++ Paleface's Favorite Maps
N-Z ++ |
Neversweat Mine
by ShotgunMc supports DM Team CTF KFC Tag
This's a level with some really amazing feats
of detailed object modelling. What do I mean by that? Uhh..
well just look at these screenshots:
shot 1,
shot 2 and
shot 3. Of course modelling
stuff doesn't necessarily make for a good map, but in this
case th' modelling serves to give a unique sense of place
to what might otherwise be a confusing map. You can go in
and around the mine in more places than you'd imagine but
for me after a few run-throughs it almost felt like home.
Still you definitely have to watch where you're going
even though the mine, in a nice break from tradition, is
not dingy and dark but rather glows with an subtle golden
radiance. Neat stuff, a map that requires some thinkin'
as well as shootin' (though of course with a healthy emphasis
on th' latter ;).
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New Cariboo
by Cutter supports DM Team
The thing that really makes this small town at the end
of a canyon stand out, to me, is that unlike most other
towns you run across in Outlaws, this one doesn't feel
small—it feels just right, human scale. The ceilings leave
plenty of headroom, furniture is scaled well—everything
just seems to fit and to make you feel at home. A fantastic
job of careful construction not to mention the incredible
use of textures that really bring the church, inn,
hotel and other buildings to life. Add in the dash of
atmosphere (literally) from the swollen stormy skies,
custom characters and a layout that keeps you roving from
building to building, with high framerates throughout,
and you've got one all-time winner on your hands. Be warned,
it's a bit dark: just what you'd expect late in a stormy
afternoon.
Shot 1 |
Shot 2 |
Shot 3
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NoMan's Land
by Templar supports DM Team CTF KFC
Trench warfare Outlaws style. Get yer mitts on a rifle
or gat an' cut 'em down like wheat in th' field. Meant
fer CTF, two identical bunkers facin' each other across
a deadly no-man's land, with boilerplates out in th' middle
fer suckers.
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NoNewton
by Grifter supports DM
A small, enclosed low-gravity arena. Great fer one-on-ones!
You really sail around, especially with all that TNT layin'
about... pretty combustible area. But while yer sailin'
through th' room tryin' ta land on one of th' narrow platforms,
watch out that ya don't hit one of th' patches of
reg'lar gravity -- ouch! Rifles come in handy fer shootin'
across th' arena, too.
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OGB_Fort
by Frenchie supports DM Team CTF KFC
O th' weather outside is frightful, but
th' gunfire is sooo delightful, an' since
we've no place to go,
On ta th' full review!
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OkCorral
by Templar supports DM Team CTF
"Ok," nuthin'! Fer deathmatchin' mania this
corral is top notch!
On ta th' full review!
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Old Mexico
by Templar supports DM Team CTF
A picturesque lil' town hidden down in a narrow valley
becomes th' scene fer large deathmatches in Old Mexico.
Loose arrangement of buildings opens the large are up fer
some rip-roarin' fightin'. Lots of attention paid ta
texturing -- a thoroughly attractive level. Look out fer
th' gatling gun perched on a ledge overlookin' th' town.
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Outfitters
by Templar supports DM Team
A bit
of a switch from Templar's previous cityscape maps, this one takes
place in a very large warehouse designed to outfit wagon
trains for th' long journey west, with tons of big boxes arranged
in a multilevel maze for you to explore. A great mix of
enclosed and open spaces here, as well as a real sense of
purpose and functionality, especially in the crowning touch
of the working conveyor belt leading through the warehouse to
the wagon-loading area, with a supervisor's loft overhead.
Not as much to see in terms of variety as his previous maps,
but more concentrated action and strategy.
With incredibly fast framerates for such a large map this looks like
another masterpiece by our man Temp. =)
Shot 1 |
Shot 2
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Outlaws - The Movie!
by Johnny Zombie supports DM Team CTF KFC
Unique map takes you "through the looking glass" from
a modern movie theater into the Western playing on the
screen, letting you fight it out on both sides and
cross over from one to the other while hearing the
clatter of the old projector. Small, concentrated and
very attractive map.
Screenshot
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Pacman
by Karrde supports DM Team KFC
Amazing conversion of the actual original Pacman arcade
maze into an Outlaws level, complete with full textures,
sounds, characters,
items and amazing character selection and
ending screens. Fruits are
now OL weapons, you play Pacman, Ms. Pacman, Inky,
Blinky, uhh Zinky and Dot or whatever the ghost's names
were. You truly enter Pac land, that's all there is
to it. But the most brilliant part is why you want to
eat dots. What after all was Pac's compulsion in the
arcade other than just getting points? But here, ah,
each respawning dot is a fifth of a heart, so chomping
dots slowly restores your health.
Framerate's a bit low but you'll be too busy chomping
down to notice. Wakka wakka wakka!
Screenshot
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Pearl River Plantation
by GoJo supports DM Team CTF Tag
A great big sunny river plantation, mansion, fields,
barn, pasture, slave quarters, orchard, cookhouse and all.
Not hard to start describing it but hard to stop so I won't
try, just know that it is one of the best looking, thoroughly
realized Outlaws levels extant, thanks in no small part
to an incredible amount of custom texture and object work
by GoJo and ShotgunMc. Heck, I even got to throw a voodoo
doll in there. Don't forget to talk to the guy by the road.
A wonderful job of really bringing an old-time Southern
flavor to the Outlaws feast.
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4 |
Shot 5 |
Shot 6 |
Shot 7 |
Shot 8
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Picanteville
by Picante supports DM Team CTF KFC
A large mexican villa is th' settin', nicely textured
to show old brick underneath th' plaster walls. It's
nice an' wide fer fightin' in, an' has some nice
touches such as spiral staircases, a little interior
courtyard and a lantern lighting up th' small
underground storeroom. Fine fine stuff! Here's a
couple'a screenshots:
Shot 1 |
Shot 2
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Pinball
by Raptor supports DM Team
One of the most complete, and definitely the most off-beat
converted theme maps, Pinball literally transforms the
players into large steel balls in a gigantic pinball machine,
complete with day-glo pinball textures, authentic electronic
sounds and, of course, lots of hair-trigger bumpers to
rocket you around the course at breakneck speed. Not
recommended for those prone to dizziness. Open pinball
table makes for framerates slightly lower than optimal,
but you'll be hurtling around so much it may not matter
much.
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4
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Play Ground
by Gas supports DM Team KFC
So you want to have th' best time you've ever had
in a multiplayer game? Here's what ya do: get a couple
Outlaws together, load up Gas' "Playground" an' let th'
TNT fly. This square, symmetrical rocky battlefield's
narrow canyons make th' perfect receptacles fer well-timed
sticks of dynamite, especially since you kin traipse around
on th' narrow upper network of rocky wall tops an' blast
hapless victims below. A fantastic map, th' two-level
design, closed on th' bottom an' open on top, really keeps
things cookin'!
Screenshot
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Prairie
by Slaters_dog supports DM Team CTF KFC
Th' author spent a lot of time makin' sure this level
would have th' highest possible framerates, an' his effort
shows. Comparable in speed and basic construction to Pattern
Repair, this Outback ranch house plays like a dream, with
lots of nice lil' touches like chimneys you can use as launch
tubes (stoke with a generous dose of TNT, then light).
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Prison Yard
by Martone supports DM Team
Perhaps the purest deathmatch map out there, Prison
Yard is just that, a large area surrounded by high walls
and guard towers. Duke it out in th' yard or go fer some
snipin' kills from th' upper walkways -- or jus' say heck
with it all an' chuck some TNT in there. Great for one on
one matches, more'n three would feel crowded. I should also
mention that it looks fantastic, with amazing touches such
as slanted support beams for th' upper catwalks and soft
shadows on th' ground below. Of course, th' fight'll prob'ly
move way too fast ta see that, but if you seek
pure 1 on 1 perfection you'll find it here.
screenshot
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Pueblos
by The Gambler supports DM Team CTF KFC
The Gambler's very first map shows incredible skill and
intuitive design, as well as a real flair for beautiful
texturing. A very fast-paced map for any size deathmatch,
Pueblos sports lots of cliffside action in an impressive
variety of areas. Indoors, outdoors, underwater -- it's
all here in one complete, great looking package. Small
narrow corridors favor shotguns and pistols while the larger
main open area sports numerous vantage points for opportunistic
rifle shootin', an' th' circular layout keeps everythin'
movin' at a blistering pace.
Screenshot
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RangeWar
by DeanWermer supports DM Team CTF KFC
Th' original CTF level, an' still th' best fer
small CTF games with a great layout and wonderful
balance.
On ta th' full review!
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Rattlesnake Ravine (ML)
by Shok supports DM Team CTF KFC
The first good add-on level has gotten
darned near perfect fer large outdoor games,
an' I still haven't quite figgered out its
mazy channels.
On ta th' full review!
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Razorback Ridge
by Twobitt supports DM Team CTF KFC
An excellent level with too many wonderful little original
design touches
ta list here. Twisting canyons, gulleys and bridges
separate three small shacks, a waterfall and a small
mazey mine. Looks great fer CTF or large deathmatches.
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Rebunked
by ForkTongue supports DM Team CTF KFC
Fork's own personal reworking
of LEC's "Bunkers." No I kin see how some old crochety purists
may grumble an' shake their canes at this one but man, this is
THE most complicated, in-depth, where-th'-heck-do-I-go-NOW map
I have ever seen an' I mean that in a very, very good way.
Now you've played Bunkers before, certainly. So imagine Bunkers...
with about two ta three times th' area of th' original, an'
twisty, secret tunnels connecting everything together -- there
are so many truly sneaky secrets that mastering this map will
be a true challenge but will certainly pay off fer those who
make th' effort. Once you know all th' secrets it's like a whole
new map has opened up around, inside an' through th' old one,
taking the complexity to a completely higher level. Truly
mindbending.
Well I'll jus' shut up now an' make with th' screenshots;
see if ya kin see th' old Bunkers in these:
shot 1,
shot 2,
shot 3. Finally I should note
that in th' coupe de grace you kin actually go OUTSIDE
those darn bunkers finally! Check out th' view from outside in
this screenshot. Now try ta
figger out th' two ways ta get out there... hehe...
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Revenge
by Grifter supports DM Team
Lovely in that south of the border adobe style, this
simple map of part of a large two-story building with
a rectangular yard won't dazzle with feats of architecture,
but the layout nonetheless offers areas for all types of
gameplay and the tall structure really opens up the
vertical space in impressive fashion. Insanely fast with
four or more players, three is probably about
right.
Screenshot
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RIP
by Zathoros supports DM Team CTF KFC
A huge stone cathedral with four belltowers alongside
a large cemetary with two crypts and a couple other
outlying buildings. Th' bright lighting seems a lil'
odd in a few spots, but the modelling of th'
cathedral is awesome: stained glass, a blue tiled
roof, extensive dark basement and spiral staircases
going up three levels in each belltower, and down
another to th' basement. A fantastic feat of
modelling; here's a
shot of th' exterior.
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The Riverboat Oakstar
by Oakstar, single-player Historical Mission
Fantastic level design on a huge luxury riverboat.
The really great thing about it, besides the nice
level of difficulty and the large amounts of baddies
to blast, is that it appears very open-ended while
invariably guiding you along to the final confrontation.
Top notch!
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Robber's Roost
by ShotgunMc supports DM Team
This map really sets up a situation -- you feel like you're
taking part in a real confrontation. A small house huddles
in th' middle of a small clearing, th' doors an' windows
barricaded against intruders. Great fer team play 'cause
one side ends up defending the inside while th' other
tries to get in. I love th' small touches inside that really
make it seem as if hasty defensive measures have jus' been
taken -- overturned furniture an' so forth. An' I love
holdin' th' house with th' odds against me an' desperados
tryin' ta get in through th' cracks.
Shot 1 |
Shot 2 |
Shot 3
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Rope's End
by Runaway Jim supports DM Team
This is one of the biggest maps you'll ever see, both in
terms of raw size and amount of detail. Houses, bridges,
caves and caverns cover a landscape cut by high cliffs and
deep river gorges. A great map for a stealthy small deathmatch
or a large family feud.
Shot 1 |
Shot 2 |
Shot 3
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Rustler's Canyon 3
by Slaters_dog and Twobitt supports DM Team
Slaters_dog reworked one of his favorite maps, "Rustler's
Canyon" by Twobitt, into a smooth, shining masterpiece.
Two separate canyons house numerous hiding places, ledges
and gulleys while leaving large areas for twirling fighting
and plenty of ledges for sniping. Beautifully textured
and extremely fast despite large open and sloped areas.
Screenshot
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Scorpion Ridge
by Krummwaffe supports DM Team CTF KFC
How many maps come with a history of
the Sharp's Buffalo Rifle in the txt file? And how many
come with a modified single-shot rifle in the map that
sounds straight out of a spaghetti western? This is KW's
"heavy weapons" map featuring the aforementioned portable
artillery piece as well as sawed-offs, gats and shotguns
galore. Set in a big, lovely red rock canyon the framerate
gets a bit low at the ends (cave/building base at either
end with central tower, CTF style) but what with the gorgeous
construction and textures you probably won't care—you'll be
too busy dodging lead in any event.
Screenshot
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Siberia
by Gas supports DM Team
An inspired cold icy killing arena. Lovely texture work
makes for a truly chilly environment housing a few abandoned
buildings in a generally circular layout that keeps ya on
th' hustle. And no slippy sliding!
Screenshot
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Sinkhole
by Drifter and Duster supports DM Team
A big hole in th' ground. Sounds kinda dismal but in
fact this one's quite a romp fer small deathmatches,
especially with liberal doses of TNT mixed in. Small,
simple, and elegantly balanced.
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Ski
by StanJr, LukeSky and Foghorn supports DM Team CTF
A map apparently
over a year in th' making. Well, LukeSky
started it based on an idea of Stan's an' never
finished it so Stan finally got around ta wrappin'
it up with help from Foghorn.
I for one am glad this map got finished, it's
a very unique design that makes for a one-of-a-kind
CTF match. Two long ski-jumps converge at right angles
on a crystal clear alpine lake. Th' bases sit at th'
tops of th' ski-jumps with deep icy crevasses on
either side. There are two ways up to a base: on th'
right side of each base there's a low-gravity spot
that lets you sort of levitate all th' way to th'
top, an' on th' left side there's a ski-ramp that
whooshes you up to th' base. There are only two
(safe) ways down from a base: th' low-grav spot or
th' ski-jump itself. Whooshing down th' jumps an'
flying off th' end into th' lake is quite
exhilarating, especially if yer runnin' off with th'
enemy's flag and they're shooting after you with
rifles. Rifles come in tremendously handy here,
especially in crossing or defending th' lower passes
which are so icy you can't really strafe; you hafta
build up speed an' skate along an' if ya come across
someone th' person who gets a good bead first'll
probably come out on top, though a prudent defender
will stock up on nearby medbags. Also watch for
gatling guns defending each base. Quite diff'rent
from what yer used to, I hated it at first but
quickly grew to appreciate its unique strategies.
Here's
a shot from near th'
end of a ski-jump (I used olairhead to get a better
view).
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Space Cowboys
by ay_suc supports DM Team
Get out yer Space Modulator an' get ready for some of
th' wildest Outlaws play you've ever had in this fantastical
mix of the Wild West and Marvin the Martian space-scapes.
Zip and zing amongst the towering, twisting space rocks
but do take care to avoid taking a permanent space walk.
A gorgeous, zany, giddy map that keeps you leaping
and shooting so compulsively that I bet you won't even
wonder how you can breathe in the depths of space.
NOTE: This map has some "hall of mirrors" and low
framerate problems in software mode. Ack. Well... the
hardware upgrade is worth it just for this map, in my
opinion. :p
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4 |
Shot 5
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S. S. Smo
by Smo supports DM Team KFC
One of th' most unique levels out there: th' S.S. Smo is
a luxurious, 3 level, double paddle-wheel cruise
ship. Great fer close quarters fightin', even in
framerates do get a bit rough in spots.
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Stalemate
by DrDeath2 supports Team CTF
The only map ballsy enough to REQUIRE team play, Stalemate
impresses through its brilliant strategic play. While not
really capturing the natural feeling of a real environment,
it's plenty solid with actually very nice handling of the
simple buildings and a handling of the spacing that leaves
a nice "roomy" feel. DocD2 returns to the classic style
of CTF map here, with two "forts" facing off at opposite
ends of a canyon and looping canyons flanking around the
sides. Role playing here can be crucial and a combination
of long and short range specialists working together will
really carry the day.
Screenshot
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Stone
by Templar supports DM Team CTF
Oh the textures children, the textures! This map delights
in showing off stone surfaces of every type. Not based on
an Old West location, more of a jumbled temple to texturing
I guess you might say, but man does it play smooth. Also
includes a nice innovation: real working ladders!
Shot 1 |
Shot 2 |
Shot 3 |
Shot 4
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Stormy Falls
by DrDeath2 supports DM Team CTF
Seems like a spiritual descendant of "Junction": looks kinda
funny, but plays like a dream. It's a little bigger an'
a lil' darker, but MAN it rocks. DrDeath2's even put in a
neat lightning effect an' a custom rain sound ta create a
nice stormy atmosphere. A great balanced map.
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The Taco Saga
by Taco 5 level single-player adventure
Th' largest 3rd party Outlaws project to date, Taco's Saga
delivers a great deal of fun in a wide variety of ingenious
locations. It's simply an amazing job of planning and
construction on a large scale and most importantly it's a
great deal of fun. Multiplayer maps will be made from
sections of the various levels.
I did some quick (real quick, ack) artwork fer an intro that didn't make it into
th' add-on, here it is anyhow:
The book cover
Sanchez busts his
brother Taco out of th' pokey
Anderson discovers
th' two dangerous varmits are on th' loose again
Anderson tracks 'em
far an' wide
After a long chase
Taco an' Anderson finally meet fer th' big showdown
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tehC
by anonymous supports DM Team CTF KFC Tag
Nifty twisty canyon map with a fort on stilts at either
end, bridge crossing the middle. Fast, organic,
furious pace.
Screenshot
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Ten Paces
by MrBurrito supports DM Team CTF KFC
Pretty much like Clatsop but a bit better,
another small, ugly an'
furious deathmatch level.
On ta th' full review!
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Tonopah
by Wynchester supports DM Team
Awesome, epic level in the rocky desert wilderness.
Trace your way through narrow twisting clefts to perch
in precipitous sniping positions around a large
irregular valley filled with suspicious rock formations.
You'll get lost but be comforted by the fact that there's
nowhere that someone can't sneak up on you.
Screenshot
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Tough
by GHOSTBEAR supports DM Team CTF KFC
Tough takes
place in a couple small rocky canyons interconnected
by jagged tunnels and ledges. Ghostbear hasn't been
makin' levels that long but Tough has a great,
natural feeling to it. He's restricted items to
knives, pistols, a couple health thingers an' a
gatling gun. While some may miss th' lack of a shotgun
as I did at first, I think after playin' in it fer
a while you'll appreciate how it forces ya ta make th'
most of what ya got. I like th' way he varies
enclosed and exposed areas in such a way that no
single weapon will dominate th' map, and breaking
th' action into two areas allows for pauses in th'
action where you can take stock of your situation,
not to mention CTF play.
Th' open and closed areas also create nice contrasts
of bright sunlight and dark shade that keep th'
match interesting as you move around (see th'
screenshot). Perhaps one or
two slight rough edges remain, but they do little
to mar this lovely map.
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Two Barn
by Raf supports DM Team CTF KFC
This one's based on Raf's "Barn" level. He's sort of
taken the barn, mirrored it next to itself and placed
identical Union and Rebel forts at the top of the
cliffs on either side. Each base has a cannon
like the one that first appeared in Sticky's
"Scream", but slightly
improved. These babies sort of ref up fer a second,
then suddenly blast you off, across the canyon into
the enemy base. It's quite a, well, blast. If ya can't
tell Raf designed this one specifically fer Capture
th' Flag. The mirrored design (except for a small pond)
makes sure the sides are even, an' th' cannons add
a great bit of fun -- you gotta stay constantly
alert fer baddies blastin' across ta yer base!
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Vodka
by SilverZ and Eddwood supports DM Team CTF KFC
Named as a tribute to their defunct "Vodka 4 Ever"
posse, Vodka is an astoundingly fun medium sized
deathmatch map featuring a ramshackle, three story
fort in an oblong canyon. The fun part here comes
from the up and down flow of the fort which is
accentuated by a sniping ledge high up the canyon
wall do one side, which can just reach the fort
by a very long jump. Varying spaces make all weapons
effective and luckily the map makes sure you can get
your hands on them.
Screenshot
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Vulture Canyon
by DrDeath2 supports DM Team CTF KFC
Bright, fun deserty romp across a twisty canyon with
a house at either end and pools, cliffs, sand and vulture
sprites in between. Handsome, fast, classic layout offering
a wide variety of gameplay options...
basically a winner in every way.
Screenshot
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Waddy Arena
by BigDogCh supports DM Team CTF KFC
What would happen if two sparring partners ditched their
boxing gloves in favor of firearms? And then what would
happen if the other folks in the gym joined in with heaters
of their own? Well you just might have something close to
Waddy Arena, an authentic looking old-style boxing arena
complete with changing rooms, a ring, spectator stands,
announcer's booth and ventilation system. Is that a gat
in the booth? Well this definitely ain't no Saturday Night
at the Fights!
Screenshot
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The Waddy Gang
by BigDogCh single-player adventure
So you want more single-player Outlaws action? How about
a 10-level epic campaign? Not enough? What if I tell you
that each of those levels is as big and involved as the
war of 1812? No, really, this is huge! I'm not going to
pretend that I've gotten all the way through it, but if
I had a spare week or two I think I'd definitely give it
a go. ;) Lots of puzzles, tons of baddies, inspired level
design—a stunning achievement all around. Comes in 3dfx
and non-3dfx flavors.
Screenshot
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WARpath
by Sticky supports DM Team CTF KFC
Narrow, three-story fort in th' middle of a narrow
canyon. Staircase carved through th' rock winds up to
a spot above th' roof where you kin take a gander at th'
nice wavy flag. A surprisingly restrained one from Sticky,
although he did use a funky texture on th' top of th' rock
wall which surrounds th' building on three sides. Very nice
use of altitude in this compact little map.
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Wharf Rat
by Runaway Jim supports DM Team CTF KFC
Unique small map by Jim featuring
his usual payload of ankle-crunching jumps and good looks,
though unlike previous maps this one goes with a dark
and forboding look. Don't like the blue cliff
texture but otherwise very attractive (and dark) small swamp
canyon with warehouse in the middle. Nifty. Lots of
strategy involved in holding the upper part of the
warehouse against encroachers.
Screenshot
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Winner's Circle
by Blackthorn and Picante supports Winner Stays On
The authors have
invented a new play style they call "Winner Stays On"—the
map is meant for team play but teams wait in booths on
opposite sides of an arena and one member of each team
launches into the arena at a time for a series of one-on-one
combats. Innovative idea, lovely map, humorous sound
effect--great stuff all around, although you may find
the luscious curves in the single-area combatzone cause
slightly lower than average framerates in some spots.
Screenshot
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Wiper
by Slack supports DM Team *CTF KFC
An amazingly unique level: eight catwalks on two levels
radiate out from a slender central spire to the outer wall
of a circular canyon, each ending at a small round
cave. Two long galleries run halfway around the perimeter
of the canyon, ducking around the caves and offering numerous
open views out into the large open space crossed by the
catwalks. The trick comes in learning to navigate the
catwalks and galleries without falling to your death in the
deep drop below. Large central space tends to favor rifles
and there are plenty layin' 'round about, but there are other
sneaky ways to get kills here. The lone shotgun comes in handy
in the gallery tunnels. A singular map that demands new
strategy for any game type. *Ah I should note that although
Capture the Flag play is enabled here, it isn't really
set up correctly so steer clear if yer lookin' fer CTF.
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The Woods
by Gas supports DM Team
You've never seen woods like this -- sort of strange
semi-futuristic curves sweep through this compact,
undulating map. The small size guarantees a non-stop
firefight, and the crazy curves keep things refreshing
and unpredictable. Screenshot
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WWII Barracks
by Gas and DrDeath2 supports DM Team KFC
The convincing power of this WWII era setting seems to
come from the mass-produced size of the small buildings
and the authentic-looking drab texturing and spartan
decoration. Gameplay, however,
is anything but drab as events move quickly in this
essentially small, flat yard. You can hide in the bunker
but watch out that a lit stick of dynamite doesn't decide
to keep you company.
Screenshot
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