1 installer which specifically prevents it
from proceeding when it checks and finds that the local OS
is Win95. For all intents and purposes Win95B (OSR 2.1), with
Internet Explorer 4+ installed, is the same darn thing as
Windows 98.
Now, it still wouldn't have been that bad if Microsoft had
just said well, we just don't want to bother supporting '95
anymore. But they didn't just say that. They came up with this
stupendously preposterous excuse instead:
Why won't DirectX 8.1 install on Windows 95?
With very few exceptions game titles that require DirectX 8.1 will
also require a computer new enough that it was built with
Windows 98 or a more recent version installed. This is
because modern games require processor speeds in excess of the fastest
processors used by Windows 95.
"...a computer new enough that it was build with Windows 98... installed."
Well, now that the Feds have slapped our wrists, we can just come
right out and say that we're a monopoly, can't we? Well dig this,
baby. My current computer, a Athlon 533 w/ 384MB RAM and Voodoo 5, didn't
come with Windows 98. It began life as a 233 w/ 64 MB RAM and Riva 128
w/ Voodoo 1, and I've upgraded steadily ever since. It runs current games
just fine, thanks. I guess I'm a rare exception. I feel special now.
No mention of the thought that some people just might be crazy enough
to prefer older, less bloated versions of the operating system. Heaven
forefend.
Ah, but even better is "modern games require processor speeds in excess
of the fastest processors used by Windows 95." Huh? Come again? Since
when do operating systems have a maximum clock speed? What's the max speed
we can run Windows XP at then? Since I'm running it on a 533, does this
mean my installation of Windows 95 is dangerously overclocked and could
melt down at any moment? Good gravy man, why wasn't I warned of those
precarious state of affairs in the Win95 user
manual?!?
Well. Now that I've got that little rant out of my system, what does
this mean for Win95 gamers? It means if you want to have tech support
for any new games you'll have to install a more recent version of
Windows. Because you can bet your biscuits that any new game that
uses DirectX is not going to claim to support Windows 95. Try calling
tech support with any problem and they'll drop you like a rock as
soon as they hear your OS. Sure you could buy games and just hope
they'll still work, if you like risking your money. Go for
it.
As for me, this brings that "someday when I need to" view of when I'll
finally get a new system into sharper focus. Clears things up. 'Cause
I'll need to for the next new game I buy. Why a new system? 'Cause I'll
set my hazardously overclocked Win95 system aside for Outlaws, patty
cake.
* * *
Sunday 11/11/01
Today's Date
Check out today's date. Yessir, not every day you get
a quality binary date like that. Won't see the likes
for another nine years, I reckon.
New Maps Reported, Sir!
Whistle Stop 2.0
(shot)
by Cutter: This tough ol' LawMaker comes out
of retirement for one more classic OL showdown. A train
track runs from one side of the horizon to the other,
cutting through a little collection of small buildings,
a water, tower and two nearby buttes. The place looks
fabulously ramshackle... reminds me of the beginning of
Once Upon a Time in the West, actually. The custom textures
(and almost all of them look like custom jobs) are
fantastically realistic, as is the use of environmental
sound—love that train whistle! (And yep, Cutter's got a
couple of his signature Western soundbites hidden around
these dusty old buildings.) Heck even the sky is a custom
job, and even the scrub plants dotting the desert look
great. The buildings appear
deceptively simple but each offers a large variety of
crawlspaces, entryways, windows and so forth to keep
gameplay interesting. The attention to detail in the
construction is amazing: I counted three levels of shade
in the entryway to one building, and even the small
sign on the front roof of the other has a small wedge-shaped board
behind it to provide support. If you want some space you can go
off into the desert a piece with your rifle—a real far
piece, actually. On your way you might want to pick up
the Sheriff's Badge on one of the slopes. Yep, a Badge.
That'll keep things interesting, eh? Incidentally, the
readme in the first version (which was updated within
just a few days to this readme-less version) noted that
the textures won't render correctly without 3D acceleration,
probably 'cause Cutter used unusual texture sizes to get just
the look he wanted.
Winter War
(shot)
by WaRRioR: Nice seasonal CTF map with three buildings
in a snow-covered landscape. The two end buildings house
the flags, the middle serves as an important control point
for either side. Each base seems rather tiny until you
notice the elevator in the back wall, which takes you down
to a whole second level of the map. The above-ground
stuff looks good and provides enough tactical layout that
I'd prefer to do without the rather clanky, dark and
bland underground bit—but maybe I just have childhood
trauma of being stuck in Underground Seattle or something.
Who knows how reliable the elevators will be in a laggy
game, though they worked perfectly fine when I was just
running through by myself: slick operation really, you
just run in and up (or down) they go.
Sanctuary CTF
by WaRRioR: It's Sanctuary with flags (I gather)
for those who just can't get enough of the place. It's
funny, looking at Sanctuary makes you appreciate the
work of longtime LawMakers like Cutter—there are quite
a few custom maps now that completely blow away the old
LEC levels. If anyone at Lucasarts is watching they ought
to be darn proud.
Where Warriors Wroam
|
The Four Horsemen
Beginnings of a decent-looking T4H posse site by
WaRRioR. Not much here yet but the fast tidy layout,
updated news page and downloads for his maps are
a promising start.
|
Are You Ad-aware?
three_fingers passed along the link to the
Lavasoft website.
Who cares, you ask? Well, they make this utility called
"AD-aware" that promises to scan your system and get rid
of any spyware junk that may have been installed by those
"cool" little downloads your friends like to mail to you.
The utility itself has a very slick interface and appeared
to scan my whole system in about a minute. I say "appeared"
because it didn't find any spyware so I can't be sure
it worked but it appears to be legit. And that progress
meter is just so slick looking it was well worth the
quick download and install just to see it go. :p
I'm sure one of the first things it checks is the
"HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Run"
registry key, where a lot of boot-time software likes
to hide itself. If you know how to use the Regedit system
tool that's a good place to look once in a while to make
sure that nothing you don't want is running itself when
Windows loads up—viruses like to hang out there too. If
you don't know how to use Regedit then hey, just try
AD-aware or something.
Speaking of viruses we've been having a fun one at work
lately, the Nimda virus. It searches your local network
for shared (writable) drives and just copies itself over.
Nasty bugger, the shared folder on one of my machines had
it—fortunately I'd actually taken that system offline
because the power source fan had died. Mahaha! Take that,
Nimda! It was a pain to get rid of too because, since it
had managed to infect some WinMe system files, Windows'
own anti-moron protection prevented me (and Norton
Antivirus) from deleting the infected stuff. And with
spiffy WinMe I couldn't seem to boot into a geniune DOS
mode where those files would be removable. Grr! Good thing
I was able to make a Win98 boot disk, although even then
it wasn't quite easy to delete the bugger because WinMe
had made the folder it was in a special "hidden" folder.
Whoo! Just about too much excitement in one week for
me, let me tell ya. =P
* * *
Wednesday 11/7/01
One Freakin' Map
FReaK
(shot)
by Listerine: Flat and dark are generally not
two things you'd really be on the lookout for in a new
map. This map has them in spades so, if you happen into
a game in it, you'll be forced to deal with this. Okay
it's flat, so you don't have to worry about ambushes
from above or below—but you also can't ambush people
that way yourself. Straightup run and gun here. And dark,
so at least it'll be a little tough for snipers shooting
all the way across the flat ground to spot ya. Also the
darkness hides some rough parts of the texture job. Framerate
could be better. Item placement seems decent. So not
really a bad map here, once you get past the first
impression.
Maps Travelling in Packs
Truffle is serving up map packs over at
www.olhideout.net.
Basically just collections of maps picked by him for
some reason (I think he likes them :p), the first weighs
in at a healthy 900K and includes Longwar 1, 2 and 3,
Guadalcanal, tehC and The Hood. If you don't have most
of these, here's a nice simple way to pick 'em up.
Truff says the next pack will have a nice seasonal
holiday theme, so if Santa brings you coal again this
year at least you'll have a nice little bundle of goods
from Truffle.
BT Tech Tips
I'm all thumbs when it comes to certain computer
tech stuff, like installing new OS's and motherboards.
BTJustice pointed out (in response to Aaron
Sawyer's recent upgrade woes) that if you happen to
install a new motherboard in your system, it's not a
bad idea to reinstall your OS, since Windows tends to
try to configure itself to your motherboard when you
run Windows setup.
* * *
Sunday 11/4/01
Two New Maps
TwoFeather's Hideout
(shot)
by Toxic: It'd be tempting to call this a simple
arena-style map but the gorgeous texturing and details
such as the broken floor in the central tower really
make it seem like a place of some sort only you can't
quite identify it so its kind of exotic. Beautiful lighting
effects, smart use of ambient sound, clever item placement,
smooth flow of interlocking loops—what's not to like here,
really? Superb small to medium DM map.
Night Raid
(shot)
by LMT: A CTF map long in development by the gang
at LMT, just now finished up and sent in by Truffle.
Your standard two-bases-across-bridge type of thing but
with a nice ambiance, thoughtful fort layout and a really
wide bridge. You can also take the low route through tunnels
and wading across the river of course (and fortunately
for you the sticks of TNT floating in the water aren't
too damp to use ;). Framerate drops some when looking
across the bridge in spots, the texturing could use a bit
of tweaks here and there and the unbroken twilight can
get a bit gloomy but this remains a solid CTF map with
just enough differences to make it worth your while.
Truffling
Truffle's long-running "Outlaws Hideout" site
now has a domain: olhideout.net.
Swank! And the Outlaws Message Board has a new address
to go along with it:
|
The Outlaws Message Board
General Outlaws message board, has been around for
some time in various incarnations, currently overseen
by Truffle. Good place to go for
general Outlaws chit-chat, plus a few additional
boards such as a LawMaker board and a board about the
OL Mod for Half-Life.
|
Truffle wrote up a little mini-review of his first
impressions of Windows XP on the board (he likes it),
though it does have the old '98 and 'NT bugs in Outlaws.
He promises some more stuff like screenshots later
this week. He's also planning on mailing Lucasarts and
urging them to put out a patch to fix these issues with
recent Windows operating systems, there's more about that
on the main page of the site if you're interested in
helping out.
Athlon Troubles
Though things like this should probably go on message
boards like the fine one linked above... they get mailed
to me. I guess I'm interested in the answer as well,
so here goes—this was sent in by Aaron Sawyer (aka "Blackhawk3d"):
I just got an upgrade from a 450mhz cpu to a 1.2 ghz AMD Athlon! There are
problems, though. I am using the newest version of Windows95, and I can't go
online, it crashes, and it won't detect my logitech wingman digital extreme
3d joystick. I have installed the "amd-k62 update". Of course, I know you
might not know what the heck is wrong, I am just asking if you can post this
to find out if anybody else has ideas.
Will I have to upgrade to win98? thanks
You can mail Aaron at
[removed]
and this will probably be the last time he wants me to
post that, since it seems that any email addresses posted
here get a little share of the regular spam that comes
my way. ;) (In a vain attempt to mitigate the flood I've
added a little junk to the beginning of his address if
you click that link, so be sure to remove the "remove"
bit there if you're mailing him).
Run! It's PBS!
Though they probably just got it from the BBC... Anyway
I came across a "pale" quotation that is just too clever
not to share--so there!
All through one summer, when we were in the country,
and I but sixteen, I was made to sit opposite him in his
study at ten o'clock each morning and smoke a cigar under
threat of a beating from my English tutor should I but turn
a paler shade of pale.
Paul Scott, The Day of the Scorpion
* * *
Wednesday 10/31/01
A Treat!
How convenient! Huju sent along
this
URL which is a little web-based Western game in which
you duel a handful of rather colorful opponents. It takes
some pretty sharp timing to prevail and is actually
fairly amusing, so if you're hyped up on Halloween candy
overload, try this out on that itchy trigger
finger.
Half-Life Mod Update
TonToE mentioned in a mail that his
Outlaws Mod
for Half-Life site has been updated in recent weeks
with screenshots of some new map conversions they're
working on, and mentions that they're working on finishing
up team and CTF modes at the moment. When I checked the
mod out three months ago (jeez, has it been that long?
heh these last few months have been a blur ;) it was
looking most impressive to say the least, I can hardly
imagine how much cooler it must be getting nowadays.
Anyway, check the new pics on the mod site. Oh, there's
also mention in the news of another Western mod they're
working on, "Boot Hill Online" which uses the Tribes 2
engine.
Crowing over XP
The ever loquacious Crow had these tips for those
happy enough to have installed Microsoft's latest
barn-burner, Windows XP:
I looked at the text below that was dealin' with the Windows XP probs, and I gotta say that most of your problems are who
you choose too play with ;p I have XP on one of my pc's and I only have trouble with pings above 500, so the best thing to do if your playing with XP, is to look for pings
BELOW 500, and stay away from those taunts so ya don't lagg yourself up to lockin' up ;p I seem to find that when playing with more 6 or more players I will lock up
aswell, and when playing some very low FPS maps in CTF may affect aswell, but if ya want a good game to play in ctf or ect. ;p look for people with Cable Modems, DSL's,
and 56k Masters, because that away you wont have a greater chance of lockin' up! If your probs continue entertain yourself with 2-3 players @ these good 3 maps ;0) and
they are Repair, Paperbag, and Olympia. If you think you might have some troubles with FPS as well check out pals' http://www.paleface.net/filemgl.html <<< FASTER and
BETTER framerate section, It really helped me, I went from 50 - 60 FPS too about 350-420 fps in almost every map, If you have continuing troubles with XP or NT e-mail me
@ [removed] or [removed] I have some really neat files that may help ya out!
Well it sounds like the usual Win98 thing, where you
have trouble joining games with pings above 400ms, plus
the NT random crashing in multiplayer issue. How swell to
have an operating system that combines them together for
us. :)
A Confession
I have to get something off my chest here. It's rather
disturbing and has been going on for quite some time and
I just can't keep it shut up anymore.
When I make a post here it starts with orange text. As
I type the HTML code I consistently type "ornage" instead
of "orange" by mistake. I don't know why, my fingers just
punch it out that way.
Whew. Okay thanks for listening, I feel a bit better
now.
Fangs for the Maps
Losyaya2
(shot)
by ELCobra1: Update of this canyon map
with one large one-room building, the readme says
"Updated map A few more hidey holes, changed the
canyon walls and added more ambiant to see better
changed some weapons that wouldn't regenerate added
some windows to cabin in canyon."
Jo
(shot)
by ELCobra1: Pyramid in middle of a small square
valley with ledges along two sides, plus modified rifles
(large magazines, different firing sound, likely high
damage) in fair abundance. The framerate is quite good which is
something many maps with this kind of layout don't manage
to pull off. Nice how there are little low interior rooms
in the pyramid so that it becomes bunker-like. You'll need
it to survive those rifles! Simple but effective use of
lighting and textures.
* * *
Sunday 10/28/01
Bobbin' for Maps
still
(shot)
by Listerine: Three low, rather non-descript
and dark buildings in a wide low valley. Pretty much
a rifley type of map, I'd think. Nothing here that
really stands out but the framerate is pretty good
throughout.
Ghost House
(shot)
by ShiftyTuco: ShiftyT serves up a nice
Halloween treat and a new LawMaker trick or two to
go along with it. The old boarded-up house (nice board
sprites) is suitably old, abandoned, dark and, of course
haunted. The cute lil' ghosties won't last long in the
face of some good hot lead but jeepers, shooting these
little fellas would be like shooting Casper. Some nifty
lighting effects, not to mention some creepy props (and
a very special "chicken") put the finishing touches on
this festively spooky map.
Crow Zone
The Crow seems to be having trouble since a
recent Zone update and could use a bit of help. Quoth
the raven:
With the new Zone (Updates) my gaming has been cut in half, (most of you can tell because im not in there bitching about cndyman46_9) and whenever im in a
game I lagg like crazy, well I have a Cable modem and this diden't happen before the updates, I was wondering if anyone else is having troubles with the new zone besides
me, the troubles mostly are, --- > None loading, web pages, trouble with signing in, Errors, and having ZClient Freezing-(Not responding). I know a good amount of people
that has had more trouble than I have had, DIngo,Uboo77,_CrowsPartner_, Xx_LivingDaylights_xX ect. Now if someone good e-mail my happy ass @
[removed] or [removed] and tell me how to load this M 0 f 0, I'd really appreciate it : ) Thx. for ya Time ---The Crow
* * *
Wednesday 10/24/01
Old Gas
Mountaineer
(shot)
by Gas: Old map by Gas sent in by J-P.
Unusual CTF map with canyon walls, mountains and
enclosures laid out in large hollow cylindrical shapes.
Plus if you jump up on the outer rim you can see that
you're surrounded on all sides by water, a kinda neat
effect. Nice texture work throughout.
There's gonna be a lot of sprained ankles from
falls here since the bases are up on these mountain
thingies, which also lower the framerate a tad.
Definitely something new for CTF fans though. Err wait
it isn't new, it's kinda old.
* * *
Friday 10/19/01
Mommy!
Ohhh boy is my inbox large right now. Well it looks like
I'll finally have some time to do some work so I might
as well start this mother of all updates off with the
"new" maps.
HellNo
(shot)
by UnDerTaKer: The author seems to have a special
keenness for those fellers who refuse to play by ML
rules. Tons of non-ML items in these little box rooms,
plus an unpleasant little surprise of sorts. More of a
gag than a serious map.
Trailer Trash 2
(shot)
by Chaabo: Minor update to his trailer park level
with a few small cosmetic changes and some bugfixes.
Mountain
(shot)
by Who_000: A sort of king-of-the-hill type of
stack seemingly floating way up above a desert. Watch
out for a pit-trap or two. Framerate is rather low with
this open, circular layout. No pickup items around to
speak of and maybe not much point in getting to the top
where you'll just present an easy target for anyone else.
Curious.
Confusing Clearing
(shot)
by Who_000: Are you too happy? Do you just feel
like tormenting yourself? Or perhaps you dream of wandering
for hours in a lush hedge-maze? Well look no further,
this is the Historical Mission for you! Three levels of
really tough mazes--not tough in complexity really since
they're all pretty much squarishly constructed, its just
that every area looks the same as all the others in the
level, so you get disoriented very quickly and tend to
run in circles. I got down to the third level where it
was pitch black and I feel into a pit and died. Umm...
that was probably the end. Yeah, that's the ticket. I
beat the maze! Woohoo!
3dfort
(shot)
by Chaabo: A sort of "speed" version of the old
Lucasarts fort with changes that make it easier to
get around, open up new areas (look ma, I'm on the roof!)
and improve performance in many locations. Neat stuff.
WW1
(shot)
by sound_and_fury: Very nice-looking no-man's-land
CTF-style map. Dead soldiers and barbed wire abound and
the ruined houses look very nice. Framerate is a bit low
with all this detail out in the open, but I've seen worse.
The tunnels below are a little tight and claustrophobic
but hey I guess that's tunnels for you, eh? A couple
odd minor flickering polys here and there but on the whole
this map looks very spiffy.
D.E.A.
(shot)
by Chaabo: Ah the little blue back-woods, site of a feud
between "the law" and "the Hippies." Looks good with
tight little buildings and a zippy framerate. "Dude, I
smoked our flag, man!"
La Trampa
(shot)
by PahPah: Did you ever just wish you could run
amuck in a giant round of cheese? C'mon, sure you did.
Live that dream here as you chase your buddies around
these yellow hallways. The rind texture looks quite nice,
I must admit. Somewhat disorienting inside. Two custom
weapons here, though they've been seen before ("Buffalo"
rifle and repeating pistol).
Hoeville 2
(shot)
by PahPah: Don't worry, no hookers were injured
in the making of this map. In fact its just dedicated
to the "Hoe" gang, quite harmless you see--so don't have
any qualms about checking in to the "Hoetel" in this
small valley town. Nice little buildings and a few custom
weapons, including the "Qbomb" which ticks like a clock
and freezes you in place like the gat, until you throw it.
Lonach
(shot)
by Pilgrim: Several large buildings in a valley.
They're fairly non-descript but nice and roomy and the
framerate is pretty good. Item placement is pretty heavy,
also this isn't an ML map for those who care. A rising
tunnel around one side of the valley gives things a nice
flow.
Hummm
(shot)
by sound_and_fury: It's updated again... I think?
Now if only I could figure out why there are road signs
scattered all over the cave...
Sandflea
(shot)
by Chaabo: Gee if you stick Sanchez in a turban
he looks almost like one of those darned militant types
from the Middle East, doesn't he? Let's get 'im! Sure
that doesn't sound very nice, maybe, but its amazing
how quickly stuff like Political Correctness goes right
out the window when the US gets mad at some third world
country. Anyway, here the Osama Bin Sanchez's have taken
over Dry Gulch and guess whose job it is to root them out?
Works quite well as a single-player mission, actually.
If you just want the custom character sprite you can
get it right
here
for a limited time.
Lonach 2
(shot)
by Pilgrim: Lonach at night, with wolf howls and
thunder and stuff. Will overwrite the files from the first
version.
Volcano
(shot)
by Hooter: What would you do if a volcano sprung
up and bathed your small quiet town in lava? Why, you'd
get out yer trusty rifle and shoot hell out of everyone,
that's what you'd do. Trust me on this one. Fortunately
most of the lava here has cooled so it won't burn through
your boots, but the smooth gameplay keeps this small DM
level piping hot!
Rattles
(shot)
by Chaabo: Cool rocky ridges surround a small
barn and provide a nice circular flow to this
little DM map. Looks mighty fine too with good framerates
from most angles. And remember, if you hear a rattle in
a dark hole, don't stick your hand in...
Box Mill
(shot)
by Snot_E_Noze: Awesome single-player adventure,
very carefully plotted. It reminds me a lot of the first
level in the retail game: open layout to the ranch but you
have to take it building-by-building in a certain order.
Quite well done and extremely challenging, even in "Good"
difficulty, thanks to Snot twiddling with the AI attributes.
The buildings are quite well done and very detailed, with
lots of stuff to break (joy! :). Really makes you feel
like part of a story, and a good one at that. Be prudent
with your ammo--even being fairly careful with mine I had
to bum rush the wounded boss... good thing my left is
so devastating. ;)
three-in-one
(shot)
by JohnSixGun: Small DM map, rather nice general
concentric layout and different use of textures, as
well as high framerates. Some flickering wall/sky issues
on 3dfx cards, and a bit lacking in detail.
Gun
(shot)
by Sam & Grace Pemberton: Okay, the name of this
map is pure genius. Genius I say! How can it be that
nobody else had thought of it so far?!? Err anyway the
map itself isn't quite as impressive as the name, being
a sort of narrow wooden maze affair with a larger central
room above and massive ammo stashes on two sides, as if
for a team play type of thing. The large room has severe
poly dropout problems on a 3dfx card, unfortunately.
Bridge
(shot)
by PahPah: CTF two-bases-across-canyon map with
a very special twist: the joining bridge goes up and down
when hit by TNT. Since its the only way across and heavily
guarded by two slit bunkers on both sides its gonna be
really hard to get across, much less coordinate your rush
with having the bridge up. CTF nuts should dig it I'd
think as it definitely opens up new strategies. Nice looking
map too with good framerates.
Beginnin
(shot)
by Hooter: Hah I go and compare Box Mill to the
first single-player level and what's lurking down in my
inbox but a MP conversion of that very level by Hooter!
By opening up some new doorways on the second floors,
removing the basement areas and adjusting existing doors,
etc, he's made it into a very nice looking and very large
DM map. Rifles will probably dominate the long lanes around
the barn, though there are plenty of good indoor
areas too. The overall flow is still a bit more linear
than the usual DM map but this means that you'll be able
to have plenty of people in here at once without feeling
crowded, or you could get in some really strategic one
on one if you have a mind to it (I'm not that patient,
personally ;).
Dry Wharf
(shot)
by Chaabo: MP conversion of the Wharf Town Historical
Mission, with the water removed and replaced by dried
mud. Now, Wharf Town is one of the largest single-player
LEC levels... and to me it feels too big for a multiplayer
map, even CTF, unless you were gonna cut it down quite
a bit. That hasn't been done here... I got lost at first
in this level in single-player and I think the same will
happen in multiplayer (well, it would happen to me, anyway ;).
I dunno though, I guess if you're looking for a huge,
really nice looking map, just go ahead and call this one
Daddy. I like the mushrooms growing in the mud, and the
trees look nice but don't quite fit with the rest of the
very reddish palette.
Rifle Heaven
(shot)
by Drake: Argh! Rifle Heaven... and Hell for
everything else. I don't think immensely long, cover-free
canyons, endless stairways or massive lakes are going to
be really fun to play in. Sure you'll be able to snipe
people (if you can find them) but that's about it. And
the framerate is really, really bad, for no apparent
reason.
Prisoner
(shot)
by David Holzwasser: This is one of those levels
that crashes from time to time in Windows NT, so after
a couple frustrating restarts I gave up on trying to
complete it--shouldn't be a problem in other versions
of Windows though, or at least crashes like this haven't
happened in Win95 for me in the past. Anyway, the level
starts out in a very packed jail and you have to escape.
Somehow, all the prisoners have guns. So do you though
so that's all right. Tons of shooting here and its
pretty slow going with constant crossfires in very
close quarters--so close its rather hard to manuever
around. Probably easier once you get outside the cell
block. For some reason you have to have Disk 1 in though
I don't remember hearing music. Anyway from the looks
of it there's lots of action here, although the layout
(initially) is a bit cramped.
Abode
(shot)
by Hooter: Snagged this one from
OGB.
Nice conversion of the "Villa" Historical Mission into a
large multiplayer map. Looks great, good framerates,
lots of places to go.
Me and XP
Like BigDogCH, CowboyDrew reports being
unable to load levels while running Outlaws in Windows Me.
three_fingers and BearPapa seem to have
no trouble in Me. Hugo von Hus suggests those
using WinMe set up a dual boot system and keep 95 or
98 as well.
Just for more OS news, PsYcHo420 says that OL
crashes every time when running multiplayer in Windows
XP. This doesn't surprise me greatly as I've encountered
that problem in WinNT. Unfortunate, but did you
really need yet another reason to steer clear of
XP? :P
Garbo: Zone Hack Attacks and Tourneys End in IRC
Garbo warns those gaming in the Internet Gaming
Zone that hackers can break into your system and use it
to log in to the Zone under your name. Might be a good
time to look into some firewall protection, or at the very
least don't leave your networked system powered on while unattended
if you frequently give out your IP address
online.
Garbo also announced the end of tourney's in the
#outlaws_players IRC channel, due to low participation.
Garbo did a great job hosting these, often in the face
of cheaters, hackers and general lamers, so if you ever
had the pleasure of enjoying an IRC tourney, why dontcha
say Thanks to good ol' Garbo. You can find the full details
on the
#OP
site.
Mary Dressed to Kill
Chaabo serves up what you always dreamed of but
were too chicken to ask for:
Mary
in a miniskirt. To use, just extract the mary.nwx
to your Outlaws directory. Shake it, baby! It'll only be here
for a short time so go ahead and click... I promise I
won't keep a list of IP addresses which access this file.
Honest! ;)
2 Wunderbare Croshairs
Reimar Große-Bölting sends along
"2 wunderbare croshairs von mir erstellt" or,
translated, "2 pretty croshairs made by me." We've got
Grey
Dot, just what it sounds like, and
Rifle
Croshair, a black circle with lines going in from
the top, bottom and sides for precise shootin'. Git 'em
here for a limited time, or from the "BrOC" site
below.
Take My Link--Please!
|
WSE: We Slaughter Everybody
Not much here right now aside from that old dripping
blood horizontal rule and a little bio on the gang's
leader, a self-confessed ghoul and demon lover. You
know, those ghouls could probably use a big hug
every now and then.
|
|
BrOC-house
Well this site is all in German so I can't tell
exactly what's in it but it looks like it has a
good many hints, tips and files, plus info on the
Brakeler Outlaws Clans and some LawMaker info,
all in a fast, easy to use layout.
|
|
MS-Discoveries: Outlaws
An odd sort of German mirror of LEC's official
Outlaws site, with some other stuff like level
walkthroughs and single-player downloads thrown
in (in German, of course).
|
|
The Smokin' Barrel -- An Outlaws Site
Excellent general purpose OL info site chock full
of info, opinions, tips, custom goodies to download
(crosshairs and desktop themes, for starters), an
extensive list of "Easter Eggs" in the game, and
more yet to come, all in a spiffy layout (requires
a semi-modern browser to show up in all its
glory).
|
Whew!
Wellll I hope that kept you busy for a lil' while
'cause I'm pooped. =P Hopefully updates (and my life
in general) will resume semi-regularity for a while
now. Of course in my first couple of days off in several
months I managed to catch a tiny cold—that'll learn me
to sit in Safeco Field in October without gloves and a
warm coat.
I'm listening to the soundtrack for "The Good, the Bad
and the Ugly" as I write this. Kind of a mixed-bag for me—some
of the tracks are brilliant moody Morricone, some are
a bit repetitive and high-key (darn horns :P). Not quite
as nice as the "Fistful of Dollars" soundtrack but hey,
what is. I'd really like to find the "Once Upon a Time
in the West" soundtrack... gee I suppose I could just
order it online couldn't I? That isn't as fun as finding
it in some gosh-forsaken hole of a music store
though.
* * *
Wednesday 9/19/01
Warning: Apparent Virus in Map "sol.zip"
TheOutlawDad mailed me to say the the file "sol.zip"
in my "new" directory carried the TROJ_SIRCAM.A virus.
I'm still not too clear on how a .zip can be a virus but
better safe than sorry, I suppose, so I deleted it. If you
downloaded it from me go get the
Trend Micro
SIRCAM remover utility from
Dad's
site.
Of course, in my ignorance that utility itself could be a virus,
what the heck do I know. Well, I scanned with the
F-Prot anti-virus software (link on my
other useful files page) and that didn't
find any viruses after Dad's was done... but of course it didn't
find any in the first place. Sheesh. Anyhow if someone wants to
explain to me how an .zip file is a virus (maybe it didn't get me
because I have Win95 without Outlook or IE 4+? Or maybe this is all
just a bunch of hooey?), please feel free to drop me an email. Thanks
ever so.
Ohhh hehe I see. The original mail from "chip" had the file named
"sol.zip.com." I must've just automatically deleted the .com part when
saving it to my hard drive, which effectively neutered it, I think.
Anyway, please run that utility of Dad's for my sake just in case.
I guess I'm glad I use good ol' Netscape 3 for email
rather than Outlook. :P
* * *
Sunday 9/9/01
This Post Will Self-Destruct in 10... 9...
This sorry state of my having no time looks like it will
probably continue for at least another two weeks. So for
the meantime I'm going to plop new maps, sight unseen, into
this directory
on my ftp. I'll do my usual little previewlets and stuff when
I quit my job. Ta!
* * *
Sunday 8/26/01
Two Maps in Two Weeks
What the heck? Maybe people thought I was slackin'...
Just as fair warning, the slacking (ie, living at work)
is going to continue for at least another month, it looks
like. GraAaaah. Quiet, you! On the with show.
XWPRIP
(shot)
by UnDerTaKer: Dedicated to his defunct XWP posse,
this graveyard sports a superb framerate and decent looks.
I like the movement of the passages around the graveyard
but had a hard time getting into the open graves—but seeing
as how they're stocked with items (item placement is otherwise
somewhat clumpy) maybe that's the point.
Falling Angels
(shot)
by Chaabo: A really cute concept here, flying
amongst the clouds. The look is right and the framerate
suitably light but I just can't seem to get the hang of
the low friction and tough jumps from cloud to cloud.
Then again, there's a reason this is called *Falling*
Angels. Falling is something of a pain as you fall real
slow and often won't be killed instantly but have to wait
to slide slowly into some sort of hot mud. Still for
looks alone this is a nice novelty map.
Number1_KidEver tells me that his map
"Pit Fall" (definite gravity theme going on here)
actually does have an escape from the pit, contrary to
what I posted last time. Paleface.net regrets the
error.
Xx_Crow_xX asked me to post the following; since
it's a slow map time, what the heck: "This is Xx_Crow_xX MY new map is out its called "Taco Hut" its a large Desrt
with cactuses with only a shotgun, Double barrel, and sawed of shotguns!
please try my new map! oh and Hackers......hehe you wont be able
to connect it will say "You Suck" if you try and hit the number of your gun
:) This map will be given too Pale's place in a day or two so please Zone
Message me for any questions ......Thanks the
Crow : )"
Sitez
|
Blood Thirsty Outlaws
A moonfruit site so you can expect the usual
all-flash interface. Runs slow on my machine, as
do they all, and pickings here are slender but the
news section is nice to see and the tourney calendar
rather slick.
|
|
ExO_trailblazer
An empty Flash framework of a site aside from a
download section rather aped from the ExO posse
site (or maybe all these moonfruit sites just
look the same). The OL music on the first page
is a nice touch but cuts off as soon as you
go anywhere. And look, a direct un-labelled link
into my map archive. Hurrah!
|
OLWinMe?
BigDogCH is coming back to OL after some time
off and is having trouble loading OL levels on his
shiny new Windows Me operating system. So somebody
refresh my memory: does OL work on Me, or what? I thought
it did (pretty similar to '98) but maybe I'm forgetting
something.
* * *
Sunday 8/11/01
KaBoom!
That's the sound of my inbox exploding...
HummmDTG
by Dtg_Trigger_Hapy: Modified version of "Hummm"
with more ammo and props, as well as a CTF mode. Sent by
TheOutlawDad.
Blood Sport
(shot)
by Chaabo: Cage-match with sharp knives. Nice
lighting effect around the arena. Can't get out once
you enter the cage until (apparently) you die or you
win the match. Interesting effect where you kind of
rebound off the cage walls. Two men enter...
Warrior's Village
(shot)
by WaRRioR: Solid looking CTF map in a V-shaped
canyon, you can go along the canyon floor or take the high
road along the upper ledge. Bright and sunny with lots
of room to run and clear firing lines. The buildings are
a bit on the big and plain side of things. Rather nifty
touch with music playing from the second CD.
Hummm
(shot)
by DTG_TriGr_HapY and Number1_KidEver: Updated
version from Number1_KidEver, I've kind of lost track
of what's new. There's a new sound file in there,
at least! Map looks pretty much the same as before.
Pit Fall
(shot)
by Number1_KidEver & AKO_Sureshot: CTF
with two bases facing off directly across a deep canyon
crossed by two narrow beams. Powerups are everywhere—no
running out of ammo allowed! Should be a pretty frenetic
map, though if you fall into the pit and live you're
kind of screwed until someone is nice and drops some
TNT on you. And if you fall down there with the flag,
you're really screwed. ;)
Rose's
(shot)
by Chaabo: A cow in a cat house... now that's
trouble. Or is trouble the guy who gets to the gat on
the rocky ledge overlooking the ranch? Handsome valley
ranch, nice and roomy, some good jumps to the upper
areas. Don't let the cow scare you.
GatTag
(shot)
by skalawag: Updated version, quite a bit more
cleaned up. Only modified gats about now, these babies
let you move while in use and have effectively infinite
range, all part of skalawag's scheme to make it harder
for cheaters to get away with sneaky hacks. Still a cut
up version of Wilderness but looks much nicer now, with
textures polished up by Hooter. Grab a gat, run an' gun.
Looks... fun!
Links
|
SBD: Silent But Deadly
My poor old browser had a few issues with the
Java navigation on this posse site. You've got
your list of members, news (yay!), a list of
people that piss pff webmaster PorkandBeans,
and some screenshots (?). P&B promises more
to come. Layout is currently a little scattered,
though maybe that was just my browser rebelling
against the Java thingy.
|
|
OLM_ShiftyTuco's Lair
It's got cartoon monkeys, cheesy music and a
weirdly distorted background. But if you want
to find Shifty's levels and stuff, you go here.
And I kind of like the monkeys...
|
Speaking of Shifty's stuff, he sent along
this
custom crosshair with sort of a patriotic red white and
blue, high visibility look (extract croshair.nwx to your
Outlaws folder). You can grab it at his site, of course.
Gratuitous link: www.gatlinggun.net.
Bruce asked me to post it and hey, if a guy who makes
black-powder guns that shoot 200rpm asks me to do something,
I do it. It's a commercial site but there's lots of info
on gatling guns in general as well.
Playing on Black Ice
OutlawsOldGun is using the anti-hack program
Black Ice Defender
(no, it isn't a road salt :p) and noticed that it cuts his
framerate in OL, from 375 to 322 in one spot for instance.
Well that makes sense I guess seeing as how the program
must take some CPU cycles to monitor your ports and so
forth. But just in case some people didn't know: yes,
running other programs while playing Outlaws will tend
to slow the game down... though 12% from Black Ice is
perhaps unusually hefty. Then again, can you really
tell the difference between 375 and 322 fps?
* * *
Sunday 8/5/01
Let's Do This
Citadel
(shot)
by Hooter: Hooter's edit of LEC's "Thud Tower"
strips out the death pit and adds bunkers to the
quartered yards around the tower. Plus the framerate
seems to have improved of the LEC version. All
changes for the better. The stone wall/floor textures
sort of blend together and flatten things out, making
it tricky to see where you're going, but this is a
better Thud than the original.
Hummm
(shot)
by DTG_TriGr_HapY and Number1_KidEver:
A long time back I bought a disc of user-made add-ons
maps for Duke Nukem 3D (yeah "bought": I didn't know
much about the internet back then :p). Hummm reminds
me a lot of those maps: big flat caves in odd shapes
with rather pointless tunnels, hidden walls, and tons
of items strewn about. So if you liked those maps back
in the day, you'll dig this I suppose. Features street
signs and a modified rifle, among other things.
Rail Road Falls
(shot)
by Number1_KidEver (with help from Doc_Cyber_Tiger and Truffle):
Bright, attractive texturing job in this canyon with multiple
waterfalls and a bridge across a small lake. The framerate
downright blows which is a shame because the screenshots
look so nice. The meandering tunnels get a little tiresome.
WAWHouse
(shot)
by Hooter: This time LEC's "Granary" gets the
Hooter treatment. I always felt that Granary was a
little rambling and lacking in focus (maybe that's
why I felt a connection with it eheh) and Hooter
solves this by cutting out a large portion of the
map, leaving us the main two large rooms and adding
a nice grassy, almost Buckshotvillesque alley outside.
Good deal.
GatTag
(shot)
by skalawag: Somewhat messily rearranged
Wilderness with spawn points in cages equipped
with piles of modified weapons. A lot of untextured
areas, as if the author took a buzz-saw to LEC's
maps and didn't cauterize the wounds. Still if
the idea of running around while weilding a gat
(without using a cheat code) sounds good to you
then give this a shot.
Dool
(shot)
by Hooter: Hooter adjusts Dool so that it
can launch through OLMan, and all is right with
the world.
A Favorite Old-Timer
DrDeath2 noticed the following in the
transcript of the recent chat session with LEC
president or whatever Simon Jeffrey:
daysofouroutaws: Outlaws is one of the best games on the zone. Are you considering
updating the game?
Simon Jeffery: We just posted a patch to Outlaws on our website, and it seems to be
getting some good download activity! Outlaws is one of our favorite old-timers. We have
no firm plans for a sequel right now, but would like to think that there will be something in
the future.
Well skip to my shoe. This means of course that if you haven't
visited
their download page to grab the D3D patch, might as well
do it now while they're watching. Dunno quite where that
transcript is, probably somewhere on
lucasarts.com (gee,
really Pale? :p).
Sites For You
|
Outlaws, der 3D-Shooter von LucasArts
German site focussing on single-player OL with copies
of Roger's walkthroughs, lots of single-player maps to
download, cheat codes and a forum, all in a handsome
design copped from LEC's OL site.
|
|
Extreme Outlaws
All Flash, all the time. You'll need a beefy
system with a fast connection to navigate this
splashy site smoothly. It was kind of slow for
me and the buttons work funny. Lots of stuff
here though like useful utilities, play tips,
tons of info on the ExO gang members, etc.
|
Excuse me Sir, is that your Cam?
rant_2 got the popular yet destructive
SirCam virus from an altered version of the
"map" file "thehood." So watch
out for that. Apparrently the file link was posted
on the Outlaws Message Board. rant found that
McAfee
killed the virus on his system, and adds that
you should be sure to read the McAfee readme,
and make sure whatever virus scanner you use
scans the Recycle Bin since the SirCam virus
attaches to the bin on each drive. Nasty bugger.
Assorteds
Truffle pointed me to the long and, yes,
rambling "New OL Story" on the Outlaws Message Board
(click the "Forum" link on Truffle's
Outlaws Hideout).
Go add your own 2.5 sentences!
There's a German 3D western RTS in development
called "Far West." The screenshots look decent, check out
the preview
here
(in German, naturally).
Cutting through the boonies while taking the long route to work
this weekend I ended up stuck on a detour route (the first
of two) behind a circus truck loaded with beefy guys in
"cowboy" outfits, whooping and hollering to enthusiastic people
sitting in chairs along the sidewalks. The world is a very strange
place... especially the suburbs.
* * *
Sunday 7/29/01
Map Crunch!
GarboVille 2.1
(shot)
by WaRRioR: Small update to the big-shouldered
small town, now with more flag locations and larger
basements.
The Weaponry
(shot)
by WaRRioR: Single building in a medium-sized
valley with a stash of one weapon type per floor. Seems
a bit repetitive. Framerates are high.
Nice flags and cacti.
Gladiator
(shot)
by Rebellady: Handsome wooden Romanesque arena
at night with bonfires lighting the field. Framerates
are good especially for an open arena layout. Curiously,
all the pickup items are in the rather dull passageways
underground, so chances are you won't have that much
time to admire the stadium. Note: I renamed the .zip
to avoid conflicting with a previous map.
Dool
(shot)
by Hooter: Remake of the old map "Duel," a tiny
little DM with a house and some crates and low brick
walls. Cute. Note: I had to rename a few files and things
to get the map to load, so if you got this map from another
source then it'll probably be incompatible (though if the
other one didn't work anyway I guess this wouldn't be much
more of an inconvenience).
TwainStation
(shot)
by Sam Clements: Long train station building in
a just slightly longer valley with this cool undulating
rock thing going on with the valley walls—but look out
'cause the undulations have bunkers in 'em. The building
interior is a little drab and the tunnel network around
the valley walls somewhat mechanical but the overall
layout is solid and the framerate quite good. With bunkers,
narrow tunnels, long outdoor shots and medium-sized indoor
rooms, there's a nice balance of areas here.
Last Stop
(shot)
by Chaabo: Nice open valley look around this lone
watering hole, and good use of natural props for obstacles
(well maybe there are a few many crates, but who's
counting? ;). The abandoned wagons and have lot of detail
yet surprisingly the framerate is quite high. Nice
attention to lighting and textures as well. Good looking
medium DM map.
Viruses Viruses Everywhere
Seems to be a popular season for computer viruses. There's
a lot of rampant paranoia... Just don't open unexpected
email attachments and you should be covered. If you think
you may have caught something, I recommend the
freeware "F-Prot" antivirus program from
Frisk Software
International.
Blackyolero found what he's guessing is a
"Trojan" virus in what was claimed by "Doctor Darth"
on the code-alliance.com LawMaker forum to be a
beta test of an Outlaws map. The readme calls the
map "The Island of Death" and starts off with
"** I am not responsible for ANY damage caused by my level **
So there ;->." Hmm. Might want to skip
this particular "map." Blacky says the file with the
virus was "FULL.lab."
Truffle caught the popular "SIRCAM.A" email
virus. He offered
this
link as a place you can go to get a free scan if
you think you might have opened an infected
email.
Web Do'ins
Savior relates that his appropriately titled
Savior's
Outlaws Ladder is currently on hold due to difficulty
in getting players to cooperate and, like, play matches
and stuff. He's interested in passing it on to someone
who may have more time manage the ladder than he has
at the moment—interested parties should mail him at
[removed].
Aaron Sawyer (aka Blackhawk3d) has a kinda new
index thing on
his
site so, if you want more of his stuff beyond his
excellent custom weapon sounds, you'll find he's got
goodies for other LEC games as well. Don't be scared
off by the dancing .gif. Aaron also would like to mention
that though the Voodoo4 is generally maligned as being
even slower than a Voodoo5 (compared to other cards these
days) it runs Outlaws wicked fast, so there.
Truffle tells me The Outlaws Message Board
is back online at a new server and accessible from his
The Outlaws Hideout
site—which I can't get to load up at the moment, so I'll
take his word for it.
What's My Name Again?
It's that magical time of year again—"Crunch Time."
Currently I'm fighting hard to maintain my "slacker"
schedule of about 60-65 hours per week, rather than
the 70-80 I pulled last summer (and which I'm trying
not to think about). The most conservative forecast
(ie, the project schedule :p) calls for this period of long
uncompensated hours to last for the next seven weeks.
I sure hope we can stick to the schedule... for once.
Gack. Anyway, all this is my excuse for site updates
being even more irregular than usual.
I seem to have vague memories of relaxing and enjoying
the nice weather in summers long ago. I can only
surmise that these "memories" are in fact subversive
impulses implanted by evil space aliens bent on
undermining my productivity.
* * *
Sunday 7/22/01
Three Maps and Three Kings
PineyCreek
(shot)
by MikeDaKid: Nice small U-shaped CTF map. The
trench down the "U" canyon will see some pretty rough
action but then again so will the tunnel around the
back of the little shack "bases." Tremendous framerates.
Lighting and texturing won't jump out at you, and I mean
that in both the good and bad sense. :) Looks fun.
BUM-F^%$-EGYPT
(shot)
by Warwolf: No, I don't know what that title
means. ;) Although it sounds low-brow, this is actually
one of those "concept" maps; the author says he
"made it to find out just how far the rifle would shot" (sic).
So you've got a nice flat desert to try it out in... like
those dry salt beds where they try to break land-speed
records, I guess! This'll probably be fun for a round or
two. I like the color of the sky, though there's a visible
"box" at the edges—would've been neat to have the
limitless horizon type of thing here.
The Charlie & Larry Express
(shot)
by Graham: Hey, a single-player train level!
(Use CD #1 to get in-game music.) Very well-done level
with a wide array of neat touches packed into one tough
train. I could have sworn that I was playing on Easy but
got killed twice in one or two shots... And fell off the
train more times than I care to remember—darn that TNT
guy! Yowch. Say, did I mention detail? I mean, even the
roofs of the train cars look awesome. Inventive gameplay
too. If you aren't afraid to fall off a moving train
(shot), you'll
enjoy this one. Wish it had an endstory text. :) More
shots: bang
bang.
Comments by one of The Three
Kings made me think that there may be some confusion
about what my little ratings of web sites indicate. They're
pretty much meant to indicate how rewarding I found the
Outlaws stuff there.
means that I didn't find
much of interest on the site, means
that I thought the site was decent (not necessarily in
terms of language, of course ;) and
means that I enjoyed the site immensely and recommend
that anyone remotely interested in the content pay it a
visit. Navigability can modify the score: if it's fun and
easy to get around the pages then I'm much more inclined
to lean toward a "higher" score.
But it's mostly the content, especially unique content.
So if T3K can keep updating their site as time goes on
I'll probably feel obliged to raise my evaluation of
the site. And of
course, everything they had to say about me was 100%
true.
And yeah, I realize my little bullet icons aren't the
most immediately intuitive. Like what the heck do these
mean:
Wednesday 7/18/01
Choo Choo!
Iron Horse
(shot)
by Chaabo: A railroad trestle crosses a spectacular
river in this somewhat-CTF-style map. The texturing and
lighting look super here, that's one of the coolest looking
bridges I've seen in Outlaws. However, the coolness comes
at a pretty fair framerate price—still playable but a
noticeable drop. Oh, speaking of cool, the railroad running
off into the forest in forced perspective is an awesome
effect (and doesn't cause framerate loss at all :). Try
not to get yer feet too wet as the river's strong current
will sweep you over the cliff lickety-split. I don't
generally go for swept-by-current-over-ledge gameplay but
it's done just about as well as can be here. Definitely
worth trying, especially if you have a decent machine (ie
one that's less than four years old ;).
Made it back to the lobby still alive!
Ben mailed to ask if I knew of a key that can
return you to the multiplayer lobby, as he noticed
that there's a message string for
"___made it back to the lobby still alive!" listed under
"user messages" in LawMaker.
Well, not as far as I know. Anyone?
Glide Still Does 800x600
Reminded by a question from reader Michele, I
thought I'd point out that, lest we forget it in the
face of the insane 1600x1200 resolution allowed by the
just-release beta D3D patch, 3dfx users can enjoy
800x600 in super-smooth Glide mode by using the
Outlaws
Banshee/Voodoo2 Setup utility by Mark Lütkefend.
Very simple to use, will have you up and running in
800x600 in a jiff (not advised for users of Voodoo Graphics
(that is, the card before Voodoo 2 :p) cards). The
link normally resides on my
Outlaws Video Comparison
page... which come to think of it should have comparisons
between Glide and D3D... nahhh, wouldn't be much of a
fight on a Voodoo 5 (ie, would take me too much time
:P).
LMT Map Winner is a Hoot
Hooter passed along the happy news that his
"Oklahoma City" map took the field in Truffle's
map-making contest on the
Law Makin'
Team site. Hooray for Hooter! Hooray for Truffle!
Hooray for everyone who makes Outlaws maps and web sites
and stuff! :)
Speaking of crazy Western people, it's "Southwestern"
days at my local grocery store so they have John Wayne
banners everywhere and the checkout girls wear straw
"cowboy" hats. Yep, that's about as Southwestern as we
get in Seattle. Yee-haw.
@ @ @
Sunday 7/15/01
SunWarfareTrenchDown!
Sundown City
(shot)
by Nowhere_Man and Spikerama: A very lovely
sunset town CTF map with a twist, as any map with Spikerama
involved will have: there are buttons operating doors
which control access to the flag areas. If the other team
is quick enough, they can cut off your scoring run by
getting to the button. It's a great looking map with
surprisingly high framerates and super lighting. The
button-pressing action sounds intruiging and the authors
note in the readme that they're very much interested in
getting feedback, so give it a whirl and let 'em know what
you think.
Trench WarFare
(shot)
by Number1_KidEver: A replacement of the initial
version which was, according to the author, "extremely
laggy." So not only should this version play smoother,
he's also thrown in lots of dead bodies and barbed
wire fences (the sprites sorta turn funny) to enhance
the delicate WWI ambiance. "watch out for the guy in the
tub!" notes the readme... *shudder*. Sandbag sprites and
deep trenches make it hard to navigate but also make it
easier for the smart guy in the tower above to drop TNT
on people, which may be the point?
Secure Your Own Zone
In regards to Old_Gun's security warning in the last
update, Pirate_forty mentioned that
ZoneLabs' shareware
"ZoneAlarm" utility is pretty good at keeping unwanted
intruders out of your system. Now, if you recall several
months ago, I found that ZoneAlarm was so good, nobody
could join my Outlaws game while it was running. Still,
you could always turn it off when you go to jump in a
game, then turn it on again when the game is over. Or
maybe it'll work for you during the game too, who knows?
Anyway it's free and seems pretty reliable from what I've
been told.
Sitings
|
T3k: The Three Kings
Posse site featuring a
very nice and fast layout embellished with
trash-talkin' "l33t"-speak. Aw jeah.
|
Truffle passes on word that his
Outlaws Hideout
site has info on an upcoming transition for the
ever-popular Outlaws Message Board (ie "OLMB") as well
as some gimcrackery new ".php" scripting in his online
poll and stuff. I dunno what php stands for but it
seems slick and I think you pronounce it
"fffup" so that part's fun anyway.
Fiddle With Drivers for Fun and Profit
Cusholero relates that he picked up some tweaked
"Omega" Voodoo drivers over at
Voodoofiles.com and
they improved his top framerate in Sanctuary from a
woebegone 714 fps to a quicksilver 763 on his
Athlon 900 with Voodoo 5. Now, if that sounded sarcastic
it's mostly because I have framerate envy, though I'd
also be wary (or is it lazy?) about switching to 3rd-party
drivers for just a 7% performance boost (and who knows
what kind of visual quality change, etc). But hey if
you've got the time and temperment to tinker with your
stuff, this sounds like a fine project. And I suppose
I shouldn't sound all driver-puristy seeing as how I'm
running "bootleg"
x3dfx drivers on my
own V5.
ƒ ƒ ƒ
Thursday 7/12/01
Official Outlaws D3D Patch Released
Ho-lee cats. Would you believe it, a new Outlaws patch after
all these years? LEC just released a "Beta" "Outlaws D3D Update"
which you can snag off
their
Outlaws patch page. It looks pretty much just like the leaked
one I've had on my other helpful files page
for several months now, except that it says version "1.0.0" instead of
"1.1.1," the lecd3d.dll file it uses is twice as big, and you can
choose resolutions all the way up to a whopping 1600x1200, if your
card and monitor support it. Which mine do... can't... resist... must...
take... screenshot...
Hah! Okay take a gander
here. And 44fps with 4x anti-aliasing,
not too shabby. :) I'll get around to taking down that leaked
version when I do a proper update this weekend (so get that
now if you want a collector's item or something weird
:p).
Thanks to OL programmer Rich Fife, salmoides and
Travis Howell for sending the news (in that order :) though
I confess that I spotted it on
Blue's News before checking
my inbox. ;)
Update: Did some quick performance comparisons. The new version
is faster in Sanc at 640x480 (73 fps vs 70). In fact, the old version
seems to have had a nasty performance leak as the framerate gradually
went down while I stood still. ;) Fixed in this new version. There are
still what you might call graphical glitches (painting in the bar appears
twice, black lines around crosshair) and LEC's own patch page warns of
a crash, but it looks like this version is quite a nice improvement over
the leaked one. Nowhere near as fast as Glide mode on my Voodoo5 of course
(103 fps) but still quite respectable.
* * *
Wednesday 7/11/01
Simon Says Chat
daysofouroutlaws sent me the following
notice:
Chat with LucasArts President, Simon Jeffery
Join us Wednesday, July 25th, at 6 pm (PST) and spend some time with
LucasArts President, Simon Jeffery. Simon will be on hand to answer your
questions and bring you up-to-date on our recently announced titles and
future activities at LucasArts. The chat room will open at 5 pm (PST), so
stop by early and spend some time with other LucasArts fans! Please pass the
word and get your questions ready!
If yer innerested in participating, go
here to
sign up! And remember to ask Simon if they have plans
for another Outlaws game while you're there.
Got Protection?
Old_Gun sent this warning along:
Zone is the place to be, hacking is not the life for me.
Well, I just installed the latest in firewall protection I did not think it
was as bad as all that. In doing some research I have found that the most
common place for a computer intrusion is on a gaming site such as the zone,
They are right, if you could just see my intruder log for the last twenty
four hours I have had one probe or scan from the same source 723 times have
had 5 attempts to locate a Trojan horse on my system or place one on it I
really don't know. but one of the sources is from Sam Houston University in
Texas I've sent an email with the name and IP's to the university and asked
them to look into it. Some pecker head might just be in trouble. I also
noticed I got several attempts to probe my computer while on the zone for
just 2 minutes and really wonder how much of it is random from outside
sources and if some are from our Outlaws players? Well, I don't know why they
would scan you, your fellow players that is. But are they messing with your
settings? IM not the brightest in this world but, I also hear from a few
source they caught virus from links being posted on the zone. Some good
advice is if you don't know the person who puts up the link do click on to
the link. Be on the safe side. I suggest everyone with Cable are DSL even
modem to obtain a protection program.
Not a bad idea at all...
Good n Bad Arrive
Notorious sent along the link to his new posse
site:
|
GNB Outlaws Clan
Mildly trash-talkin' site of a small but veteran posse.
Not the most informative site though attractive in a
Heavy Metal kind of way. Those who can't handle the
Flash intro (you should at least see it once, it's
pretty darn nifty) can jump directly to the main page
here.
|
$ $ $
Sunday 7/8/01
Our Man Clements
ClementsCanyon
(shot)
by SamClements: A symmetrical CTF map with
two small base buildings separated by a squiggly snakey
canyon. The construction, texturing, light effects and
especially framerate optimization are very well done,
and the buttes or whatever you call ums in the canyon
are nifty. It's all really good as far as CTF maps go
except that there are no footstep sounds to be heard;
a small thing, I guess, but a pet peeve of mine.
* * *
Wednesday 7/4/01
Find Gold!
Bob Graham's Gold
(shot)
(shot)
by Spikerama: As single-player map. The story
comes with a clever clue—which would probably help more
if the in-game automap worked in the level but for the most
part it doesn't. Part of the ground is missing (3dfx glitch)
in one area. Lots of shooting, which is good, parts are
a bit too flat-canyonish to really grab you but there's
at least one town area (I didn't finish it... NT tends
to crash in single-player levels, this solved my problem
of being unable to access an apparent hidden room hehe)
that gets a bit more interesting, though enemy placement
still seems sporadic at times. The level is taken from
several previous sources so you'll recognize some of
it.
Play Hasselt Outside Hasselt
Thanks to Blackyolero, you can now play this
map outside of the OL Bash in Hasselt, Belgium. It's
Hasselt in the good ol' US-of-A! *waves flag for
Independence Day... after being stuck in traffic for
a large part of the evening*
Hasselt
(shot)
by Blackyolero: Verrry nicely done two-bit town
in a round desert canyon. The textures here seem unusually
rich in combination—nice selection, with good lighting.
Deceptively simple layout has lots of back ways, trick
jumps and strategically placed powerups. Top stuff.
Possible Brief Downtime
Erm well this is embarrassing... and it probably won't
happen but in case it does, don't freak. :) The short
of it is that I seem to have misplaced the replacement
for my expiring credit card, thus being credit-card-less
just when my ISP wanted to bill me for the site. The
replacement card is supposedly on its way but until they
get the payment they could shut the site down if they
really wanted to. Don't think they will... but if they
do, don't you worry, it'll be back up as soon as my
new credit card arrives. :p
* * *
Sunday 7/1/01
Play Hasselt in Hasselt
The Outlaws
Bash in Belgium is only days away (July 5th - 9th)
and Blackyolero is gonna have a custom map for
their LAN tournament, named "Hasselt" after the town
where the bash is held. Says Blacky:
"Leccy (the host of the Bash) has gone to a great deal of trouble to set
up a couple of first rate terminals for the LAN party he has planned,
and was keen to host a map that none of the attendees had seen before,
and the rest is history, so to speak...."
You kin catch a preview with some nice lookin'
screenshots on Blacky's page
here. But
if you want first crack at it, better getcher self a
ticket to Belgium!
Maps You Can Play Now
Now for some maps you can actually download.
:)
Psycho
(shot)
by BamBam: Outlaws do the Bates hotel from the
Hitchcock thriller. The vertical reach of the structure
is impressive—the rooms feel nice and... roomy. The central
lobby may be a little too roomy, as everything is open
and the framerate rather low, but things look pretty
nice. And as you can see from the screenshot, they're
well stocked on engines.
Big Head
(shot)
by Chaabo: This is the first map in a while
[*WARNING* potty-mouth language ahead] that's actually
made me say "Oh, crap!" [end *WARNING* :p] Ya'see, I
stepped into the outhouse next to the cliff ledge and
then—well, I'll let you find that out for yourself. Let's
just say this is an unusual map. It kinda looks like two-base
CTF, with a little wood hut facing some kind of Inca
cliff dwelling across a huge gorge but it's actually
Team/DM only and (and I might've
missed something) it looks like the only way between the
two is a really tiny tunnel that requires a precise leap
(felt like a low gravity zone there too) to make it
across, else you fall into the gorge. But you could always
blame that on the single-fingered curse of the angry
Big Head idol. Actually, go ahead and blame anything on
him, he looks like he can take it.
Garbo's Beach
(shot)
by ShiftyTuco: IRC-based LawMaker's are slowly
building a realm dedicated to moderator Garbo, this
here would be the seaside section. And while the
boarded-up cabin has seen better days, the lighthouse
and scenic cliff view are definite attractions. Made
for tourney play so item placement is quite frugal,
which is good. Great sniping balance between the cliff
and the lighthouse, with the cabin in no-man's land
between. Framerates are good except up in the lighthouse
but if you're up there you're probably a dirty sniper
anyway and deserve what you get. And yes, you *can*
smash those 360 degree windows up there. Ahh bliss.
The lighting is a little dim but it keeps the touristy
crouds away. Nice one.
Savior's Ladder Returns
Savior's
Outlaws Ladder is back in business after considerable
down-time. He's got over 20 gunslingers signed up
and from the looks of things the shooting has already
started. Outlaws ladders are notoriously tough to keep
going, Savior says "it will be just like old times except
I can update it much more easily now" so here's hoping
this ladder keeps climbing.
Outlaws Half-Life Mod Hits Alpha
The Outlaws
Mod for Half-Life has hit alpha, I was lucky enough
to get in a little one-on-one with modder TonToE
this afternoon (yep, the mod works with the retail version
of Counter-Strike, yay!). We hadn't planned it, I just
hosted my own game to check it out and a little while
later, he dropped right in—gotta love in-game server
lists, eh?
First off, even at alpha the mod looks very professional.
The interface, while not finalized, is quite functional,
and all the weapons and characters work pretty much like
you'd hope. The maps, hand-converted from the LEC retail
maps, look absolutely great with real lighting and
3d modelling. As a bonus, Chet converted his
"Venture Ridge" OL map for the mod and it's never looked better,
with beautifully shaded rolling hills and caves, plus
a gorgeous waterfall. Neat stuff.
Those expecting that the mod will just be Outlaws with
updated graphics are in for a bit of a shock. Converting
the game from a 2.5D to 3D engine, things are just gonna
be different. Yer framerate isn't gonna be anywhere as
good, for instance—if you thought it would be, well there's
just no hope for ya. This is still Half-Life though so
as far as framerates in 3d shooters go, it's quite
good.
The characters and weapons are 3d now too and look better
"in person" than they did in early screenshots. Mary and
Doc are gonna be re-worked still; Anderson and Bob looked
awesome. They animate pretty well too. Ah, also worth
mentioning is that instead of certain characters losing
less hearts (health) for the same amount of damage, in
the mod characters start with varying amounts of health,
but lose equal amounts for equal damage (ie Bob or someone
started with 120, while Sanchez started with 90, but both
would lose say 25 if they were the same distance from a
stick of TNT).
The weapons are all here (Marshall Law types will be happy
to know there's a checkbox for enforcing the rules in
the server-setup) and they're coming along quite well.
The sounds are, or course, top-notch, and the models
are looking pretty good. Individual hands and weapons
for the different characters (Mary's pistol, etc) aren't
in yet but are planned, woohoo!
Again though this isn't just Outlaws in another engine,
it's its own beast. TonToE has a few changes in
mind, most of which I think are very much for the better.
There's location-specific damage, for instance, so head
shots are quite deadly. As if that wasn't enough, the
rifle is much more powerful when used with the scope (which
is toggled with alt-fire, huzzah!!). Now, the versions
of the maps I played were scaled-down, so the rifle won't
be as dominating as it might sound. By scaled-down, I
mean for instance that the wide area around the town in
Sanctuary has been pulled in, and Buckshotville is all
there but the buildings aren't quite as long. This was
probably done for framerate reasons as much as anything
else.
Oh, getting back to the weapons, I flat-out love what
they've done with the gatling gun: it spins up to full
speed gradually, starting with a steady pock-pock-pock
and going up to a giddy rate of fire with shell casings
cascading out all over the place. Really neat. The weapon
effects all look great, particularly dynamite explosions.
The pistol alt-fire seems a little slow right now,
hopefully they'll be able to speed that up a bit. The
shotguns are nice and beefy.
The run speed is quite fast, maybe just a hair short of
OL's speed. The jump is currently the short Half-Life
jump rather than the rather floaty OL jump—TonToE seems
to prefer it that way and, though I have my own preference,
it worked okay in our match. He's added steps and things
in the maps where necessary to accomodate
this.
Oh almost forgot, you can switch characters during play!
:) You lose a frag for doing so but it's nice to have
the option.
All-in-all I was very impressed, especially for an alpha
this is a really polished-looking production and should
be truly professional-level at release. Anal OL die-hards
will nit-pick the small changes but let's face it, the
real target audience for this mod are the dedicated server
masses who flock to Half-Life and Counter-Strike. It ain't
yer daddy's Outlaws but taken on it's own terms, it's
gonna shine. And thousands of folks who've never heard of
Outlaws will get a very nice introduction to the gameplay
we've been enjoying all these years.
Some shots of the action:
TonToE riding
the wave of my TNT explosion. The TNT seems to kind
of pick people up into the air more than OL's does. Purty
explosions, too. Notice the large scorch marks they
leave—the villa will never look the same!
Knee-high
view of Dr. Death. Gee, people look pretty monumental
when they have 3D perspective! This model is due for a
re-work, doesn't look too shabby here though. That's
quite the rod he's packing.
Bob
charges Mary. TonToE declares "we promise Bob
won't suck so bad" and initial results are promising for
the Bobster. Notice the ejecting shotgun shell casing,
and the plume of white dust kicking up in the distance.
All the weapon effects look super.
The
gat rules Buckshotville. I looove the mod's gat.
Once spun up to full throttle it made short work of
TonToE (note my trademark cheap typing kill here :).
The stream of ejected shell casings is glorious (they
all tinkle when they hit the ground) and the muzzle
flash is gorgeous. As in Counter-Strike, kill messages
display in the upper right corner, showing the killer,
the weapon used, and the victim. Ooo by the way breaking
windows is awesome in the mod: they take several shots
to break completely, before they do you can see the
individual bullet holes, then they shatter in a really
satisfying crash.
* * *
Wednesday 6/27/01
A Triumvirate of Tasty Treats
Hoeville
(shot)
by PahPah: An unusual mix here: a small town
with a bunch of AI Marys and a few bystanders, plus
some modified weapons, plus a decent deathmatch layout.
Personally I'd prefer just the third without the first
two but I suppose once you kill all the AIs (which doesn't
take long) and get over the novelty of modified weapons,
you can get down to a decent deathmatch. The street is
muddy and slows you/makes you skid, which kind of dampens
brawling in the street. A few very minor 3dfx gaps in
doors.
Slide
(shot)
by PahPah: Gravity and friction are fun things.
Buuut they're missing... I dunno... a little OOMph.
How about some TNT? Voila! Welcome to Slide, a bowl
slippery bowl with TNT at the bottom, should make for
a nice tossed Outlaws salad. May not last that long but
should be good for a hoot or two.
1876
(shot)
by Kid Macoo: It looks as though two things
were popular in 1876: mining and shooting. Yessir,
history comes to life in this fine CTF two-bases-across-No-Man's-Land
style map with a very attractive visual theme. Mighty
fine job on the texturing, lighting and object placement
here. Nothing mind-blowingly innovative in terms of
gameplay, just classic stuff really well done... which is
often better than innovation, n'est-ce pas?
#O_P Tourneys Are Back
Garbotalk, queen of the #Outlaws_players IRC
channel, decrees:
Tournaments in #outlaws_players are back.
Why you ask? Come on, admit it, you've missed em. Well, I have too. And
apparently lots have. Ok, we all know there are some cheats out there,
but now that we know, SO WHAT! Cheaters cheat themselves. I won't have a
tourney of champions again, or prizes, but shooting for fun will resume.
So, if you are a cheater and you play in a tourney, we'll either
humiliate you or ignore you or ban you, or maybe all three. The rest of
us will have a good time! So come one come all to MIRC for tourneys on
Sundays AGAIN! OUTLAWS LIVES!
There you go, your reason to get up on Sunday mornings,
at least until football season starts (actually I think
it's more afternoonish, but whatever). Actual information
and useful stuff is on the
#Outlaws_Players
site.
* * *
Sunday 6/24/01
Evil ATI Drivers
Another Voodoo video tip, this one from
TheRock:
When i first got my new comp I had an ATI Rage card.Then I got
my Voodoo 5 and
installed it, but my Voodoo 5 wasn't putting out like it should.
It would go up to 300 fps and come down to 60 really quick, so it
made stuff really jumpy. So I finally
ctrl+alt+deleted and ended an ATI rage task and everything was
real smooth. Then I ran a system search for all ATI files and
deleted all of them. That seemed to fix my problems.
And I can add, having installed
numerous ATI cards at work, that ATI's drivers
suck. :P
Map Map
HiTMe
(shot)
by Rambo: A tiny low-gravity yard on a starry
night, some explosives and shotguns, and thou. Jump,
shoot, explode, ponder the mysteries of the universe
as you soar gracefully through the heavens. Yup yup.
Raider
(shot)
by leader2: A two-base CTF-style map with long
grassy canyons and some long underwater tunnels connecting
the two. Texturing is fairly monotonous, also uses that
grass with the red spots, ack. Construction is on the
blocky side though to be fair there are a number of
clever stairways and underwater passages--but also a lot
of nonsolid walls hiding things. 3dfx card users will want
to avoid as there are numerous, unavoidable graphical
glitches throughout the map.
* * *
Sunday 6/17/01
A Big Sexy Blast From the Past
While there were probably a few who hoped he'd dropped
off the face of the Earth, the ever-outspoken
Big Sexy is still around and just as feisty as
ever. Just so people wouldn't forget, he's reposted
his old site—so now I can re-post my
old review. ;)
|
Big Sexy's Canadian Outlaws Site
So it sounds, and even looks, a bit like a renegade
ex-Chippendale's site. Well "Big Sexy" may have had
"issues"—scratch that, he certainly did an' he had
no problem lettin' everyone know! Fortunately besides
th' often amusing, always scathing tirades you'll also
find lots of old, admittedly biased news, info on the game, plenty
of tips, and some old links and stuff, besides
a naughty word or picture or three, all in a—dare
I say it—sexy site design. No longer updated.
|
You kin also catch him undercover at his old
SIN
EATER's Outlaws Site which has been online all this
time even though he never really finished it. As for BS
himself, you kin find him on the message board at his UT site
www.clanmack.com,
or channel #MACK on irc.enterthegame.com, under the
handle "MACK-Angelus."
Untangle Your Voodoo Drivers
Michele Rimmer is the happy owner of a shiny
new Voodoo 5. Getting it up and running wasn't the
smoothest process though, turns out she had conflicts
with older drivers. Sound familiar? Then maybe her
findings will help ya:
After the card was installed, when I tried to open Display
in Control Panel, I had a little message pop up saying "CoCreateInstance
Failed - Class Not Registered". Hunted around for a solution and to cut a
long story short, it turned out I still had some old files hidden in my
Windows and Windows/System folders from the unsuccessful installation last
year of my Voodoo 2, which I had totally forgotten about. All I had to do
was search for *mnstr*.* files ... delete them, and problem fixed!! Also,
one other little thing ... at first I was still unable to see underwater in
Outlaws ... then remembered I had installed the Glide Wrapper ... oops!! So
I got the glide2x.dll file from my V5 installation and copied it into my
Outlaws folder ... Problem Fixed !! Maybe this info will be helpful to
somebody down the track.
Outlaws, Day Two
Days
of Our Outlaws has been updated with more raw Zone
chat, starting off with DonMaximo doing a rousing
rendition of my fellow Seattlite Sir Mix-A-Lot and going
jouncing downhill from there. ;)
If ya click on the Krusty the Clown picture on DooO
you'll come across a similar, new site:
|
AllMyOutlaws
Another Zone chat transcript site, author
InSaNeKlOwNe having been inspired by "Day of
Our Outlaws." Tons of text reading here, plus
an archive section. Currently the selections aren't
quite as choice as DooO and the format is slightly
harder to read, but still a good solution for your
wacky chat voyeurism fix.
|
Wanted: An Updater
In anticipation of the upcoming
Outlaws Mod
for Half-Life I dropped by the local EB to grab a
copy of the game. Wouldn't you know they didn't have it,
just a bunch of copies of Half-Life: Blue Shift (which
requires the original so you'd have thought they'd have
it around in one of its bajillion combinations :p) and
one copy of the retail Half-Life: Counter-Strike. So I
bought CS, guess we'll see if it can take new mods as
well as playing the old ones it comes with.
It comes with multiplayer Wanted!, a western mod,
but apparently there's no way to update the CD version
to the most recent version, so that's pretty much
useless. :P
It also comes with Counter-Strike of course, so I played
that for a bit for the first time. I think the enemy
snipers must have loved me. ;) Time really flies when
you're "playing" CS, at least for me, 'cause I die within
the first 10 seconds of the round and then have to wait
a couple minutes while the people who know what they're
doing battle it out. I can see why it's so addictive,
think I prefer the non-stop action and wild gunfights
of OL a bit more. The guns in CS are really well done
though—the stars of the show, in fact, since there really
aren't any characters. Probably the coolest implementation
of real-world weaponry I've seen, aside from Outlaws
of course. :)
* * *
Wednesday 6/13/01
To Boom Or Not To Boom?
Boom2
(shot)
by Chief_Big_Cloud: The bad part of this map
is the rather slipshod texturing and the total absence
of lighting which together can make it a little hard to
see where you're going as space is flattened and kind of
shoved in odd directions. The good part is that running
it actually feels nice and smooth, with a very good
multi-circular flow and fast framerates throughout. Item
placement could have used a little more planning but isn't
distractingly bad. Boom to you!
A Family Affair
|
SoL: Sh*t outa Luck
Another SoL site, this time done "Mafia style"
which seems to mean wacky fonts in bright primary
colors on a black background. Surprisingly, it
doesn't come off too bad, and actually feels somewhat
stylish although some of the fonts are a little hard
to read. Style sheets are used heavily
so the layout looked a bit weird on my old browser.
There's a fair amount of info on the gang and past
and present members, plus a message board and news
blurb.
|
I Like to Read
|
Days Of Our Outlaws
Get a hefty dose of net chat voyeurism with
transcripts from Zone chat sessions. Sheer brilliance:
it's much more fun to read a juvenile rank-a-thon
at your leisure than it is to be stuck in the middle
of it and rabid gamers unwittingly provide timelessly
classic lines, all captured here in a wonderfully
minimalist, readable format. This is the kind of
good, hot true-life stuff that ticks people off (and
contains horrendous language, of course, so don't
bother if you're easily offended by that sort of
thing) and ruffles feathers right and left but keeps
people coming back like vultures for more, waiting
to see who gets roasted this time. The single (long)
transcript there is well worth the visit by itself;
if the webmaster can keep this up, which will be no
easy task, this is gonna be
the most infamous (and I mean that in a good way ;)
site in Outlaws history.
|
* * *
Sunday 6/10/01
Wanted! Western Mod for Half-Life Released
Thanks to those who mailed in about the
Wanted! The Half-Life
Western Pack mod being released (Zeurdoos
getting the nod for being the first mail about it
to drop into my inbox, after my own hehe), the mod brings
single and multiplayer "Western" gunfighting to
Half-Life blah blah blah. You can catch screenshots
and the download itself at the site. Looks like they
have an odd thing for picking up critters and using
them as weapons...
Wanted! A Voodoo Fix
If ya visit the "Download" page at the site above you'll
see a "Special note to Voodoo Graphic card users" which
says something about reading the readme. Well,
TonToE, leader (or at least, the guy who always
mails me :) of the Outlaws
Mod for Half-Life project (check out the site for new shot
of all six characters in a multiplayer pose), sent along
what he says is a fix for the problem:
...there is this bug they have with voodoo cards when you come
across these messages left behind they come up on your screen to let you read
them. If you play in openGL mode it will crash to your desktop when you come
across one of these. there is 6 of them total. Now Maverick dev. says if you
have a voodoo just play it in direct3d. say huh? that was not a good enough
answer to me so I decided to fix what they F*ed up. The problem lies in the
fact that the messages exceed the maximum texture size for Voodoo which is of
course 256x256 . And I'm sure there are plenty of OL players out there that
will want to check this out for themselves, and we know how many OL players
have voodoo.
...in the attached zip is the six reworked images with an added
tontoe headress just to remind you how much TonToE loves you! all you have to
do is replace the images of the same name with these. they reside in the
half-life\wantedhl\gfx\vgui folder.
So here's the
file. It's kinda big (824K) and not directly Outlaws-related
so it'll only be up for a few days, or until I remember to delete it,
so grab now it if ya want it. And don't bother askin' me anything about it,
I don't have Half-Life so I can't help ya. :P
A New RIP
|
Rest In Peace
Site for the two-man gang who've named themselves
after an old posse (they didn't let RIP rest,
haw haw) has a nice clean wood'n'guns look, a
little news and bio stuff on the two fellers and
the usual links, message board, etc.
|
Turkeyshoot
Oh man... just as I was about to power down and hit
the sack, what should pop down the old email chute
bu-u-t: a new level!
Turkeyshoot
(shot)
by Red-Eyed Pete: Dunno if Pete had been hitting
the hot sauce a little too hard or just really likes
turkey, but I didn't spot any of those big birds in this
map. You've got a kinda barn thing (reminds me of the
building from Sniper, I guess it must be where the
"turkeys" go to get shot) in the middle of a small canyon
which has a path looping most of the way around, and
a lot of bunkers in the rocky canyon walls. Kinda heavy
on the bunkerage for me (how do you slow down a map? Just add
bunkers!) and the central building has some major framerate /
Voodoo graphics issues. Aside from that it's a decent looking
medium-sized DM level. Can't recommend to 3dfx users though.
* * *
Wednesday 6/6/01
The Domains They Are A-Changin'
TheOutlawDad has a completely revamped site
at theoutlawdad.com.
Gone is the old green slime theme, in is the new
Western theme and lots of assorted Outlaws
goodies.
Red Dragon let me know that the High Speed Steel
site is movin' to
highspeedsteel.org.
There really isn't anything there yet except for a really
busy layout and a rather spiffing Outlaws-esque logo—but
maybe there will be by the time you read this, who
knows?
* * *
Sunday 6/3/01
Rock Me Like a Hurricane
Rock's Place
(shot)
by TheRock & Hardnox_3_: This map will look
familiar to some as it's based fairly closely on TheRock's
earlier "Lawtown" maps. The map seems to be improving
with each new version, however: the framerate here is
quite steady with good lighting and texturing. It's laid
out in symmetrical CTF style with sniping cliff bunkers
at either end, and features custom made "sniper rifles"
(read "really powerful rifles"). So um there you have
it, a polished small CTF map with mod'ed weapons.
ExO Site
|
Extreme Outlaws
You want extreme? The Homestead site-making
utility is extremely lame. That's not to say you
can't make a decent site with it, just that you're
fighting a tough battle... and that many browsers
won't be able to view it. Anyhoo, the ExO site
has a decent amount of info, including posse news
and bios on the members, as well as links to patch
files, a selection of maps, an external message
board and so forth. The menus tend to vary from
page to page which makes navigation a trifle
confusing, and some of the graphic and font
selection isn't the most attractive.
|
Report on OL in Win XP
Dontknow has some good news for those
considering "upgrading" to Microsoft's latest
repackaging of their old OS, Windows XP, as well
as those currently using Win2k:
Not that many people use it but for those that do, Microsoft has
finally fixed (most) of the multiplayer problems in Windows 2000
with the Service Pack 2 and the
compatibility pack. Outlaws needs to be set in "Windows 95/98
compatibility mode." This is a taste of Windows XP which has even
superior compatibility with Win9x
programs. (yes, even Outlaws works on XP). Singleplayer
has always worked in W2K, but now so does multiplayer.
Backspace and shift-key functions don't work but
that is still an inherent flaw in Outlaws only supporting
the w9x keyboard setups. (a silly little patch from
Lucasarts would have fixed that but would they spare the 10secs
of programming for it? Noooooo...)
V3, V5 Incompatible with Intel P4 Motherboards
Michele Rimmer pointed me to
this
article on The Register which says that 3dfx's Voodoo 3 and
Voodoo 5 cards do not work on Intel P4 motherboards as those
boards don't support the 3.3V connection those Voodoo cards use.
Note, however, that the article is dated last year, so that could
have changed... also, it would still only apply to Intel-made
motherboards—third party P4 boards from companies like Asus and
ABit probably wouldn't have the same problem, especially since
according to Intel's own P4 motherboard spec (according to The Register), 3.3V
AGP port compatibility should be included. I haven't heard any
reports of Voodoo owners having trouble with Intel P4 motherboards,
let me know if you've encountered this problem.
* * *
Wednesday 5/30/01
Tripping the Light Gravity
Shayna's Shootout
(shot)
by Blacky &
The Mescaleros: I love the squiggly wriggly
canyon here with the tiny bases at either end
half-covered in sand, a great effect; the construction
and texturing is truly top-notch. It would seem to lend
itself to CTF though I wonder how well the single path
layout (there's a side path between bases but it seems
to kill you?—I may be missing something there) and the
single-entrance bunkers are gonna make it tough going,
though maybe 2-on-2 CTF would have more action here than
in most CTF maps. The gravity wells in the two-room
bases are kind of odd, and maybe it's just my sound
card on crack but there doesn't seem to be a sound
when you pick up most items, though there's a fair
load of digitized voices triggered here and there.
Blackthorn asked if I could post the following
regarding the map; normally I wouldn't (that's
what map readme's are for ;) but heck , it's
a slow news day:
Well, we had all sorts of elaborate plans for this one at first,
including an inf script that would turn the map from day to night over a
30 minute period (which can be done, but the effect on lag would
probably render it unplayable). We even had a Dr Death who was able to
heal his team-mates with a syringe at one point, but opted in the end
for a version that was easy on the frame-rates. It started out as
fast-paced deathmatch type of thing, but gradually turned into more of a
CTF map as time went on, which is ironic since, as anyone who knows me
will attest, I can't stand CTF! Anyway, it's survived some thorough
beta-testing and should be a fun map to play. A big thanks to all who
helped out and put up with me over the last six weeks or so!
This is My Brain on Moth Balls
Man, it really is a slow news day—I thought I had something
else but I seem to have misplaced it in the cluttered
mess passing for my brain. So I'll fill in here with
a literary quotation, since it's been a while (and you
thought I'd grown out of this phase, didn't you? ;).
She was a long-faced, long-toothed creature, with pale
eyes set in a pale face, and with an invariable expression
that was a mixture of melancholy, worry, and fear. She
always wore a grey dress and a grey shawl, which smelt of
moth balls.
— Ivan Turgenev, Clara Milich
Brain Corruption
Yoiks! I do have something! Silly me!
|
The CoRruption
Made with that Homestead.com tool that gives my
old browser fits, the CoR site has a smidge of posse
news, CoR member bios, some links and a small selection
of maps with nifty thumbnail pictures.
|
* * *
Sunday 5/27/01
Super Update!
Err well since I didn't get in an update during the
week, today's is extra-meaty, with lots of
gristle. Woo!
Want to be a Half-Life Outlaws Server?
TonToE let me know of a minor update to the
screenshots section of the
Outlaws Mod for
Half-Life site, the new shots show Mary (who's
slimmed down a bit for 3d ;) and the interface which
is looking swell. The update notice on the front page
also indicates that they're getting close to the testing
phase and are looking for folks who can host servers.
Check it out!
Gnuu Map 4 Yuu!
Mag_7
(shot)
by Chaabo: Where's Yul Brynner? A circular
canyon cut by a dry riverbed is the site for a little
symmetrical two-base action. Two tiers of ledges extend
up and around but there's only really one way up so
the flow isn't as easy as it looks. The framerate is
toward the lower side of things since everything takes
place in the same area. Watch for snipers around the
sides too! Nifty elixir placement requires some fancy
footwork (and nerves of steel) to get the goods.
Linksys Link-Up?
Bob is on an internet connection behind a
Linksys router and is having trouble getting folks
to be able to connect to his game. Probably something
to do with ports and whatchmadoo. I get all confused
when it comes to messing with port numbers (I tried
it briefly after my old DSL switched to static IPs,
boy did that suck) so if you have any helpful advice
for Bob, send
him an email (this
is more of a message board type of post but what
the heck).
Mail Virus Alert
GoJo, always newsworthy ;), fears a mail virus
may have sent itself out from his inbox. Says
he: "Anyway, if you get a message with HAHAHA and an attachment about dwarf4u.exe, delete it. Hopefully, I caught it in time again.
If by chance you got it, opened it, and are now infected, there is good info at:
http://vil.mcafee.com/dispVirus.asp?virus_k=98873&
If you don't have McAfee, I think just doing the SFC restore of C:\windows\system\wsock32.dll
and dumping the most recent 6 added files from C:\windows\system would do it.
Unfortunately, the files are named rather randomly."
OL Belgium Bash
Leccy is hosting an Outlaws "Bash" in July in
Hasselt, Belgium. They'll have an LAN party, paintball
and lots of fine dining. :d Find out all about the
upcoming hootenanny at
Leccy's
Place.
Why should you go to Belgium? Well aside from die-hard
Outlaws fans they also have awesome bands like
Hooverphonic.
Heck, even Hasselt's
official web page has some kickin' tunes.
Shazow!
Tourny Insecure
TheOutlawsDad tells me that the recent map
"Tourny" is not secure and that there's hacked version
floating around that gives Doc extra health and speed
(even more than the extra health and speed he has
normally, that is :p). So be on the lookout for that,
I guess.
* * *
Sunday 5/20/01
Warwolf Saves the Day!
Whew, it was looking like there'd be no news for
this update and then, just before zero-hour struck,
what should appear in my inbox but:
Tourny
(shot)
by Warwolf: This map has something of the
spirit of a formal jousting ground with a carefully
measured wooden arena, items regimentally arrayed and so forth.
And of course the framerates are high--they insisted on
that back in ye olde days too, you know: if they woke
up and went to the field and framerates were too low,
the joust was cancelled. :p I'm not quite sure what
the rules of the special sports to be played here may
be but this probably means you should feel free to make
up your own. Orf wif 'is 'ead!
* * *
Wednesday 5/16/01
Truffle Dials In
Truffle dropped me a note to say that he
is going into semi-retirement, which seems to mean
that he won't be seen around quite as much anymore,
and will be scaling his
Outlaws Hideout
site down gradually, though he will maintain it for
the release of what he calls the "Outlaws Masterpiece
Collection," namely a collection of top-notch maps,
and as a portal to the
Outlaws
Message Board which he will continue to help
moderate. He also leaves the door open (you can catch
all this on the front page of the Hideout, incidentally)
for perhaps doing a little LawMaking now and then, which
is good news.
The OLMB itself is currently arife with people up in
arms about NWX hackers and such with the usual accusations,
remonstrations and fingerpointing. I think Moose
said it well in a post there: if you find people
using hacks "THEN DONT PLAY WITH THEM... How hard is that??"
Exactly. Same as you'd do with people who are just plain
jerks without even needing hacks—which takes a little
more strength of character, I might add. ;)
* * *
Sunday 5/13/01
Look A Map!
H20AreNa
(shot)
by Rambo: Says Rambo: "This idea was quite
simple it came to mind when i thought of water polo."
This is immediately apparent in the map as you have
simply a large rectangle of fairly deep water separating
two huts, with narrow runways along the sides. Nice
idea, will be interesting to see how it plays... probably
a lot of swimming up to the huts and fighting at close
quarters, I would think. Framerate is pretty low
considering the simple layout, maybe the water slows
it down or something.
* * *
Wednesday 5/9/01
Three for the Road
KillShot
(shot)
by Rambo: Rambo warned me that this map is CTF
only, even though other modes of play are listed (he
didn't realize this until after he released it). So
don't try to host in in DM or Team or whatever, 'cause
apparently it won't work. The map itself has a symmetrical
CTF-style layout, though unusual in that there are no
side routes between the bases, just one big wide
flat valley with galleries filled with rifles and
gatling guns along the sides. Ouch. Better partner up with
some roughnecks who can shoot straight. Very simple
layout so framerates are nice and high.
Chief's Revenge
(shot)
by chief_OJ: Something about files with apostrophes
and spaces in the name scares me but what the heck... Oh
I had to rename the .lab file in this one so it would
work, so if you see a different version somewhere, that's
why (and also note that the .lvt is named "22" so this
shows up near the top of your host list). This is a kinda arena-style little canyon DM level
with a nifty ledge running in a C shape around three
sides, the ledge is separate from the canyon walls and
has cut-throughs and overpasses and stuff. There's
also a nifty trick (or unintentional bug? you decide)
with a badge which it looks like you can pick up but
vanishes when you get close to it. That crazy AI squirrel
is in here, kill him fast so he won't waste bandwidth.
Firezone
(shot)
by Kbyrne: This time his old Fort Knocks gets
the retro revamp treatment, and in a major way. The
broiling new palette makes you feel like a briquette
on a smoldering fire and the severely cut-down fort
positively glows. A new classic polished to a firey
glow!
Garbo Walks
Garbotalk, groovy dominatrix of the
#outlaws_players IRC channel, announced that she's
shelving her regular tourneys and ladder. Why? She
discovered irrefutable evidence that the contests
were being compromised by cheaters with "nwx hacks"
and other such devices. Read her lengthy report
on the #o_p site right
here.
Predictably, I'll say it's just sad that there are
still losers out there who feel the need to cheat at
this game to try to make themselves feel good. I mean
jeez. Go hack a Quake server or something.
:P
* * *
Back to Stale Vittles
|
|