++ Paleface's Favorite Maps
A-M ++ |
Abandoned
by Slaters_dog supports DM Team CTF KFC
An incredibly polished level fer only a second outing.
Heck, this'd be incredibly polished by Lucasarts standards;
in fact I mus' say that this tiny lil' map of a shack
in th' Outback, complete with an outhouse,
is one of the most professional, most
amazing looking maps out there. Fantastic attention ta
detail an' an amazing job of recreating a realistic setting.
Small but amazingly crafted, perhaps THE best small
(2 or 3 person) deathmatch level out there.
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Abandoned Farm
by The Gambler supports DM Team CTF KFC
Get ready fer some real CTF fun on a dark snowy night on
th' farm. Th' large L-shaped farm makes fer great CTF
play, especially with the myriad of little walls, barriers
and tunnels between the barn and the farmhouse. There's
no real annoying "back route" around th' map to th' other
fort, instead there are a lot of little alternate paths
throughout the main area between the two. A great layout,
great modeling of the farm.
Shot 1 |
Shot 2
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Alien Moonbase
by LikWid and Krushr supports DM Team CTF KFC
The most wonderfully unique Outlaws level around.
Cruise around a mysterious alien base and two huge
craters on the moon in nearly zero-G conditions.
Hard ta say how cool it is ta take an effortless leap that
carries ya about 200 yards an' lets ya snipe at
opponents in midair. An' if ya kin get th' gatling
gun -- wooo! Also interesting in that, because of th'
light grey moon-rock, this is one level where Doc Death
actually blends in an' Anderson sticks out like, well...
an alien.
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Apache
by ForkTongue supports DM Team CTF KFC
An incredibly complex Native-American cliff-dwelling style
town, Apache assaults the player with a seemingly unending
variety of unexpected angles, windows, passages and props.
Would be bewildering but for the mystical central room that
ties the whole puzzle together into a wonderful, unique whole.
Watch out for snipers down the hill and shotguns or pistols
in the close quarters of th' dwellings. Fantastically
balanced for all characters and weapons, includes new
textures of Native American wall hangings, and a cool-ass
drumbeat in th' central room...
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AR Fort
by JTMason supports DM Team KFC
What a nice cool blue twilight setting. Picturesque archways,
promenades, a charming stone tower and a tidy wooden
house in a cliff face. And look at all those candles,
they light the place up so nicely. What's that fizzling
sound they're making? Hmm, I'd say the top of that tower
would be an ideal place to drop them from, just to be on
the safe side. Or that rooftop, couldn't ask for a better
spot there either. I love the scent of gunpowder in the
evening.
Screenshot
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Arizona Jim's Desert Oasis
by Runaway Jim supports DM Team KFC
A breakthrough map in so many ways. A small ranch sits
between three canyons in the middle of a flat desert
plain. You can run WAY out into the desert to snipe if
you like, though the most fun is to be had navigating
the tough jungle-gym of the ranch to reach the best items.
One low fps spot (at the barn door) and desert snipers can't
spoil one of the most gorgeous Outlaws maps ever.
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4
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Big Heist
by Chet single-player adventure
Foiling a bank robbery all by your lonesome is
tough. When it takes you across four large levels
featuring a submarine, a train, a mine, a slaughter
house, a jail, a bank vault (natch) and more well
maybe you just should'a stayed in bed. Fortunately
you kin drag yer computer up next ta yer bed and
play from there, this'll let ya get some shuteye
should sleep claim you before you fight all the
way through this extravaganza. Chet has an
extensive play guide online
here
with plot details, screenshots, clues and commentary.
Screenshot
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Big Hole
by SnotENoze supports DM Team KFC
Sprawling ranch house nestled between verdant hills,
Big Hole impresses in more ways than one. The lush
interiors are ornate without becoming cramped, the
layout of the buildings keeps things moving at a
lively pace and the hills themselves are a marvel,
sloping up gradually to high peaks in the distance.
Screenshot
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Bloody Basin
by KrummWaffe supports DM Team CTF KFC
A very strategic CTF map with two forts in close
across a dried up river bottom. Fortifications let
you get "dug in like a tick" as one opponent described
himself as he ruthlessly sniped me again and again.
Gorgeous, highly detailed and strategic as all heck.
Screenshot
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Blue Jeans
by sshep supports DM Team
Inordinately enjoyable small to medium sized deathmatch
map. sshep has created an amazingly compact yet deviously
complex layout that will keep you swirling around in
heated combat for hours at a time. Makes particularly
fine use of vertical space with plenty of stacked ledges
to conquer and rooftops for dynamite chuckers. There are
at this time two versions of this map but I like both:
the first is smaller and has a nice deep stream, the second
is larger with expanded low-lying areas, more ledges and
a dry creek-bed. Try 'em both!
Shot 1 |
Shot 2
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Bob's Home
by Laggolero supports DM Team
Nice conversion of th' last part of th' main game,
Bob Graham's mansion with good object placement. It's
a darn big house, good for medium to large matches.
There are plenty of shotguns lyin' 'round -- do yerself
a favor, grab one as soon as possible! Interesting playin'
with a good number of people in here 'cause all gunfights
sound very nearby.
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Boogie
by Gas supports DM Team
A brilliant piece of LawMaker engineering combined with
effortless gameplay sense, Boogie succeeds where so many
others failed in creating an essentially open, circular
arrangement of buildings that maintains a high framerate
from all angles. This cute little canyon ranch makes for
an ideal small to medium deathmatch and the bright
sunlight and light coating of snow give it an air
of fun and freshness. Get down.
Screenshot
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Boulder Dash
by Sleepy supports DM Team CTF KFC
Wide desert map populated by interlocking monolithic
rock slabs, as if time, wind or water has worn narrow
paths in between down to a desert floor. Huge map, make
sure to get a rifle unless you want to lurk in ambush
among the rocks. Dash through the twisting sandy paths
or leap from rock to rock above. This one leaves an impression.
Screenshot
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Bourbon St
by Templar supports DM Team CTF
Good lord. While other maps attempt at best to simulate
small locations like a house or small town, Templar gives
us a gol'darned CITY in stunning scope and detail. Explore
the shops, saloons, warehouses, night clubs, back alleys,
rooftops an' more of Old New Orleans. An' what's really
amazin' is th' variety he manages, so that each location
seems distinct and realistic. Fan-freakin'-tastic. You
might even think that all this detail would kill framerates,
but darn me if they aren't pretty decent. For large matches,
or small matches where you want to take your time and enjoy
sneakin' around this wonderful city.
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Breakout!
by TJHoenecke single-player adventure
Tightly-plotted single-player escapade in the "Jailbreak"
level originally designed for multiplayer by DeanWermer.
Just one medium-sized level but very exciting, with
many puzzles to solve and bad-guys everywhere, not to
mention their reinforcements: watch your back. Great
premise (you are NOT Anderson) and the finale is a real
doozy.
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4 |
Shot 5
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Bucksnort
by Runaway Jim supports DM Team CTF KFC
The big western town map returns with a vengeance in
Runaway Jim's epic masterpiece. The incredible thing
about this large town built around a spacious central
square is not how complete it is, with stables, a train
station, tavern, hotel and all the other amenities of
big city life in the Old West, but how high the framerates
are even when peering over the rooftops of the entire town,
waiting for a target to appear for your trusty Winchester.
There's so much to do and see here that the play possibilities
seem nearly limitless.
Shot 1 |
Shot 2 |
Shot 3
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Cactus Flat
by Slaters_dog supports DM Team Tag
The first map with the guts to present you with a
completely unbroken horizon, Cactus Flat has an unparalleled
feeling of seclusion in an utterly remote desert location
with quite literally nothing as far as the eye can see
besides three small ramshackle buildings, a few cacti, the
packed brown earth and the big blue sky. The fantastic ambient
sounds heighten this feeling, reminding me vividly of the
windswept, abandoned trainstation scene at the beginning
of Sergio Leone's "Once Upon a Time in the West." Obviously
a rifle will control most of the level but those without can
compete by carefully creeping around the dilapidated buildings
and monopolizing the few available items. A perfect map
that seems so amazingly genuine you wouldn't be surprised
to see an eagle fly overhead or a tumbleweed go blowing
by. Outstanding.
Screenshot
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Cargo
by Slaters_dog supports DM Team CTF KFC
Slaters_dog's first effort is a
unique level set in th' rusty, leaky hold of a ship.
Very cramped an' tiny, great fer short, small an'
fierce deathmatches.
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Castle Smo
by Smo supports DM Team KFC
This has gotta be one of th' coolest lookin' Outlaws levels
around, an' I'm includin' th' Lucasarts levels in that
statement. It's jus a HUGE castle complete with throneroom,
turrets, battlements, passages, secret doors, dungeon an'
even a drawbridge an' moat. Th' hole thing looks fantastic,
an' ya kin run around th' stony hallways an' courtyards
ferever without gettin' bored. If ya got a good number
of players you have GOT to give this level a try.
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Cavarly Town
by Walker supports DM Team CTF
Nothin' fancy, jus' a nice town ta shoot each other in.
Good-sized an' varied, ya won't soon get bored here.
On ta th' full review!
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Coarsegold
by DrDeath2 supports DM Team Tag
Inspired layout with a tall town set on a narrow column of
land completely surrounded by a deep river gorge. The
moatlike gorge squeezes the town into a vertically oriented
hotbed of hot lead, with action taking place in the narrow
buildings, precarious streets and high rooftops. Never a
dull moment, TNT is particularly useful for blowing people
over the edge. Later version adds customized characters with
gory death animations.
Screenshot
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Coonhound Holler
by GoJo supports DM Team CTF KFC Tag
The best map I've seen when it comes to portraying
a living, breathing natural environment. Raging firefights
take place in and around the small cottage and orchard
nestled in a beautiful predawn valley. The use of slopes
and angles walls to form a natural enclosure is ingenious,
as is the innovative use of carefully placed bushes to
make real 3D trees. A must have.
Shot 1 |
Shot 2 |
Shot 3
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Cowboys
by Slaters_dog supports DM Team
Based on Abandoned, th' author wanted ta iron out a few
framerate wrinkles (can't say as I ever noticed 'em, but
hey they say genius is its own worst critic) an' came up
with this map. A bit bigger, now with two buildings an' a couple
large yards set in a walled compound out on th' prairie.
Extremely fast framerates an' scant ammo makes fer a
particularly gruelin' deathmatch arena. Watch out fer snipers
on those peaked roofs. A great level but I think I like th'
original Abandoned better, mebbe jus' 'cause it had a charming
lil' outhouse. ;]
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CrayZ
by Moose supports DM Team
A nutty mazework of stone staircases pinned down by
a sniping tower up top. Lots of TNT on the upper
ledges keeps things spicy above and below. Abstract,
seemingly random layout keeps things unexpected.
Framerate gets a mite low looking across the level
from above but hey, that slows down snipers.
Screenshot
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Crossed Identity
by Raf, Picante, ShotgunMC single-player adventure
Huge four-level single-player extravaganza from
the Outlaws Editing Team. The levels are massive: just
one took me all day. Did I mention challenging? Looks
good, plays good—this will keep single-player fans
happy for quite some time. Look:
shot 1,
shot 2,
shot 3,
shot 4,
shot 5,
shot 6.
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CTF Circle
by ay_suc supports DM Team CTF KFC
The only downside to this map is that you will probably
lag a bit on it, simply because you will have to have
a large number of players to even be able to find each
other in this HUGE expanse. This is, by quite literally
at least a couple miles, the biggest Outlaws map in
existence. The amazing thing is that everywhere you go
you'll find a stunning abundance of perfectly rendered,
unique details that make every bit stand out. As you
wander through it CTF Circle takes on the vast, wild
feeling of a natural environment. Large CTF matches here
are unmatched for their setting and challenge. This
is the single most stupendous user add-on to the game.
These screenshots barely scratch the surface of this
immense wilderness, it's only when you begin to realize
that they're all in the SAME map that you begin to get
a hint of the breathtaking scope of ay_suc's magnum opus:
shot 1,
shot 2,
shot 3,
shot 4,
shot 5,
shot 6,
shot 7.
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Depot
by Smo supports DM Team KFC
A nice lil' train station fer small, hardcore matches.
All aboard!
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The Dip!
by Twobitt supports DM Team CTF KFC
In Twobitt's fifth map, a cattle-bathing station
in th' Outback, he really shows off his wood texturing
mastery. This compact, gorgeous structure seems small
at first until you begin to fathom th' depth of its
complexity. Then you'll probably get lost fer a while.
When ya finally get th' hang of it (or even if ya never do)
you'll be in hog-heaven.
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Distillery
by Grifter supports DM Team KFC
Don't miss what's brewin' in this irregular, multilevel
structure. Modest, unique level that's good fer small
to medium sized deathmatches. Watch out fer rooftop snipers
or dynamite chuckers.
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Dodge City Parish
by LikWid supports DM Team CTF KFC Tag
A heavenly choir sings ta th' tune of fire an' brimstone
in this small, joyous house of worship. Th' unworthy
shall be cast out, an' the blessed upraised!
On ta th' full review!
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DuNNO
by Chet supports DM Team CTF KFC Tag
Named by a play on the author's posse prefix, DuNNO
features a cool treehouse and a stockaded circular
canyon. Well okay it's hard to describe but suffice
it to say that it is very smooth medium-sized deathmatch
action in a level broken into two main parts, most
of the action will take place around the semi-circular
stockade where there's good fun to be had dropping
down TNT from above. Fast and very nice looking.
Screenshot
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Dusty's Rifle Arena
by Dusty supports DM Team CTF KFC
Most of th' time I prefer maps that take th' time to model
a realistic location. Dusty's Rifle Arena doesn't even try;
rather it's a deceptively simple multilayered square exercise
in symmetry that gives you almost no time to prepare yourself
for onslaught from all sides. While other weapons can be
effective in certain areas, a rifle will definitely come in
handy here... try grabbin' th' one in that room with th'
hidden door and commanding view.
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Field of Death
by Gas supports DM Team
Who would have thought such a brilliantly sunny island
could become such a battlefield? Highly distinctive
design with blue sky and yellow sand, Gilligan's
Island meets "Junction." On the open sand strategies
abound, including tunneling beneath your opponents. You'll
never want to get rescued from this tropical killing zone.
Screenshot
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FlashFlood
by ForkTongue supports DM Team CTF KFC
Simply a stupedous feat of construction and reproduction
of an authentic-feeling western scene.
Three perfectly rendered
covered wagons WITH horses sit in a narrow canyon. You can
climb on top of the wagons and even go inside them to examine
their detailed interiors. The canyon itself is no mere straight
slash of rock but a bending, twisting course crossed by a high
natural rock bridge and opening up on one end to a view of a
powerful river and on the other to a vast, endless plateau.
Just as you can climb on, in and around the wagons, you can
also crawl in and out of the canyon walls. Small pigeonhole
caves hide gatling guns and other treasures. Tunnels twist
through the rock, pierced by holes worn in their ceiling through
which light streams to illuminate the floor below. The tunnels
wind up, down and around, in no way bound to simple flat plains
and 90 degree angles. An incredible map to play on, with
surprisingly high framerates for a level this detailed though
those on very slow systems may hit some low framerates.
Shot 1 |
Shot 2
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Forgotten Depot
by Templar supports DM Team
Small but multifaceted map with a unique, sunbleached
sand under overcast sky look. Long abandoned train depot
slowly being reclaimed by the silent dunes is beautifully
eerie, check out
this screenshot.
Wonderful mix of interior/exterior, near/far, all
coming at you at unexpected angles. Don't let this one
get lost in th' desert of yer harddrive.
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Fort Anne Lost
by Raptor supports DM Team KFC
This map went through many revisions to keep framerates
up while navigating its large ruined fortress -- some may
complain it's still a bit slow in spots but while playing
in it I didn't really notice somehow. The vast, crumbling
walls dwarf you as you run around their bases, dodging
collapsed catwalks and blasted fallen walls. Lots of
strategic opportunities here too, from dropping dynamite
off of the narrow ramparts to sneaking into the mostly
destroyed second floor, a tricky thing to figure out.
A spacially impressive map that does a darn good job
of creating the feeling of a wartorn, abandoned structure.
Screenshot
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Fortified Canyon
by Gas supports DM Team CTF
A big, wide map designed with CTF play in mind. You'll
definitely want a rifle here, though in fact th' wide
distances in th' canyons can be deceptive -- there's no
one spot so remote that someone couldn't pop out an'
catch ya by surprise with say a few accurate pistol shots.
Two of th' prettiest lil' forts you ever did see sit at
either end of th' canyon, with big front entrances and
courtyards and smaller rear entrances to keep defenders on
their toes.
Screenshot
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Fort Remix
by ay_suc supports DM Team CTF KFC
Can't say I expected much at first from this one.
I mean do we really need another
version of the Fort? Well, I'm convinced now that
yes we did. If you thought the Fort was big, well,
umm... you'll discover that everything's relative.
THIS is big; he's totally reworked th' Fort, added
another story, tons of additional spaces and underground
caves and lots of inspired design work like some
drop-dead gorgeous lighting effects.
There's probably enough stuff here for 5 good sized
maps, and it's all bloody freakin' brilliant. Okay,
except for those purple "paintball" splatters on some
of the dark textures. But who th' hell cares. You'd
better round up at least 5 or 6 people for this one,
because it is HUGE, and very, very good.
NOTE: I like th' first version (fortay.zip) better'n
th' second (fortmix.zip) 'cause th' first has this really
cool 3dfx water effect on th' stream outside th' fort,
an' 'cause th' second adds an AI boss character on th'
other side of th' broken bridge, which increases lag.
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Fort Smo
by Smo supports DM Team CTF KFC
How he manages ta fit so much fun inta such a small
space I dunno, but that's why Smo's a great level designer
an' I ain't.
On ta th' full review!
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Ghost Hill - Kohna's Den
by GoJo supports DM Team CTF KFC Tag
A ton of innovations can't disguise wonderful basic
map design. Brave the rocky paths up from the pebbly
stream bottom to the leafy top of this precarious
mountainside or find your way up along the twisting
tunnel that goes through the hill's heart—but watch
out for the ghost. Custom texture and object work
galore, beautiful lighting and of course the disappearing
ghost himself round out this treasure.
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4
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Gravedigger!
by ShotgunMc supports DM Team KFC
How's this for an original scenario: on a dark moonless
night, shades of long-dead gunfighters emerge from their
graves to continue their mortal conflict. In their ghostly
hands ordinary implements become guns and ammunition to
fuel their unholy combat. Yep, that's what happens here
as you battle around and below this small graveyard. The
ordinary weapons have been changed into bottles, skulls,
and so on so it'll take a bit ta figger out what's what.
Screenshot
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Gringo Gorge
by Runaway Jim supports DM Team KFC
Th' final episode of the Gringo trilogy, Gringo Gorge
returns to th' carefully plotted jumping, running and
shooting puzzle that made Gringo Pass an all-time classic.
After the somewhat flat and open Gringo Pass, Gorge's
dizzying series of caves, spires, tunnels, canyons and
subterranean pools makes fer a very welcome thinking man's
map where you must plot yer course carefully to survive.
Not that it's all thinkin' of course 'cause th' action,
while somewhat broken up by rocky pinnacles, remains hot
an' heavy enough fer th' roughest Outlaws around. Great map
fer medium to large games when ya want a map that'll really
challenge ya, Gorge expands upon Pass to deliver a truly
memorable Gringo experience!
Shot 1 |
Shot 2 |
Shot 3
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Gringo Pass
by Runaway Jim supports DM Team KFC
The first installment in the "Gringo" trilogy.
My first impression of this map was "Wow!" and playin' in it
has only deepened my feeling of awe. The rocky outdoor
area with water tower, traintrack bridge and rickety shack
is really only th' tip of th' iceberg -- real mastery of this
map comes from learning how to get around through the
dark twisty caverns that seem to go everywhere but where
you thought you were going. Items are very scarce so try to
learn where the important things are quickly! Great map
for any size game. Subtle but compelling use of contrast
between indoor/underground shadows and outdoor sunlight.
Shot 1 |
Shot 2
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Gunfight
by Slaters_dog supports DM Team CTF KFC Tag
Damn fine map, no less than you'd expect from
Slaters_dog. Great, tight modelling with a fantastic
sense of space and location. Th' barn in th' middle
is large but th' map plays pretty small... th'
author likes it fer one-on-ones an' who could
disagree? Features his trademark bits such as th'
pitched roof an' fixed, angled doors.
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Heck
by Krummwaffe supports DM Team CTF KFC
Completely custom levels transport Outlaws to
the realm of gothic fantasy with this massive
gloomy fortress hulking on a lifeless island in
a burning sea of lava. Sound fun? You know it!
Amazing gameplay in the four-level castle—fight it
out from the dungeon to the turretted top. But don't
forget to look for hidden goodies in the adjoining
skull tower. A fabulous change of scenery, also
comes in the "Heck Lite" version for small DM.
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4
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The Hill
by Templar supports DM Team CTF
Th' first Outlaws map to sport modified weapons, this
scene of trench warfare comes complete with concussion
rifles, derringers, autoloading shotguns and an assault
cannon. Th' concussion rifles know yer target around
quite a bit although they don't 'cause much damage unless
yer victim takes a big fall. Th' 4-shot pistol hits like
a gatling gun but tends to jam. Th' auto shotguns are
a hoot, and quite effective. Th' assault cannon kills in
one shot even through a boiler plate and can hit from
very long range, so th' matches tend ta revolve around
who gets it first -- there's only one in th' central tower,
an' it comes with very little ammo.
Still you'd better take cover quick. Fortunately there's
a lot of cover ta be had in various bunkers an' forts
ringed around a central tower on a hill. Designed with
Capture th' Flag in mind, you'll have some high times
(and some painful ones) playin' with th' firepower on
this scarred piece of ground. Also comes in a "No Mods"
flavor fer th' timid.
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Hold Up
by Dusty supports DM Team CTF KFC Tag
Many original touches in this compact map, like a black
sided, tiered sloping hill, a covered bridge, a rockslide
and a spawn point over water. The high hill makes for
great vertically moving fights and makes you watch yer
step at th' top! Battles can rage simultaneously above
and below with TNT flying in between. Extremely fast
moving as there's little cover besides the bulk of the hill
and the bridge.
Screenshot
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Hunters
by Grifter supports DM Team
Simple, attractive organic rocky canyon with a little
pueblo at one high end, cavern below. Fast and deadly,
ideal for small deathmatches, useful areas for all
weapons.
Screenshot
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Iceberg
by Ohara and Shifty supports DM Team CTF KFC
The COOLEST Outlaws level around, set in a large
iceberg floatin' somewhere in killer whale an'
shark infested waters. Absolutely stunning with
ambient sounds and awesome ice textures, this place
seemed so chilly an' realistic I wouldn't have been surprised
ta see my breath condensing on my screen. Multilayered
looping layout'll have ya runnin' around fer hours without
gettin' bored. Keep an' eye out fer a polar bear, snow hare,
some sharks an' an Orca whale... also see if ya kin find
th' two hidden elixers. Superb, unique level for any
size match.
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Indiana James
by Templar supports DM Team
Templar's rendering of an Aztec temple stands out from
the field of Old West maps. Custom South American textures
and some clever "magic" work, as well as unusual use of
normal objects really bring this fascinating setting to life.
The symmetric construction of the temple and grounds lets
you familiarize yourself with the geometry quickly and get
right down to th' business of shootin' yer friends at
high speed in this very fast map.
Shot 1 |
Shot 2 |
Shot 3
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Jalapeno
by Picante supports DM Team CTF KFC Tag
So well laid out and textured it makes you feel like you
really are in an Old West (err southwest) Mexican fort,
Jalapeño spices up the action by centering the focus on
the large courtyard in the middle, and letting the chaos
orbit out through the surrounding buildings and rooftops.
Great fun, lots of action and opportunities for all
characters. I love lurking around on the rooftops and
throwing firecrackers down around the central fountain. ;)
Shot 1 |
Shot 2 |
Shot 3
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Junction
by Shifty supports DM Team CTF KFC
One of the best plain deathmatch levels. Rather
odd lookin', with a sorta half-castle, dusty clearing,
tower, narrow bridge, pool, train tunnel an' waterfall,
but somehow it works just great once th' lead starts
flyin'. One of those maps where ya jus' can't stop movin'.
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JZ's Dynamite Shack
by Johnny Zombie supports DM Team
Nasty trench warfare in the respawn-laden canyon bottoms
yields to nail-biting defense once you battle your
way up to the top of this steep hill and try to hang
on. Fast and tough, th' way I like 'em. Can't get enough
of getting to the top to lob TNT down on heads below.
Screenshot
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KJBD Hideout
by ShotgunMc supports DM Team CTF KFC
The KJBD gang takes over Hargrove's Pattern Repair, leaving
a considerable proliferation of beer bottles everywhere.
But they've been productive too, tunneling out an extensive
basement area with an escape route and constructing a
much needed two-seat outhouse. Now it's night and all
the revelers seem to have left though their jeering
graffiti remains. Makes ya mad, don't it? Time ta sober
these fellas up... with some hot lead!
Screenshot
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Klondike
by DrDeath2 supports DM Team CTF
What an idea: capture the flag across the Alaska/Yukon
border. Close range, long range: multiple strategies
will succeed in this relatively simple but carefully plotted
CTF map.
Shot 1 |
Shot 2 |
Shot 3
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Lakota Basin
by Hagen supports DM Team KFC
A distant mountain casting a dim moon-shadow over the
shattered bowl of Lakota Basin is perhaps one of the most
stunning sites you will see in the game of Outlaws. Couple
this savage, eerily beautiful terrain with incredible
gameplay that keeps you ducking lead amongst jagged crevasses
and ravines and you've got one great Outlaws map. Quite
a feat of natural geoforming by Hagen, his round basin
and gorge along one side keep the action concentrated in
a circling, jumping and plunging frenzy.
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Last Stand
by Kbyrne/mfs supports DM Team
A small wooden palisade in a tight canyon makes
a great spot fer small deathmatches! Beautifully
balanced and constructed.
On ta th' full review!
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Legend of Fort McHenry
by HeavyGear and GoJo supports DM Team CTF
Brilliant, huge fort map begun by HeavyGear and
completed by GoJo. HeavyGear's stunning layout packs
an entire old west town into a tight-packed wooden
fortress complete with train station, canal, steamworks,
armory, lumber mill, jail, mansion and much more, all
wrapped up with GoJo's usual fanatic attention to
detail and innovation. It feels almost overwhelming
as you navigate the seemingly endless twists and turns
of the fort but you'll soon have enough of it down
to enjoy some good ol' fashioned shoot-em'-up action
in the streets, on the rooftops and in the sewers. How
this much detail could fit in with framerates this
consistently high is a mystery to everyone but
HeavyGear and GoJo and that, perhaps, is the real
legend.
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4
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Little Whisky
by Cutter supports DM Team
How do you justify a map that's a whopping 1 MB download?
Well, you give a lot of that space to well-chosen, clever
audio clips from Hollywood westerns and sprinkle these
liberally throughout the map. Taken together with 5 customized
characters and tons of new textures and items gives you
one map with a genuinely fresh flavor that's a treat to
play again and again. Not to mention the tight construction
in this little four building town in a vast plain.
Shot 1 |
Shot 2
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Marshall Adventure 3
by DrDeath2, single-player Historical Mission
The third installement of th' good Dr's "Marshall Adventure"
Historical Missions series and I must say I had a blast playin' it,
this is definitely th' best (and last?) of the bunch.
I took a lot of screenshots -- there's much more than this
but I didn't want to give it all away:
shot 1,
shot 2,
shot 3,
shot 4 and
shot 5. You'll see that DrD
has got this cool Confederate Soldier guy in there, and a lot
of Sanchez's too -- makes for a real fun blast fest! The
level design and texturing is quite good throughout with many
memorable little touches. Definitely worth a play-through folks,
you will get a real kick out of it especially if you haven't
played single-player in a while.
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Mesa Verde
by Runaway Jim supports DM Team KFC
Fresh off his excellent "Gringo" trilogy Jim has really
branched out into somethin' new. This lovely lil' ranch house
sits on a ridge above th' prettiest view in Outlaws land. In
fact accordin' ta th' readme this's one of Anderson's favorite
retreats from th' dust an' dirt of huntin' down varmits. Check
out th' vista in this screenshot.
Of course, should ya happen ta fall off th' edge, it's a long
way down... ;) A great map, exceedingly attactive an' jus'
th' right size fer small ta medium deathmatchin'. Watch out
fer that gatling gun on th' cliff above!
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Mining Company
by Cutter supports DM Team KFC
Very interesting map by Cutter in that it seems partly
designed specifically for KFC play, an unusual but very
welcome touch. A beautifully rendered old mining company
building squats on one side of a large circular basin, near
an old caved-in mine shaft. Across th' basin's sandy bottom
you'll find a lil' nook, a mere twist in th' canyon walls
but enough ta keep out of sight of th' building. So you
kin hide back there with th' chicken, in th' mine shaft,
th' multistory building, or duke it out in th' desert.
Actually it's not a chicken, either, it's a... surprise. ;)
As are some of th' characters. A fun, attractive map with
a real twist or two.
Shot 1 |
Shot 2
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Monument Valley
by Slaters_dog supports DM Team CTF KFC
Wow. This sucker's as big as th' Grand Canyon. Heck,
mebbe bigger! In many ways a rifleman's dream, but there
are many lovely little nooks tucked away in these canyons
where short range weaponry will have the advantage. A
fantastic job of representing natural geological formations
in the Outlaws engine -- the way the vast mesas tower overhead
is truly awe-inspiring, and the slanted, eroded side slopes
are a testament to the author's keen real-life observation.
Awesome map, but it's worth noting that the design is such
that you don't need as many people in it as you might think
for an exciting match because of the way distances and scale
has been managed. Just be sure to get yer mitts on a rifle
first chance ya get.
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Mountain Cabin
by DrDeath2 supports DM Team Tag
I played a 200-kill DM on this map with four people an'
still wanted ta keep goin' -- except my fingers were
all cramped up an' I wuz kinda dizzy. No real stunning
feats of modelling or anything but just a great layout
with rocky ledges and little canyons winding around
and about a small dark cabin at twilight. A small map but made
effectively large by the twisting layout which still leaves
plenty of small to medium sized clearings for intense
firefights -- not to mention some nasty TNT kills. Getting
up on the cabin's flat roof with a good supply of TNT can
yield impressive results. Watch out for the sheer drop
into the canyon at one side of the map. Inspired by the
remote cabin in the cult classic film "Evil Dead 2".
Screenshot
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Mud Land
by Gas supports DM Team
Not an attempt to create a natural space but rather a
perfectly symmetrical sandy arena, Mud Land doesn't impress
on first sight but a few seconds of play will assure you
that this is one darn fun map. Bunkers, bridges and ramps
make every inch of this small area strategically varied.
The small size, raised edges and open middle make this a
great map for dynamite kills. ;)
Screenshot
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