|
Tenth Highest Shelf Vittles: 1.15.99-2.13.99
Back to Stale Vittles
Saturday 2/13/99
- Voodoo 3 Announced, I Make Excuses
Whew, it's been a while since I missed two days of updating
in a row. It's been even longer since I've been sick, and
this cold is reminding me why I preferred to keep things that
way. :P
Though I did manage to drag myself over to Big Nose Kate's
LAN party on Thursday where she and my brother Slack Jawed
Pete wanted to share th' party by going online. Well what
with Kate bein' rusty, Pete bein' new ta th' game an' me bein'
sick we got our hats handed to us, mainly by Doses but
also by his temporary confederates Badger, Fallsdown
and Saxster, despite the valiant help given us by
BigBart (hope I got yer name right!). Still much fun
was had, in fact I think I'm goin' over there this afternoon
along with Pete so ya jus' might see us postin' notices of
DSL-hosted games in Kali, IRC and th' Zone. :)
It's pretty humbling dropping about 200mHz and a generation
of 3Dfx chips off of yer playin' power. For those who maintain
hardware does not make a difference, I propose that if you try
going from a p2 333 w/ Banshee to a p133 w/ Voodoo you will notice
a profound difference in your ability to put people down.
That being said, how does one explain the success of guys like
Killercraig who whup people using lowly systems? Well
it seems ta me that success on a slower system has a lot to do
with adapting your playing style to your hardware. Now me playin'
with Sanchez on a slow system is prob'ly th' dumbest thing ta
do, 'cause Sanchez really needs high framerates to fire his
pistol fast. But slower, more powerful or accurate weapons
like th' shotgun or rifle will not suffer as much from a drop
in framerate. Still I don't think I'll be able ta give up
Sanchez, even slowed down he's still a lotta fun. I might try
usin' my "LiteGuns" modification (see the
other helpful files page) to regain
a few precious fps though.
Anyhow what I started out meanin' ta say was that
3Dfx has officially announced
their upcoming Voodoo3 lineup, due to debut in the second
quarter of this year (not too long now). Now as soon as I can
I'll be pickin' up th' fastest of 'em, th' 183mHz Voodoo 3500,
ta err "test" fer Outlaws compatibility. ;) Hehee...
- The New Standard in Outlaws Maps
Well while I don't mean just this new map,
FlashFlood from
Forktongue serves as a perfect illustration of the
new standard emerging for Outlaws maps. There's just no
ignoring the fact that these days our top LawMakers have gone
way beyond even Lucasart's standard for multiplayer Outlaws
levels. There's just a new conception, a new discovery of
just what is possible with the old Outlaws engine. This hasn't
come all at once and it's more than a simple combination of
features, but they include things like use of ambient sounds,
a perfectly realistic setting, mixture of indoor and outdoor
areas, a sense of a world expanding beyond the limits of the map,
new uses for old textures and inventive use of new textures and
objects to create a unique, compelling location.
Let's take a look at FlashFlood. Three perfectly rendered
covered wagons WITH horses sit in a narrow canyon. You can
climb on top of the wagons and even go inside them to examine
their detailed interiors. The canyon itself is no mere straight
slash of rock but a bending, twisting course crossed by a high
natural rock bridge and opening up on one end to a view of a
powerful river and on the other to a vast, endless plateau.
Just as you can climb on, in and around the wagons, you can
also crawl in and out of the canyon walls. Small pigeonhole
caves hide gatling guns and other treasures. Tunnels twist
through the rock, pierced by holes worn in their ceiling through
which light streams to illuminate the floor below. The tunnels
wind up, down and around, in no way bound to simple flat plains
and 90 degree angles.
Check out a few screenshots:
shot 1 and
shot 2. Recent maps like this
have raised the ante folks, and that's a great thing for all
of us who love this game. Guys like ForkTongue deserve to get
paid for this kind of work, but mebbe they wouldn't bring this
kind of inspiration and yes I say Love to work they were paid
to do. I think I know a map we'll be hostin' off'a th' LAN
today...!
- Another 3-Button Mouse Driver
Sleepy sent me another driver to get that third button
workin' on yer mouse. I went ahead an' added it in with th'
other one I have on my other useful files
page because I think each has its own strengths. This one
has a nice installer program and runs in its own little control
panel window where you can adjust the middle button function and
the mouse acceleration (titled "Mouse Speed" I think) on the fly.
The third button works great in Outlaws and unlike the other
driver the mouse works perfectly in Shogo (not that we really
care that much about other games, right?). The drawback to this
one for me is that the mouse acceleration does not work in
Outlaws. Some people like acceleration, some don't, so for those
who could care less about acceleration this would be the one
to go with. Sleepy says that for him the mouse movement is
smoother with this one.
Sleepy also sent me
a screenshot of a new level he's
working on. The screenshot was named "Polar" and shows a very
interesting use of textures from this new LawMaker. One to
keep an eye out for.
- A Tip to LawMakers to Avoid Texture Glitches
ShotgunMC has pieced together th' reason why
some folks without 3Dfx cards get texture nastiness in maps
with new textures like Templar's otherwise excellent
Gutter:
I realize like usual I'm a little slow on the response time, but awhile
ago you posted a problem a player was having with the map Gutter by
Templar. When he was playin in non-3dfx all of the custom textures
looked all stretched, basically making the map unplayable for him. You
asked then if anyone knew what the problem was. I only mention it now
because I ran into the same problem with custom .pcx's on a new map I'm
working on.
I figured out what the problem was when I was reading an old e-mail
from Dean Wermer. All custom pcx's should be in either 64x64, 128x128 or
256x256 size for the texture to appear normal in non-3dfx mode.
Otherwise, she's a mess. Don't know if ya already figured that out or
not, but figured I'd pass it on anyhow. And in case Templar didn't
realize what the solution was, maybe you could forward the info on to
him. He might want to release a version 2.0 for those poor Outlaws who
didn't get a 3d card in their stocking.
Here's a screenshot from
Gutter in DirectDraw that I took to illustrate th' problem.
Icky! But while Shotgun is mostly right there's an important
addition that must be made to his point:
Each dimension of a texture must equal
2^X where "X" is an integer. For instance, in Gutter one of the textures,
measuring 64 by 32, works fine because 64=2^6 and 32=2^5.
Similarly Cutter's
Mining Company, which includes
a couple 256x512 textures (256=2^8, 512=2^9), does not
show texture corruption in software (though
how it gets around the 256 pixel limitation of 3Dfx cards, I'm
not so sure!). However, Gutter also contains textures of odd
sizes such as 64x80, 152x192 and 256x192. These do not work
in software modes. Sorry fer th' math boys but I hope that clears
things up. :)
- Weenies Want to Ban Mary and Gatling Gun
I've heard this from two people in the last week, that folks
mostly in th' Zone are agitatin' ta expand th' Marshal Law
play guidelines to include a ban of Mary and
the gatling gun. Well people I have to say I think that's going
overboard. While Mary and the gat can be powerful in a limited
way they also have weaknesses that, at least for skilled opponents,
balance them out. Firebrand StanJr had a piece ta say
on th' subject, take a deep breath 'cause this rips right along:
Seems some people in zone want to advance ML it started with the 3 main cheats in OL BADGE CREAM SAWED OFF then it soon went to the gat just cause some people dont know
how to fight it well boohooo live with it. Now they wanna place mary on the ML list seems like some more people who cant beat her want to add it i'd have to place money sayin that they
cant beat the gat either bunch of crybabies if you ask me mary is a CHAR in the game not a WEAPON or a ITEM. Lucas Arts put her in there for a reason since they couldnt start her off
with a light plate for some type of game reason so they just added to her what the plate added to her next thing they will want to add Chief to that list who is only 10 lesser then mary on
power shes at 95 hes at 85. Next it will be doc with his med bags because i've ran some test on a map i've been workin on with some beta players i have some damage areas mary comes
out with 2 hearts james 2 hearts doc comes out with 7 cause of med bags sanchez comes out with 2 or 3 depending on how fast u do it bob 2 chief 3 well i'll be them are pretty close to
together except for doc hm.... wonder why that is ohwell. LA done everything for a reason yes she is powerful yes that shotgun is one helluva killer. But i've seen doc killer her with 6
pistol shots james kills her with 2 rifle shots sanchez 6 pistols or 1 dyno stick bob can level her with that DB and the indian one stab or 6 shots and shes dead. So it seems to be the
people that want to do this is just cryin cause they cant beat her shes has alot of weaknesses shes big slow and very loud if you cant here her start quackin turn up your speakers i heard
her all the way across junction and ten paces. Now why would people wanna change a perfect ML rule keep the main 3 the hell with other ones that WERE AND LET ME REPEAT WERE
IN THE OLD WEST. and yes so was the sawed off so i dont see why that made it in the ML thing but ohwell cant change that i guess. So people need to suck it up and move on and play
mary or dont play her your choice cause i started out with doc and found mary more then easy enough to kill now i play mary doc james and sanchez and i still find weakness in all char
and strengths and i dont bitch so just live with it. Play the game for fun. Seems someone always gotta gripe about something lag cheaters gat users mary players james players it dont
matter what u do someones gonna complain so now its time that we just suck it up and quick being crybabies and play the game for what it was made for FUN ya who would have
thought that.
I pretty much agree with what Stan said except perhaps for the
part about the sawed-off shotgun. One look at the data files will
show you that the sawed-off does a completely insane amount of
damage. Now people may say the same for Mary's fists, but just
how many times have you been killed by Mary's fists in a normal
match? The sawed-off has sufficient range for use in most
close firefights and pretty much makes close fighting a foregone
conclusion with its wide spread and one-shot killing power.
Also, authors can simply leave the sawed-off out of a map
completely, thus avoiding lenghty debates on exactly how to
modify it to be fair (though I would still like to see that
done in an organized way).
Vanishing cream and badges have generally been disused (and again
simply left out of new maps) because they bring an undesired
element of fantasy to an Old West shootout. They also serve
to unbalance a game. That being said, I kinda like playin' a
map with vanishing cream now and then, nothin' I like better'n
killin' some guy who thinks he doesn't hafta dodge because
he's transparent. ;D
* * *
Wednesday 2/10/99
- New Sites
Yay new sites for us to click on:
|
Doses' Plaza
One-pager by this ol' Outlaws player with reasons why he
likes th' game and a brief but interesting history of the
SyN posse. Nicely written, informative and easy to read
makes it a winner in my book.
|
|
Blood Outlaws Killers
You can't really expect too much out of a site whose
authors misspell their own posse name in the title. You'll find
a list "Bloody Outlaws Killers" members accompanied with
rather vague commentary and that's really about it. Still
th' single page is fairly fast-loading and easy to read.
|
|
Don Haberles Outlaws
Unique site for the German DON gang. Mostly in German but
ya kin get th' gist of a lot of it, and th' very nice
pictures don't need no explanation at all. I can't read
much of it, but I likes it.
|
Thanks to GOOM_TheScott
for th' tip on th' DON site.
Also a couple updated sites: Techno let me know his
Crazy Outlaws Clan got an update lately, they now have maps
and stuff too. Mental tells me he's spit-shined his
Mentaltown site -- I can't
get through right now but chances are you will by th' time
ya read this...
Beig
told me right b'fore she took off fer Quebec that th' original
Outlaw webmaster guy,
Saxster,
has been seen whuppin' it up in th' Zone lately. Sax's was th'
first Outlaws site I ever saw, hasn't been updated in a while
but it's nice ta know even he hasn't been able ta escape Outlaws'
addictive clutches. :) Oh and folks note th' spelling on his
name, Saxster. I screwed that up once an' I've
seen two people misspell it in th' past day or so. (*Beig*) ;)
- To Modify or Not to Modify?
Well some folks wrote me yesterday about a map they're workin'
on, a modified version of Twobitt's
The Dip! Well th' map is lookin'
okay but th' problem is that Twobitt's readme states clearly
that his map may not be used as a base for new maps by other
people. I wrote Twobitt ta ask him if he'd be okay with this
modification of his map but haven't gotten a reply... so if
YOU know how ta get in touch with Twobitt, please ask him ta
let me or some other Outlaws news type know where he stands on
this.
Now I'm going to try to get to sleep before 2 AM for once...
I think it's startin' ta catch up with me. Argh. :P
* * *
Tuesday 2/9/99
- Button Up, Baby
Over at Big Nose Kate's ongoing Outlaws LAN party
last night, I started runnin' inta trouble. It's not that I'm
playin' on a 133, I kin deal with that. Th' problem was the
mouse, a three button Artec brand but I couldn't get that darn
middle button ta work. Well longtime readers will remember a
while back I had ta hold off playin' much 'cause some tendons
in my left wrist started protesting prolonged stretching of my
thumb down to th' space bar which I had configured to activate
my med bags in Outlaws. At Kate's, stuck with only two workin'
mouse buttons I hadda stick an Outlaws function down there again.
An' after a couple evenings of play it didn't really hurt but I
could tell it might start to.
So finally I took some time out from gettin' shot by th' peppery
Mr_Slack an' went lookin' fer drivers. I'd done this long
ago without success. Well this time I found th' site,
www.artecusa.com, almost
immediately, downloaded th' drivers and after a bit of registry
hacking had my middle button happily popping off caps from
Sanchez's alt-fire.
Then this morning, stumbling around bleary-eyed it hit me -- why
couldn't those drivers work for NON-Artec mice? Artec mice,
aside from th' third button, are pretty much generic as you kin
get and still have a brand name. Soo... at work today and at home
this evening I tried 'em with Logitech 3-button mice and they
worked!
What does this mean? Currently if you have a three button mouse
but no special drivers you can't get that third button working
in Windows. Tons of people out there probably have generic 3-button
mice with no custom drivers, so that poor middle button sits
there idle and neglected. Well, no more. Outlaws, limber up that
extra mouse finger, 'cause now ya kin get that third button
workin' fer ya!
Here's what's new on th'
other helpful files page:
Three-button Mouse Drivers
(221k) Win95/98/NT, serial and ps2
by Artec
[Update 10/19/23 - My web host's new security scan service
has identified the Artec mouse drivers
installation file (mouse130.exe) as "potentially
dangerous." That seems unlikely, but this is also a file
that isn't likely to be needed by anyone anymore, so, better safe than
sorry, I've removed it. If you still need a Win95/98/NT/3.1 DOS
three-button mouse driver, there's still the "Generic 3 button Mouse
drivers" on the just-linked "other helpful files" page.]
Lots of people end up with a useless third button on their mouse
because Windows lacks a proper driver for that middle button. If
you don't have custom software from the manufacturers, your out of
luck. Or you were. This file contains pretty generic third-button
mouse drivers that just might work with your mouse in Outlaws. But
use at your own risk, and try these instructions:
- Run the self-extracting executable and extract the files to
a directory on your hard-drive.
- Make sure you're currently running generic Windows mouse drivers.
If not, change to them before continuing.
- Now we switch your mouse drivers. Do NOT touch the Setup file
extracted from the archive -- this will install a DOS mouse driver
and WILL hose your system. Instead, right-click the "My Computer"
icon, select "Properties" from the pop-up menu, click the "Device
Manager" tab in the window that appears and find your mouse. Double-click
the mouse to open its device properties window.
- Click around until you find a button that will let you switch
drivers (exact procedures differ between versions of Win95 and 98).
When you get a driver selection menu, click "Have Disk" or something
until you get a file loader. Point it to the directory to which
you extracted the files in step #1. You should see a "Win95" subdirectory: select
it. Hit "OK." Select the correct mouse type,
serial or ps2 (serial mice have trapezoidal connectors, ps2 small round
ones) and hit OK again.
- Windows may need to reboot. After reboot, providing your mouse
works :j, open up your Mouse control panel. You should see an "Artec"
tab. If the "three button mouse" check-box isn't greyed out, check it.
Try clicking your middle mouse button -- the middle button in the
mouse diagram should turn blue. If it does, you're almost there.
- Load up Outlaws and go to your Mouse options. If you see a middle
row of option circles, just click on the one corresponding to the
function you want and you should be all set. If not you'll have to
edit your registry. Don't worry, it's not that hard.
- Go to your Windows directory and run "Regedit.exe." Browse to
hkey_local_machine/software/lucasarts entertainment company/outlaws/users/default
user/MOUSE. Look at the strings in the left panel; each function has
a "Sel" and "Sens" value. Find the Outlaws function you want middle
mouse button to use. Double-click it. In the window that appears, set
the "Value data" to read "Sel: 4 Sens: 0" and hit OK. Now check for
any other strings with a "Sel" of 4. If you find one, double-click it
and set "Sel" to "4294967295" which deactivates the function on the
mouse.
- Leave Regedit open or close it if you like and run Outlaws.
Load up a game and try out your middle mouse button. If it doesn't
alt-fire, try going into Windows and opening your "My Computer" icon.
Left-click on the desktop so that the "My Computer" window becomes
de-selected -- the top window bar will change color. Now click on the
"My Computer" window with your middle mouse button. If it changes
back to the selected color your middle mouse button is working --
go back and fiddle with the Outlaws mouse registry settings some more.
If the window bar didn't change color then Windows isn't recognizing
your third button no matter what the Artec drivers say and you
may be out of luck. If you ever need to uninstall the Artec drivers
use the "uninstall" button beneath the Artec tab in the Mouse
control panel.
I should note that while in my three attempts the Artec drivers have
worked great for Outlaws, in "Shogo" they prevent the mouse from
working at all though they work fine in "Half-Life Day One." Like
I said I don't guarantee these won't detonate your computer so use
at your own risk. I just can't live without a three-button mouse.
As an added bonus the drivers support mouse acceleration which
I heartily recommend you try out -- it lets you able to turn around
more quickly while retaining fine aiming control. :)
Hey folks I just can't live without that third mouse button, I
tried honest I did! Plus mouse acceleration gives you that nice
extra "springy" feeling. :) Hope this helps some folks out.
Beig Updates Site, Flees to Quebec
Yeah, she'd BETTER run! Hehe... not only does Timestalker
accuse me of "having a life" in his touchingly generous
write-up of me as "WAW In-Law of the Week," Beig herself accuses
me of e-mail "heckling." Shoot Beig, I'm trying to learn casual
flirting and here I get accused of this... *boo-hoo!* *sniff*
Okay I think I'll make it... oh this is all over at Beig's
irrepressible
Wit and Wisdom Web-Zine, a site you should be readin' daily
ta stay up on all th' Outlaws gossip, an' ta get a goodly dose
of daily sass. ;)
Paleface Defends His Lack of Life
HOWever I must protest this UN-founded accusation of my
livelihood, as it were. Folks, I spend at least 1-2 hours
a night updating this here site. Any spare time I have outside
of that and occasional sleep, I'm either jogging (hard) or
playin' Outlaws (easy). Like th' only reason I didn't update
yesterday was 'cause I was playin' Outlaws over at Kate's
LAN and DSL-equipped house-o-Outlaws-luv, where we managed ta
clog her dad's trash disposal with onion peels. Yay!
Actually ya may have noticed I haven't always been updatin'
or playin' th' past two weekends... well I'll only say that
I've been writin' -- about 11,000 words worth. While not directly Outlaws-related,
it could be... if it ever sees th' light of day. I ain't holdin'
my breath but it's somethin' I hafta try. And that's all I'm
going to say about that. :P
Time also accused me of contributing a lot to the Outlaw
community. Well I guess I do a bit, but all I mostly do is post
stuff that OTHER folks are doing, most notably th' many tireless
and ever-improving Outlaws map-makers, without whom we'd be
stuck playin' Sanctuary for th' millionth time. Thank YOU, people.
KaReFree Holds His Site Hostage, Demands E-Mail
Ransom
Top webmaster KaReFree seems a bit unhappy about th'
response he's received so far on his newly resurrected
Outlaws Cavern.
He's got a message up askin' for 150 supportive e-mails by
week's end or he's gonna shut down operation. He even has a little
message ya kin append yer nick to an' send to him to cheer him
up.
Well heck he deserves support, he's got a great site. I'm gonna
email him an' I suggest you do as well. But... well I dunno I
guess I think th' Outlaws world is a tiny one and it might
be unrealistic to expect a huge number of hits after only
recently rejuvenating one's site. My own experience has been
that it takes a VERY long time to build up a regular following
of readers and even then you can't expect people to spend time
patting you on the back. I don't want people to do that. I do
this because I enjoy it; what I want you to do is
to send me news that I can post. You oughta send it to
KaReFree too, th' more people th' better. And 150 mails in
a week -- heck if I got even half of that I'd be hopelessly
swamped. Well, let's swamp KaRe so he keeps workin' on his
fine site. He asked for it. ;)
* * *
Sunday 2/7/99
- Stupid Web Tricks
The other day I ended up at
www.gunfighter.com, or
"The Gunfighter Zone." Who would'a thought that while we're here
playin' cowboy games on our computers there are thousands of
folks who actually dress up in "Old-Tyme" gear, tote around
old guns or expensive Italian replicas of them and get together
and talk funny? Well you can discover this whole weird world
at the Gunfighter Zone. Actually it's mostly commercial stuff
except for th' Discussion boards which I highly recommend. Heck
in one evening I learned why quick-draw artists hang their holsters
so the gun barrel points a little forward (so they don't blow
their kneecaps off) and how to give an emoticon a cowboy hat
(c];)). Plus ya kin get embroiled in all kinds of arguements
about th' merits of various revolvers and who shot who and
why in the 1800s. What fun!
www.bignosekates.com
seems something like a modern bar attempting to mimic an Old
West brothel in Tombstone. Scary stuff. Anyhow amongst other
rather frightening things they have a step-by-step reconstruction
of th' shootout at the O-Kay corral, complete with cheesy
animated diagram. Wowzers. And no, this is NOT run by my friend Big
Nose Kate, okay?
Okay so not directly Outlaws related, but
babelfish.altavista.com
can translate between English and five other languages. Handy
for understandin' yer Outlaws buds from overseas, an' jus' plain
amusin' ta stick in a slangy phrase, translate it into another
language and then back again to see what comes out. ;D
www.gamespyder.com is
a good idea, a "Yahoo" of gaming sites. Th' thing that worries me
izzat it's run by those fellers from planetquake.com who seem
determined to corner th' market on gaming sites. And their sites
are BO-ring! Well I guess I'm glad Outlaws isn't THAT popular,
otherwise we'd be cursed with an planetoutlaws.com. Hmmm mebbe
I outta buy that domain... anyhow my reason fer mentionin'
gamespyder izzat I registered POOS with 'em an' they actually
listed me, so if ya want ya kin
go vote
for my site an' let people know if ya like it or not.
Not that I'm pimpin' myself out or nothin'. ;P
The WAW Web-Zine has gotten a bunch of new letters in their
hilarious "Dear Sanchez" advice column. Great stuff by
Timestalker... well usually -- sorry boys, I'm just not
that way.
Quantum Flux has
a pretty darn cool screensaver utilizing a 3D AI character with
"an infinite fractal dimension random wave function generator."
Plus she's a cutie in a tight jumpsuit. Anyhow she rambles around
this verdant plain with a great sky overhead and day/night cycles,
rolling terrain, trees... heck slap a Stetson on that woman an' you'd have th'
best candidate yet fer Outlaws 2 -- not that there's much
competition. I noticed a bug with blue alpha-masking on trees
on my Banshee an' told them about it, so hopefully that'll be
fixed soon but still a very cool thing ta have yer computer
do while yer off brushin' yer teeth.
I'm not sure if he meant me ta post this, or jus' wanted ta
share, or what... Fallsdown prob'ly has a couple rivets loose in that
big noggin' of his, but here's what he sent me:
So I'm thinking the way to expand the Outlaws universe and maintain a viable player base is to offer the game on Home Shopping Channel. I can see it now......(swirling fade to view of TV
with channel clicker in hand in foreground, clicking thru channels and stopping on HSC)..."we've sold over of 35,000 copies of this fine game so far tonight and we have 14 more minutes
left before we see that Cubic Zirconia dog collar we promised you. What would you pay for fine 1st person shooter action like this? You've got rifles and pistols and TNT and for a limited
time the next 15,000 callers with receive a free soda can cooler with Outlaws characters on it to keep thier diet pepsi cool during long hours of playing on line" "What? It's not enough you
say? What if we throw in at now extra charge Blood, Mayhem and a Magic Miracle Mop?" Now how much would you pay?
Talk about a few too many times stayin' up late an'
fallin' asleep in front of th' tube with th' wrong channel
playin'... well I guess if that's th' secret of his comic
genius mebbe I should get a TV an' give it a try... :)
- New Map from Marshall
Yes Marshall is not one ta let a lil' map cheating
scandal stop him, he keeps comin' out with new maps, or
at least new versions of old maps. Thus we have
Tunes 2. Still mostly a small
two-story building (ahh there's a name fer that type of building
but darned if I kin remember) in a large clearing, but this
time it's a roundish canyon rather than a square orchard.
Marshall could stand ta do some texture stitching (which I
learned a bit about th' other day over at
GoJo's
LawMaker School) but still a pretty nice lookin' lil' map
with good framerates, check
the screenshot.
Mebbe a few too many weapons an' only one
way upstairs but some people like it that way... I guess?
* * *
Saturday 2/6/99
- See the Sites
Silverwire let me know he has given th'
Snake Posse
Hideout a bit of a makeover and has added a page about
th' Snake gang's storied history so check that out if yer in
a readin' mood.
Got th' following site link from
Beig's
Web-Zine:
|
The James Gang
Lots of good levelmakers run with this gang so this's a great
place ta get some of the best new maps. Also sports a gang
news section. Not the easiest site to read, not the worst
either.
|
- Get Drunk and Sing Along With J-Kiddd
Kidding folks, kiddding! I do NOT want to encourage drinking...
though it seems like J-Kiddd doesn't need much encouragement
anyhow as on his latest Outlaw music overdub, "That," he sounds
something like a liquored-up Al Yancovik. Which isn't
neccessarily a bad thing, in fact it's downright amusing if ya
kin make out th' rather... mature... lyrics. Pick it up at
J-Kiddd's page.
I'm kind of wondering why there are not one but TWO forklifts
dumping a truckload of lumber right next to my house. Ohh I do
so love hearing that truck-backing-up sound in STEREO. ;O Aren't
these construction types supposed to be out getting hammered on
a Saturday night? Is the whole world turning topsy-turvy?!?
* * *
Friday 2/5/99
- Shoot Your Friends, Scream Like Hell and Screw
the Neighbors
Yessir, an Outlaws LAN party with some good friends is a mighty
fine thing. Now there were only three of us but Big Nose
Kate, my brother Slack Jawed Pete and myself stayed
up 'til th' wee hours gleefully blowin' each other away an'
yellin' like we were fit ta be tied.
That's really th' great thing about a LAN... it's jus' like a
non-laggy game except that yer nemeses are right there across
th' table smirking and yelling and cussing right back at you,
and sometimes threatening to throw things... keeps ya on yer
toes, lemme tell ya! An' th' best part is when yer in yer own
house so ya kin yell as loud as ya damn well please. ;D
We finished off th' night with a long game of "Kill the Fool
with the Chicken" in Cutter's excellent new
Mining Company map. KFC really
takes on a new dimension when ya kin work together verbally with
one another ta track down th' person who's hidin'. A little
snippet might have sounded something like this:
(Pale gets the chicken)
Kate: Where IS he?!?
Pete: Uhh... shoot not upstairs!
Kate: Damnit --there he GOES! In the house, in the house!!
Pete: Where? WHERE?!?!
Kate: Downstairs, he went downstairs!!
Pale: No I didn't. ;)
Pete: He's not downstairs!
Kate: Whaddaya mean he's not --AHH HERE HE IS!!!
Pale: Oh crap!
Pete: Where where??
Pale: eeeeep!
Kate: He's behind th-- aaagh!!
Pale: Heheeheee
Pete: Whereishe?!?
Kate: Behindthehouse! Behindthehouse! KILL! KILLLLLL!!
As ya kin see Kate get's a lil' excitable at times an' lemme tell
ya she kin shriek her head off! Hehe... anyhow it was a lotta
fun, we'll prob'ly be back at it when they get back from helpin'
out at th' YMCA this weekend.
Th' great thing about it is that a LAN doesn't really take that
much ta set up aside from some old computers, some network cards
and a little hub. Heck I was on a 133! In fact it occurs ta me
that Outlaws' peer-to-peer networking really has an advantage
in easy LAN play over all the other client-server type games.
Imagine you have a group of eight folks who want to play on a LAN.
Happily enough they have eight computers. But if they were gonna
play a client-server type game they'd be short one computer,
because they'd also need a fairly fast SERVER to handle th'
networking computation. But since with Outlaws there's no need
for a dedicated server they'd be all set an' ready ta go! Yay
for Outlaws!
Speaking of yellin' at yer friends, if ya don't have
a LAN setup ya still might be able ta shout at yer buddies online,
provided ya have a computer microphone. BTJustice tipped
me off ta "Roger Wilco," an online voice communication program
from Resounding Technology,
Inc. Apparently this program is very well regarded in some
Outlaws Zone circles, an' best of all it's FREE until March 15th
so ya really can't go wrong... Outlaws is listed on their
"compatible games" page with one little note that you'll certainly
want to read before trying it, but if ya got a microphone (I
don't :() give it a shot!
- Maaaaaaaaaaaaaaaaaaaaaaaaaaaaps!
Yes this happens whenever I miss an update or two I'm suddenly
inundated with new maps. So here we go in the order I received
them:
Darlin' sent me GDO by
Rebel. There's jus' one word to describe this palisaded
town in a huge valley: Gi-normous! Actually it's more of a fort,
all th' buildings have these funky slit windows fer shootin'
through, an' bunkers guard the entrances. It's a bit on th'
dark and brown side, but lots to explore and lots of strategy,
should be good for BIG CTF games in particular.
shot 1
shot 2
shot 3
Whoops, wait a sec it doesn't have CTF. Hmm... pretty darn odd,
seems like a big, strategic map like this screams fer it. :P
Oh might be worth notin' that this big, open town can slow
framerates on not-so-fast systems.
Naughty Nighty sent in Templar's latest
achievement, Outfitters. A bit
of a switch from his previous cityscape maps, this one takes
place in a very large warehouse with tons of big boxes arranged
in a multilevel maze for you to explore. A great mix of
enclosed and open spaces here, as well as a real sense of
purpose and functionality, especially in the crowning touch
of the working conveyor belt leading through the warehouse to
the wagon-loading area, with a supervisor's loft overhead.
Not as much to see in terms of variety as his previous maps,
but more concentrated action and strategy.
With incredibly fast framerates for such a large map this looks like
another masterpiece by our man Temp. =)
shot 1
shot 2
Sleepy sent me his second map,
Dynasty. A huge step over his
first map, this one looks very good with high framerates. To
my way of thinking he got those high fps by dividing it up
a bit too much, it becomes a seemingly endless series of
rather similar rooms. The central warehouse area looks very
nice, makes an interesting comparison to Templar's. One other
thing I have to note is his inclusion of chickens, which will
lag a map. Sleepy knows that but said he couldn't resist. All
in all I'd say this is a very fine exhibition of him mastering
LawMaker skills, next I hope we'll see more refinement and
concentration on making a cohesive structure; I'd also like
to hear footstep sounds. Good work though,
Sleepy! (damn sight better'n I'll ever do...)
shot 1
shot 2
Slack sent me his Mental
Town 2.1. Th' slight change is th' addition of an AI
character, Dynamite Dick. Now that will spice up th' map but
like chickens will add to bandwidth consumption -- of course that
ain't a problem on a LAN, hehe. Slack also fessed up ta bein'
th' author of Wiper, one of
my favorite maps, a highly original effort with a lot of
strategy to it -- if you haven't tried it, you oughta. Finally
Slack wanted people to take a look at his
Junction 2, a rework of Shifty's
classic Junction. And hey
why not give it a shot, you know you got nothin' better ta do
with yerself. :P Ohh yeah here's
a screenshot of MTown 2.1.
Gas seems ta be back in th' LawMakin' groove, sendin'
me a new one called Play Ground.
Very fun looking arena-style map, reminiscent of his fine
Mudland with a lovely texturing scheme
similar to that seen in The Gambler's gorgeous
Pueblos as ya kin see in
this screenshot.
Laid-back Loke
sent me a copy of Picante's new map
Cripple Creek. An enormously
attractive map, mebbe one of th' best looking ones I've ever
seen, but unfortunately fer those with older systems th' looks
come at th' cost of some low framerate areas. Don't think I'll
be tryin' this one on th' 133... my 333 seems ta handle it
okay though. :) Lots of lovely, innovative construction here,
as well as an interesting anti-Mary measure: Mary's normally
robust 0.8 damage multiplayer has been hobbled to a brittle
2.5, meaning she can take only 2/5 the damage of Anderson
on this map. Yikes! Well that's one way ta make sure folks
won't use her. A gorgeous map, will have to give it a go on
a good system. Check out the screenshots:
shot 1
shot 2
shot 3
- New Posse Site
Rene sent me his posse's new URL:
|
Official CBO Home Page
Fast-loading site with info on the "Cold Blooded Outlaws"
posse as well as some good info on Outlaw posses, taunts and cheat
codes. Nice to have all this stuff but the tiled,
contrasing backgrounds make it a challenge to read.
Also goes a bit overboard on th' MIDI, or mebbe that's
jus me hehe. But did I mention it loads fast?
|
As a side note I noticed that his mail address has a
NetZero.net domain, so
I guess there ARE Outlaws takin' advantage of that free
ISP deal. Neat!
- GoJo Founds Online LawMaker School
GoJo has added a new section to his
DOG House,
a "LawMaker School" with step-by-step, illustrated tutorials
on tricky mapmakin' stuff. Readin' through his first tutorial
reminds me why I'm a map critic rather than a map maker (it's
easier! :P) but even I managed ta learn a thing or two from
his amazingly detailed lesson. This is gonna be a must-read
site fer those learning Outlaws level editing. Here's what
GoJo said:
There is only one lesson up, but it is a biggy. My hope is that other LawMakers will contribute their expertise by sending me a lesson they have put together. I
have several in mind for myself, none of which will be as big as the initial one, Stitching. The school page is set up in three columns, Title, Download (if applicable),
and Author. You can go straight to the lesson by choosing the title. Once in, you may decide to use the download. Mine includes all the HTML files for viewing
with a home viewer, to include the graphics files. Also included is the map that I wrote to illustrate the process. This would have to be loaded into a separate
directory of LawMaker. It is not a playable map, but could be tested under LawMaker. If I were the student, I would use the download, simply because I could
then work through the process much the same way the LawMaker Tutor is set up.
I would love to have an NWX professor. As noted on the page, a prospective instructor would send me what he has and how it should be presented, to include
any downloads. I would edit and return for approval. Once agreed upon, I would post the lesson and add it to the Course Catalog.
Courses I intend to add:
How to make a Doc level (what to avoid if ya don't want to)
Holy water: Two Solutions (for shallow water only)
Fun with slopes as opposed to &^%(#@ slopes.
Fun with objects: especially making Doc players insane with inaccessible Med Bags
Sounds like great stuff, I know I sure have seen a lot of
people askin' fer a tutorial better than th' one that comes
with LawMaker. I sure hope that other top LawMakers
*poke poke* will join in ta expand th' school into a full-fledged,
accredited institution! Heck, mebbe I'll even learn enough
ta make that nice little cabin I've always wanted...
Other stuff just to stick in at the end here. Martone
of OGB has checked
through Marshall's new
Silva 2 map an' found it free from
any potentially cheats. The Doominator dug up
this page
with a replica of the pistol that Anderson seems to use,
a Remington Model 1875. Interestingly this version is dubbed
the "Outlaw." The site has a bunch of other nice pictures of
Old West gun reproductions if yer innerested in gettin' into
th' fine details of real historical gunslinging. And thanks to
Rick and Martone fer tellin' me about th' way
up to th' rooftops in Blazing
Saddles (by the building with the gat on th' roof, it's
tricky!). :)
* * *
Wednesday 2/3/99
- The Trouble With LANs...
...is that each computer needs to have a network card and a
connection to the hub. Now on th' preconfigured mega big LAN
at work that was no prob, worked on th' first try with Outlaws.
However, Big Nose Kate wanted ta get in on some of this
LAN action too, cooked up this scheme with my brother to set
up a 3-station LAN in an ADSL equipped house she has temporarily... acquired. ;)
Anyhow that would'a worked great except... in all th' hustle
an' bustle of gettin' th' equipment together, they neglected
to pick up a third network card before th' stores closed. Doh!
So we got it as set up as we could an' I guess we'll give it
another try tomorrow after Kate hits th' stores... seems like
Kate wanted ta hit Kali too so mebbe we'll see ya 'round
tomorrow night. 'Course two of th' computers are jus' p133 an'
p166 with Voodoo1 cards but hey, sometimes ya gotta rough it.
- News on the Go
Ended up spending a lot of time waiting in my car fer Kate ta
come unlock doors fer me today so we got th' quickie version
of Vittle today. Got three new maps, one from Templar
(thanks Nighty! GRRR!), one from Rebel (thanks Darlin'!!)
an' one from Sleepy (thanks Sleepy! ;)). You'll find
'em as th' most recent in th'
new maps archive, I'll try ta have
a more proper introduction of 'em... umm... whenever I get a
chance ta do a real update next. An' then mebbe I'll get
caught up on my email too.
* * *
Tuesday 2/2/99
- HeavyGear's Ready to Set Your Saddle Ablaze
Hmm, that headline need's work. Anyhow th' gist of it is that
HeavyGear has come out with a new map,
Blazing Saddles. He put a lot
of care inta this one, here's an announcement he wanted me
ta print:
Hello fellow outlaw players. My new map called blazing saddles is the first map to give you brand new NWX's, PCX's, ITM's and WAV's. The two new guns you will find are called
"The Cannonball" and an Assault Rifle. Don't worry, they're not cheat guns. The cannonball is sort of like the sawed off because it scatters about 60 bullets but deals 10 times less
damage. The other gun is designed to be a double barrel shotgun with good aim. It has aim better than a rifle but is also powerful like a double barrel shotgun. In the middle of th map on
a wall you'll notice that there's a iron door that says FORT MCHENRY. Inside that base is going to be my next and final outlaws map, so stay tuned. Thanks for taking the time to read
this and enjoy the map :)
So there you have it. This's a very interesting map with lots
of new things ta see, some of which you'll notice in these
screenshots:
shot 1,
shot 2 and
shot 3.
Well obviously you'll see th' modified shotguns with their
capacious magazines. That's kind of been overdone if ya ask
me, though I'll be interested ta test out that Cannonball one
fer play-balance ideas.
As fer th' map itself you'll notice a good amount of detail
indoors and smooth outdoor areas fer good framerates. Th' mebbe
one thing that kind'a frustrated me was that I couldn't figger
out how ta get up onto th' rooftops which obviously form an
important "high road" in th' level -- there's a gat up there too.
I spawned on th' hotel's back balcony once (man if you aren't
a multiplayer game-knowin' person that will have sounded REAL
weird 8|) but that was th' only time I could get ta rooftop
level. Well mebbe somebody'll figger it out an' fill me in.
All in all HeavyGear put a heckuvva lot of effort inta this
one, well worth checkin' out.
- Rodent Death Casts Shadow On Groundhog Day
Bummer man. Well, th' show mus' go on... Raptor is
gonna be havin' a new version of his NWX Editor program soon
so you'll be able ta make new Outlaws props an' characters
better'n ever. Snagged Mining Company
2.0 from Darlin'
site. Looks like a few small fine-tuning things done ta
this fine lookin' map by Cutter. Get it.
May be gettin' a lil' Outlaws action goin' on th' company
LAN tomorrow. I've never done Outlaws on a LAN, I played th'
demo on a small LAN but that's it so if there's anything
weird I need ta know, let me know b'fore I leave fer work
tommorrow! :P
* * *
Monday 2/1/99
- Monday Bloody Monday
Ohh boy why did Monday hafta come? Who wanted it? Doesn't it
know when it's not invited? Well I guess Mondays are part'a
life but that don't mean I can't complain about 'em. ;P
Gots three new maps ta start th' week with. First up would
be Runaway Jim's Mesa Verde.
Fresh off his excellent "Gringo" trilogy Jim has really
branched out into somethin' new. This lovely lil' ranch house
sits on a ridge above th' prettiest view in Outlaws land. In
fact accordin' ta th' readme this's one of Anderson's favorite
retreats from th' dust an' dirt of huntin' down varmits. Check
out th' vista in this screenshot.
Of course, should ya happen ta fall off th' edge, it's a long
way down... ;) A great map, exceedingly attactive an' jus'
th' right size fer small ta medium deathmatchin'. Looks like
a new classic ta me!
Speakin' of which, next we got ForkTongue's
Rebunk, his own personal reworking
of LEC's "Bunkers." No I kin see how some old crochety purists
may grumble an' shake their canes at this one but man, this is
THE most complicated, in-depth, where-th'-heck-do-I-go-NOW map
I have ever seen an' I mean that in a very, very good way.
Now you've played Bunkers before, certainly. So imagine Bunkers...
with about two ta three times th' area of th' original, an'
twisty, secret tunnels connecting everything together -- there
are so many truly sneaky secrets that mastering this map will
be a true challenge but will certainly pay off fer those who
make th' effort. Once you know all th' secrets it's like a whole
new map has opened up around, inside an' through th' old one,
taking the complexity to a completely higher level. Truly
mindbending.
Well I'll jus' shut up now an' make with th' screenshots;
see if ya kin see th' old Bunkers in these:
shot 1,
shot 2,
shot 3. Finally I should note
that in th' coupe de grace you kin actually go OUTSIDE
those darn bunkers finally! Check out th' view from outside in
this screenshot. Now try ta
figger out th' two ways ta get out there... hehe...
Finally Darlin'
sent me a map by one of her GDO posse members, Magz1,
called Space. Now I think it was
Magzl who came out with th' Spaceship map a week or so back an'
this one's pretty much in th' same style, but he's explorin'
th' possibilities a bit... mainly th' possibilities havin' ta
do with th' nasty effects of an unprotected spacewalk. Ow.
Watch out fer airlocks or you'll find yerself on a one-way
float trip ta deadsville. Also watch out fer th' windows, I got
stuck jus' outside of one with no way back in. :P Here's
an interior screenshot and
a shot from an unscheduled spacewalk
that suddenly ended rather painfully fer me. :\ Can't say this
is really my cup of tea but it is certainly a change of pace.
* * *
Sunday 1/31/99
- Less Gamma Means A More Colorful Life
So I'm sittin' around lookin' through th' files in Cutter's
recent map Mining Company, looking
at all th' custom textures he threw in there
(he's also got some surprises fer KFC and three of the characters)
an' wonderin'
why th' heck they look so much better when viewed in Microsoft
Paint than in the actual game. Then it hits me -- th' darn
gamma in the game is pumped up too high!
Well then I did some more thinkin' an' came up a new page
fer th' site, th' gamma and monitor
calibration page 'cause it occurred ta me that some of
ya may be strainin' yer eyes unnecessarily, an' gettin' some
ugly Outlaws play ta boot. Well we can't have THAT, can we?
So anyhow ya kin go read th' page, or if yer lazy well heck
I'll just throw it in here:
Gamma and Monitor Calibration
The
most expensive video card an' monitor won't do ya no good at
all if ya don't use 'em right. Unfortunately most gamers don't
bother ta adjust their video settings to reduce eyestrain and
maximize visual quality. It's really quite simple folks, so
let's give it a quick runthough.
1: Fix Up Your Room
Light in yer computer room will have a big effect on how yer
video calibration will come out. Ideally you will want to have
a dimly lit area with no light shining directly on the monitor
or in your eyes, and no glare reflecting off the the screen into
your eyes.
I've found that th' best place fer yer computer is against th'
outer wall, placed between windows so that sunlight coming in
will not shine in yer face or on th' computer screen. If you
get a lot of bright sunlight through th' windows you'll find
soft blinds handy fer keeping down reflected glare.
For interior lighting, indirect lamps work th' best. I like
these tall halogen floor lamps that direct their light up to th'
ceiling, and also have dimmer settings. One or two of those
in th' room should provide a nice soft ambient light that'll
make it easy ta read yer screen while lettin' ya also see yer
desk. Position them on the sides so that the light reflected off
the ceiling does not produce any glare on the monitor screen.
2: Set that Gamma to 1
Okay let's first make sure we all know what we're talkin' about;
no, this gamma has nothin' ta do with th' Incredible Hulk. In
computer graphic terms gamma refers to the relative brightness of
the graphics displayed by the video card. If ya got anything like
a decent video card yer video preferences outta have gamma sliders
somewhere. Right-click on yer desktop, select Preferences from th'
popup menu and look through th' tabs. Ya might hafta click some
kind of advanced settings button ta find it.
Th' default fer gamma is pretty simple: 1.0. Raising th' number will
brighten mid-tones, lowering will darken them. High gamma looks
washed out, low gamma looks dark and oversaturated. We're calibratin'
yer system so fer starters we gotta get yer gamma set ta 1. Go
through yer video prefs an' set those sliders to 1 for both yer 2D
and 3D cards (3Dfx card gamma is usually labelled "Glide"). If ya have an
old Voodoo card ya might hafta edit yer autoexec.bat file manually;
see th' Outlaws video page fer more on
that.
Settin' yer gamma is especially important fer 3Dfx cards. See, most
Voodoo card drivers set th' default Glide gamma to 1.3 or 1.4,
probably ta brighten up ridiculously dark games like Quake. While
this will let you see better in those games, it will result in
a washed-out picture in more well-adjusted games like Outlaws.
Click that thumbnail to th' upper right ta see
a side-by-side comparison of th' difference between 1.3 and 1.0
gamma in Outlaws. See how th' left side at 1.3 gamma looks pale
and washed-out next to th' more intense right side at 1.0? Much
better at 1.0 if ya ask me. If ya don't see th' difference very
well that's because ya still need ta calibrate yer monitor!
Let's move on to the next step.
3: Pump up Those Refresh Rates
A refresh rate is how often yer monitor updates it's display. We're
concerned about vertical refresh which is measured in Hz. Th' faster
th' refresh, th' less flickery th' display an' th' happier yer
eyes will be lookin' at it fer hours on end (which you should avoid
anyhow by takin' little breaks ta rest yer eyes, but let's face it
sometimes in th' heat of combat we fergit that part). You will want
to set yer vertical refresh rate as high as your monitor and video
card can take it.
For Outlaws we're talking about vertical refresh rates at resolutions
from 320x200 to 640x480. Most video cards and monitors will be able
to do at least 85 Hz up to 640x480. I find that below 85 Hz, like
say at 75, I can still distinguish flicker, but at 85 or above th'
display looks pretty darn clear. Still, if you can get it above
85 that's even better. 3Dfx cards can do 120 Hz at 512x384 and
640x480, so if ya have a good enough monitor that's what ya should
shoot for.
Most 3Dfx card drivers will let you set your preferred refresh
rate. Fer Banshee owners there's a great utility,
Kool Smokey's 3Dfx VooDoo Banshee Control Panel, that lets ya
set refresh rates for every single screen resolution.
You may also have to twiddle with yer monitor's settings ta get it
ta go to th' right resolution. If yer havin' trouble gettin' 'em
ta cooperate, Entech's
shareware "Powerstrip" program may be just what ya need, with
lots of control over monitor settings.
As far as monitors go, I can personally recommend
Korean Data System's
17" Visual Sensations monitor. These babies are very high
quality, never given me any trouble in over two years of constant
use. Along with my Banshee I can run Windows at 1024x768 on smooth,
clear 85 Hz screen, and Outlaws looks great at 640x480 and 120 Hz!
I've seen these offered for as little as $200 at online mail order
shops, pretty good deal.
4: Calibrate Your Monitor
Here's where th' magic happens. Actually it's an extremely simple
process though some folks seem ta want ta make it out ta be black
magic. Ya don't need any calibration meters, all ya need are yer
eye an' yer monitor's controls. Here's th' process:
-
Make sure th' light level in yer room is about what
you'll have it at while using th' computer.
-
Go into your Windows video Preferences (right-click on
the desktop and select "Preferences" from the pop-up menu).
Set your Windows background to flat black.
-
Now, the following steps will work in any corner of yer
screen. Fer some reason I use th' lower left corner. Let's
just use that now. Drag yer Windows Start menu over to th'
right side of th' screen so it's out of th' way.
-
The lower left corner of your monitor screen should now be
all black. Now use your monitor's horizontal and vertical
position controls to move the screen about an inch or so
up and to the right -- don't worry, you can easily move
it back when you're done. You'll now be able to see the
black of the Windows background next to the black of your
monitor's "dead area" around the border.
-
Find your monitor's Contrast control (usually indicated by
a circle divided vertically into full and empty halves) and
lower contrast as far as it will go. The bright parts of
your screen will turn darker and the image will fade.
-
After lowering Contrast all the way, do the same with
Brightness (usually indicated by a circle with short lines
radiating outwards from the perimeter). Your screen will
now be as black as you can make it without turning it off.
-
Time ta use yer peepers. Look closely in the bottom
left corner of the screen. Keep looking as you gradually
raise the screen brightness. As soon as you can distinguish
a horizontal division in the blackness between the screen
and the dead lower border, stop. Move the brightness back
down a notch so that the distinction barely disappears.
-
That's it! If your Brightness control is a physical knob
you might want to tape it down or mark it so you won't
lose the setting accidentally. Set your Contrast back to
maximum, re-center your screen, reset your desktop's
background and drag th' Start bar back to th' bottom of
th' screen if that's where you keep it. Now yer screen
gamma is perfectly calibrated an' you won't hafta readjust
it until you get a new video card or monitor.
Ta-daa! Wasn't that easy? Well, not too hard anyhow. Now yer
video is set fer maximum visual quality in Windows, Outlaws and
any other program you use. You may of course want to change your
video card's gamma for different games, though some like Outlaws
have in-game gamma controls that let you tailor the gamma specifically
for that game. Your eyes will now be much happier with you.
Whew, that was a little bit of typin'. Anyhow I've been noticin'
that with all my stuff calibrated some levels come out a bit
dim. That screenshot comes from Gas'
Fortified Canyon, a pretty bright
sunny level. But there are lots of levels with sunny skies that
still seem too dark -- I think LawMakers aren't setting
ambient light levels high enough (however that's done :P).
Mebbe some of them will calibrate their monitors an' figger
this out *hint hint*. ;)
Big Unredeemed Sex Site
Hey that headline worked pretty well didn't it? And it's almost
even on topic -- ya see Big Sexy, who useta be known
as Unforgiven and Redemption in his posse days,
has put up yet ANOTHER big fat dirty-talkin' site. Well okay
mebbe that doesn't sound like I liked it, but I do:
|
Big Sexy's Canadian Outlaws Site
So it sounds, and even looks, a bit like a renegade
ex-Chippendale's site. Well "Big Sexy" may have some
"issues" -- scratch that, he certainly does an' he has
no problem lettin' everyone know! Fortunately besides
th' often amusing, always scathing tirades you'll also
find lots of admittedly biased news, info on the game, plenty
of tips, levels to download, links and all th' good stuff
ya need in a good Outlaws site, as well as some other
stuff ya may or may not need, like a naughty word or
picture or three.
|
So there you have it, browse with caution if yer th'
easily-bruised type.
Outlaws Makin' Music
Somethin' a bit out of th' ordinary Outlaws run of things
today. First Joe-Kiddd let me know he was fiddlin'
around with th' Outlaws soundtrack an' decided ta add some
vocals to th' mix. Here's what he said:
I was bored and did a little experiment with the outlaws track called Anna's Theme. For those of you who
are not familiar with that tune, it is on track 5 on your outlaws cd. Well anyway's, I wanted to see if I could put some vocal's on that song :) It took a little doing but what a blast, I could
not come up with any cool lyrics but heck what I did put in is placed nice... No offense but I was bored of all the map making and I wanted to try something a little out of the ordinary.. I
recorded the track in a WAV format, but do to the oversized structure of WAV files I had to compress it to MP3 format. You will need Winamp to listen to this file, and personally I think it
sounds much better in MP3 format. I supplied the addy for winamp on my temp page. What the heck if you are bored give it a listen :) Pretty cool stuff...
www.cswnet.com/~scot
Wow. Starts out kind'a uneven but ya know by th' end I was
really startin' ta get into it. :) By th' way his ISP doesn't
seem ta have .mp3 files set ta download correctly, so if it
comes out all scrambly (this happens 'cause th' binary .mp3
file has been downloaded as ASCII) you'll need ta descramble it.
Fortunately I got a couple descramblers here,
a small 24k command-line utility
fer those power users out there an'
"Uncook 95", a nice graphical
utility fer us slower point-an'-click types.
Not ta be outdone, Doominator let me know that he's
just redone his Spaghetti-Western inspired MIDI orchestrations
on his
site with all new improved instrumental, bass and reverb
effects. He's got 'em in .mp3 format, I checked 'em out an'
they're pretty darn impressive. Powerful stuff, check it out. :)
Danger Lurks In Stone Floors?
Well let's just say I'm glad I don't use certain
radon-rich Chinese stone flooring products. Yikes! Anyhow
let's see what news we got left here. Blackthorn
let me know that "Portishead" is th' name of the suburb in
Bristol, a city in southwest England, where
the band and certain
helpful Outlaws (take a wild guess) hail from. Thanks Blackthorn!
Now I kin sleep at night...
SmellyRoach, feisty young Outlaws webmaster who at one
time had like three sites going at once, came by with th' happy
tidings that he's back in th' Outlaws world. In case you were
afraid he was lying dead in a cold cold ditch somewhere you'll
be happy ta know you were wrong, he was just off philandering
with some pretty young games that tempted him. Of course once
th' honeymoon wore off he realized that they jus' didn't meet
that high standard of happiness and perfection which Outlaws
creates, basically spoiling us for any lesser game. ;) Oh yes
and he didn't have Kali set up... anyhow he's back, mebbe even
gonna get his own Outlaws web domain thinger. Woo-hoo!
This seems like a good opportunity fer me ta admit that yes,
I do own a few other games besides Outlaws. Somehow though
I don't really end up playin' 'em too much... ;) If Outlaws
DIDN'T exist though or if my internet connection went down
or somethin' I might wile th' time away playin' either
Close Combat or Die by the Sword. But ta
give ya an idea of how much I actually play these games, I
got th' new "Close Combat 3" two weeks ago and have so far
played it for oh about an hour. :P It's looks like a great
game (CC2 sure was) but man somehow I always end up stickin'
that OL cd in th' drive...
Oho, today's also a momentous day in that it's th' last day
my calendar has a Western cartoon for us. Boohoohooo! Well it was
fun while it lasted... here's th'
last cartoon, a fittingly bittersweet one at that. :[
* * *
Saturday 1/30/99
- Oops! Get Rid of that Redundant Banshee File
Yep, I'm a dummy. If ya got a Banshee you'll know about th'
zipped custom driver files I had on th'
Outlaws Video page that, when unzipped
into yer OL directory, fix th' little graphical glitches normally
seen in running Outlaws on a Banshee. Well I was too lazy ta
check at th' time but in fact ya only need one of those files,
glide2x.dll; th' glide2x.ovl file doesn't do nothin' fer ya
so go ahead an' delete it! I removed the file from the zipped
download so now the bansheehack.zip
is just a 113kb download.
Incidently if ya haven't got a Banshee or Voodoo2 by now ya
might wanna wait a bit longer -- th' Voodoo3 is gonna be comin'
down th' pipe in within th' next three or four months. Actually
I've heard that even clocked at 183 mHz th' V3 isn't really that
much of an increase in gaming power over 3Dfx's previous boards...
well that remains ta be seen in th' final version I guess. Even
if it ain't all that great, it'll at least bring down th'
price of Banshees and V2's! Of course I'll be gettin' one as
soon as I can ta let y'all know how well, or poorly, it runs
Outlaws. ;) Of course by that time we may even have a working
Glide wrapper that'll mean ya won't need a 3Dfx card ta run
th' game with hardware acceleration...
- No News is Good News
Bit of a lull on th' news front lately which is good 'cause
1) it means people are playin' th' game instead of fussin'
an feudin' and 2) it gives me more time ta work on my "secret
project" hehe.
Mad_Matt tells me he actually won a T-shirt from th'
big giveaway bonanza my sponsors
Gamer's Alliance held
a week or so back when they kicked off their big redesign.
Nice ta know SOMEBODY got somethin' outta me havin' ta post
that stuff... but ya know what they say about bitin' th' hand
that feeds ya. ;D Now I'm jealous about that T-shirt...
Marshall ain't layin' low after that nasty map
cheating debacle, in fact he's sent me a new version of his
map called Silva 2. Well this
is far and away th' best lookin' of Marshall's maps, very
attractive little valley containing a small house next to
a river -- here's a screenshot.
Th' elevated cave ledges at either end of th' valley will make
snipers pretty happy with this one too. Now while I'm pretty
sure Marshall has learned from his past mistakes I dunno enough
about it ta check th' files fer any funny stuff, so if any of
ya out there notice anything be sure ta let me know pronto.
But, barring any nasty surprises, this is a pretty good lookin' map.
Beauregard tipped me off ta th' fact that a certain
bloke known only as Doom has joined up with his
Goom
posse. Now many of ya outta be able ta guess who this
might be... anyhow it gives me an excuse ta tell ya ta
go check out their fantastic site which they continue to
make even better and better all th' time -- th' great western
graphics alone make a visit well worth yer while, not ta
mention th' thumbnail-arranged level page, the tips and tricks
section and some of th' funniest stuff you've ever seen on an Outlaws
site. Go!
Th' western cartoon run is almost over, only one after
yesterday's and
today's. Of course you'll always
be able ta find 'em in th' screenshot archive
if ya need a good chuckle. :P
By the way folks in addition ta listnin' ta good stuff by
old spaghetti Western composer
Ennio Morricone I have really been gettin' inta this
British group
Portishead lately.
I got no idea what that name means, an' I don't really care fer
other "trip hop" groups, but damnit Portishead really kicks
booty. Wish they had more than two albums... but anyhow my
excuse fer mentionin' them is that th' first song on their
second album is called "Cowboys" an' though I sure don't get
any "westerny" feel out of it it's a great little ditty. Here
are th' lyrics which I found over at
this
Portishead fan site:
Cowboys
Did you sweep us far from your feet
Reset in stone the stark belief
Salted eyes and a sordid dye,
Too many years.
But don't despair,
This day will be their damnedest day,
Oh, if you take these things from me.
Did you feed us tales of deceit
Conceal the tongues who need to speak?
Subtle lies and a soiled coin,
The truth is sold, the deal is done.
But don't despair,
This day will be their damnedest day,
Oh, if you take these things from me.
Undefined, no signs of regret,
Your swollen pride assumes respect,
Talons fly as a last disguise,
But no return, the time has come.
So don't despair,
And this day will be their damnedest day,
Oh, if you take these things from me.
Oh, if you take these things from me.
* * *
Thursday 1/28/99
- Slack Back in Town with Two New (Old) Maps
Interesting, yesterday I posted about KaReFree comin' back
after an absence an' today I get an email from level man
Slack announcing his return to th' Outlaws world. Then
th' very next email I get comes from
Loke who has two
new Slack maps -- or rather, two new versions of previous
Slack maps, Mentaltown 2.0
and Nest 2.0.
Mentaltown has had a drastic change, with the surrounding
cliffs being removed for that "endless horizon" look that's
all the rage these days. This also adds space around the town
for rifle shootin'. Solid map though on both this and Nest I
would like ta see more attention to lighting -- simply put,
there isn't any, though they are both very fast. It's been
a while since I saw the original Nest but one thing I see
is that he's removed the chickens, a very wise move. Here's
a shot of the new Mentaltown
and one of the new Nest.
A few mysterious and intruiging comments in that mail from
Slack... first about Mentaltown 2.0 he says:
"There is also a fella named Dynamite
Dick included on this multiplayer lvl...hehe. How about that." Not
sure what he means by that, th' level doesn't seem to include
any modified graphics or character files... hmm well if ya
play this level today lemme know if ya figger this one out!
Slack also alluded to a mystery project he's working on,
hinting only that
"Im putting a lot of time right now on the project, all I can say is that
its 3 new maps that has a lil special touch, and they will be great fun
to play...believe me." He hopes ta have them done soon so I guess we'll
jus' hafta wait a bit ta see what he's got cookin' up fer us.
Nice ta have ya back, Slack!
- "Crossed Identity" Single-Player Add-On Screenshots
Mebbe you don't remember but I have mentioned this before... now
it looks like it's gettin' pretty far along -- in fact on
their
web site the Outlaws Editing Team estimates that their
large multi-level single player add-on "Crossed Identity" is
about 80% finished. OET member Raf wuz thoughtful enough
ta send me some work-in-progress screenshots ta whet yer
appetites with, so here goes:
shot 1 |
shot 2 |
shot 3 |
shot 4 |
shot 5 |
shot 6 |
shot 7
Pretty interesting shots eh? These levels look pretty darn
big, an' they're not even done yet! Oughtta be quite a bit
of fun when it comes out. :)
- Hey, Other Sites Have News Too!
What's up with that? ;) Mallard
has published th' results of his poll of Outlaws players.
Some stuff here you could guess yourself,
but some other more surprising results involving average system
RAM, percentage of people with 3Dfx cards, etc. Now of course
many people didn't bother ta take th' poll (shame on you! ;P)
but this does provide a good look at yer fellow Outlaws players
-- without having ta see what they actually look LIKE, hehe.
Mallard's poll also asked about Internet connections... judging
from his results a lot of ya should be interested in a recent
Gazette update at
Outlaws Gang Busters in which Martone shows th'
results of research he has done on 56k modems and Internet
gaming. His findings pretty much go along with my own
unfortunate experience, that in mos' cases yer better off
reducing th' speed of yer connection ta get more reliable
gaming performance. So go check that out, he's got lots
of good info there. Then th' mos' recent update, mebbe th'
last we'll see from Martone fer a while since he's bummin'
about his modem situation (:( hey folks send him some encouragement,
okay? I've been down that road an' it sucks) has ta do with
what he found in th' Outlaws documentation about updating
yer Win95 system with th' latest networking goodies from
Microsoft. If you'll recall I recommended installin' these
things some weeks back, an' so far I haven't seen any trouble
with 'em, an' mebbe even lower pings. So git goin'!
Yes, webmaster burnout, it hits us all... in that case, it's
a good idea ta take some time off. Or ta read a good cartoon,
which is just what we have here
today.
* * *
Wednesday 1/27/99
- KaReFree Swings Into Action With Seven New Maps
Man, just when I think I'm gonna have an easy news day
somethin' like this happens. Found seven new maps over
at KaReFree's
Outlaws Cavern. That's right, seven! Yikes!
Hmm well fortunately from a lazy reviewer's point of view
we can whittle that figure down rather quickly, as two of
them, "Ravine" (which takes the filename of the classic
"Rattlesnake Ravine," a BIG faux-pas ;P) and "Underground
Hotel" wouldn't even load for me so I'm not going to stick
them in my map archive as they don't meet the functional
definition.
Granite Canyon has missing footstep
sounds and 3Dfx errors as well as an overly plain layout.
Koki seems more like an immature
experiment with wacky LawMaker effects than a real level.
Things get a bit better. Powder River 1
is a single player mission by SCH_007 who also did
"Granite Canyon." Starts out kind of big and open, with large
areas you might as well just skip -- follow the river to the
left and over the falls. The end actually gets okay.
This screenshot comes near the
beginning and this one closer
to the end. Spaceship by
Josef Sundberg is just what it sounds like, a space ship
you can run around and shoot each other in. Kind of a maze-like
layout but look at your map and it'll make more sense. Very
effective use of texturing here, though I'm still not convinced
I want to run around a spaceship with spurs on. Check the
screenshots, shot 1 and
shot 2.
That brings us to by far the best of the bunch,
Cutter's Mining Company.
Very authentic feeling, beautifully constructed map with a great use of
props and a couple of
curious things about the design. There's a short mine shaft and
an abandoned mining company building at one side of a wide
sandy canyon. Across the canyon there's a little nook where
you can duck out of site of the building, and that's all.
Also the map supports just DM and KFC. Strange stuff... guess
I'll hafta try it out to see what it's all about - mebbe
that nook is th' "new twist for kfc" that th' readme mentions?
Got a few
screenshots: shot 1 and
shot 2.
- Rats Outnumber Humans Four To One Here
Don't worry that's in Kampala, the capital of Uganda. I don't
know any Outlaws fans from Uganda so I think we're okay.
Well that map thing pretty much wiped me out news-wise.
Dirtnappin' liked Forktongue's ML conversion of
the classic bunkers I presented yesterday, but would really
like to see an ML version of Hargrove's Pattern Repair. I
must concur on that, I think Repair is my favorite of the
maps from LEC's "Handful of Missions" add-on patch. Mebbe
some brave soul will be willin' ta convert that one to ML? :)
Mental announced that he's redone his
Mentaltown news section and
has added some scanned Outlaws players photos to his "Funpics"
section -- beware, if yer th' sensitive type do NOT look at
th' very last picture there... let's just say you've been
warned. Umm by the way Mental if you expect to ever get an
e-mail reply from me you better send me messages with
REAL reply-to addresses. :P
Ahh yes let's not leave off the daily
cartoon; how WILL I survive th' day without one of these
after the end of this month?
* * *
Tuesday 1/26/99
- Finally an ML Version of Bunkers
Ever since th' 2.0 patch came out Bunkers has been a very
popular level. Th' only possible downside to it has been
th' badge, vanishing cream and sawed-off shotgun which most people don't
like to play with because they're so powerful they topple
the balance of gameplay so dear to most Outlaws. Now all
th' popular original game levels have long ago been
converted to Marshal Law -- no cream, sawed-off or badge
included. But the 2.0 levels could not be edited in
LawMaker because they were saved in a different file format
-- and thus ML versions were impossible to create.
But ya could always do it the hard way -- recreate the entire
map from scratch and leave out the offending items. Nobody
has been that dedicated and well just plain nuts until
now: ForkTongue has recreated Bunkers, entirely from
scratch, in his new
ML-Bunkers. This one's bound
to be a classic -- well actually it won't be, because he's
promising a second version out soon -- it's already being
tested.
Still I can't even see much wrong with this version -- seems
authentic right down to th' bushes outside th' bunker windows.
Well okay it's been a while since I've been in Bunkers, mebbe
those doorways are a bit thinner than I remember. I'd have
to go back to the original to check and even then I dunno if
I'd be sure. For all intents and purposes this IS the original
Bunkers, without th' darn sawed-off, cream and badge. Pretty
darn amazing folks, but don't believe me, believe yer eyes --
here are a couple screenshots that you'll "recognize:"
shot 1 and
shot 2. Tough ta tell, eh?
- One More Dude's Reasons for Playing Outlaws
Yep, StanleyJr jus' hadda get in th' last word. ;) Here's why
he says he plays Outlaws:
You know i wasnt convienced when i read the reviews so i wasnt gonna give the game a chance then my dad GS_O_Gunslinger when out and bought it. I played single player and fell in
love with it soon took over to multiplayer where i met killercraig and mfs who kicked my arse several million times. There constant helping me out to get better kept me in the game and
helped me get good now i play the game cause im just to dern addicted hehe j/k i play it because i enjoy the game its a game where u can gain friends and enemies. Finding myself gaining
more friends across the world playin this one then when i played duke and quake and war 2. The other reason why i continue to play this game is i have to reach a certain level of play
before i quit and the way its goin now I'LL NEVER QUIT, i also enjoy workin on the maps and killin every mary hater out there hehe just makes the games more interesting.
There ya have it. Now if ya can't come up with yer own reasons,
yer jus' not payin' attention. Of course why bother strainin'
yer bean ta come up with reasons when ya kin jus' play an'
be happy? :)
- Villagers Plan Sex Festival for Old Folks
No I did NOT make that up, it seems that's what happens when
you mix crazy Finnish villagers, Viagra and the United Nation's
declaration of this as the Year of the Aged.
Anyhow let's see what's left today... I spent a good
deal of time this evening going through the
link page which had grown a bit unruly
lately -- what with all th' new sites added in I'd been
neglecting ta take old ones out, so finally trimmed out th'
deadwood ta make a handier page fer ya.
Marshall has a new level, COD
which I snagged from KaReFree
(who has finally got back ta do some updating, hooray!). Now
this one will probably undergo some scrutiny seein' as how
Marshall's last maps were embroiled in a cheating scandal. Well
I didn't see anythin' wrong with this one but I didn't look in
th' datafiles, I'll hafta leave that fer those who know what
ta look for. This one's actually less of a multiplayer map an'
more of a dedication to Marshall's COD posse. Not too original,
another recreation of the Office from the Historical Missions,
and not too practical what with the AI bosses in the jail cells
creating more lag. Anyhow here's
a screenshot.
Finally Metallica (who probably wouldn't want to be
mentioned in a paragraph next to Marshall because of his own
involement in a certain map fiasco but oh well, past is past)
wanted to let people know that he's found Bon Jovi's "Blaze
of Glory" to be a good Outlawsy song, an' says ya kin find
th' mp3 version by searching for "BlazeofGlory" over at
allmp3.com. Now me
personally I much prefer some stuff ya might find searchin'
around over at this page
but then again when it comes ta music I'm a pretty picky guy.
And then of course we have today's
Western cartoon, dig 'em while they last.
* * *
Monday 1/25/99
- Make Your Own Outlaws!
Yep, you kin do jus' that with th' latest version of th'
great NWX Editor by Raptor. He's given me permission
ta put up a copy of th' new edition, here's what's been
added to the other helpful files
page:
NWX Editor
(v.21, 178k) Win95/98/NT
by Raptor
This great lil' program lets ya make yer own Outlaws graphics!
Don't like that crosshair? Wanna spit-shine yer guns? Need a
potted plant fer yer new map? NWX Ed to th' rescue -- extracts
Outlaws sprite images to editable .bmp format an' then kin
export 'em back in. So git ta work on that quilted bedspread
fer th' ranch, Cletus! Still in th' dark? Check out
this screenshot of the
editor in action. Official homepage at
The Outlaws Editing Team Homepage.
There ya go, now ya kin give Anderson those hot pink chaps
ya always wanted to! Err... well mebbe not... pink... :)
- Yet More Reasons Why People Play Outlaws
Whew man still gettin' responses ta askin' why folk are
playin' this game! Seems ev'ryone wants in on th'
action. Well buckle up, here goes today's edition:
DufDuck McFly
I bought a year and a half ago, and its the only game I keep playing.
The reas'n I'm play'n Outlaws is complecated.
I like the game, and also being cowboy myself. I think there are more people
like me. Maybe I need a shrink :-)
When the are planning on Outlaws II, I have some idea's... Let's hope the
start very soon.
Playing Outlaws, is not just playing a game, it's a feeling...
Mental (part II :P)
Heyas!
Outlaws has less lag then any other 3d shooter i tried
Outlaws Keeps me away from the pub (sometimes)
Outlaws makes my friends cuss at me when playing LAN
Outlaws hhhhhhhmmmm
Outlaws is more than just shooting...its the talk between games i love
Outlaws gives me an ego boost ;-P <---good or bad?
OUTLAWS RULES! ;-P
Kodia
well i got my 1st
pc on 4/5/97 i got a cd and book combo it was BOOT DISC well outlaws was
on it there was no 3dfx yet a friend told me about kali and i was hooked
bad i started looking for the full game that day!!! ;p it was not out
yet? i ask red dragon and i think he told me it came out the 22nd i
played some great players like bli and (BFM)buckshot i think bfm was it
"Bad @#$%$%& Mexicans" and he was hehehe well i got the full game on
4/28/97 weeeee the 1st game with it was with killercrag "no DT yet"
and allot more great players hehe what a way to start DOH! its kill the
newbe time :( that's why to this day i dont go ez on the newbes ;p ever
time i turn around its like a new game 1st i played with a space orb for
6 month it broke in 1 intense with MFS so it was keyboard and mouse
until the orb came back 3 weeks orb was back 6 months it was broke then
keyboard and mouse then microsoft sidewinder 3d pro and mouse it broke
now its PANTHER XL dang im ruff on joysticks hehe or is it 4 years worth
of playing in less than 2 years i do have allot of new games but on the
net its just to dang laggy if your not the host a fiend is doing a map
for half life it took 13 hours to compile what he had done in it he was
not half the way done with the map i dont wont to know how long a full
map it going to take ouch! most of the map makers dont spend 13 hours on
the full map hmmm where was i going with this oh the players on kali
are so darn nice you just have to killem :)
plus i love to kill some one with mary and hear the cry in chat hehe
just makes my day ;p
i do play all of them but bob cant do bob at all its odd to because
that's who i started playing with well dang its time to play im in kali
like ever day from 8pm till 12am come by and we
will shoot the bull for a wile or just shoot you :) hmmm i did not use 1
period so put them in for me here thay are ..................;p
ForkTongue
I still love playing the game a year after getting
it. And I must say it is quite the controversy amongst my family and
friends. First I would agree with all the reasons stated by the other
Outlaws who have written in. I think for me the main thing I would
pinpoint would be the shear variety of maps characters and best of all
the many ways to Kill and Die. There aint nothing so satisfying as
absolutely freaking some one out with a stellar move. Believe me they
are rare, but ya know ya hit a classic Kill when the victim quits less
the a second after havin their world rocked. I detest quitters
especially when they are the host. But don't we all? The other thing I
seek is a classic death, what I mean is when someone kills me so well
that I actually learn something new. My first game with you I learned
probably one of the most important techniques to becoming a prolific
Outlaws gun fighter. That little tidbit that change my game 1000% was to
switch weapons while in midst of battle. You Paleface were the first
guy that I ever saw switch to gat as you where jumping through a window.
I use that move when ever I can and I've seen more then a few guys quit
because it freaked them out. HooooooooYaaaaa . Then there's the classic
death. These are the kind of deaths where ya just bust out laughing out
loud. Dynamite has a real power of creating intense deaths. One time
while reloading under the horses at sanc I got rocket launched into the
window and smacked head first right into the post right above the badge.
I hit so hard and with such velocity that I would swear I felt the thud
of my skull cracking on the wood ;) I must say that I like all the
Variety of characters as well while Doc is my most comfortable would
chose him first if faced with a game of Real killers. I also Love the
others. Yes I LOVE BOB. and I LOVE MARY too. I love all the maps. Ya I
said all. Because I believe the maps have little to do with a good game.
I believe the participants and what they do to make there Kills in the
game make it fun, not the maps...........I have only one complaint other
than the whiners and the quitters that I think detracts from the
experience. That is the people who play in some kind of rut. What I
mean is the folks that play only one kind of game. Example of that might
be the person who only plays Mary ML at bunkers no gat, or Sanchez in
orleans and chucks dynamite while bobbing for the entire game, no matter
how many times ya jump in and stab with a knife. Or the wall hugger
James at Sanc. I still have fun killin them cause its easy. But it gets
boring fast. I like the Variety of maps. I like ferreting out the hiders
in a secret cubby hole. They only get maybe one or two kills on me
anyway before I seek and destroy. And I Enjoy an in yer face PrisonYard
style riot as well. And the tension when you are the guy with the enemy
flag waiting for yer teammates to get yours back, cant be beat. So to
some it up ""Variety""...................................PS :Lawmaking
makes me feel like God.
Hehe well thanks again all for responding. I gotta take up
a bit of what Forky was talkin' 'bout with spectacular moves.
First of all, I do NOT ever remember switching to a gat while
jumpin' out of a window! I wuz prob'ly fumblin' around fer
th' [Oh Crap!] key an' hit th' gat by accident. ;) I HAVE met
a number of great Outlaws who kin switch on th' fly an'
lemme tell ya, it is a HUGE advantage in a tight fight. I'm
jus' kind'a learnin' it now, I think workin' testin' first
person shooters 8 hours a day fer th' past 3 or 4 months
is actually startin' ta pay off in that respect hehe.
In fact I jus' remembered somethin' I was thinkin' of las'
night. See I use Sanchez so I use TNT a lot, but I got this
split keyboard that puts #7, th' normal TNT key, too far away
ta hit with my left (keyboard) hand. Well that #6, fer th'
sawed-off, is about 4 inches closer... an' since I never use
a sawed-off... pull th' ol' switcheroo. Now I should be able
ta get that dynamite out a lot faster heeehee. =D
Th' other thing I wanted ta share was a lucky kill I had th'
other day in Kali on a newcomer goin' by Smokin' Crack
who was also usin' Sanchez. We were both in a deathmatch in
Sleepy's Toxic. There's
this big black rectangular pit with a few handy items...
Crackboy ran in there. I chucked a stick of TNT in... no
result, but he hadn't jumped out so I knew he was still in
there. Chucked another one, a bit harder this time. BOOM!
Crack pops STRAIGHT up in th' air, his own stick of TNT which
he was jus' in th' process of throwing flying high way over
my head, buoyed by his own sudden upward momentum. He reaches
apex about 50 feet above th' pit, hovers fer a split second
an' smashes back down into the hole. The fall kills him an' we
both crack up. ;D
- New Site, New Server, New IRC Channel, New Map
Yeah that's right this was all a couple sites that I found through
a post in th'
The Outlaws Newsgroup:
|
Stryker's Outlaws Extras
Seems Stryker's lucky enough ta have his own virtual
domain with dedicated IP address (166.82.239.28) which
he's been wise enough to put to good use as an Outlaws
game/file server. Th' site has a ton of files and levels
to download in a simple directory listing layout. Stryke
an' some of his fellow OLMisfits also host #Yank, a
channel dedicated to Outlaws on Efnet IRC.
|
|
The OLMisfits
Neat but eventually irritating Morricone MIDI music and
large yellow background can't succeed in completely
ruining this gang site, if only because it tells where
to find their #Yank Efnet Outlaws IRC channel and has
new maps from gang members.
|
Well that is so cool! Wish I had a static IP -- mine tends
ta change if I don't log on every 4 hours. Anyhow at th'
OLMisfits site I got Cliffs,
a new map by Barefoot and Stryker. This one
gives ay_suc's CTF
Circle a run fer it's money as Biggest Outlaws Map Known
to Mankind but in this case I don't think bigger is better.
Cliff's is just way to big to seem real, and way to empty
to seem interesting. If you do wanna play here go heavy on
th' rifle an' turn on th' TV to survive and stave off boredom
crossing endless
expanses of rectangular plains. Lose yerself in
screenshot #1 and
screenshot #2.
That's just about it fer today folks! Here's
the daily cartoon, remember these
only last through the end of this month. :( I really like this
one though!
* * *
Sunday 1/24/99
- More Reasons Why People Play Outlaws
Yep, more quotes from folks responding to my poser: Why
do you play Outlaws?
Raptor
Well I bought the game purely because of the single player stuff - then
in a dull moment at work - way after I finished all the missions - I
wondered if there were any new levels out there in internet land. I
then discovered Lawmaker and the Multiplayer aspects. Why do I still
play? Well I have no idea, I'm a really crap player and every time I
play I lose and wonder why I bother, but I suppose its to talk to all
the guy's and have a bit of fun.
The Doominator
Despite there ain't much old west stuff here in Asia, especially the
culture-desert Hong Kong (a place always concentrate on financial and
economic, rather than any culture), I grew up admiring the people,
atmosphere and the music of old west. Maybe that is related to my solitary
childhood (ya, painful disease, divorced family, trouble students who
always fought classmates in school and walk away alone....). The music of
old west just give me the right tone in the heart. Traditional folk songs
gimme a homeward feeling that I long have lost. The spaghetti western music
gave me the power to go on the struggling, with a lonely but yet powerful
feel...
When I first downloaded the Outlaws demo, there was a dream yet to
fulfilled. I was the DOOM guy of Hong Kong way back, and had a very good
doommate (was my best friend also, TMSK), we wished to play with foreign
players. Quake disappointed us that we cannot even play with local decently
with our mouse skill. With the lag tolerance of Outlaws, we are able to
play with overseas people. The dream is finally fulfilled by Outlaws! While
my best friend now turned to be one of my haters and he have no good memory
about Outlaws anymore, I still stick with Outlaws.
Another reason I stick with Outlaws... well, I must mention the first
moment I finished the demo and the song played ...... "Da Da..... da da da
da...... da dad da " (music of the Last Gunfight in wave format) and showed
James' angry face in the mine (the mine Doc died... well, supposed to be
dead.) AHHHHHH! THE ENERGY FLOW.... THIS IS THE ONE I MUST BUY AND PLAY FOR
A LONG WHILE SINCE DOOM! (Played doom for 3 years, now Outlaws for 2 years)
Not to mention all the technical excellences, gameplay excellences,
weapons balancy, etc. it has that I have already mentioned many times in my
gaming articles and other mentioned in this page! Just wanna tell a bit
more than that, some personal reasons to love this game besides my logic
sides.
Mr. Slack
Well, Let me put it this way: summer of 1997, I was in Costco, I had a
choice between spending my 40 dollars on Outlaws, or Quake. I think I made
a good choice, don't you? I beat every level of Outlaws on the Good, Bad,
and Ugly settings (yes, even the historical missions) before even venturing
into multiplayer. I'd have to say that counts pretty well for Outlaws,
considering the only games I have every been able to play for that long a
time are Rise Of The Triad (I'm still looking for the full version
somewhere...) and Final Fantasy 7.
oh speaking of something someone said about Outlaws being easily
customizeable, I would have to disagree....
When I think of customizeable, I usually think of easy to hack, like Doom
is. Sadly, Outlaws doesnt even use a .cfg file or equivalent for setting
preferences manually (at least not one that I can find). And speaking of
that, I need to set my mouse sensitivity manually in all my games now,
since, well, my computer is messed up. The mouse is extremely slow in
games, and the only way to get it the right speed is to set the speed
higher than the game will allow. This would need to be done in a text file
or such.
Anyhow.. enough rambling. I play(ed) outlaws because its fun. Don't get
much of a chance of that with this crap-ass Windows 98 anymore.. maybe
it'll work with NT 5 or Linux in the future..
Fallsdown
10-All my dern friends are there and I can't get them to come
to Scrabble or Acrophobia and expand their vocabularies anymore.
9-NBC's new fall season really reeked.
8-I can't afford any new games with cool graphics and stuff.
7-The Outlaws CD is stuck in my computer and I can't pry it out.
6-Killing Mary is like getting back at all the authoritarain
figures of my childhood.
5-Gotta love that loss and redemption stuff.
4-No body in the Rainbow 6 or Quake 2 rooms would understand
the Quake Enquirer or Rainbow 6 Vacation pics. (shameless plug follows):
www.geocities.com/yosemite/rapids/6752/western1.hthl for the Enquirer
www.geocities.com/yosemite/rapids/6752/docholidaze.html for the Vacation Pics.
3-Blood lust!
2-To quote a famous guy's word and like stuff "Oh the Humanity!"
1-I like the way the female player's butt look in chaps.
Tileman
i have got a few outher online games quake2 half-life and a few more
but they lag like heck hard to get in to and some times you lock up
geting out some times with outlaws too but only on the zone for me.
all my online buddys that i met was on a game of outlaws .
i found that most of the guys will help you out. not like quake2 or
half-life all stuck up.
i hope the game dont take a back seat to all these new so called games
on the selfs today
ill stick with outlaws .
Nighty
I may be late with this lil ´comment of mine, but heck, i think i have
to say this:
I agree to all you guys there ... i made a lot of good friends on the
zone and im still
hooked to this friggin´ game that makes me loose sleep..... i´m
sometimes scared ´bout Outlaws not bein´ on the zone some day(not too
stoopid , eh?)..... it wouldnt be the same to play sth else...and
Outlaws is definately the only game that i´m playing....it´s charms are
not to describe, although i´ve seen a couple of good tries on this page
up to now ;)...
We are just one big family out there and im feelin´ more than just a
lil´ bit "at home" in that family ! ( Eventhough there are some quarrels
and weird things goin´on....but thats the salt in every soup, dont ya
agree? ;))
Mental
OUTLAWS RULES!
Can't argue with that. ;)
- One New Map and Three Older Ones
Snagged a new map by Hagen over at
Outlaws Gang Busters.
Arthouse is an Outlaws art
gallery with all sorts of stuff ranging from classic to modern
(a multilated cow, cunningly displayed with all four hoofs in
the air as a crackling criticism of our modern paradigm of
mass production and environmental plundering). Th' bullets wizzin'
around this small place may distract you from the art a bit...
here's a screenshot. A tad
small but most galleries do have limited budgets these days.
Then I found some old maps I'd somehow missed -- or that nobody
bothered to send to me (boo hoo). At the
goom posse
page I found their neat level page which is organized by
thumbnail pictures of the maps. Anyhow they had two that were
new to me, Don_Arena and
Don_Valley by
Ramoses and Haeberle respectively. Don Arena has
very nice construction, a circular multi-tiered arena, but
as is often the problem with circular designs the framerate
drops as you look all the way across the arena, and also on
the whole the place is just really really dark
(screenshot). Don Valley features
a neat dried-out riverbed and canyon with surprisingly high fps
for a map with a bunch of sectors running down the middle.
The architecture (other than the peaked roof) is a bit simplistic
and the texturing could be more attractive, and a rifleman can
dominate most of the map from one end
(screenshot) but not a bad map.
Also hmm now I can't remember where I got this, but got
one by an anonymous author entitled
El Ratons. Like Don_Arena a
circular arena thing, but this one is immediately identifiable
as a bullring and features simpler construction for higher
framerates. A couple moving doors won't help too much in laggy
games and you'll have to watch for snipers in the box seats
but this could be a fun one,
here's a screenshot. Ole!
- Fuel Gas With Some Map Ideas
Levelmaker Gas wants help coming up with ideas for new
maps. The way he churns th' things out I guess it was no wonder
he'd run outta ideas of his own pretty quick... so if you've
got some map ideas that you wanna see made, go give him a ring
over at
his Outlaws page.
- Woman Trapped In Pantry For A Month
Ooo, bet she missed playin' Outlaws. Anyhow I've been toolin'
around a bit on th' various pages here, no big changes but
jus' lettin' ya know I keep busy hehe. Also thought I'd
mention that I've begun to notice lately that if I'm hosting
a game and there's someone laggin' really bad, it will
give me REALLY bad framerates. Like the other day I was
hostin' a game in Pueblos,
a really fast map, when my fps just went way down an' it
felt like I was wadin' through molasses. Pretty soon after
I noticed that I found a player lagged out, running in place
against a wall. Well I gave him th' boot, took a while to
take effect but AS SOON as he disappeared my framerate went
back to normal. Sheesh. Oh yeah almost fergot this section
is just an excuse to give out
the daily cartoon -- not too
many more left now! :(
* * *
Saturday 1/23/99
- Why People Play Outlaws
Got a lot of responses when I asked what keeps people playin'
Outlaws after all this time what with new shiny games comin'
out right an' left. So here go the responses:
salmoides
Well the first reason I'm still playing
is that I got hooked in the first place. This is the first multiplayer
game I ever played and the reason I explored the multiplayer aspect was
because I feel in love with the single player game. The western theme
was a big draw as was the spaghetti western angle. I grew up with the
spaghetti western and this aspect definitely struck a cord. The music
(awesome) and storie line just buried the hook that much deeper. After
that it was just a desire to keep this new found love fresh and new. Of
course multiplayer met those needs. I'm still playing a year after the
purchase because I simply still have fun and all those map makers keep
it fresh. Their also seems to be a real sense community with this game.
Thanks in no small part by the many active web sites dedicated to this
great game.
cia_bpi
I read u were jugling around with Half-Life, so i had to buy it too.
Installed without a glitch, run smooth like a baby's but, great
action, great graphics, neat sound, ... and yet ... NAHHHH, just gonna
stick with OL, cause nothing gives me the feeling i get when playing
OL ... and i always come across the same girls and guys in the zone,
on mIrc and Kali.
Keep it short and simple ... why fix if it aint brooken.
Skeeter
One thing that keeps me in outlaws is the group of friends that I have made here. I have friends in Kali, IRC and the Zone. The other is the fact that MOST people that play OL seems to
get the fact that we play for fun. While I may have had a few times I was pissed-off, I seem to remember that it is just a game and to get over it. I have bought over 30 games in the past
year and none have come close to producing the same feel. When I went to 3dfx, it was like a whole new game! Now I have a new computer and the sound is 3D like yours. The game
seems to keep getting better and better. Don't think all these things help my win/loss ratio though, seem to be in a slump lately. But it is just for fun......right?
Crazy Cockroach
I still play because that even after you complete the game or a level, you
can always go back and play it again, and do something differently, it can
create a whole new game! You can explore and find unfound secrets. Also
doing it with cheats can change a lot and is fun.
Dilbert
1) It is difficult to cheat. A few people have managed, but not many, and not for long. Cheating has ruined many a multiplayer game (Diablo, Total Annhilation, Star Craft all have
"trainers". Quake has its "bots". Many other games you can hack player stat files with ease.)
2) The Outlaw players are a fairly mature group. There are young players, but they tends to act mature. The general mentallity is "it's about playing the game", not "win at any cost" or
If I can't win then I can ruin iy for others".
3) Outlaws is easy to customize. No #$%^ console and undocumented switches. Even a game gives you options of Freindly fire on/off - number of Kills ect. in an easy to use menu
interface.
4) It isn't always inside/dark. Look at the maps/levels and you'll see what I mean. Compare to QII or Duke 3D sometime.
5) Even if you warp in when someone has the BFG or equivalent, you may live long enough to health up. Other games you start with a wimp weapon and darn well better be able to find
a better one quick. Outlaws pistols are as good as any other weapon when used with skill. The swaed off shotgun is a bit of an exception, but not when compared to a rail launcher,
rocket blaster, ...
6) Outlaws is fun. Taunts are fun. Varied characters are fun.
Buford T. Justice
Why do I love Outlaws still? For one, it is the only game I play. Why? Because for me it is perfect. It is damn rare that a game has a backing like Outlaws has
always had. Another thing is that I have made it a goal to continually improve. I noticed you updated my review so I guess I am headed in the right direction. All the
people I have played Outlaws with and against are good folks and you become aqainted with them and talk with them all the time. Lawmaker and the endless supply
of maps keeps Outlaws great also and keeps folks like me playing it. There may be an Outlaws 2, but if there isn't, Outlaws will still be a great and challenging game
for anyone for years to come. There are always people less than, as good as, or better than you. You would have to be completely pathetic to quit playing because
it is "too hard", hehehehe.
Kiddd
First I would like to say, I loved the article in comparison to these other fly by night, high tech, today's new's tommorrow's forgotten games. In my honest opinion these other games
just don't have the great story line to them. Myself, I grew up watching the old western's and quite frankly, since this is still fantasy some what, I find myself fitting into that role of yester
years instead of trying to trick myself into figuring out why the heck these robot's and sort are trying to kill me??? I think people can acctually relate to this game in more of a "Real Life"
situation, hehe even though it is still a game. Hey after all when we were all little kids didn't we all
play cowboy's and indians at one time or another :) I don't ever remember playing kill the man with the hyper alloy photon phaser???? Well I just thought I would share a little on my
personal thoughts about this great game.
KillerCraig
OK , well there are a few reasons why i still play
outlaws alot, one is like u mentioned in the new , we dont have to
find a server to host us all , any player can host and there is no
advantage to it for the host, if anything its "seen" as a
disadvantage , the theory being that all players are guarnteed a good
connection to the host , true or not i dont know. What i do know is
taht for the newer 3d shooters they all seem to be "server based"
meaning that the host get a nice ping advantage, so who wants to host
when u do well the others think its cuz of the advantage only, so u
NEED a server, then like you said your stuck to whatever its doing.
Reason Two is that outlaws seems to be the only game lately taht you
actually aim AT your target ,i hate haveing to guess where the
opponent is going be by the time my bullet finally gets there, also
there is a community of players where we all get to sorta know
eachother, so its nice to come online and 10 people say HI , tho it
may happen in other games too its no too common, but i think for me
the MAIN reason i am still playing is because there is a variaty of
diff characters to try to master all with diff weakness's and
advantages, after 2 + years of playing i still find myself wondering
if i could be better with another character, or do better
specializing witha diff weapon. I cant tell u how many people i see
play and struggle with one character , then they switch and become
great adversary's, finding another suits them better.I personally
have narrowed it down to james or doc for fulltime use, but its that
viarity that keeps guys playing, alot of players go to quake and get
there butt whooped , then they think " geez hes just way better than
me , time to move on", whereas in outlaws that player might say "wow
that james hits great from range and i cant even hit him!!" then they
try a whole diff approach to the game , if that fails maybe they try
mary , and by the time theve tried a few characters out there good
enough to start getting some kills in games, then there hooked :).
Wow did i type all that?? cool .
Dicky
We all know what a great game Outlaws is, so there's no need for me to
mention the fast paced action packed multiplayer elements, or the wonderful
feel of the control system. I think for me what keeps me playing now as much
as the game, is the sense of community. With other online games ive played
there is very little opportunity to engage in pre or post match banter. I
regularly play Action Quake 2 for instance, and although people say "hi" or
"oh no its that bloody Dicky guy again" in game...once a game is over then
i'ts pretty much straight into a new server and game, or ya go offline.
With Outlaws much time is spent just hanging around gossiping, and once the
game is over you end up back in the game room, whether that be Kali, mIRC,
or the Zone where ya can brag or whine or whatever! Real relationships are
formed, and it is these relationships that keep me at least coming back. Oh
and Outlaws is also a great game, but I think I said that already :-)
Whew! Oh yah also go check out
Beig
and Mallard's sites,
they chimed in on this too. Well whatever the reasons, we're all playing the game
we enjoy. Dicky has a very good point about spending time chatting
with other players, and I'll tell you why I think that happens
in Outlaws. For one thing the players tend to be older or at
least more mature than your average online crowd, and friendlier
too -- Outlaws doesn't attract people with the KILL KILL KILL
mentality.
But mebbe th' main reason people talk and get to know each other
has to do with what KillerCraig touched on,
that Outlaws DOESN'T use the dedicated server model that
most other first-person-shooters try to use. With dedicated
server games all you do is look at the list of servers, find
one with the lowest ping hosting a map you're willing to play,
jump on and you're in the game shooting away. The server rotates
maps after a while and the shooting continues, with no
pauses for talk or hobnobbing. That's just how dedicated servers
work.
Well with Outlaws of course you have to find some players,
pick a host and decide upon a map to play. All this requires
dialogue. Then once you're in the game you start in a chat
lobby where everyone can brag a bit before it actually comes
down to the shootout. After the game has ended, everyone meets
up back in the chatroom they met in to discuss how the match
went and otherwise shoot the bull. So in my mind it's
precisely the lack of dedicated servers, something most "gamers"
feel is mandatory for a multiplayer game, that Outlaws develops
this unique sense of community.
As a side note I actually ran into DaBeast in Kali
today. This is a dude I haven't seen in like a year, one of
th' first guys I really had fun playin' Outlaws with. He also
used to have a great Outlaws site... then he switched over
to Quake 2 and hadn't been seen since. Well Beast it was great
ta take a few last shots at ya today! Before we started a game
(he had to reinstall Outlaws :P) I asked him what kept him
playing Q2. He said it was all the thousands of modifications
and customizations available for the game. Outlaws, he said,
is just Outlaws. Amen brother, I couldn't have said it better
myself (then we shot each other a bit ;)).
- Who Needs a New Graphics Engine?
Obviously a big complaint, really the only complaint, about
Outlaws has been the rather old graphics engine it uses:
a modified version of the "2.5D" engine developed waaay back
for Lucasarts' "Dark Forces" game. Nowadays most people won't
even look at a game that doesn't have a fully 3D engine, with
3D character models, dynamic lighting and precalculated
shading based on placed multicolored lights.
Outlaws doesn't have any of that stuff. But mebbe that's for
the best. One thing the engine still manages to do is give a
real feeling of sunlight, coupled with sharp shadows. Map
editors can actually shape shaded areas to their liking.
In more "sophisticated" engines, mapmakers simply place
lightsources in their level, give them color and intensity,
and the finished level comes out with nice gradated shading.
Sure it looks nice. But does it look like sunlight?
Let's have a comparison. At
Planet Blood I ran across some screenshots of
a western level currently being developed as an add-on for
Monolith's game Blood 2. Blood2 uses Monolith's
shiny new "Lithtech" engine with all of the modern amenities
people want these days. Check out
this screenshot of an interior.
Looks pretty nice, doesn't it? Those subtle lighting effects
really stand out. But let's see how this place looks outside.
In this screenshot of the
exterior, first note the nice modelling and texturing
of this adobe building. Very nice, eh? And again we have that
nice gradated lighting. But... does it really look like the
lighting on the building matches that sunny blue sky? I don't
think so. You still get the sense of a brightly lit interior
rather than the real outdoors, because all the lighting has to
come from lights placed within the level.
Match that up with an Outlaws map, say,
this screenshot from
Runaway_Jim's Gringo Pass.
Do we have nice gradated lighting and detailed texturing?
Well no not really. But look at the sharp shadow under the
bridge. Very convincing, no? "Modern" engines can't do that;
that sharp-edged shaded area was handmade by the map author.
Also just step back and "feel" the view here. Does it feel
kind of sunny? I would say yes. We have a definite feeling
of sunlight here -- of warm light coming from a source far
away. You just don't get that in other first-person-shooter
graphic engines. And I may be a Pale face, but I kin appreciate
sunlight, darnit!
- New Version of Gila Springs
Darling sent me
version 3.0 of Cutter's Gila Springs.
Not many changes but he does have a note in the readme:
If you have "maintain resolution of faraway
textures" enabled in your OL video config,
DISABLE IT!!! Having that option checked
results in EXTREME fps losses for every
character but James. I have received various
baffling critisizms regarding framerates. I
assumed they were because the fps wavers somewhat
in some areas, although they are about on a par
with the fps in Cactus Flat. After a bit
of testing came to the conclusion
that these people must have had maintain
res of faraway textures enabled in their
video config. Disable it and you should be ok.
Fps isn't stellar but it is more than playable.
Streamlined the gameplay a little bit here in
version 3. Changed around some of the items
and decided to spice things up by adding the
Gatling gun.
Yah there's NO reason to have any of those "maintain"
options checked for your 3Dfx card in Outlaws, they don't
make things look better an' they really slow down rendering
of distant objects.
- Doominator's Network Engine Review
This isn't entirely new, I've posted previous (long)
versions of this before but th' Doominator has
updated his
Abstract review of network engines used by various games in these years
which includes a lot of analysis of how Outlaws networking
operates. Keep in mind that this is based mostly on his
playing experience, but he has a number of good insights here.
- A Software 3Dfx Emulator
Deathcrib sent me a program that purports to emulate
3Dfx functions in software, that is, without a 3Dfx card.
Now this isn't the same thing as a "Glide wrapper" -- that
would accelerate say Outlaws on a Direct3D-compatible card.
This runs it in software which is probably pretty slow...
probably slower than DirectDraw or MGL, if it works at
all. I can't test it 'cause my Banshee will automatically
use Glide acceleration anyhow. So if you don't have a
3Dfx card an' yer innerested
download it (947k) and lemme
know if it works with Outlaws -- you may need the
Outlaws-compatible 3Dfx
drivers in your OL directory for it to work, I dunno.
- #Outlaws_Players Site Closes Down
I was startin' ta wonder what was up with Sling's
nice #Outlaw_Players site, hadn't been updated fer a while
an' recently wouldn't load up at all. Well he sent me this
mail which unfortunately has the bad news:
Well I must say I read this at least once a day, if not more. Webmasters who simply don't have the time to pull their own weight anymore. Other things have come up in their life, leaving
their page on the backburners. The same has happened to myself. I'm sure most of you have noticed that I haven't updated my page to any extent in approximately a month, and the server
has recently gone down. The reason for no updates is simple: I live by the philosophy that if you can't do things the right way, then don't do them at all. I already ran my page on a very
limited time schedule, and that time has been exponentially decreased in the past month. I can't update or add new content to the page, and simply "can't do things the right way." It's time
for me to take the back seat. I had a great time running it, I learned a lot not only about html code itself but about web politics in general. It's an interesting endeavor, to say the least, but I
must say it takes a huge amount of time and money, and the payback is simply nonexistent unless you're hooked up with a really big site.
To all those who wrote words of encouragement, although limited in number, I appreciated them.
As far as the server goes, Shifty once again pulled it right out from under my nose without warning me. He never allowed me to transfer to myself, and hence I had/have absolutely no
control as far as what goes on with the server. I guess it's not that big of a deal since I can't update anymore, but it would have at least been nice to have been able to wrap things up on
my own page.
Well nuts, I really was gettin' ta like Sling's daily updates.
At least he'll still be around ta shoot up a bit. :) Makin'
web sites, especially news sites, certainly does take a lot
of time outta yer day. People sometimes ask me how I do it
all... well it useta be I worked fer myself so I had plenty
of spare time. Now that I work full time it ain't easy --
pretty near takes up all my spare time. That ain't a complaint
'cause obviously I wouldn't do it if I didn't like it, but
I think some people don't realize how much time stuff like this
takes -- that goes for mapmaking too. In fact one thing
Sling mentioned that he didn't want me to print but I feel
ought to be said is that he didn't get all that much
feedback on his site. That doesn't mean he wasn't getting a
good number of visitors -- his counter was going up pretty
fast... but people just don't take the time to tell
people how much they appreciate what they're doing sometimes.
Fortunately fer me I seem to have got a good number of regular
readers who keep massaging my ego, probably in a selfish attempt
to get more work out of me. ;) Well that's fine, I can
understand that. Of course replying to feedback email takes more
time, but is still easily the most rewarding part of doing
something like this.
Still the reality is that I can't do this all the time.
Fer instance I didn't
update yesterday 'cause I wanted ta spend time with
Big Nose Kate and my brother. In fact a few lucky folk
got ta shoot it up with Kate, who hasn't been seen in Outlaw
territory fer nearly a year. She was kind'a rusty an' I mus'
say I was quite entertained watching her have a go with ol'
Bloody Mary after all this time. =D She actually did pretty
darn well, considering.
Still haven't got that 3D sound page written up. In fact my
boss called while I was hosting a CTF match -- just as I was
hoofing it back to my base with the enemy flag in fact! Well
I made the capture and got the phone right before the answering
machine tried to pick up... seems I might hafta go in to work
tomorrow. :P So anyhow I'll get that stuff done sometime...
In the meantime of course you can entertain yerself with a
couple Western cartoons, yesterday's
and and today's.
* * *
Thursday 1/21/99
- The Toxic Fandango
Hmm haven't had time ta write up that page on 3D sound in
Outlaws, actually I'm havin' way too much fun testin' out
all its nuances. Mebbe I'll get that done this weekend.
Meantime we got some new maps. In Kali
ZZZ-Sleepy gave me a copy of his first map,
Toxic. Like a lot of people on
their first map Sleepy has experimented with some unique
effects. This map turns out to be very aptly named as you'll
have to watch your step lest you tread on one of the nasty
green and red pools of toxic gunk. Seems the cows haven't
exactly taken to it either
(screenshot). Probably won't
be a classic, but a very good job for a first whirl with
LawMaker -- I'm still too scared to try hehe.
ShotgunMC sent me his latest,
Fandango. Not sure if it's
Grim or not... well actually for me it is, 'cause ya see I'm
not patient enough ta handle jumping puzzles well an' this
one requires 'em. It's a tight box canyon with four rocky columns
that take careful jumping to climb, going from one to the other
and to the ledges on the canyon wall as well. Very interesting
design, will take real cool under fire to navigate well.
Check out this screenshot.
- Rival WAC Posse Spotted in Zone
This was sent to me by "Whoop Ass Crew" member
KaReFree:
I was in zone today and guess what? There are some WAC imposters!!!
They claim themselves to be the original WACs and even started out tryouts
(which we all know, WACs don't hold any tryouts at all!) I would like to
claim and state here that they are NOT affiliated to the Whoop Ass Crew.
They called themselves Warriors Against Capitalism and that they were the
first and original gang with that name. But heck! Everyone knows that the
Whoop Ass Crew is the first existing WAC posse there is and all the
reputation and stuff.... When i told them that there was already a posse
named WAC and they booted me out of the game. Well, WACs are very very very
nice people and friendly and also good in their skills, so there is no
reason why certified WACs would do such a thing! Well, attention everyone!
Beware of these WAC Imposters..WAC_Funkolero and WAC_Offolero1.
Now mind ya I dunno th' details of all this personally, so
I can't say what's goin' on exactly. I jus' find it interesting
that people would try to get away with claiming membership in
Outlaws' oldest, most renowned posse. 'Course they're probably
jus' doin' it ta rile some folks up an' it sounds like they
succeeded. Ahh aren't game gangs fun? :P
- The Sites Keep Coming
Yessiree Outlaws are burnin' up web space like nothin' else
these days! Got two new sites added to the link page:
|
Monk's Outlaws Page
Small but rather hip little site by famed deadeye
Monk with a few select levels for download, a record
of his 2 on 2 matches with partner Ohara and a guestbook.
|
|
Loke's Outlaws Page
Stylish little site by Scandinavian Outlaw Loke. A selection
of his favorite maps, some links and photos from a summer
Outlaws party.
|
|
Hitman's Crib
Handsome site with some info about the game, a little news,
some links an' other assorted stuff. Not bad.
|
Now it may seem like a lotta th' sites I've been findin'
lately have been gettin' middlin' reviews... well I can't
help that people. ;) I'm gettin' pickier about what gets
a top rating, what with all th' Outlaws sites out there
these days.
- What Keeps Outlaws Going?
I was reading this other gaming site today that had a big
article where various site staff members (yeah it's a big site)
discussed why there weren't as many people playing the game the
site was dedicated to as there were when it first came out...
this game came out about 3 or 4 months ago.
It's kind of sad when you think about it... games seem to come
and go so quickly these days. Sometimes I think the vast majority
of "gamers" sort of flit from one to the other, buying the latest
and greatest and never really settling down to stick with one
they love. New games will have a rabit pre-release following,
reveling in news forums and screenshots... then they come out
and they're briefly quite popular... then people just sort of
go away to other games and the game is forgotten.
Well that hasn't happened to Outlaws. Sure it was never that
popular with the mainstream "gamers" but perhaps skipping the
bright bloom of early hype and popularity has given the game
a longer lifespan. In many ways it seems to me that Outlaws
is just as popular, or even more popular, than it was, say,
6 months ago. That's quite extraordinary these days.
Seems to me there are three main reasons why Outlaws survives
while other, newer games blossom and fade. First would be the
robust multiplayer. Outlaws is unusually smooth and bug-free
in multiplayer, with low system requirements and tolerance for
pings that most other games just can't handle. Sure there are
no dedicated servers, but a couple players can get together
and host their own game with whatever map they want rather
than having to find a low-ping server and being forced to play
whatever map or mod the server is loaded with. Also Outlaws
shipped with teamplay and Capture the Flag in addition to
normal Deathmatch, something quite rare in these days of
endless multiplayer patching.
Second, from the get-go Outlaws had a great map-making
utility in LawMaker. The constant stream of new maps, with over
500 to date, ensures that Outlaws fans have a virtually endless
variety of new places to play in. The many folks dedicated to
Outlaw map making have kept the game fresh and even expanded
upon the original in many ways. Outlaws keeps growing and
growing.
Third, Outlaws did not try to compete with other well-established
games. It didn't try to out-crass Duke Nukem, or out-gib Quake.
Outlaws is truly unique among first-person-shooters, with a
flavor and gusto all its own. For true Outlaws fans, no other
game comes close, or even tries, to capture a similar spirit.
Outlaws aren't lured away by every new game that comes out,
because no game that comes out has the same stuff. While
Quake and Quake-clones constantly try to take each other's
audiences, Outlaws maintains a loyal following. In fact when
you think about it Outlaws may be one of the only first-person-shooters
to "survive" the coming Quake Arena juggernaut.
Now that I've said my piece I'd like to know what you guys
think. Why are you still playing Outlaws a year and a half
later? What keeps you coming back to the game? What does
Outlaws have that makes it uniquely enjoyable for you?
Let me know!
Ah yes time once again for
the daily cartoon. 'Til we
meet again! :)
* * *
Wednesday 1/20/99
- Yesterday's Maps
Let's journey back in time to oh say yesterday when I got two
maps I didn't have time ta take a look at.
Hagen sent me Casino, his
first try at LawMaker that actually took a pretty long time which
is why it's jus' gettin' out now. An interesting place, rather
odd layout -- in fact it feels a bit too large, made me feel
like a pipsqueak. Here's
a screenshot.
Then there was that map I swiped from
Mallard,
Roped by Pitbullet.
A very small little map with a little roof, some horses and
a cow. That's about it! Here's
a screenshot.
- Slow Day at Beig's Web-Zine
Welll it MUST be a slow news day when
Beignet has nothin'
else to do than come up with a Top Ten list speculating on
my whereabouts when I'm not updatin' this site. She's a
pretty imaginative woman... though I DO like ta let my
fingernails grow now an then. :P And I object to bein'
called a "cutie" darnit, I'm tryin' ta maintain my image here!
- Slow Down that Modem Connection
Why in heck would you wanna do that? Well in some cases, esp
with 56k modems, less can be more, or at least can make for
a much more stable connection with less packet loss. Outlaw
just pointed this out on his excellent
DR Gang Site an' it's such a good technique that I wonder
why I didn't add it to my
Dialup Networking Optimization
page before. Well that oversight has been corrected. I useta
limit my connect back when I used my 56k modem an' it really
did make for a better Outlaws playing experience with lots
less "warping" an' such.
- More Outlaws Discuss Control Issues
Doses has opened up about his shocking control
configuration past:
Now, I was thinking about all of the latest words flying around the topic of joystick/mouse combos and such as compared with the common mouse/keys combination. Let me say just this:
When I first started playing Outlaws, I used a joystick, but after a while I found it to be just TOO cumbersome. Then, after a short while, I switched to (no I'm not kiddin' here hehe) a
GAMEPAD/MOUSE combo. What I did was use the Gravis Gamepad Pro in my left hand (I am right handed), taped one of the buttons down for the "run fast" option, and programmed a
few handy buttons for jump, crouch, use, etc. I then used the 3 button mouse in my right hand for all the other basic functions of shooting, reloading, etc. For AGES this was my combo
that I used, and it worked very well. However, since I play a few other online games that are not as easily programmable for the Gravis Gamepad like Outlaws is, I inevitably switched to
mouse/keys. I find that the mouse/keys combo is consistently the best combo to use for ANY game, and until they come with a better way of doing things, this combination will always
speak for itself. Hail the almighty Mouse and Keyboard! Heh heh.
Wow. Well this may be th' time fer me ta confess my own past
improprieties. When I first started off playin', in th' Zone
under a name that shall not ever be disclosed hehe, I used
just th' keyboard. Well pretty soon I started wonderin' how
people say up on rooftops could aim down an' hit me so quick...
thus I discovered th' mouse/keyboard combo. Still I didn't have
it all worked out, I used th' numeric keypad instead of th'
keyboard proper. Now fer some reason I don't recall I had trouble
gettin' that extra key held down ta run all th' time, so I
would wedge a Lego man's little plastic shovel in the gap next
to the SHIFT key to hold it down so I could run. Of course that
would make conversation kind'a tricky... all in all I'm glad
I got rid'a that shovel pretty quick!
- Killercraig Hypes Zone
Fabulous Outlaw Killercraig, who useta play in Kali exclusively,
has lately branched out into the Zone. He felt obliged to
explain himself:
ive played alot of games on kali and
alot of games on zone,and to be honest the same rules apply , watch
the latency of your opponnent make sure there all 4 green , i get a
group of 5 (for DMs) that are all green and we 5 play several diff
maps together, games can be extremely lag free on zone just like kali
, its all in your opponents connections to u and eachother, If u cant
get a good game going in zone with a certian group of guys then u
wont be able to get it going good thru IP either. I was "raised" on
Kali so i was very criticle of zone at first also cuz i just played
with anyone. but if your just a little careful , you can play near
lag free games all evening on zone even when others are crying LAG
ehhe.the only diff i notice between zone and ip is that i tend to
lock up after games alot more on zone ,but thats not really a big
deal , usually a ctr alt del fixes the prob,there are also a TON of
good players on the zone , once u find who they are good games are
not far away :))
Well look at that a double smiley from Killer, never thought
I'd live ta see th' day. Sounds like he's havin' a blast what
with all th' fresh faces he has ta kill in th' Zone. ;)
Oh and here's where I tack on the
daily cartoon.
* * *
Tuesday 1/19/99
- Tourneys Banned in Zone?
Well you've prob'ly heard it all by now, but a player tourney
in th' Zone got busted up by Ops followin' th' Zone rules that
say only officially endorsed tourneys kin be held there. ;P
Pretty good write up by Beig on her
Outlaw Web-Zine.
Firebrand StanJr then sent me th' following call to arms
(I umm censored it a bit fer my younger readers):
Im gonna host a tourney this sat IN ZONE for the zoners f*ck them sys ops let them know it to if that freakin pr*ck wants to come i'll deal with him fair and square they dont want to mess
with me i've hosted 6 tourneys from zone and not one word said so im gonna let them know this is a gaming palace if we cant host a tourney which no damn sysops are doin they can
s*ck on my well not gonna go there players make the place maybe if zoners would smarten up and come to kali and play they would find it a helluva lot better then zone u gotta push sys
ops to the max if you dont u will never get no where.
Then I just got this followup from him:
Someone heard that i was gonna try hostin a tourney this saturday in zone and told a sys ops so i get nailed by several min i log on to zone U ARE NOT ALLOWED TO HOST
TOURNEYS IN ZONE WITH OUT A SYS OPS DOIN THE WORK what the hell is up with that its a damn gamin area why cant i host a tourney there for the players of outlaws aint like
you guys are doin it so i get banned for 5 min oh my hurt my feelings hehe. still gonna try it though hehe.
Damn I love it when Stan gets all righteous. Fight th' Power man!
Actually one other thing that I don't like about th' Zone is
their closed-door policy on links -- I mean in their
"Related Links" section they have only three fan-site links...
an' they're ALL out of date. I don't expect 'em ta put a link
ta me 'cause they prob'ly know I'm critical of th' Zone software,
but man they could at least link to Zone players' sites like
OGB, Beig, KaReFree (update his link anyway), Mallard an' so
forth. Kali's Outlaws server has already added Mallard ta their
link list. Th' Zone jus' isn't very friendly that way but that's
hardly surprisin' considerin' Microsoft's WE ARE ALL business
philosophy. ;P
Oh yeah Mad_Matt pointed out that I wasn't too clear,
IRC does have channel operators (ops) who in a very loose sense
are like Zone sysops but fer th' most part are jus' players who
help keep th' channel runnin'.
- Stadel Back in the Saddle
Webslinger Stadel is back ta work updatin' his
Outlaws site.
He's givin' th' whole thing a complete overhaul an' I mus'
say it's so beautiful it almost brought tears ta my eyes.
Jus' check out that background! Fab new design, great ta
have him back. :)
- New Maps, Quickie Version
See it's great fer me havin' all these news sites around now
'cause it makes updatin' with th' daily grind a cinch. Fer
instance I pilfered a new map from
Mallard's Saddlebag
an' then Hagen sent me a new one too. Well I don't
got time ta check 'em out myself tonight, you kin fish around
fer 'em in th'
new maps archive, do ya some good
ta get off yer behind fer a minnit. I'll try ta have lookthroughs
tomorrow.
- Joysticks and Framerates and Soundcards, Oh My!
Yes hardware is a basic fact of Outlaw life. Respected vet
Hoss sent me this concerning joysticks:
I use a joystick, always have.. always will, most likely. I have the MS Sidewinder3D pro (it is digital, but its not the force or other newer
ones) and I'm very accustom to it.
I am right handed and use my right hand for the joystick and my left hand for my two button mouse (which gives my right hand a break from using the mouse). More or less I started
playing OL's this way.... so it is no problem for me to use my left hand on the mouse for aim, single fire and reload ( same as most right handers do). For me the button configurationon my
Jstick is just right. The trigger I have set to "Run fast" which I use my index finger for and my thumb is right over the 2 buttons on the side of the Jstick ( kind of like holding a real
handgun with yer hand on the stock.) one of the buttons I have set for "Rapid fire" which I use the most, and just above it is the other button that I have set for "Use" (med bags/open)
.... with a quick move of my thumb I can hit med bags and continue shooting rapid fire while runing fast ect. For "Jump" there is a button near the top of the Jstick which is also easy to
reach with my thumb.... just above that, is a "hat switch" I have set for "Crouch" which I use my thumb or Index finger for.
I can "crouch" with my index finger on the "hat switch", while runing fast with my middle finger on "run fast" and "rapid fire" ( thumb) at the same time, while aiming and reloading with
my mouse.
I'm not the best OL's player out there, but I can give decent competition and a good game.
I am less apt to play games that can't support a Jstick because I'm not very good with the keyboard.... I have Q2 but haven't got into it for this reason ( having to somehow set it up in the
console, don't wanna spend the time to figure it out ;p).
Well gee... in my feeble defence I would split hairs an' say
that that's not EXACTLY th' same thing, he's usin' mouse/joystick
not just joystick. Sheesh. :P
Then formidable longtimer Killercraig sent around a
screenshot showing his framerate in a corner of Hargrove's
Pattern Repair at 20 fps, 512x384 3Dfx. Well that's pretty
low folks, at th' same spot I get 110 fps. But could I beat
Killer? Heck no! He's jus' deadly no matter how few frames
he's pullin'. Oh yah I didn't post th' shot 'cause Beig
beat me to it, again check out her Web-Zine she's got it there.
And finally I wuz hopin' ta have a bit more of a write-up on
this A3D soundcard I got but I haven't had much time in th'
past two days. :( Played a quick game tonight an' MAN, I can
tell you this thing has a DIRECT impact on my playing ability.
But more than that, it just makes the game an entirely new
sensory experience (no I am NOT sniffing glue :P). What's th'
big deal? Well, chew on this until I get a new page written
up fer it... I can hear people coming, and not just the fact
that they're nearby but how near they are, what direction they're
coming from, how fast they're coming and what they're walking
on. No lie, it's incredible. I can sit in a store, listen to
a guy jump up onto the roof, run around and then come down
the stairs -- where I'm ready to meet him gun-first. Think
I'm gonna nip out at th' lunchhour tomorrow to buy some better
Altec Lansing speakers fer my back pair, I jus' miss that
base... ;) More on this as soon as I kin write it up but
man if yer wonderin' what yer next upgrade might be... I
almost like this soundcard better'n my Banshee. Oh yah it's
a
Diamond MX300.
Ah yes and of course we have two days worth of cartoons to
dispense with, so here's
yesterday's and
today's. Toodles.
* * *
Sunday 1/17/99
- Hearing Outlaws in 3D
Where th' heck have I been fer th' past couple days? None of
yer darn business. :P Actually one'a th' things I bin doin'
is messin' with this new sound card I got,
Diamond's "MX300."
Why did I go pick this up? Well th' main reason is, if ya look
in yer Outlaws Sound configuration window, you'll see an entry
called "Aureal A3D Interactive." Well th' MX300 supports A3D
(an' th' spiffy new A3D 2, but Outlaws doesn't so who cares).
So what's th' big deal? How kin sound be 3D? Beats me. All I
know is I popped in th' card, hooked up an old pair of speakers
for the second "rear" speaker set and voila, I can kinda hear
things go around me. So if a guy behind me to the left shoots,
it'll sound louder comin' from th' left rear speaker. There's
more to it than that, of course, it does all sorts of other
things to increase the illusion of sound in 3D space with
Doppler effects an' whatnot... anyhow it works, works pretty
well indeed. Besides which th' sound quality is jus' a whole
lot better'n it was on my old Soundblaster 32 (a rather odd
board that as far as Creative seemed to be concerned didn't
quite exist -- they list a "Soundblaster 16" and a
"Soundblaster 32 AWE" but no "Soundblaster 32." :P) Also
because it's a PCI instead of an ISA card it's faster an' even
seems to have improved my framerates slightly with its
onboard processing of sound that takes work off'a th' CPU.
Haven't tried it in a real multiplayer match yet so I'll
let ya know how that goes. But fer jus' $100 (if ya kin swipe
an old second pair of speakers from somewhere fer free that is)
you'll vastly expand yer Outlaws hearing experience with this
card. I like it a whole, whole lot. :) An' of course fer newer
shinier games it supports 3D soundtracing an' all kinds'a fancy
schmancy stuff, not that we care about that of course. :P
Oh yeah I also saw a spaghetti western called "My Name is
Nobody" with Henry Fonda and Terence Hill, based on an idea
by Sergio Leone. A rather odd film, more of a spaghetti western
parody, but might bear a repeat watching for to make more sense
of the fanciful yet somewhat thought-provoking story. Soundtrack
was done by "Dollars" trilogy composer Ennio Morricone but...
well frankly some of the tracks got on my nerves, Ennio got
a bit weird in this one. Still a good film especially fer Outlaws
fans, I recommend you give it a look.
- Get Into Jail Free Thanks to the Warden
Martone
sent me a new map by a fella known as The Warden. Well
I dunno where he found time ta learn LawMaker but he's done
a darn fine job with his map
Prison Yard. Very simple, very
fast, very good-looking. The title pretty much says it all but
here's a screenshot fer yer
visual edification.
- Beig and Fallsdown in Web Orgy
Okay okay that was just to get your attention. Actually though
these two HAVE been in a flurry of creativity lately, each makin'
their own online Outlaws magazines. They're both fabulous
reads, hope they kin maintain their printing schedule!
|
Wit and Wisdom's Outlaw Web-Zine
An oft-updated online Outlaws mag by Beignet (and other
members of her WAW posse) full of
th' latest gossip, tender life and love advice from
hardened Outlaws, emotional map reviews, features on
real-life Outlaws players and custom Outlaws "horror-scopes."
A mighty impressive, mightily entertaining explosion
of Outlaws creativity, this is one darn fine daily read!
|
|
The Western Enquirer
Fanciful Fallsdown's online Outlaws scandal-rag, each issue
packed with more smutty Outlaws stories than you kin shake
a stick of dynamite at! Falls puts his graphic design skills
to good use cookin' up page after page of creative features
set in the Outlaws world. You'll laugh yerself silly an'
come back beggin' fer more. More!
|
Wow, quite a day in the Outlaws publishing world! Fortunately
ya don't hafta go to th' supermarket checkout line fer these,
they're free (aside from those Geocities ads which you can
get rid of by disabling Javascript, hint hint). I look forward
ta readin' new "issues" of both these mags fer a good long
time ta come!
In other Outlaws web-related news, DrDeath2 has relocated
his site to
Xoom.com and Mallard has moved and renamed his excellent
news site, now dubbed Mallard's
Saddlebag. Check 'em out NOW, mister!
- Get That Old Voodoo Working With Your 2D/3D Card
salmoides had th' followin' real good tip fer all
those who have a Voodoo card in their computer along with a
regular 2D/3D card like a TNT or somethin':
I recently upgraded to a
motherboard that supported AGP. So I went out and bought myself a STB
Velocity 4400 card. As I'm sure you know this does not support Glide.
Well Glide worked fine with my old Monster Voodoo 1 working in the PCI
port in tandem with the STB but I ran into problems with other games
that supported Direct 3D. I just wasn't getting the performance I
expected from the AGP card. Then I figured out the problem. The older
games defaulted to the slower Voodoo 1 card while most of the newer
games gave me a choice of which card to use for the Direct 3D. Since
other Outlaws loving upgraders might run into this problem I just
thought I would tell you about a few options. Diamonds latest drivers
don't allow you to turn off Direct 3D on your Voodoo 1 which would force
your system to default to your AGP card. Therefore I would suggest
downloading the latest Voodoo 1 drivers from http://www.3Dfx.com
(3Dfx.com offers drivers for ALL brands of 3Dfx cards) which are not
Diamond certified but will allow you to switch off Direct 3D plus other
options not offered by the Diamond drivers. Another option is to use a
utility that installs an icon on your task bar and allows you to select
which card you desire to use Direct 3D with. Goto
http://www.3dfiles.com/utility/3dcontrolcenter.shtml
to get the utility. I have not used it but it was recommended by STB
tech support. The drivers from 3Dfx.com met my needs.
A very handy tip indeed! Before I got my Banshee I used that
"3dcontrolcenter" utility, worked like a charm. Not that
I play any other 3D games, of course. A-Hem! ;) By the way
if you upgrade to a Banshee you might wanna hang on to yer
old Voodoo card, never know when you may hafta ditch th' Banshee
fer some superfast new card that doesn't happen to support
Glide.
- Studies Show World Going to Hell in Very Large Handbasket
Jus' my way of settlin' down ta some last tidbits. StanJr
had the following idea for those who think they're too good
at Outlaws:
Well i have a true challenge for the OL players that feel that this game isnt challenging anymore and it aint a tourney.
I just went out and bought a new joystick wanted to try it in OL, Its a Gravis Blackhawk digital (only go with digital) great control one minor flaw its a right handed joystick and in ol i use
my right hand for the mouse so i tried switchin and found only found one prob I CANT AIM WITH THE LEFT so i find my self tryin to aim with joystick sorta works except hard to aim up
and down hehe. For the ones who have mastered this i am very greatfull for you for others who havent well keep on practicing i know i will be looking for a left handed joystick for now
on since i dont seem to think that this righty one will work to dern well hehe. Give the joystick a try you could amaze yourself or then again u could find it quit hard and just give up im
tellin ya now im not given up im lookin for a lefty in the mornin to give it another shot.
Well I hope I'm never desperate enough to resort to usin'
a joystick, personally. Though fer an upcoming patch at work
I think I'm gonna hafta be testin' with some. Ack!
cia_bpi, my Zone correspondent of late, had this to
share:
Now they've hit bottom on the zone : the tounament, hosted by SWE_Loke
and St_Diky got railroaded by the Sysop DerGMeister( sound German
don't it ). A real sad day for OL, when initialives like this are
forbidden by petty rules, without warning. Any man would have let the
tournament played, with the warning that the next one would be hosted
by a Zeth ... a zone master that is allowed to host tournaments. We
heard about them, but never seen one, so unless some ppl are willing
to become a Z, their won't be any tournament again on the Zone, and
frankly, i'm not interested in it anymore. If ppl can ruin a game
like that, i think i'll stick to Kali and Irc in the future, no more
syssops to get into your way playing.
Now in all fairness I should point out that the
#Outlaws_players Undernet IRC channel does have sysops of
its own, an' Kali has this silent but ominous "Big Thug"
constantly lurking about though as far as I know he's never
quashed a tourney, or said a single word fer that matter.
Oh and of course missin' yesterday I got TWO western cartoons
ta put up, it's yer lucky day I guess:
yesterday's,
today's.
Now tomorrow bein' a national holiday an' all (thank you
Dr. King :)) I outta be makin' it inta Kali ta host a few
games either tonight or tomorrow... even if I do hafta go
inta work fer a half-day: yes, they work us like beasts.
Anyhoo if ya don' get inta Kali check my IP address from
time ta time (you'll find it below the main menu on this page)
ya jus' might get in ta stick it to me. An' speakin' of
national holidays... what is up with this shortage of those
darn 1 cent stamps?!? Th' postal service raises its rates
suddenly an' then doesn't have th' right stamps, I got like
10 bills an' letters ta mail off! Darned if I'm gonna put two
32 cent stamps on 'em either! :P
* * *
Friday 1/15/99
- Update Yer Win95 Networking
Okay you remember a while back when I said it wasn't really
worth it ta get th' latest Dialup Networking and Winsock
patches fer Win95 'cause they didn't really speed up pings
much? Well that may be true, but this Win98 "join bug" thing
has me thinkin' that those updates probably make yer
system more compatible with players usin' '98.
The updates are
Winsock 2 and
Dial-Up Networking 1.3. I think you outta install Winsock
first, then th' Dial-Up update -- which should detect th'
Winsock an' not overwrite it. So if yer runnin' '95 get those
two things, they won't hurt none an' they may make things easier
fer Win98 users who want to play with you.
- Go Visit The Man
My kind host people, Gamer's
Alliance have redone their whole organization with twice
th' stuff an' all new designs... well go check it out or they'll
blow up my site. :P Oh yeah they're also givin' away like
$12,000 worth of game stuff, jus' might be yer lucky day.
My site also seems a LOT faster, mebbe they finally upgraded
their servers! Yay! Or mebbe nobody in their right mind is
online this time on Friday night...
- New Maps Previewed, New Version of Quaint
Got a look through those three new maps I stuck in th'
archive yesterday:
The Gambler sent in two new ones,
Abandoned Farm and
Pueblos. Now these are th'
kind'a maps that make me dismayed about ever learnin'
LawMaker myself, 'cause he says they're his first maps
but they look so incredible I'm tempted to say he's lyin'
if only so I wouldn't feel so inadequate next to what he's
done. Both of these maps have such a seemingly effortless
sense of place, scale and design that I just sort'a... man.
Th' Gambler's also got a unique ability to keep the construction
quite simple, with high framerates, but without loss of
realism.
"Pueblo" was his first, a sunny south-of-th'-border affair
with two small pueblo buildings, a waterfall, a stream an'
some tunnels wrapped around 'em. Very fast, attractive an'
plenty big fer a good sized team match. Ooo, th'
screenshot I took doesn't
do a real good job of showin' it but it's from on top of a
ledge looking down into th' valley. Notice th' very smooth
texturing.
"Abandoned Farm" is a large, open, dusky, wintery affair with
wide snow-draped fields separating a small ranch house and a
large barn. Th' barn (screenshot)
is a very impressive edifice, excellently textured with a
large silo next to it. Looking out of the silo's top floor
(screenshot) you kin see th'
wide fields. Look close an' you'll start ta see th' top part
of th' intricate series of fences, trenches an' tunnels that
make gettin' from th' barn to th' farmhouse (around the valley
corner to the left) a real piece of strategy. This looks like
a superb Capture the Flag map! And despite the elaborate
system of defences out in the fields framerates are quite
high. Both of his maps seem expertly constructed and indecently
excellent, can't wait ta play 'em (hopefully this weekend :)).
Also got a new map from quad death & powder monkey
called Undergro. An undergroundish
map as ya might guess, quite dim an' kind'a hard on th' peepers.
A bit hard ta make out in th' screenshots
(shot 1,
shot 2) but there's a big lower
cavern an' some smaller upper tunnels. Pretty darn big map,
not too shabby but I might hafta crank up my gamma to play in
it for long periods.
Ah then Hagen sent me a new version of his map
Quaint that fixes a nasty
lil' bug in th' previous version. Th' solution was kind'a
drastic an' a bit unfortunate as he hadda move th' lil'
cabin far back and replace the trees with rocky cliffs as
ya kin see in this screenshot.
Fixes th' bug but I dunno, I think it compromises th' design
of th' map a bit. Then again this is his fifth revision of
th' map, he's gotta be ready ta move on ta new designs an'
I'm sure he learned a lot from all th' effort he put into this
one. If you liked th' earlier version like I did but didn't
like fallin' inta nasty lil' warpy parts from time to time
you'll definitely appreciate this revision.
- From the CIA files
cia_bpi had a lotta news ta fill me in on (since I
haven't been in Kali ta fill him full'a lead this week).
Among other things I hear that Loke held a pretty
successful 1 on 1 tournament in th' Zone a couple days ago,
especially handy fer guys like bpi 'cause it was held at
a European-friendly hour so he didn't hafta lose too much
sleep. :) Oh yeah also apparently th' Zone ops are crackin'
down on th' use of a certain four-letter word so watch yer
mouth or ya risk bein' banned from th' entire Zone. Yikes!
- How About a PREquel?
At least that's Matt's idea an' I think there's
somethin' to it. Here's his idea that I added to th'
Outlaws Wish List:
I was thinking that maybe a prequel to the original would be nice. It would
either be while James was a marshall (since he is now retired). I'm sure
during his many years on the job he came across some interesting outlaws.
Or maybe, you hear about his father, and how he was so skilled, couldn't he
have had more of a story than we heard about? I think that they should keep
most of the technical features the same (ie, graphics, engines) and keep
the same weapons and graphics to preserve the wonderful feel in outlaws.
I just think it's better if the main points don't change, only the story
does.
Not a bad idea, don't think you could really go wrong there.
I mean, we'd all buy it, right?!?
- Old Sites Revamped an' New Ones Found
My goodness! Mallard jus' came out with his excellent
Mallard's Corner
a few short weeks ago an' he's already totally revamped it.
You kin tell he's been around a good many game sites, now
has a very slick "professional" look about it. Fantastic
stuff, makes my place look kinda shabby. ;) Be sure ta fill
out his "Outlaws questionnaire" an' read up on his latest update,
he goes off a bit on Kali (hehe seems kind'a barren to someone
used to th' Zone... I sure wish Kali folks would leave messages
up directing people to their games! argh) an' he's got a link
to a fascinating interview with Outlaws lead designer
Daron Stinnett that apparently took place jus' before
th' game came out. Some great insights here by Stinnett, you
kin tell how he was able to design such a great game.
Not ta be left behind, Darlin' had madeover her
GDO
Outlaws Homepage. She's got a pretty fab Java menu that
makes navigatin' her big site much easier -- mos'ly ta get
to th' map section which is ALWAYS up to date with th' latest
stuff.
Not only that but I took a look through her Links page an'
found a whole bunch of sites I never did see before. Geez!
Git yer mouse wheel oiled up:
|
GTO Posse homepage
Not much here besides some fancy graphics an' a bit
of info on th' gang an' its members. Quite heavy in
bandwidth and processor requirements.
|
|
BOK Posse: Bloody Outlaw Killers
Fairly well written with a good deal of detail on this
small posse plus a small collection of choice maps to
download.
|
|
The KOJ Zone
The "Knights of Justice" site sports a rather unusual
medieval theme with some attractive graphics. Not a lot
here but not too bad unless yer lookin' at it in a browser
which doesn't support style sheets (like me :P).
|
|
The Bud Light Gang Homepage
Not much in th' way of design or content here but hey
ya gotta have a lil' pity on a bunch that likes such
crappy beer. ;)
|
|
GDO's Page
Sort of a fast-browsing version of Darlin's huge site
with links to her map downloads though it lacks her nice
table layout.
|
Whew! Man where do these things keep comin' from... oh boy
I'd better get some shuteye. Here's
today's cartoon ta serve as
a bedtime story... I think ol' Hank had some lag goin' there. ;).
* * *
Back to Stale Vittles
|
|