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Nineteenth Highest Shelf Vittles: 11.19.00-5.5.01
Back to Stale Vittles
Sunday 5/5/01
A Newsome Twosome
AKO Headquarters
(shot)
by Gambit: A simple quasi-arena-style map dedicated
to his posse, AKO HQ features a boxing arena building
in a valley with uh another building. Not the bestest
looking place but nothing really wrong with it, especially
(I should think) if you're a member of the posse whose
name is emblazoned on the walls. The actual filename
is "pistol" so this level will show up in the P section
of your map hosting list.
WRM_80
(shot)
by El_Torro: Thanks to Prowler for sending this
one in. No idea what the name means / stands for. Your
basic generic building in valley with sniping caves
type of deal, with the apparent twist that you can't
get back into the two long side caves once you (I assume?)
spawn in and leave them. Item distribution is handled
pretty well, textures sure could use a stich or two on
the stairs.
Desperados = Fun
The Infogrames-published "Desperados" real-time strategy
Western adventure game thingy has been out for a little
while now, Badger reports that not only is it
out, it's actually fun! Always good to hear. As he
puts it: "those who liked Commandos will LOVE Desperados.
The gameplay, the graphics, everything is simply at it´s
best."
If this sounds fun, you might wanna check out the
60MB demo
of the game.
OL Fan Site Screensaver
The enterprising
Redeyed
Pete has made a screensaver of Outlaw fan site
graphics which you can download from his
site linked above. It's about 4MB and displays a slideshow
of Outlaw site logos to the accompaniment of Outlaws
music. Kinda neat, of course probably violating all kinds
of copyrights and such, though I'd be surprised if anyone
was stingy enough to actually protest. This will probably
baffle anyone who isn't involved in the OL internet
"scene" but that's part of the fun, eh?
* * *
Wednesday 5/2/01
Mapzzzzzzzzzz!
Sorry, started to nod off there. Not because of these
new maps here, of course, it was just a long day. And
now my cable internet connection is down for the second
time this evening... I sure hope... it comes back online...
soon... arghh...
¡Viva
La Rebelión!
(shot)
by Runaway_Jim: Gosh I love those upside-down
exclamation marks. I wish I could write in all upside-down
letters. *sigh* Well back in the real world good ol'
map-maker Runaway_Jim has another fine map on his hands.
It's a remake of Simms at Night, but now it's in daytime,
with lots of nifty new places to explore like basements
with flickering lanterns and rooftops (see Jim's trademark
water-tower? hmm framerate in that shot was a little low,
elsewhere in the fort it is nice and smooth though) and you can even
go miles out into the canyon around the fort... I ran
straight out for a while but didn't get close to the end
of the canyon and started to get thirsty so I had to turn
back. Well actually I cheated and flew back, 'cause I
was tired and had a little too much sun. Where am I?
What named is me? Uh... Oh yes so Viva! Viva! that
rebelion, I say! ¡Viva! ¡Undale! ¡Hecho en
Mexico! ¡Agua! Stand Up Sit Down Fight Fight Fight!
TheEar
(shot)
by leader1: TheEar! Comin' back'atcha! Woo! This
replacement version fixes that darn 3dfx problem so you've
just got one nice smooth sandy ear-shaped basin with
shotguns, shotguns, shotguns. I mean man, that's a lotta
shotguns! There really isn't anywhere to go (that tunnel
entrance in the screenshot is a ¡dead-end!) so you'd
better like shooting, and getting shot by, shotguns.
But who doesn't!?¡?
Cheat Codes of the Stars Revealed!
Now I could have sworn, SWORN I had OLREDLITE on the
cheats
list but dang, it just wasn't there. Well what it
does is freezes AI characters in their tracks so you can
run up to them and tickle their belly-buttons. I was
reminded of that code while perusing
GameFAQs.com so thanks
to webmaster CJayC and Vegetaman or whoever it was who
it said (my internet connection is down still :p) posted
that code there.
Also, I figgered out what that OLBOUNCE cheat does!
You have to hack your registry and get the "Very Fast"
key bound to something (see
the tips and tricks page
for how to do that), then you enter this code and press
the X key to jump while moving Very Fast and you uh jump
farther and stuff. ¡¡¡¡moM (That was "Wow!!!" in
upside-down talk, see?)
My Internet Connection = Still $@!# Down
Oop, sorry about that little outburst. *sigh* That's about
all the news I can come up with while my internet access
is cut off though. Looks like I won't get this uploaded
until tomorrow, and won't get through any of the email...
gahhh. ¡Viva!
It's Back Up, Yay!
Upload little pages, upload with all your might!
* * *
Sunday 4/29/01
Retro Load
Warped
CTF
(shot)
by Shotgun Joe: The author returns from an absense
with a pretty nifty effect up his sleeve. The "warp"
shuttles you quickly through a flashing white and black
tunnel—it's a fun, disorienting rush complete with very
appropriate whooshing sound effect. An effect does not
a map make, of course and fortunately the rest of the map
is sturdily made with nice defensive positions at the simple
bases. The lighting and texturing are quite plain. Framerates
are good. Don't even think about going for that badge,
neither. Don't say I didn't warn ya.
OldWest
(shot)
by Kbyrne: One of the real old-time mappers returns
with what feels like a fresh take on Sanctuary, with
four small buildings arranged in a roughly circular
canyon around a Dry Gulch-like town square. Good frames,
handsome design with good flow and some nice jumps. The
AI shopkeeper will add a bit of network traffic but I
suppose that will go away as soon as someone knocks him
off. The rooftops open up another level to the playing
field, don't jump too high though or you'll poke your
head through the sky.
Mother
Lode
(shot)
by Cutter: Pair the old mining building from his
"Mining Co" map with another old weather-bitten building
across a dry river bed and you have one awesome looking
deathmatch/teamplay map. The framerate isn't the highest
but you're well rewarded in realistic scenery to play
in. Sports some great custom textures—dig the rusting
sheet metal roof on the new building fer instance.
(No)More
Whiskey
(shot)
by Cutter: Adds Team play to his fantabulous
"More Whiskey" map. Since they're both darn near 1MB and
this one has everything the earlier had with one more
option I'm
gonna remove More Whiskey and just keep this one.
Swiped this from the good ol' boys at
OGB
HQ.
river
(shot)
by Werner Grund: Very sound construction in the
author's first map, two groups of buildings (one impressive
stone tower) separated by a wide curving river. Object
placement is clumpy in spots as is the framerate (in
fewer spots though) but nothing terrible by any means.
The bridge over the river is neat.
illcity
(shot)
by Werner Grund: You'll probably get ill (catch
cold or something, that is) if you hang too long in the
damp caverns and tunnels around this map... unfortunately
that's hard to avoid since they're rather on the dark
and maze-like side. Item placement is better here if
you can stand the badge (it takes a little jumping to
get to, at least).
LEC
Marshal Law Maps
by Martone: Sure we had sporadic ML versions of
most of the LEC maps (most notably from Saxster)
but nobody ever set about doing them
in a comprehensive fashion until now. Martone presents
all the LEC maps with Marshal Law enforced (he swapped
out the badges, vanishing creams and sawed-off shotgun
for more balanced items) all in one handy download pack.
If you'd like to download them separately you can do that
over at Martone's
OBG
HQ. Great work by Martone, I have a feeling this
is gonna be one of the most-used map downloads.
Desperate for Desperados?
Stryker passed along word that you can snag a
demo of the real-time Western strategy game "Desperados:
Wanted Dead or Alive"
from
Happy
Puppy. It's a big one, clocking in just under 100
MB. If you're on a slow connection you might settle for
reading some reviews, I think... hmm dang I forget where
I saw those. They weren't overwhelmingly positive but
heck neither were Outlaws' so just set ye olde modem on
overnight download if real-time strategy appeals to
ya.
Search Works
Ehh the site Search function is working again... it
had been screwy for a while, not because the script changed
but because some cut'n'pasted HTML in one of my news
updates was screwing up the results printout.
This was actually a shortcoming
in the original script from
Matt's
Script Archive... anyway that sounds better than
blaming it on my own willy-nilly HTML pasting.
:P At any rate I've made that part of the script (the
part that finds the page title) more robust and the Search
function should be working again for the 0.5 people aside
from me who use it every month.
* * *
Wednesday 4/25/01
Triple Dose!
TheEar
(shot)
by leader1: A tiered sandy basin with gently
curving walls, possibly ear-shaped. Looks like a nice
hardcore small DM map, perhaps slightly overstocked
with powerups. A rather unsightly 3dfx glitch mars
the level on Voodoo cards.
DeathO
(shot)
by KiL_Ler_: No two ways about it, this one is
completely overstocked. Unless you like nonstop frantic
fighting with none of that running and hiding
and looking for stuff business, in which case this map
should be right up your alley.
Stairway
(shot)
by Prowler: You might be thinking this map involves
a stairway. That's where you're wrong, sucka! It involves
eight stairways, all inexplicably converging at the top.
What is it? What strange ancient civilization built it,
and to what purpose? Did they like to exercise—perhaps
this is the Stone Age version of the StairMaster? It is
quite likely that we shall never know.
Petition for Permanent Ignore in Zone
As you all know I don't hang in the Zone so I don't
know first-hand what this is all about, but Fratricide
let me know he's started a
Petition
for a Permanent Ignore Feature on the MSN Gaming Zone,
presumably to give channel users some defense against
onslaughts of chat spam and general stupidity. If you're
thinking to yourself right now "you know, it might be nice
if the Zone had some sort of defense against onslaughts
of chat spam and general stupidity, like a Permanent
Ignore Feature or something" then Fratricide is already
way ahead of you and you might as well go sign this
petition.
Mystery Posse Site
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Home of MVG
Not incredibly informative (I still don't know that
MVG stands for) but this rather colorful site has
a small selection of the posse's favorite maps
for download, a list of cheats and a couple polls.
Layout requires Javascript.
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Wanted: First Person Western Shooter
Rather out of the blue, Stomped.com has an
interview
with Zombie Studios designer John Williamson regarding
"Wanted: Dead or Alive", the working title of a
first-person Western shooter they've got in development
using the Lithtech engine. The game is still in the early
stages but they've got some nice looking screenshots (pretty
horsies) and a good deal of info about the game including
the basic plot (guy returning home finds
family dead, tracks down killer—gee what does that kinda
sound like?), details on the weapons (branding iron?),
transportation (horses, train), multiplayer options (DM,
team DM, CTF variant, Jailbreak variant) and
"more." They don't have a publisher yet (uh oh) but the
screenshots look real purty.
Monkey vs Robot
I don't usually post links to random weird stuff but
I'm in a random weird mood so may I introduce you to
the carnage that is
Monkey
vs Robot. Windows Media Player required,
unfortunately. :P
* * *
Sunday 4/22/01
Mailbag Rummage
Well what's in the ol' mail inbox today? Let's see
here... Well waddaya know, some new
levels!
Recried
(shot)
by Prowler: Remake of the old map "Cry" (neither
Prowler nor I can recall who the original author was).
Fixes stuff for 3dfx cards so now it'll look like a proper
multi-story building rather than some fifth-dimensional
funhouse.
2LifeS
(shot)
by Rambo: Speakin' of 5D funhouses... this map
has some 3dfx funkiness in the jail area. Otherwise it's
an all-indoor affair with sorta plain funny-shaped rooms
and lots of hidden nooks. Pretty small, high framerates.
Trench
WarFare
(shot)
by Number1_KidEver: Unusual layout here with a
tiny battlefield in a square canyon. Two trenches zig-zag
across it. You can't jump up out of the trenches, in fact
all you can really do is run into the bunker, up some
stairs and out into a gatling gun turret overlooking
the battlefield, though from here you can drop (it hurts!)
down to ground level. Quite vertical, definitely
different.
Invite > To Start Outlaws
BTJustice noticed that
"If you use the MSN Messenger Service and have Outlaws installed, you can get buddies on your list that also have
Outlaws. When they come online, you can right-click once on their name and left-click on INVITE > TO START OUTLAWS."
He hasn't tried it out himself so if you use IM and you're
bored...
Speaking of uhh internet Outlaws stuff, a big thanks
to Blackthorn for rooting around the links page
and finding the dead ones for me. That takes a lot of
time and patience which I why I'm really bad at it, so
I'm quite grateful for his help. :)
* * *
Wednesday 4/18/01
Boot This Hill
SoulStripper was kind enough to drop me a
Boot
Hill Online screenshot from the upcoming Unreal
Tournament western mod. There are more shots and
development details on the
official
site, the counter there estimates that the mod is
about 30% complete.
Mod team member Anthony Potamitis also dropped me
a line with a little summary of the project:
"We are making a total conversion for UT set in the wild west.
We are making it most historically acurate game ever made, with levels set in different
times ei Civil war levels where you can only use weapons that were available for certain ppl
at those times.
This stops eveyone using the same weapons and has ppl using the correct guns for the type
of character they have chosen. Also we have a list of character types that should cover every
type you can think of :)"
Anthony also happened to mention that they are shopping
for modelers to help make some of those historically
accurate weapons come to life, if you got some 3D Max
skillz (or Maya or Lightwave or whatever) and a
hankerin' for six-shooters and the like, go check 'em
out.
Lonesome and Nekkid
Lonesome
(shot)
by Prowler: In the flat, jagged and single-textured
category, Prowler's latest is pretty dull to look at but
uh at least it loads and runs fast and with the piles
of powerups everywhere you certainly won't have to worry
about running out of ammunition.
Naked City
(shot)
by Kid Macoo and TheOutlawDad: This map
wins the dubious honor of being the first "adult" Outlaws
map though as with most products labelled "mature" or
"adult" the content is actually completely juvenile: let's
just say it starts with South Park taunts and goes down
from there. Waaaay down. And then it twists around, comes
back and squirts you in the eye. Not even the powerups or,
goodness me, the crosshair is safe. Much less the characters
themselves. You know how geeks everywhere beg for "nude
skin" patches for games like Tomb Raider so they can see
Lara run around in the altogether? Well, I don't recall
ever seeing anyone ask for a Bloody Mary nude patch. And
now I know why. *shudder* The tragic part is that the
map itself is actually pretty good aside from some slowdown
looking across the map from the corners. Err. Anyway,
the map can be found on
TheOutlawDad's
site. But look, if you don't think you'd enjoy seeing
poorly-drawn, low-res male cartoon genitalia, there
really ain't much reason to download this thing. :PP
* * *
Sunday 4/15/01
Bang Bang Bang
Blackhawk3d (aka Aaron Sawyer) has three new
rifle sounds which you can use for Outlaws available in
the "Lorde5" file on
his
site. Lots of report and blowback here, though in
fact the three sounds are pretty much alike. Of course
real picky fellers may prefer one over the other, they
all sound pretty good to me.
Everything Old is New Again
Lots of new maps! Or... are they?
Minisimm
(shot)
by Prowler: Update of his cut-down version of the
night-time LEC level takes out the TNT which was causing
some lag, apparently.
Repapered
(shot)
by Rambo: Reworking of Gojo's joke map
"Paperbag" tosses in a surprising number of secret rooms
in this tiny little brown level. Something is pretty
screwy with the sky here, there are probably too many
powerups and the civilian AIs will add to lag.
151
(shot)
by YsidroMtBSki: Scratch "Saratoga," this map of
the author's very large, very odd house is
now definitely called "151." And the chickens are gone,
woohoo! Still some minor 3dfx flashes, nothing blinding.
Hey, there's a hole in the roof that shoots you up into
the air, allowing you to fall to your death in the spot
of your choosing in the yard. Woo!
SeaDogs
(shot)
by chaabo: A bugfix update, doesn't way what the
change is but maybe a fix for that one where you could
pop outside the playable area. I found another where, if you
swim up and down below the phantom square rafts behind one
of the boats, you kinda fall into a blue-greenish
limbo. Pretty trippy. Got a screenshot. :)
lilgulch
(shot)
by chaabo: Modified version of LEC's "Dry Gulch"
squeezes the buildings together a bit, lowers the
surrounding cliffs and adds rooftops for another level
of action. Looks good, though some of the underground
tunnels have been cut. Should be kinda fun and a nice
change of pace for Dry Gulch veterans.
Happy Easter
On a definitely non-canonical note...
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GoD's HeaVeN
Trash-talkin' posse site lookin' fer trouble. Nice
color scheme and layout has a few rough spots but
overall is looking pretty slick. Not much here yet
aside from profanity-laden posse member rants which
pretty much look guaranteed to amuse some and anger
others. Well hey at least the site is being updated.
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If you skipped the above let me summarize: if you are
easily offended, do yourself a favor and don't visit
the site.
* * *
Wednesday 4/11/01
Left Lane: What's It For?
Bahaha! Well it's been a while since my last update,
I've been keeping myself far too busy. Not much time
left tonight so I doubt I'll get through it all but
we'll see.
Just have to say this, I know MY regular readers aren't
clueless enough to need it and it probably won't help
me but maybe it'll help some people, somewhere: the
left lane on multi-lane roads is for passing.
So if you're in the left lane and there are people
behind you who look a little miffed and may be a
tad closer to your rear bumper than you would like,
CHANGE LANES!!!! Gah. Sorry. People in Montana, Idaho
and eastern Washington know this, I can testify to
that personally. But half the people in
Seattle apparently took a discount driver's ed.
course where they didn't mention that handy little
rule of the road. :P
Getcher Hot ReOutlawed News
Well not like piping hot, but JacO (used to
be "Oze") alerted me to the fact that he's updated
the ReOutlawed
user-sequel site with a fancy new logo and uh a progress
report on the project and stuff. GoJo plays
golf?!?
SWE Where?
The Team SWE site has been moving around, I got
confused but Lefty helped me nail it down to it's
current location. Here's the goods:
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Team SWE
Latest incarnation of this Swedish posse's homepage, now
by Lefty, sports a bright look and fast organized
layout. Lots of info in team members, news, play
tips, favorite maps, favorite players, message board
and email services and more.
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Levels You Can Download
SeaDogs
(shot)
by chaabo: Nice looking seabourne map of two
galleons facing off, with boxes and things floating
in the water allowing you to jump from one to other.
Framerates on the slightly low side and chaabo says
he couldn't figure out a few of the weird blippy things
where shadows shift around underwater if you have
transparent water enabled, but it isn't grotesquely
aweful by any means. I did manage to get outside the
map somehow underwater and couldn't get back in but
I was kinda looking for trouble. The boats look really
spiffing.
Saratoga
(shot)
by YsidroMtBSki: The author's first map, took
the popular route of making his house. Now this dude
has a big house. I mean I've seen hotels way smaller
than this. Anyway the size is impressive and I love
all the windows you can break, can't go wrong there.
The textures are a mixed bag, some are downright ugly
and others, though nicely chosen, could use some
alignment. Framerates are good and there are some nice
tricky ledges and jumps in the house's five levels. I
like the altitude you reach on the rooftop.
The flock of chickens in the yard will slow it down
on the internet though, and if you only have a few players
you'll probably be hard pressed to locate anyone in
the large, somewhat mazelike manse.
Oh by the way Saratoga shows up as "151" in the level
list. Umm it's like a secret code or somethin', yeah.
All Your Babes--Oh Nevermind
Base sent
a cell
from a new character he's working on, a purty gal in
a blue dress. Lookin' good so far! He wants feedback
on this character, and any suggestions you have for
other characters, so feel free to mail him at
[removed].
Oop, didn't get through everything, gotta hit the sack.
More next update.
* * *
Wednesday 4/4/01
Armageddon Round Two
Armageddon
Secure
(shot)
by PahPah: Armageddon is supposed to be the end
of everything. In this case it wasn't and that's a good
thing because Armageddon "Secure," the second version of
PahPah's massive CTF map with modified weapons, is a whole
lot more polished than the first. Mainly the framerates
are now quite playable, you'll notice that he removed a
lot of incidental details and closed off the middle area,
among other things. Also fixes to popping and stuff like
that, and stairsteps instead of a sloped hillside. Anyway
it's all a lot tidier so if you thought the first was kinda
cool you'll definitely appreciate this update.
The .zip contains a "local.msg" file. No it isn't
monosodium glutamate, it's a text file that puts in custom
messages for stuff in the game, so it can say you picked
up "Buffalo Rifle" when you pick up the gosh darn Buffalo
rifle. It's too bad it can't go in the .lab file or something
but I tried that and it didn't work so oh well... I've
got a feelin' there's some way to do it but I'm all thumbs
when it comes to that kind of thing. So anyhoo don't worry
about it, it won't make you fat or give you cancer or
whatever.*
*Paleface does not guarantee that this file
will not adversely affect your health, use at your own
risk. And don't forget to floss. :P
Now That's a Gun
A Mr. Guilmette referred me to
The Gatling Gun
Company,
"Manufacturers of fine Gatling guns, suitable for
display, reenactments, or actual use." They say their
live-fire Gatling gun reproductions ("authentic replicas")
can fire up to 600 rounds per minute but in their movie
(which fires smoke into the screen for half of it) they
can't really be getting more than maybe 300, and half
sound like misfires. ;) Anyway it's kinda fun stuff and
they look good so that's all that really
matters. They also have an interesting history of the
Gatling gun article.
Ooo... Shadows
TonToE let me know that he's updated the
Outlaws
Mod for Half-Life site with a bunch of really
keen looking screenshots—I think it's safe to say that
Bunkers and Buckshotville have never looked so good.
For those who missed this before, the OLMod4HL is about
taking the Outlaws sounds and textures and recreating
the characters, guns, weapons and levels in full
3d. Pretty keen stuff, they seem to be doing a bang
up job. Word is it's getting close to play-testing
time...
Sites for Sore Eyes
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Rockdawg's Dawghouse
Kinda multimedia-intense minisite for the DawgPack
posse. Definitely colorful however.
NOTE: The webmaster wanted to point you to the
link in the lower right corner of the first page
to a site with a ton of very ... colorful... Redneck
Rampage .wav files for your taunting pleasure.
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Fugitive Recovery Agents
Very slick Flash intro and menus and stuff, not
a ton of content but a kinda neat layout (if you've
got a modern browser) and some good files for download.
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The Outlaw once known as QOT_Doc wants folks to know
there's a CounterStrike clan of old Outlaws players,
name of "sLOw" (Silently Lethal Outlaws from the West).
Their site be here.
Moose and Newbie are planning on starting
up a ladder over at
The Outlaws
Center, Moose's summary is "Posses' select players to
take part in dm, tms, ctf games, then
arrange games themselves, and email me the results."
Well that doesn't sound so hard now does it? Sounds like
they're taking signups now so head on over.
Truffle has been updating
The Outlaws Hideout
a bunch lately (he scooped me on the OLMod4HL news,
f'r'instance), his latest big feature is a preview section
currently sporting previews of the OLMod4HL and ReOutlawed,
the project making their own OL sequel with the OL
engine.
Heretical
ShiftyTuco ripped some spiffy textures from
the game Heretic using the "Game File Explorer" utility
from Code
Alliance (they make other stuff besides
LawMaker, go figure). Here's a
screenshot
he took of a sample level using some of the textures
(he's quick to point out that it looks crappy 'cause it's
running in software mode) and
here's
the texture pack with 15 textures in it (and under 50K
to boot!). This is an extra super bonus file in my temp
directory so if you're interested you'd better download
it now.
* * *
Sunday 4/1/01
Gimme My Hour Back!
You know it's bad news when you only find out about
the Daylight Savings Time adjustment when you're
at work at 3:00am thinking hey, it could be later
when BING your computer pops up a window telling you
the clock has been updated for DST and now it's 4:00am.
:PP Anyhow this is my way of making excuses for the fact
that I won't get all the updates updated tonight, so
if you sent somethin' in and don't see it here well
hold your horses, it'll get in later this
week.
Actually nobody ever complains about me taking a little
time to get their update in... I just like to bitch about
Daylight Savings in spring.
Take My Maps... Please!
Los Inkas MOD
(shot)
by Bamz: Large arena-like area with grass-covered
stair-stepped grey pyramids with little sniping bunkers
at the top. And two sniping bunkers overlooking the whole
area from the side walls (looked kinda like Jai Ali
goals or something... well heck what do I know). Kinda
blocky and the tunnels are on the long/narrow/dark side
of things but there are some clever twists hidden below
the surface. Also, the framerate is quite impressive
considering the detail in the arena (not to mention that
this is the author's first map. The MOD part of the title
gives away the fact that there's a "buffalo gun" modied heavy
rifle in here, Bamz promises to follow up with a mod-free
version of the map as well.
Spirits
(shot)
by chaabo: Conversion of LEC's single-player
"Cliffs" level for multiplayer. It's been done before but
I don't remember it looking this good—could just be my
Voodoo 5 but I'll give chaabo the benefit of the doubt.
Item placement looks well done and hey, there's a roof
on the joint now (and you don't fall through it as in
his Sanctuary conversion, happily :). The vertical
switches in this level are just insane with all kinds
of surprising jumps thrown around. Looks like just the
thing for large-scale deathmatchin'.
Huckswar
(shot)
by WarWolf: Alternate version of his "Warzone"
map made for his pal Huckleberry, some of the modified
weapons and hidden doors are removed. Other'n that you
can just take what I said for Warzone, or just don't
worry about that and download the darn thing.
[11/14/01 correction: "Warzone" was made by ELCobra1,
not WarWolf. Thanks to ELCobra1 for the correction.]
JacK
(shot)
by KiL_Ler: Compact valley in nice reddish tones,
I like the wooden spars jutting out of the corner
towers. Feels a little over-bunkered though with four
really nasty bunkers lording it over this relatively
small area. I guess that could make for some really
strategic (or "cheap") play.
More
Whiskey
(shot)
by Cutter: The readme for his nearly two year-old
map Little Whiskey says "My last map." And in a way it
still is, as this is a remake of it. But whatta remake.
This small little desert town is now bristling with
even more sounds, billboards, props, windows and tunnels
than before. In fact the sheer detail makes it feel a little
crowded sometimes but then you run off into the desert
and run, and run, and... get impatient and zoom the
automap out and gape at the size of the area. Then you
start on back to town. ;) I loved Little Whiskey and this
pretty much outdoes it in every way. That detail doesn't
come cheap though: be prepared for a large download. Also
Cutter states unapologetically that the new detail carries
a framerate hit; well maybe it does but y'know the level
is still faster than most. So c'mon back to Whiskey,
pardner. Say hello to the dimestore Indian, and the
fella swingin' from a rope behind the jail. Oh and here's
fun, see if you catch the name of the map in a sound clip
in one of the buildings.
Heeeeere's... Wally?
Base sent in a custom character file,
Wally.
I'm gonna go ahead and stick a link to Wally at the bottom
of the character page just
because he's a top-quality example of how you can create
a standalone custom character sprite. Base is an old hand
at this: though the name has changed he's the guy who made
that old Batman character sprite in the "Gotham" map as
well as a Punisher character that I had up for download
a long time ago. Base had some help from Oze on
this guy and he's really nicely done. Never saw an Outlaw
with a red and white polka-dot bandanna before? Say hi to Wally.
Just don't point at him. He hates
that.
The readme
says Wally can be used for anything folks might like, so
hopefully we'll be seeing him popping up in some other
folks' upcoming levels (one nice thing about Wally is
his trim size: while most custom characters in the past
have added about 100k to a zipped map, Wally's archive
weighs in at a slim 51K. That's 'cause he lives on what
he kin catch with his knife, of course.
* * *
Wednesday 3/28/01
Two for the Road
ourtown
(shot)
by chaabo: Conversion of the full town of
Sanctuary from the single-player game (not just the
side street from LEC's "Sanctuary" multiplayer map)
with the addition of being able to run across rooftops,
which is pretty cool. Somehow I fell through one on top
of the bar though and ended up in this weird alternate
dimension with no ground textures and screwed up
physics (see screenshot). So I guess if you can avoid
whatever that was
this should be a fun, big multiplayer map; not the
highest framerate but a darn fine level layout as everyone
already knows. Update: just ran into the rooftop thing
a second time, use rooftops at your own risk. :P
grabgold
(shot)
by Spikeramas: His levels are always not just a
new level but a new game to play. This is a team deathmatch
level where you have to escape a valley with a bag of
gold. To do it you'll need a crowbar to get past a certain
large rock. Once you get out you shoot a bottle of your
team color to register the point, then fall to your death
to return the items to the point where they can get captured
again. Or at least that's what the readme says, this kinda
thing is kinda hard for me to try out in my little
review run. Sounds pretty cool if you can get a cooperative
teammate along. The map itself, or what I saw of it, is
a little on the monotone side with large steps that you
have to jump up and which really tire you out quickly,
which is kind of frustrating. High framerates though.
Nice body prop in there too...
One Cheek in the Sack
If this update seems a little half-assed (pardone mon
francais) it's because I'm short on midnight oil. Got more stuff
but it'll hafta wait 'til next time. C'mon back now,
y'hear?
* * *
Sunday 3/25/01
Sequel Petition Updated
Believe it or not the Outlaws
Sequel Petition still gets a steady flow of new
signatures each week. Been a while since I updated but
it's now got all 2337 signatures to date on it. Always
fun to read through these and see what folks have to
say about getting more Outlaws action.
WildBill Strikes Again
|
SBD: Silent But Deadly Outlaws Killers
Posse site by WildBill. Decent speed and layout though
other than the SBD members list, the site's other
features (Outlaws feature summary, player photo
gallery and a very handy archive of pretty much every
map every released) are identical to those found
at WildBill's Outlaws Bar.
|
Serious Single-Player
You all know I'm a pretty critical cuss when it comes
to games. In fact I haven't bought a first-person shooter
since Outlaws. Yeah that's right. Sure I played demos
and stuff but nothing has grabbed me for years. Until
now. I bought "Serious Sam" a few days ago and am
insufferably wildly giddy about it. In fact I wrote out
a whole long review here but deleted it because it's
pretty off-topic. The multiplayer doesn't grab me (DM
is a cheap Quake rip and co-op, while briefly fun in
an insane kind of way, runs slow even on high
end systems with broadband connections
and there's so much going on that you don't
have time to really interact with other players: it
screams "LAN party" though ;) but the single-player...
well... I'll just say that this is the most fun I have
ever had with a first-person shooter in single-player.
A'yup. It costs $20 and it would still be a treasure at twice
the price.
Enough outta me. Gamespy has a review of it
here
with
lots of screenshots and good descriptions of the major
features
(much as I detest their cut'n'paste "Planet" sites and
their constant hawking of GameSpyArcade, their mother
site still has very well-written and thorough reviews).
Developer Croteam
has a downloadable demo. And
here's
a little screenshot I took showing some hot double-six-shooter
action (also the main standby weapon is a double-barrel
shotgun, and there's a cowboy character model for
multiplayer; oh and the final boss is over six times the
size of that dinky little 45-foot demon in the
picture ;).
* * *
Wednesday 3/21/01
Oh Hey, Outlaws!
I always find it amusing when folks stumble across
Outlaws and think they've rediscovered a miracle that
nobody else knows about. ;) Such seems to have happened
to a fellow over at 3dactionplanet.com (the closest
they came to doing a PlanetOutlaws.com I suppose) as he
wrote up
this
article discussing why Outlaws should be considered
a classic. It isn't amazingly well written or informative
but it's kind of cute. Doesn't mention multiplayer of
course. :P Thanks to Blue's
for the URL and Lefty for reminding me.
#Outlaws_Players Moves to DALnet
Garbotalk wrote to tell me that the most-loved
Outlaws IRC channel, #Outlaws_Players, has moved from
the Undernet to DALnet, naming unreliable Undernet servers
as the main reason for the switch. You can catch the full
scoop in the news at the
#outlaws
players site.
There's Gotta Be One Here Somewhere...
Loophole
(shot)
by SgtGemini: Rather in the big and flat mold of
things, nothing terribly wrong with it though and framerates
are high since there isn't much to render. Object placement
isn't very creative. Map may get frustrating if people
keep sniping you from the bunkers hidden behind intangible
wall sections... But if you like sniping people from behind
intangible wall sections, especially when there's no
cover available to them, you'll pretty much love this
map.
* * *
Sunday 3/18/01
Holy New Levels, Batman!
Stage
Express
(shot)
by sunset_rider: Short but fun two-level
Historical Mission. You get to fight let's see I think
three boss characters but the placement of two of them
makes 'em pretty easy to pick off from long range. Very
linear adventure through some canyons and caves, nothing
too spectacular but about the right mix of shooting and
moving for me. sunset adds that this is the last map he
plans to make, he'll still be doin' his share of shootin'
online though.
Garboville
2
(shot)
by WaRRioR: Nice broad-shouldered frontier feeling
to the three wide buildings in this canyon. Very nice
sky as well. Not too many places to hide out though and
tons of items so this will be a very fast DM indeed. The
shading work with several holes that break down into
a basement is very nice, that area is about the only
loop in the place though. Framerates are good.
Oklahoma
City
(shot)
by Hooter: A sequel of sorts to his "Love Hurts"
map, what you've got here is a nice bright sunny town
with lots of buildings, a train track running through
some tunnels, and a nice lakeside view. Size of the town
is impressive and so is the framerate which only dips
if you look over the city from one of several second-story
balconies. Item placement is good and the fighting on
rooftops, in alleyways and through buildings should keep
things mixed nicely. Texturing and construction are
on the whole quite attractive.
LawTown2
(shot)
by TheRock: Kinda small but longish canyon
with two buildings facing each other the narrow way
across a hole which has tunnels leading around the
backs. Sniping bunkers at the far ends of the canyons
have a clear shot at anything moving outdoors. You can
get on the rooftops which is a nice touch though if you
jump while you're up there your head goes through the
sky and parts of the world disappear. I hate when that
happens. :P Framerate is solid. There's a funny thing
with the ground plane popping through one of the houses,
probably a Glide (and now D3D?) thing.
Son of a-!
|
SoB: Sorry Ole Bastards
Somewhat bland graphically but fast and sporting a nice
easy layout, this posse site by Pacoloco has a
members list, handy files for downloadin', a
well-written history of the gang, a few links
a message board and a nifty poll type thingy
where you can see just how your opinions on Outlaws
matters meet up with everyone elses'.
|
The current poll asks you to choose your favorite CTF map,
go ring in your vote!
I guess this kinda fits under the title here... lindow,
longtime player, OutNet creator and occasional map maker, dropped me
a note to say he's retiring from active service, as it
were, and that he'll miss all you lovable Outlaws folks.
He plans to drop by and chat in the #outlaws_players
IRC channel once in a while, however, so he won't be
completely out of touch. :)
* * *
Wednesday 3/14/01
LEC OL D3D Driver
Years ago there were rumors that Lucasarts was working
on a Direct3D patch for Outlaws—I think this was fueled
by a posting on the official LEC Outlaws web site. Well,
turns out that they really were working on an OL D3D driver
back in '97. Thanks to Truffle, who obtained it
from parts unknown, you can get it
here (25k).
For future reference the download link will be on my
useful files page.
So to explain briefly, this file, extracted to your Outlaws
directory, will bring up a listing for "Direct3D" in your
olcfg.exe Outlaws configuration utility. Select it and you
have access to an Advanced window where you can toggle various
settings such as texture filtering, transparency effects, etc—basically
the same ones the Glide driver has, plus a few extra thrown in
that didn't seem to have much effect in my
tests. Anyway, just run the game and there you are playing
Outlaws with hardware acceleration on a non-Glide
card.
Big hairy deal you say, we already have the XGl200 Glide
wrapper that can do that (see the usefile files page for
that too). What's so special about this? Well, on a P3 700
w/ GeForce 2 the D3D driver was 10-20% faster than the
Glide wrapper and was able to do transparent water which
I never seemed to be able to do with the wrapper.
Transparent water seems a bit of a tricky spot though:
I crashed three times looking at the well in Sanctuary
on the GeForce 2, the times it didn't crash it really
killed the framerate. On a G200 it was stable but quite
slow.
In sum, this is a good alternative to the Glide wrapper
for those with non-Glide D3D cards. Generally speaking
it seems a bit faster and less stable though the precise
difference will depend on your card's drivers. And even
for those who won't use it 'cause they already have a
3dfx card, isn't it kinda nice to get in effect an
unsupported Outlaws patch four years after the
fact?
Load Screen Crash on WinMe
I have WinMe on one machine at work and so far it's
been quite frustrating. Trying to get a Radeon working
on it was half a day spent rebooting, fiddling with
different driver sets and motherboard settings. The
classic moment came when the motherboard BIOS update
utility, which requires DOS, wouldn't run from a WinMe
boot disc. Finally convinced it to go with some finagling,
never did get the bloody Radeon working on that machine
though. Doesn't help that ATI's drivers still blow
chunks after all these years.
Anyway, reader Rodney Lloyd is stuck with
WinMe also and unfortunately for him, it's all he's
got to run Outlaws on. I say unfortunately because he
locks up on the level loading screen every time. He's
tried all the display drivers (not the D3D one yet,
obviously) and reinstallations and fiddling with game
patches, desktop resolutions, ripping out cards and so
forth with no luck at all. I haven't been able to come
up with any solutions for him so I'm posting this here
in the hopes that some of you will have an idea or two
to send him. His system specs:
PIII 450
Windows ME
128 RAM
12 Gig HD
Direct X 8.0
VooDoo2 - with latest drivers (3dfxV2.drv)
Riva TNT - with latest drivers (nvdisp.drv)
Soundblaster AudioPCI 128 card
Logitech Wingman Mouse USB
If you have any clues for Rodney, mail him at
[removed].
HRC Creep Back
Creeper threw me a mail that the Hot Rod Cowboys
(HRC) posse is back in town, presumably to shoot the
place up in true Outlaws fashion. There's a mention
of this on
Blondie's
page... uh, that's about it though.
* * *
Sunday 3/11/01
Maps from PahPah
Anguaish
(shot)
by PahPah: Small central bunker with four identical
forts in separate canyons all around it. Framerate is
good. Textures could use some stitching here and there.
Fairly basic construction, can't fault anything about it
though unless I wanted to get picky and mention that the
moving doors may become difficult in a laggy game. Music
plays from CD 2 while you're in the level, I guess that
might annoy some but I thought it was a nice touch here.
Armageddon
(shot)
by PahPah: Very very large CTF map with two bases
divided by a large sandy hill with a swift river traversing
the top. When I say swift, I mean it: you fall in and
the current quickly sweeps you off to your death.
The safer route is a covered bridge crossing the river or
through a tunnel and cave route cutting under the river,
where you'll encounter some nice ambient sounds of rushing
water. Framerates range from quite low to really bad
in a lot of areas above-ground which may do a bit to
foil snipers taking advantage of the long open views...
probably not much though. A whole slew of custom weapons
may be fired at you from every direction. The readme
lists five including cannon, bazooka and Buffalo rifle,
most of these you've seen before in other maps. They're
a pretty deadly bunch so plan to do a lot of running,
dying and maybe a little drowning.
ReLinked
|
ReOutlawed
Oze's site for this very ambitious Outlaws
"sequel" in which you play Anderson's daughter
features a Flashy navigation menu and some
tantilizing screenshots and details on this
large work in progress.
|
* * *
Wednesday 3/7/01
Bottles and Cans, Just Clap Your Hands
Bottles
(shot)
by Spikerama: Spikerama's works aren't just maps,
they're inventions. This time he's inventored up a
two-player CTF game involving custom team-colored bottles.
Never thought you'd see th' day didja, pops? Well basically
you shoot the bottles that are your team's color, your
opponent shoots their bottles. Only when all your color
bottles are broken can you go after the other flag, which
isn't too far away from your own. There are a couple gats
in tough-to-reach spots so if yer a gambler or bad aim with
a rifle you can try to grab one of them to break your
bottles with. You can also try TNT but you may get some
unwanted friendly-bottle fire with that. ;) The bottles
don't respawn though so you'll have to
re-host the level to play more than one capture.
Two
Sofas
(shot)
by Flaming_Pinto: It's "Honey I Shrunk the Outlaws."
Not an incredibly original theme but pulled off here
quite smartly, you have just got to love those blue and
green sofa patterns. There's a fun confusion of scale you
see tiny little rifles sitting like toys on a mammoth
end-table. The bright wallpaper is a little tough on my
tired eyes but this is a clever medium-sized DM/Team
level.
A Real Man's FPS
You know how I said I didn't want any more "my framerate
is higher than your framerate" type of screenshots? Well
you have to tack on "unless it's funny" to the end of
phrases like that coming from me. :P
Blackthorn has this to say about his
amazingly
unimpeachable screenshot:
"Allow me to submit what I believe will be the final word on this
subject. I afforded myself the liberty of choosing a map which I believe
caters towards optimal frame-rates, and I hereby scoff at the notion
that the screenshot enclosed has been 'altered' in any way whatsoever."
Big words but as you can see the proof is in the pudding.
I understand that sometimes they put valuable rings in
puddings, so watch out or you may chip a tooth.
Site Seein'
Truffle is havin' a level contest over at
the the LMT site:
whoever sends in the best map each month, as hand-picked
by grizzled experts of the LMT, will get it hosted up
permanent like on the LMT site with a page all it's own
with screenshots and a gushing review and suchlike. What
mroe could an honest map ask for, I ask ya?
Pistolero has the old
WAC: Whoop
Ass Crew posse site back online. When I say old, I
mean ollllld. But I mean that in a very good way. :) Pistolero
mentions that he plans to add a few drops of extra shine to
the old home page, also that it'll stay online until OL is gone
or Geocities starts charging money... our equivalent of "hell or
high water" I suppose. ;)
Goody Goody
Well the minnit I post it, he makes an update,
how do you like that? If you're like me, you like
it a lot. :) Blackhawk3d has a new version
of the "Good Rifle" custom rifle sound on
his
site. This version is sharper, accordin' to him.
It also comes with a long sound clip from "The Good,
the Bad and the Ugly," from whence the sound itself
originates. Lots of other shootin' sounds in there
may provide inspiration for future OL rifle sounds...
Speakin' of good sounds,
Ennio Morricone's trademark "wah-WAH-wahhh"
makes it in there a few times.
* * *
Sunday 3/4/01
ElCobra-Lalalalalala!
Deadwood
Canyon
(shot)
by ElCobra1: Smallish deathmatch canyon with lots
of ledges on the edges, where you'll also get some framerate
drop as you can see the entire canyon at once. I like
the texture choices here though they could use stitching.
The three interlinked wells or pools are neat, bit of
a hit in the framerate though. Lots of items, probably a
bit much for me but the action definitely won't slow
down in here.
LinkyDinks
|
KDA Posse: Kill Dem All
Fast-loading posse site by JoeyTheKid. The drop-down
menu and popup loading navigation system seem a little
more complicated than needed, you gotta love the
background music though. Not much here yet aside
from short member bios.
|
|
WAC's Profiles Page
Site by XaviarOlero with a page for each member of
the Whoop Ass Crew posse. Not complete yet, also
suffers from a bit of multimedia overload in a
non-Western vein to boot. Handy thumbnail index on
the main page.
|
Well Cross My Hairs
Uh-oh, this may be the beginnings of a crosshair
frenzy. Someone really oughtta make an Outlaws
crosshair site. Anyone? Help! ;) As you know, I
only post them temporarily.
Anyhow, th' crosshair of th' day comes from Tuff_Mike,
grab it here.
Mike's got a tiny central red dot-cross with larger
grey bars around it, an interesting combination. As usual,
just extract the "croshair.nwx" file into the same folder
as you olwin.exe and run the game.
Now That's-a Good Rifle
Blackhawk3d, aka Aaron Sawyer, has a new custom
Outlaws rifle sound posted on
his
site. He got "Good Rifle" from "The Good, the Bad
and the Ugly"... which may indicate that he's got a few
more rifle sounds planned. ;) Anyhow, "Good" is of course
Clint's rifle sound, starting with a stuttery report
which releases into a big reverberating who0osh. So if
you want a lil' more Goodness in yer rifle shots, go
grab that. You'll also find a ton of other custom gun
sounds for OL at the site, have fun!
Framerate 2500
Okay like I said a week or so ago, we're pretty much
past the point where there's much point in comparing
your four-digit Outlaws framerate numbers. I just had
to post this though, I was kind of wondering if someone
would try this. ;) TheRock scrunched his DirectDraw
screen size down as low as it goes and managed to
glimpse
2500 fps on his 866 mHz machine with Voodoo5 in
Pattern Repair. Of course you have to weigh the image
quality vs quantity, mebbe. ;)
Okay that's it though, I don't want anymore look-how-big-my-fps-is
screenshots! They just make me feel inadequate. :P
* * *
Wednesday 2/28/01
A Newsome Twosome
Gladiator
(shot)
by sunset_rider: Inspired by last year's
blockbuster movie, sunset_rider's first multiplayer map
brings high framerates and a dark stone look to the table.
I'm not sure how much fun folks will have stumbling into
that dark lava-filled pit in the catacombs below... hey!
That wasn't in the movie! Plain but solid arena-style
layout.
Headache
#9
(shot)
by chaabo: Two wagons that have seen better days
flank an old tavern in the middle of a desert valley.
The naturally undulating valley walls are impressive
though the lack of texture stitching gives them something
of an unfinished look. chaabo said
said the framerates weren't sky-high but they aren't
really that bad. Check out the shadows under the
wagon poles—nice detail! Not too bad for map the author
just had "laying around the hard drive." And he can
certainly be excused if he says he's taking a bit of
a break from LawMaking, considering his recent massive
output!
Oh, chaabo says to make sure you have "Maintain all
sprite directions" checked in the olcfg.exe's "Advanced"
3dfx Glide options window or things won't look quite
right—horses will rotate funny in their traces and stuff
like that, I imagine. If you're running on a 3dfx
card (or D3D card w/ Glide wrapper) with more than 4 MB
of video memory you should just keep that checked all
the time anyway.
New SoL
Angel sent me the URL for the new SoL posse site he just
put up, the old one is no longer online:
|
SoL House
I always cringe when I see a site that has been
made with homestead.com's web-creation utility.
Don't expect fantastic design, watch out for some
high-bandwidth multimedia but if you dig around
you'll find pretty much everything you could expect
to learn about the SoL posse from a web site, plus
a few of their favorite maps for download.
|
A Portrait of the Outlaw as a Young Man
Aha just as you were saying to yourself "thank goodness
he hasn't cursed us with another darn fool literary
quotation lately" I ran across another one and hey, this
could even apply to Outlaws kinda if you read it in a
certain way. So there.
There were pale strange faces there, great eyes like
carriagelamps. They were the ghosts of murderers, the
figures of marshals who had received their deathwounds
on battlefields far away over the sea. What did they wish
to say that their faces were so strange?
— James Joyce, A Portrait of the Artist as a Young Man
* * *
Sunday 2/25/01
Livin' in the Past
Haha! I knew I'd do it sooner or later—my last two updates
were dated last year. :P Luckily nobody noticed,
whew!
Newbie 0wNz Links Page
Newbie was home sick a couple days ago and
did me a huge, unexpected favor by going through my
links page and checking each and every one to make
sure it was current. Wow! That is a huge load off
my mind. So, a lotta dead wood has been cleaned out
of the links page, all links should be workin' now.
If not, blame Newbie. Hahaha joke, joke! If you run
into Newbie tell him he's the
Man. Even came up with a new site (or an old site
that's been converted to a new one):
|
InV: InVincible
A little cursing and misspelling here, otherwise
a nifty little minimalist posse site.
|
Heh I was just thinkin' about some of those old
sites. Patti's site, fer instance: all in German,
slow as heck, very little content. But it hung on
for years! Gone now... dust in the electronic wind.
*sniff* But man Roger's site is still up, wow. That
dude was definitely thinking ahead when he made his
news page format: doesn't list the year at all so
you can't tell his page is that out of date. Wish
I'd thought'a that...
Cross Your Hairs
Oze was playing around with a paint program
and whoa, a little
Outlaws
crosshair popped out. What are the odds? You stick
that there file in the same directory as your olwin.exe,
by the way, and remember of course that it will overwrite
any other custom crosshair you've got in there.
1896 Was a Good Year... and Framerate
You remember last week I posted
a
screenshot from NeOCrOmBiE showing him getting
1896 fps at 800x600. I was pretty sceptical 'cause he
hadn't provided any other real information. He got back
to me though so let's see just how possible that fps
might be (those with super fast systems can probably
verify this themselves, I suppose).
He says his CPU is an AMD [Athlon?] 1.1 gHz, overclocked
to 1.3. He overclocked his V3 to 260mHz by hacking his
overclocking tool to allow speeds that high (I forgot
to ask what V3 it was, they ranged from 143 for the 2000
to 183 for the 3500.) 260mHz is a ridiculously high
number, more than I would have thought possible. Indeed,
NeOCrOmBiE says that he had trouble booting up and that
he had to take the shot somewhat hastily since he figured
the card wouldn't last long at that speed, which it
didn't.
The ground in the shot is all pixelly because he chose
the minimal detail setting when using
Mark Lütkefend's
utility that allows you to push your 3dfx resolution
to 800x600. I had assumed that he would have gotten
a higher framerate in that position if looking at the
sky but actually I just tried it on my Celeron 533
w/ Voodoo 5 and noticed that ground/sky is the same
framerate there.
Now if you compare his framerate with the one on an
old shot that Notorious sent in a long time ago,
showing uhh I think it was 625fps on a P450 or something
like that, you can do some math and discover that
1896 on a 1.3 gHz machine seems well within reason at
that rate. Of course, Noto was taking advantage of
how Outlaws will spike up to a much higher value for
a frame sometimes
if you're looking at nothing at all—I'm hard pressed
to find somewhere where I can even get anywhere close to
625 on my machine. I have found spots where I've seen
500 on my old P333 though (or was it 233? can't remember)
so 625 isn't that unbelievable.
So anyhow there you go. I'm willing to grant that 1896
is theoretically possible. Actually, with CPU speeds so
darn high these days it really is becoming pointless
to compare top framerates on 3dfx-powered systems. Running
non-3dfx on a Glide wrapper is a different story... I
tried OL on my P3 700 w/ GeForce 2 at work and I think
my max was 83 fps at 640x480. 512x384 was actually slower
and 800x600 was a crawl. Funny how GeForce's run the
Glide wrapper so much worse than TNTs. One slight benefit
though is that you can run with anti-aliasing and though
it doesn't look as good as a V5's, you're already running
the game so slow that it incurs no framerate hit
whatsoever.
New and No-So-New Maps
Hostage
(shot)
by sunset_rider: You saw this one last week
as "Hostages." The original file sent me was hostages.zip,
I noticed this conflicted with Gas' map of the same name
and changed it to hostages_sr.zip. But Dirty O'Lero pointed
out that some of the contained files over-wrote Gas',
so with the author's permission (though I was hopin' he'd
do it himself hehe) I h@x0r3d the map, renamed everything
"Hostage" and it seems to work. I didn't play through
the whole thing to the end buuuuut I'll just cross my
fingers and figger it's all good unless I hear different.
Jasper
(shot)
by Spidy: Small town DM just like mom used to
make. Framerates are good and there's some lively roof-jumpin'
action to be had. Interiors could use a little more
texture and lighting detail—enough Outlaws, of course,
can provide that in the form of muzzle flashes and
bullet holes. ;)
Dead
Horse
(shot)
by chaabo: Delightfully atmospheric moonlit
plains environment with super-high framerates. An
irregular plains area surrounds a low hill crowned
with a small shack. A tunnel runs from the shack to
a small building at the base of the hill, there's
also a bunker under one side of the hill. Aside
from very minor texture stitching issues the level
looks great, the distant low moon (credited to
Danger_) is a wonderful touch. If you were to stop
and think about it sure, the place is probably brighter
than it should be but this ensures that visibility
isn't hampered: the pitch-black sky with that great tiny
moon pulls off the look all by itself.
* * *
Wednesday 2/21/01
Oze LAN Trouble and a Map
Regarding his mysterious freezes detailed in the last
update, Oze relates that he has discovered it
has something to do with his LAN; if he connects on
his own he's fine. If anyone has a clue as to what
that could be all about, mail him at
[removed].
Despite his networking worries he's decided to give
out his first, heretofore unreleased map:
Navajo
(shot)
by Oze: This whopper (259k) is goin' in my temp
folder so get it while it's there... An ambitious CTF
map, probably tries to pack too much into the middle
to do the framerate much good. Lots of custom props
and stuff (I think I see GoJo's candlesticks, for one)
Oze says to just thank everyone for their contributions. ;)
Hope this doesn't ruffle any feathers. :P The drip in the
tunnel below the lake is a nice touch though as with footsteps
it is missing any sound. Parts of the cliffs disappear
when you jump in the lake in the middle of the map but
that little lakehouse fort is kinda cool, dig the custom
breakable windows.
Links
|
OQP's Outlaws Levels
Tiny section of his full site, you can get
sunset_rider's maps here. The page itself has
a really bland layout and doesn't load in some
old browsers but hey, any site where people post
the fruits of their honest Outlaws labor definitely
has something going for it.
|
|
DUT's Web Page
Simple layout with big colors for the Clan Dutchy
site. Navigation isn't the smoothest but you'll
find info on the posse members, a few very handy
files for download and map-specific gameplay tips
in a fairly quick-loading format.
|
* * *
Monday 2/19/01
Maps For Download
Hostages
(shot)
by sunset_rider: Single-player map gets it right
in a really important category: lots of guys to shoot.
The level layout is a bit on the simple side but largely
effective with some nice tunnels and stuff. Plot involves
saving hostages from Sanchez or something... try not to
let that get in the way of the shooting. I was playing
through on GOOD and a bad guy killed me so I'd say the
challenge factor is pretty good (he was just lucky with
that TNT stick though... :P).
Survivor
(shot)
by Spikerama: No tribal councils or anything here,
just four Outlaws who enter a map (based off of Walker's
Cavarly
Town) simultaneously, the winner being the one who
doesn't end up dead—'cause if you respawn, you can't get
back in to town. As with many of Spike's new games you
hafta have a cooperative bunch to work this right, but
it will make for a definite change of pace from the usual
OL shootout. The town has very little left in the way of
weapons and ammo, you've only one life... so make every
shot count. Cav Town always had kinda dumpy framerates
and they aren't entirely gone here but the old layout
(slightly modified and compacted) holds up well.
Trailer
Trash
(shot)
by chaabo: If you've always wanted to shoot it
out in a trailer park, this here's the map fer you.
For the rest of us, it's a bit cramped in the trailers,
the framerate isn't too high and lighting and texturing
aren't what you would call gorgeous... but no real
problems here either. Good place to bust out those
redneck taunt .wav files you've been saving up.
Tunnels
(shot)
by TOWER: Texture stitching and a realistic
layout are completely lacking in this arena level and
framerates in spots are mediocre. But I'll tell you one
thing it does have in spades and that's flow: movement
around this squarish medium-sized DM map is smooth as
butter, with perfectly spaced jumps on multiple levels
and nice transitions between. The gorgeous warm clay
texture set complements the buttery navigation quite
nicely though more light/dark contrast would help
depth perception. This map reminds me of classics like
Ten
Paces and
Junction.
The framerate may be a bit low in spots—I'll have to
play a match here to be sure—but this map has a great
old time deathmatch feel to it. Thanks to
WildBill
for sending it in.
Sitings
|
Outlaws Mod for Half-Life
Home of an OL mod for the ridiculously popular
Half-Life. Authors TonToE and Trigger
are trying to be as faithful to OL
as possible while moving it into a true 3D engine
complete with polygonal characters and weapons
not to mention client-server-based networking.
Sounds and textures are taken straight from the
game—yeah so who cares about copyright infringement,
this is non-commercial stuff for die-hard gamers,
durnit. Is this the future of Outlaws? If so,
it ain't lookin' half-bad.
|
|
Team SWE
Latest incarnation of this Swedish posse's homepage, now
by Lefty, sports a bright look and fast organized
layout. Lots of info in team members, recent and
favorite maps for download, a page highlighting
certain players as well as a message board, mail
service and select links page. Nice production.
|
Unfreeze Oze
Help a fellow Outlaw in distress! I don't have
direct experience with this problem or with his system
model, could be you know something that would help.
Here's what he wrote me:
Hello Paleface, OGB_Oze here. Lately I've been having tons of problems with
my Compaq Presario. Most of the time its fine but when I play Outlaws I
freeze. There will be no lag and BLAH im frozen. It usually happens when I
am shooting or picking up an object and I will hear the .wav over and over
again. Not only does the game freeze but I can't do anything about it. I
can't just close OL I have to reboot. If you know anything about why this
might be doing this can you please tell me. If you could please put something
onto your site a bout it and ask anyone who knows the problem to please email
me at this address [removed]. Thank You !!!
Sounds to me like some kind of sound card/driver
issue...
Sky-High Framerate
Hmm well this is kinda funny, if maybe a bit hard to
prove. NeOCrOmBiE writes that he had a spare
Voodoo 3 laying around so he decided to pop it into
his system and overclock the bejeezus out of it.
According to him the card is now melted and useless but
fortunately he managed to snap a screenshot of
his framerate in Outlaws before it turned to goo...
Now certain pessimistic types may think you can pick
out a few suspicious looking aspects of
this
screenshot but in any case you can say that
NeOCrOmBiE has definitely managed to pull a fast
something or other.
* * *
Wednesday 2/14/01
A Map for Mid-Week
Warzone
(shot)
by ElCobra1: Big canyon map, at first you'll
think it's pretty flat and just kinda big, with narrow
twisty canyons along the sides. Then you might discover
the hidden tunnels (masked by permeable walls) leading
up to the cliff-tops above, which literally opens up a
whole second level. Probably going to be a lot of
sniping here and frustration on the part of those who
don't know the secret entrances. Object placement is
rather thick and clumpy for my tastes and there are
a couple floating signs near the crates next to the single
building but otherwise construction is fairly sound
and framerates are high. Nice use of ambient wind sounds
too.
* * *
Monday 2/12/01
New Voodoo Drivers
Well well well. Here you were with yer Voodoo 3,
4 or 5, thinkin' that you'd never again get another
driver update for the poor thing now that 3dfx has
been bought by Nvidia. Oh woe is me! you cried, your
bitter tears wetting the tech support supplement of
that new game that just wouldn't run right on your
beloved card.
Okay okay I'll get to the point. Apparently some ex-3dfx
employees, from the Belfast branch specifically, put
together a site a
www.x3dfx.com (clever,
eh?) and released heretofore unreleased beta Voodoo
3, 4 and 5 drivers for Windows 95, 98, Me and 2000.
Whoa Nelly. And they're still there, so I suggest you
get them while you can, even if you don't think you
need them—you just might be kicking yourself later if
you don't.
The site's main page says they took it down but pay
no heed and click through to the "drivers" page to find
that familiar 3dfx Javascript driver selector, then download
away. I've installed them and the installation was about
as trouble-free as all V5 drivers have been on my Win95
system (a few blue screens, freezes and various reboots
later, plus repeated messing with tweaking utilities
to restore overclocking and refresh rates, not to mention
resetting all advanced options again and Voila! back in
action :P). And Outlaws runs just fine with them which
is of course the important thing. Well okay I locked
up but I think that's 'cause I'm overclocking my board
mercilessly. :)
No release notes with these drivers and no support.
Browsing the nutty message boards at the site it looks
like some are complaining that they can't use FSAA in
D3D now. I didn't try it so I can say, but these beta
drivers are definitely love 'em or leave 'em... and
probably the last things we'll see from 3dfx.
Oopers Troopers
Ooops! Thanks for the couple of gentle reminders I got
that Trooper founded the original TOC site, with
Robond, Newbie and Moose as his hardworking reporters.
Hope that straightens things out. Don't flame me, I mean
well, honest Injun! :P
* * *
Sunday 2/11/01
Websy-Daisy
Lotta Outlaws web-stuff happnin'
lately:
|
The Outlaws Center
Moose and Newbie have resurrected Robond's
old Outlaws interview and news site to good effect
with a nice clean design, entertaining map reviews
and interviews, some handy files and more.
|
|
Warwolf's Outlaws Site
Clear layout, some nice play tips and character
analysis plus maps by Warwolf and other members of
his Wolf Pack Tribe posse who also get an
informational page of their own here.
|
Truffle has got a fancy new bulletin board
system in place on the
LawMakin' Team
site, with a discussion board for just about any
Outlaws-related talkifyin' you may want to do. And
if you bother to register (you don't have to to post)
you can choose an Outlaws character pic to appear
by your name. Now fess up, you've always wanted to
be able to do that.
How to Make a Faster Wrapper
TheOutlawDad started mailing me an article
about how to squeeze a higher framerate out of OL
using the Glide Wrapper (for those who have a D3D,
non-3dfx video card)... and kept emailing me updates
for several days. Here then is TOD's comprehensive
Outlaws Wrappery Screen Refresh Tips thingy, as laid
out in his final unified email:
Ok, Seams you know your way around the computer. But for the ones that don't, I will write this in detail. Trust me this will get you the
Highest FPS you can get With a Voodoo Card or The Glide Rapper.(We will use dc for double clik and cl for clik, if it doesn't say right it is a left cl)1st Step:Right cl my
computer,cl property's,cl device manager,dc Monitor,cl the type of monitor listed,cl Property's Tab,cl Drivers tab,cl update driver,cl specify location of driver,cl next,cl
display a list of all drivers,cl next,cl show all hardware,Pick your monitor from the list,cl next, cl next ,cl finished,cl close ,cl close. If your monitor was not on that list you
must use the have disk feature, get the drivers from the net put them on a floppy and use that feature.2nd Step:dc my computer,dc control panel,dc display,cl settings
tab,cl Advanced,cl Adapter,click the small arrow on the window that says refresh rate,cl Optimal,cl apply,cl ok on small window that comes up,cl yes on next small
window,cl ok, cl ok on the last window so it will close,3rd step:dc my computer,dc C Drive,right cl AUTOEXC.BAT,cl Edit,cl mouse at the end of the last line written in
there. If there is not a line in there just click the mouse,cl enter on your keyboard,Now you are ready to type,Type the following just as it is written here:SET
FX_GLIDE_SWAPINTERVAL=0 Then cl enter on your keyboard,Then Type this: SET SST_SWAP_EN_WAIT_ON_VSYNC=0 ( Yes I Hit The SPACE BAR Between SET
and SST)cl X at the top of the screen, cl yes on do you want to save window, cl X on Local Disk Window, Reboot your computer and go kill in the game, type olfps on your
keyboard when you are in the game to check your FPS Rate. Now go to http://theoutlawdad.com Sign the guessbook and say thanks for the info. Part 2: Getting back to
the article I wrote. If you check the directions you will see I have them set there monitor to Optimal, This is as fast as it will run. And will also keep them from setting it to
high and getting the black screen that everyone use to get at 120, when they only had 75 monitors. So Screen Refresh code is not needed.As for the FX Glide setting I
have them set it to 0 This will Swap backbuffers/frontbuffers ASAP as fast as it can, No need to write in any other glide settings.When running in voodoo or wrapper Glide is
on.The 2 Codes I wrote in the article will work on any Voodoo Card or the Glide Wrapper. I have run them on all the voodoo cards out there.Or at least a s--t load of them. I
was just trying to make it simple for everyone to get the high FPS Rates and not damage there cards or have to over clock them or run at the speed of the Wrapper. As you
can see the article doesn't say anything about over clocking. That would be a way to get a little more FPS but at the risk of your card. Not needed in Outlaws. Once anyone
has gotten to this point they should just learn how to play the game. TheOutlawDad http://theoutlawdad.com All of the above was written by TheOutlawDad
http://theoutlawdad.com Part3: Forgot to mention you have to have at least a 4mg video card in your machine to run the wrapper. Also I left out the Set SST_
SCREENFRESH= 60 or 75 or 85 or 120 code on purpose. This just to me adds to there troubles if they don't know what they are doing, Because any time you go above 60
you now have to add the SET SST_VIDEO_24BPP=1 Code to the AUTOEXE.BAT And sense I had them set the Monitor to Optimal, I think they will be good. We could get
into different codes for ever but that wasn't the point of the article. Getting guys a Faster FPS in a very easy way was. I Hope this clears things up for the few people who
have mentioned to me I left those codes out. Also they need to know at the end of the article I wrote if they need more then this they should learn how to play the game.
Guys without 4mg Video Cards should try the MGL Drivers. They may help your game. TheOutlawDad http://theoutlawdad.com
And just in case you missed the link to his web site,
it's theoutlawdad.com.
Come Down From Your Fences
There's a 36MB promo movie showing in-game cinematics
and gameplay from the upcoming "Desperados," a Western-themed
isometric RPG of some sort being developed by hmm lets
see I think a Swiss team (well I forget) and published
by Infogrames (too lazy to look it up to be sure). What?
Oh! The download is right
here
on the German site gamesweb.com. Looks like pretty good
production values. Gameplay is nothing like Outlaws of
course but I get email from folks desperate fer any kind
of new Old West action so here's hopin' that 36MB download
keeps you busy fer a bit. ;)
End of the Line
Trail's
End
(shot)
by chaabo: At the rate he's going, chaabo is
likely to get burned out, proclaim he's done with
LawMaking, then realize he can't live without it and
continue making maps that get better and better. Speakin'
of which, check out this one. The author described it
as "around a small church high up in the north
woods." Now see, can you sense the atmosphere already?
It ain't just any woods, or even east woods or something.
No, it's in the north woods, by cracky! And the north
woods are kinda dark, even on a clear day, and there's
spooky sounds in dark corners and maybe even some
bodies buried roundabout somewhere, long forgotten...
Well, it all makes for a nice scenic smallish DM-style
map. The skull on the church wall is a nice touch...
* * *
Wednesday 2/7/01
Quick! Maps!
The
Trade
(shot)
by Sunset_rider: Action packed, clean-limbed
small/medium size single-player adventure with good mix
of running, jumping and of course shooting. Only nit to
pick is a couple 3dfx glitches but these hardly render
the maps unplayable. Oh, and you can snipe Bill Morgan
while out of his range, poor fella.
Otherwise very solid stuff, nice
emphasis on lots of guns. ;)
Cross
the Fort
(shot)
by LMT: Attractive gothic castle in a dark
valley, the kicker here is that the map is different
for different game types (can't stray outside the castle
in KFC, get out into smallish valleys in DM, these are
expanded into large valleys in CTF). Even the time of
day changes! Very cool stuff, plus lots of love and
care with custom objects, score screen, etc. Framerate
gets a bit low looking across the parapets of the castle
but the view is worth it, plus if you're up for a few
tight jumps you can sail across the castle rooftops
Errol Flynn style (he did that, right?). SnotENoze,
GoJo and Lindow take authoring credits, with maybe
some help from Truffle though he modestly denies it,
as well as help from other LMT members and friends.
Nice work boys!
Blackrock
(shot)
by chaabo: Interesting white-walled enclosure
around a nearly featureless building, feels like you're
encarcerated in a government institution. Ahh, those were
the days... What? Oh err well the building isn't too
exciting but snipers tip-toeing along the top of the
outer fence get things hopping for ya. Feels a little
plain but framerates are high and navigation is smooth.
Ding-Dong Doors
Outta time. Figures everyone clumps their stuff into
two or three days of the week. :P Have web site news
and other stuff, will have to wait for the next
update... (which will be soon!) :P
Wait ack one more thing! SnotENoze found
a tiny bug in the sample door scripts he made earlier
so he's giving out
this
updated version with the fix. These are templates
for moving doors for single-player maps, sounds pretty
handy.
* * *
Sunday 2/4/01
Wildbill's Bar Re-opens
Been a while (a year and a half to judge by the last
date on the News page) but Wildbill is back to storming
the Outlaws web scene with his mighty big site:
|
WildBill's Outlaws Bar
Huge collection of maps, gameplay and video tips
and Outlaws-related files for download. Some
non-Outlaws-specific stuff here as well but the
menu makes it fairly easy to sort out. Secret
Britney attack!
|
No More News Today, Move Along
Well that was a slow half-week, news-wise. In fact if
it were not so very very slow I would not have been
tempted to post this next bit, I swear! :P Manco
dug up his very own "pale" quote. In the first chapter
of J.R.R. Tolkien's The Hobbit, the eight verse
of the dwarves' sad song goes
The bells were ringing in the dale
And men looked up with faces pale;
The dragon's ire more fierce than fire
Laid low their towers and houses frail.
Quite the party animal, that Smaug, eh? My favorite
song in that book though is the goblins' "Fifteen Birds in
Five Firtrees." Anyone else
looking forward to the upcoming live-action Lord of the
Rings movie? Ooo!
Sudden Popularity?
What th? Browsing to ftp.paleface.net brings up the
following:
FTP Error
FTP Error
Could not login to FTP server
There are already 300 users logged on.
Too many users; please try again later.
Whoa. Uhh... hopefully this won't last too long.
Umm... let me know if it does.
:P
Look Maw, Two Guns!
Hmm hope it wears off soon because this is going on
the ftp site as well (which will make things worse
hehe). This
screenshot I mean. Can anyone guess what upcoming
game this is from? Seriously, sam—I mean, can you?
Well to give you a hint the shot came from a recent preview on
pc.ign.com. The
demo was fun, I'll probably buy it for some nostalgic
Doom-style beastie blastin'. Those six-shooters look
pretty sharp, too. Those probably aren't Old West gunslingers
in the distance there but if'n you squint you kin kinda
pretend.
* * *
Wednesday 1/31/01
One Mother of an Update
Mother
(shot)
by chaabo: Update to this tiny single-player map,
this time with scrolling intro text telling the very
touching story of the abduction of your dear mother,
and related concerns you have. As chaabo says, scrolling
text "makes all the difference in the world." It also
doubles the play time of the map! :D
Wharf Rat
2.0
(shot)
by Runaway Jim: Update to this tiny DM map fixes
a few small things that probably bothered nobody except
Jim, makes one jump a bit easier (but the others are still,
as Kate would say, "hard as nuts" in the great RJ
tradition) and adds CTF play. Sounds like a fine excuse
for an update to me!
Another One...
Okay I swear, just a quicky pale quote this time. From Twain's
The Trials of Simon Erickson: "It was easy to see
that he was a gentle creature and that his madness had
nothing vicious in it. He looked pale, and a little worn,
as if with perplexing thought and anxiety of
mind." :P
* * *
Sunday 1/28/01
New Maps
killctf
(shot)
by Kil_ler: I dunno 'bout killin' ctf but one
thing this map'll kill is yer framerate. Big letters
on the ground spelling names and rivers with islands
in the middle of the map will do that, so will buildings
with lots of windows facing each other (with the rivers
and islands and letters in between, of course). Aside
from the framerate it doesn't look too bad though there
are a few blinky areas in the middle, around where my
framerate went down into the 20's. Haven't been that low
in the long long time. ;) Still if it weren't for the
framerate and the blinking this'd be a decent if somewhat
conventional cft map.
Lynch'n
(shot)
by chaabo: Another ctf map with the river in the
middle of two bases thing. This one's on a big flat
wide valley rather than a narrow canyony valley and
the framerate is better for the most part though still
on the slow side in spots. I like the river, it has
a nice natural winding look to it. The bases are
simple though the couple of moving doors may be
problematic in laggy games, especially since they block
off the main clumpy stores of guns'n'ammo. One odd touch
is a Sanchez AI character in one base... he'd cause lag
too but I'm betting he won't last too long, poor feller.
Get Down Get Down
Blackthorn sent the interesting and somewhat
coincidental news that Ennio Morricone will be
doing a UK gig alongside members of Portishead (a
band we both enjoy), Asian Dub Foundation and others.
Mr. Morricone of course did the soundtracks for the
"Fistful" spaghetti Western trilogy which LEC straight
ripped for Outlaws. He's no spring chicken these days
so it's rather surprising that he's doing a show,
especially alongside contemporary techno (or whatever)
bands but hey, what a wonderfully wacky world we
live in. Or Blackthorn does anyway, he's in England
I mean. :) So if you're gonna be in London in March,
go check the show. Here's the
article
scan he sent me from the New Musical Express with
the details.
A Paleface at Niagra
Boy are you lucky, not one but two "paleface" literary
references in as many weeks. Now just calm down, I know
it's something of a sensory overload. ;)
To set the scene for this one, our tourist narrator,
visiting Niagra sometime in the mid-1800's
and interested in the Native Americans
supposed to be producing the little carved statuettes
found in the gift shop, has been attempting to converse
with the "Children of the Forest" he finds outside.
Two rebuffs in unexpected rough brogue have somewhat
disheartened him but finding a large group he endeavors one
more attempt at conversation, addressing them as follows:
"Noble Red Men, Braves,
Grand Sachems, War Chiefs, Squaws, and High Muck-a-Mucks,
the paleface from the land of the setting sun greets you!
You, Beneficent Polecat—you, Devourer of Mountains—you,
Roaring Thundergust—you, Bully Boy with a Glass eye—the
paleface from beyond the great waters greets you all! War
and pestilence have thinned your ranks and destroyed
your once proud nation. Poker and seven-up, and a vain modern
expense for soap, unknown to your glorious ancestors,
have depleted your purses. Appropriating, in your
simplicity, the property of others has gotten you into
trouble. Misrepresenting facts, in your simple innocence,
has damaged your reputation with the soulless usurper.
Trading for forty-rod whisky, to enable you to get drunk
and happy and tomahawk your families, has played the
everlasting mischief with the picturesque pomp of your
dress, and here you are, in the broad light of the
nineteenth century, gotten up like a rag-tag and bobtail
of the purlieus of New York. For shame! Remember your
ancestors! Recall their mighty deeds! Remember Uncas!—and
Red Jacket!—and Hole in the Day!—and Whoopdedoodledo!
Emulate their achievements! Unfurl yourselves under my
banner, noble savages, illustrious guttersnipes—"
— Mark Twain, "A Day at Niagra"
The cringing PC types among you will be happy to know
that these "savages" turn out to be hardworking
Irish immigrants who, not appreciating the narrator's
high-flown speechifyin', quickly beat the tar out of
him and fling him over the falls. But the peace-loving
bleeding-hearts among you may take heart that the
loudmouthed victim remains upbeat upon hearing the doctor's
prognosis: "...thus far he
thinks only sixteen of my wounds are fatal. I don't
mind the others."
* * *
Wednesday 1/24/01
One Small Mother
Mother
(shot)
by chaabo: A tiny single-player map that would
even be on the small side for a multiplayer map, "Mother"
puts you on the assault against some Outlaws boss types
shacked up in the middle of a desert canyon. So you
assault the shack. Hey, it's fun in a brief way.
Truffle Teaches HTML
Truffle has put together his own HTML
tutorial, dubbed
Truffle's
Black Book of HTML (163K) though as he points out in the
introduction it is neither black nor a book but rather
a handy Windows Help file with hyperlinks and wiz-bang
stuff like that. And the guide shows you how to do
hyperlinks and tables and frames and even a little
dynamic HTML all in your very own HTML from scratch.
How's that for service? So if you ever wanted to start
learning HTML but were too lazy to get goin', download
this baby. Just do it soon 'cause it's in my temp
directory and won't stay here forever.
Web Clicks
|
WildBill's Outlaws Essentials Page
A brief but well-designed and thorough overview
of Outlaws with system requirements, vital links
and a shopping cart thingy. Sort of a bridge page
between WildBill's large mp3 site and the Outlaws
world. I bet Britney and the Backstreet Boys would
like the game.
|
|
Young Guns
Not really compatible with Netscape, the YG gang
site feels a bit scattered but you'll find
comprehensive members lists as well as global
maps on which to locate them.
|
* * *
Sunday 1/21/01
Oops!
Thanks to Blackthorn for pointing out a typo
in my post about the command line option for converting
Outlaws maps to more compact binary form. The spelling is
"/tokenize" rather than the last name of a popular
fantasy author. Yeesh!
Hot Stuff
Lava
Bunker
(shot)
by SCH_007: Circular arena-like DM map
converted from his single-player "Powder River 3"
map, the cool round canyon with the lava moat in the
middle. I really dig that animated lava texture but don't
get too close, it'll burn ya to a crisp quicker'n...
uh... quick. Circular maps tend to get low framerates
looking in from the outside and this one is no exception
though it could be worse. Sharp looking little place
(gonna pretend I don't see that misaligned box top
in that there screenshot *cough*)
except that if you jump while on the outer ledge parts
of the world turn invisible until you land.
Literary Dribblings
Been a while since I stumbled across a good
self-glorifyin' pale-faced quote but hooray the drought
endeth :P:
"I perceive that we can keep no secrets from each other, even
the Prime Secret. You have a Typhonic, or harvest-red, beard,
you write left-handedly, your nose is hooked like an eagle's
beak, your face is pale, your eyes are sea-green and luminous,
the veins in your forehead branch in a blue Upsilon.
But the seventh sign of royalty?"
Jesus answered: "Under this garment my right shoulder is white
as ivory."
— Robert Graves, King Jesus
Well, three out of seven ain't too bad.
There's also an eighth sign but I get the shivers just
thinkin' about it.
* * *
Wednesday 1/17/01
Snotty Map Stuff
SnotENoze has some more semi-technical map
wisdom to share which is probably only really of
interest to folks who use LawMaker but since we all
benefit by their work I'm happy to print it
here.
First, maps won't launch in preview mode from the
OLMan utility unless they have a PLAYER object in
them. From what I understand the PLAYER object is
the single-player start point and is in every map
by default. So, no harm in just leaving it. Raptor
deduced this and SnotE confirmed it.
The second bit is SnotE's method for converting
map data from text to binary and thus significantly
reducing the amount of space that installed maps take
up on your hard drive. This is a little involved so
I'll just pull a big cut'n'paste:
Outlaws is capable of converting the .lvt and .obt files to binary
using the "olwin.exe /tokenize" command. I got this information from the .rtf
file included in a program named Laber. Laber is a DOS program available from
the
Code Alliance
site. It is probably not worth bothering with for smaller
MP and SP maps. I started using Laber last year when I was working on
MAD_DOG. In text format the 95 files in MAD_DOG took 5.08 meg in the OL
directory ready to play. Converting to binary reduced the size to 2.71 meg.
That's a 2.37 meg reduction in file size. The difference between the zipped
versions of the files was only 84 KB, 623 KB compared to 539 KB.
To expand upon this, you don't need Laber or any other
program to wreak this thrifty compression upon your
map. Just stick your .lvt and .obt files into the same
directory as your olwin.exe. Then open a DOS Command
Prompt and type the path to olwin.exe followed by
the "/tokenize" option followed by the name of the file
to convert.
For instance, if my level was pale.lvt and
Outlaws was installed in c:\games\outlaws, to convert
it to binary I'd enter "c:\games\outlaws\olwin.exe
/tokenize pale.lvt" at the command prompt. If I now
have a pale.lvb file in my Outlaws directory (which
will need to go into my pale.lab file, naturally) then
it worked! Same thing for .obt files, they convert to
.obb files—from "t" for "text" to "b" for "binary," get
it?
So there you have it, I hope we'll soon be seein' every
new map make use of this space-saving
technique!
Mmmmm... Beta
Well it's a slow news day and I haven't had a mail from
him for a long time so I figger I'll post the bit of "news"
DirtyDon mailed me. The
Western
Quake 3 site, which I've mentioned here before, has
some new shots up from their beta 2 including new models
and level screenshots. They look pretty nice... it's
funny though that with all the shine and shadows the
Quake 3 engine gives them, they almost look more fake and
toy-like than regular Outlaws levels.
* * *
Saturday 1/13/01
Two New Maps
HenHouse
(shot)
by Snot_E_Noze: A section of a single-player map
that Snot_E is workin' on yields a multiplayer map which
doesn't seem extremely focussed in layout but boasts very
solid construction and good looks. Four farmhouse buildings
dapple a valley done in the "horizon" style with gently
rising hills around the sides. The texture work on the
buildings is particularly well done as is the performance
considering that you have all these buildings in a single
open area. A few bits of the construction feel a little
odd, for instance the stairways are very steep and narrow
and you can't crawl into the henhouse through the little
chicken-hole on the side (just a little too small) but
honestly these only stand out because the rest of the
construction is top-notch.
On a side note, I'm late in posting this map because
it wouldn't run through OLMan's "preview" launch mode
which is generally how I look at maps. I should have
tried loading it the regular way (which works fine) but
in a way I'm glad I went to Snot_E with my problem
because in trying to help me figure it out he mentioned
that he's "been converting the .lvt and .obt text files into .lvb and .obb
binary files because the size is reduced by one half and seem to load and
play a little faster." The file sizes are definitely quite a
bit smaller when uncompressed, a very nifty trick that
I hope other LawMakers will take a look
at. (The files being binary is not the reason
why the map doesn't launch straight from OLMan;
a text version Snot_E was kind enough to send has the
same issue.)
DieNow
(shot)
by flaming_pinto: Nice construction of
angles and crawlspaces in this partly-adobe desert
canyon. If anything the design is just a bit ambitious
since all the open gaps mean low framerates in the
canyon center. Not ML, though these days that should
be a nice change of pace.
Outlaws Best Buy
Moshe happened across Outlaws in the CD-only
section of his local Best Buy electronics store for
only $10.00. Quite a steal if you're lookin' for another
copy of the game (or if you're just a cheap bastard
who never wanted to plunk down full price).
Win2k Outlaws Update?
Dontknow tells me that Microsoft just released
a January update that fixes issues running several
games, including Outlaws, under Win2k, though I
couldn't seem to find it on what looks like
Microsoft's
Windows 2000 page but I suppose if you're a Win2k
user you probably know where to go. Dontknow says
he can't see any difference in performance (single-player
fine, multiplayer doesn't really work) but ehh well
if you're usin' Win2k for Outlaws play yer probably
desperate fer any type of download so
good luck.
On another OS-related note, I just got a mail from
someone indicating that they're experiencing what sounds
like the same
issues in Zone games using Windows Me as have always
plagued Windows98 (details of that on the
demos and patches page).
Unreal:Outlawed Hosted
Unreal mod author SoulStripper tells me that
Unreal:Outlawed, his Outlaws mod for Unreal
Tournament, now has a spiffy-keen web site at
www.planetunreal.com/outlawed.
Some very nice looking screenshots of maps, weapons
and character models on display as well as a web forum
and news page. If playin' Western-style with UT gets
yer mouth a-waterin', well head on over and pay them
a visit. SoulStripper even mentioned that they're
lookin' fer help with the mod so if you've got some
skillz and the willz you could very well land yourself a
position on the UT:OL team.
* * *
Sunday 1/7/01
Happy New Maps
The new year is off to a roaring start with plenty of
new Outlaws maps to get you through the cold winter
months!
kfcHole
(shot)
by Spikerama: Get the chicken, run down into the
middle of the valley and see how long you can hold out.
That's how you play kfcHole which, like most of Spikerama's
maps, is not just a map so much as a completely new game
mode. The map itself is pretty well made, lots of ledges
around the outskirts for sniping down at the poor
chicken fool.
The Abyss
(shot)
by Krummwaffe: Updated version of this just-released
map with fixes for two spawn points that were too high
off the ground. Replaces earlier version.
USMarshal's
Guild House
(shot)
by Alex: Updated version of this small deathmatch
map, looks like texturing and lighting has been changed
for the better, though the layout looks pretty much the
same as before.
Frag Hill
(shot)
by Krummwaffe: A "quickie" map for Krumwaffe is
still a dandy. A cross-shaped canyon with four little
storehouses in the corners, a hill rising in the center
to cut off the view to the other corners. There's a
ledge around the outside and a bunker in the middle.
Nice smooth desert look, love the painted-on sky.
Redemption
(shot)
by smac1979 and Manco: Large CTF map in
a wide U-shape with plenty of bridges, ravines and tough
jumps to make things interesting. Multiple paths between
forts by tunnel, bridge or ledge, you'll definitely have
to watch your back. Great-looking map with good framerates
despite the size.
Turny
Map
(shot)
by FLoPuR: Little desert canyon DM map with a
unique yellow sand and dark building color scheme.
A succession of natural jumps will get you from the
sandy floor to the upper ledges where you can snipe
down on your foe—unless he's already followed you up.
Not too many places to hide, a real hopper here.
ThunderFort
(shot)
by Lagga and TheRock: Sharp U-shaped CTF
map with good framerates but fairly simple construction
and ugly texturing despite some decent lighting effects.
Each base has a sniping bunker in good defensive position
accessible only by a long tunnel, which necessitates a
bit of strategy.
Granny's
(shot)
by GoJo: Based on the farm of the author's
grandmother, this little country home with barn, small
corral and chicken coop lays on brightly-colored charm.
Designed with CTF in mind but small and open enough for
all play types. Well up to GoJo's usual standard of
dashing good looks, and check out those nifty fences.
The house is a little cramped but hey, Granny was a small
woman. Framerates not high at the ends but quite playable.
Sitings
Bad_Aim pointed out the home page for that
curious-looking German-made Western RTS,
America: No
Peace Beyond the Line. There's a demo for download
and according to the page itself the game should be
hitting shelves this month.
|
SCH_007's Outlaws Levels
Fast, bold layout presents this LawMaker's levels
in an easily accessed format, with screenshots.
|
Computer Faster, Pale Slower
Upgraded the old P2 333 to a Celeron 533—my P2L97 motherboard's
latest BIOS update enabled the use of faster processors
via a Slot1-to-Socket370 adapter so I figured this $80 upgrade would let me stave off
getting a whole new system for another six months or
so. Curiously my Outlaws framerates didn't go up much
at all, though my screen saver now runs really fast.
;) Ordered from
EdgeMicro.com; their
site has some of the worst browser compatibility I have
ever seen and it took them I think four days to mail off
my order but they have a good range of products and,
most importantly, low prices.
Bah well my arm is tingly on-and-off (pinched nerve?) so
it looks as if I'll have to take it easy the rest of the
day and uh I dunno read a book or something. But there are
so many games to play, and so little time...
rats.
* * *
Monday 1/1/01
What Year Is It, Anyway?
Well here it is, '01. The holidays are pretty much
over now and we're left with hangovers, spare tires
and unreturnable gifts. Hope your new year is off to
a good start. By the way, if "O Brother,
Where Art Thou?" comes to your town, go see it. It's
got a great warm and lazy Old South feel to it;
probably the best work the Coen brothers have done,
which is saying a lot. And I never thought much of
George Clooney as an actor until this movie but his
Everett Ulysses McGill is a wonderfully entertaining
character and this is, in fact, the best new movie
I have seen in quite some time.
Oh! Almost forgot, I am now on the
AT&T @Home cable
internet thingymabobber.
Qwest.net's DSL is
just way too expensive considering the extras you have
to get if you mean to use it for just about anything
beyond email and websurfing: @Home is half the price and
two to three times faster. Plus, thanks to a crusading
cable installer and a friendly gamer/internet user who
sold me an upscan converter cheap, I can now watch
free cable TV on my 19" monitor. Merrrrry Christmas!
:)
By the way, to test my cable modem's speed the cable
installer woman pointed my browser to
the little Javascript Bandwidth Meter at
2wire.com, which measures
your connection speed by sending your computer a sizeable
chunk of data and timing how long it takes to upload.
Truffles
No you've probably had too much candy already, this
is stuff from Truffle the Outlaw
player.
His
LawMakin' Team
site shows off so great-lookin' screenshots from their
mysterious "Project 1," helmed by GoJo.
Meanwhile over at his
Outlaws
Hideout site he's starting his own Outlaws map archive
but instead of just swiping maps from other sites as is
the usual practice *cough oh beg pardon* he's just posting
those that the authors send to him. So if yer a map-makin'
fool and want yer stuff on a good site, send it to
Truffle and he'll be happy to host it up for
ya.
Millennial Map
The
Abyss
(shot)
by KrummWaffe: Gorgeous custom-textured, almost
Doom-like CTF map consisting of two gothic forts connected
by a bridge over a grey lake, with towers and a cross-bridge
in the middle. Not going to be easy to get across the
bridge and back again in one piece. Framerates are
on the low side since this is all in one large area.
End It All
This is not a millenium-ending doomsday prophecy,
rather a helpful utility pointed out by salmoides.
End
It All claims to shut down everything except for
essential operating system processes at the touch of a
single button. This is useful for clearing up system
resources for game playing, etc.
* * *
Friday 12/22/00
Download Christmas Goodies
Lookin' fer jus' th' right map to send to that special
Outlaws fan in your life? Want to get 'em one a little
of the beaten path maybe but don't know where to look?
Try my new Map Archive
Search! This handy form lets you search paleface.net's
massive ftp file archive by keywords in the maps'
readme files. For instance, type in the author's name,
or maybe yer lookin' fer all maps with "Christmas"
involved? Did you know that there are five? Try it
out! The search results include handy links to
the map's readme file and to download the map itself.
Of course, if the map's author didn't see fit to include
a readme file... well, their map jus' isn't gonna get
found. :P Fer future reference you kin get to the
archive search page through the link to the "level"
section on the main menu: check it out, the whole
section has been reorganized for easier browsing. :)
Ho ho ho!
Stocking Stuffers
(Since I got me a Voodoo5 now I'll be takin' screenshots
at 640x480 with 4x anti-aliasing from now on. Ooo,
pretty. :) Tons of levels today, even some
single-player!
Justice
Jones
(shot)
by Spikerama: This one is pretty much the
author's treacherous "Obstacle" multiplayer map with
AI badguys sprinkled around liberally for a
challenging single-player game. The linear nature of the
level layout, going in two loops around a large canyon,
lends itself well to single-player. Lots of tricky
footwork and long-distance snipe shots.
Bungle
in the Jungle
(shot)
by Krummwaffe: Unique modern jungle setting for a
small two-base CTF style layout of verdant greenery
bristling with 20th century firepower including
usable M16s and bazookas. The art for the weapons isn't
the greatest but it does the job and the theme as a whole
is very well done and the jungle is stunning. Check out
those tanks! Wonderful mod map.
The
Pit
(shot)
by Shotgun Joe: Large square valley with a base
in each corner and a big pit in the middle with tunnels
that branch out in four directions underground. Big and
open and maybe somewhat bare, framerates are high. Not
much in the way of lighting effects but overall look
is decent. The large bunkers definitely favor rifles.
A CTF
Christmas 2000
(shot)
by Truffle: Second annual X-mas CTF map from
Truffle has a lovely snow and dark wood look with icy
blue pools of water guarding each base. Nice U-shaped
layout and cute seasonal sprites make this a fun one
to run around in. Overall look reminds me a lot of
DrDeath2's "Klondike."
Elevator
(shot)
by Oze: Another two-base canyon CTF layout but
with something new: to massive elevators in the middle
to carry you between canyon halves, since one end is much
higher than the other. The elevators are automatic
and pretty trippy to ride—and make sure you don't try
to step down onto one that another player has just called
down, it's a good drop. The elevator-shy can travel by
sloped passage or well waterway instead. As always,
moving sectors may behave somewhat erratically in
laggy games, but with a good connection this should be
good clean CTF fun with a people-mover twist.
Powder River 3
(shot)
by SCH_007: Long and low like the previous two
episodes, this map appears to still provide a good deal
of single-player running and gunning. The texture work is
sound and baddie placement is thick and fast. I got to
a pretty cool area with tons of bad guys and a lava moat
or something but kept crashing—could be due to trying to
run it under NT with beta video drivers. Anyhow, when I
wasn't crashing it was fun.
CreepeR
PounD
(shot)
by _ReJecT_: Nifty looking design with massive
curved wooden bridges over intricate waterways between
two bases. Unfortunately, the Outlaws engine does not
handle detailed open architecture very efficiently and
it's no surprise that framerates are pretty low in this
map. If you've got a beefy machine you may not mind but
slower CPUs will not be able to enjoy this map a whole
lot.
Drop the WWW
A lot of people seem to think my URL is
"www.paleface.net." Well that will work but hey, save
yourself and your W key some wear and tear and just use
"paleface.net." It works, just try it!
New #outlaws_players Site
Garbotalk, along with Goliath, has created
a huge new #outlaws_players site
here.
There's tons of stuff there including tourney and ladder
info, IRC info, tons of files (maps and wavs yet to come)
and frequent news updates. The Jan 7 tournament is even
going to have cash prizes, jeepers; soon we'll have
a Professional Outlaws Gamers league and all that stuff. ;)
Anyhow check out the new site, it's a doozy. Best wishes
to Kohna, longtime OP and webmaster of the
old #o_p site,
not to mention good ol' fashioned darn
fine player, wherever he may be these days.
Boost Your Rifle Bass
Aaron
Sawyer, aka Blackhawk3d, has a ripping new
"Winchester" rifle sound available on his site. Like
all his other custom gun sounds you can of course get
them to replace your old Outlaws sounds by simply naming
the file "rifle.wav" for instance and sticking it in your
Outlaws directory. "Winchester" packs a real punch.
The second version is already out and what's new? "Bass
boost." Oh yeah, baby. Can you ever get enough
bass? I don't think so.
Christmas Sitings
In the spirit of the season, Outlaw has put
the
Death Riders
Merry Christmas page up again this year. Enjoy
a western-style seasonal tune with some java snow, you
know you want to.
Redeyed
Pete has been "mix & matching" drivers for his
V3 2000 lately and has some screenshots to show of the
framerate he can get now, apparently, though no word on
what exactly to do to get there. The color looks a little
funny but maybe that's just the tinting from his
Eye.
Oh yeah and...
Since I probably won't get in another update before
the big day, Merry Christmas everyone!
=)
* * *
Sunday 12/17/00
3dfx Bought By Nvidia
Friday afternoon 3dfx
announced
(thanks to salmoides for the link) that they were
selling most of their assets to Nvidia and that once that
sale was done they would dissolve whatever was
left. What this amounts to is that 3dfx is
done. Finito. No more generations of Voodoo cards which, of course,
is kind of a downer for Outlaws players since Outlaws
really only supports Voodoo Glide video
acceleration.
So of course I figgered it was now or never and ran out
and bought a V5 5500, then spent the rest of that day
and most of Saturday reformatting my hard drive three
times and reinstalling Windows four time because the
latest drivers (or "Tools" to be exact) seemed to enjoy
corrupting my files and system registry. Not a fun time.
:P Though I confess the last reformat was my fault: I
finally had everything running, then imported some
incorrect registry files and blew up my registry again.
Yay for me!
But it is running great now and I can say I am glad I
got one before 3dfx's cards disappear forever. And
there's another certain collector's item that I want
to filch from work... more on that later if I am
successful. ;)
What will this mean for Outlaws players? Well, get ready
to get used to a Glide wrapper (like XGL200 on my
helpful files page or keep
a Voodoo 2 or two and a pass-through cable handy so you'll
always have 'em for Glide acceleration no matter what
latest Nvidia graphics card you have—and let's face it,
it will be Nvidia for the foreseeable future because there's
no other major player out there right
now. Which is not a good situation for consumers, drat
it. Anyhoo, on with my Voodoo 5 eval which has been added
to the video comparison
page.
Voodoo5
The
Voodoo5, last of the Voodoo series, is thus the ultimate
Outlaws-accelerating machine. I got a Voodoo 5 5500 and put
it through its paces. In short: it works flawlessly with
Outlaws and the anti-aliasing puts a fantastic polished
look on Outlaws' old-school graphics. You will not get higher
framerates or better image quality with any other video
card.
First things first of course. Installing the card is funky
as you have to hook up a power cable, like the one that goes
to your hard drive. Simple to do though. Two fans on the card
keep it cool and are very quite, so don't worry about
noise.
Installing the drivers was a huge pain for me as the latest
released drivers (beta and non-beta) crash when installing
in my Windows 95, which corrupts the registry and various
system files; in all I formatted my hard drive three times
and reinstalled Windows four times trying to get it running.
Actually on the first install the board was running slower
than my Voodoo 3 which was really depressing so I formatted
my hard drive in despair.
The drivers require three software thingies actually: the
card drivers themselves, the "Tools" that let you change
options like anti-aliasing and stuff and Internet Explorer
4 or higher. Why is a web browser required to install video card
drivers? Good question. 3dfx tech support has told me that
Microsoft insisted on it before they would give the drivers
their stamp of approval. Well isn't that
what any self-respecting monopoly would
do?
Anyway this gets into boring hair pulling on my part.
Got the board running with a mix of the Tools from the
CD that came with the card and the latest beta drivers (but
not their Tools!). Ah and once it's running the first step
is what? Overclock! Default clock speed is 166, mine runs
fairly stable (ie occassional lockups in Outlaws so I'll
probably lower it a few ticks sometime) at 180 mHz. 3dfx
themselves provided the overclocker this time, bless 'em.
Actually it is in the Tools, just hidden until you run
this executable (which just changes a single registry flag
to reveal the overclocking display panel).
Voodoo
5 Overclocker
by 3dfx, (60k)
Now what? Well besides being faster the big deal with the
Voodoo 5 is the anti-aliasing, which does two main things
for Outlaws: smoothes jagged edges on polygons and smoothes
textures on polygons that are set at an angle from your
point of view.
Screenshots will illustrate this nicely: these were taken
in Thud Tower at 640x480: compare
no AA,
2x AA and
4x AA. The "x" part refers
to the number of additional samples the card takes and
blends together to smooth out the picture. Notice how
the stick of TNT in the distance under the crosshair
gets a smooth shape and how the sign to the right evolves
from a bunch of contrasting pixels to a smooth image. Also
notice how the brown and black wood texture on the maze wall
tops gets nicely smoothed and flattened out, especially in
the distance. With AA, especially the 4x AA, you don't see
distance surfaces like those "shimmer" with constrasting
pixels as you do without AA. And you know those bright
pixels you see where walls meet sometimes? Gone with 4x AA.
And yes jaggy polygon edges are gone as well.
There is, of course, a performance hit however. Check
the following graph of framerates taken on my p2 333:
reference points are the same ones from Thud Tower where
A is a highly detailed scene, B is medium detail and C
is low detail (largely sky).
4x,
2x and
No AA
|
Outlaws video frames per second
|
512 x 384
|
A
| 62
| | (AA disabled at this resolution) |
|
B
| 200
|
|
C
| 238
|
|
|
640 x 480
|
A
| 61
|
|
B
|
|
C
|
|
|
800 x 600
|
A
| 50
| | 61 |
|
B
|
|
C
|
|
|
|
A
few main things to take from those numbers.
Number one,
my Voodoo 5 is really held back by my CPU, which is only
a 333: this is noticeable in A, the high detail scene,
where you get the same framerate at just about any resolution
and anti-aliasing setting. And in fact 800x600 runs faster
than 512x384 in the low-detail scene. If I had a much
faster CPU (like 800 mHz or faster) we'd get numbers that would decrease
as resolution rose, I think. My 333 is not pushing the Voodoo
5 at all.
Number two, as just mentioned you might as well run at
the highest resolution on a V5; even if you had a really
fast processor which would allow the V5 to up the pace
as resolution decreased, you'd still be getting so many
frames per second that the savings to be had by
lowering resolution wouldn't really matter.
Number three, the last note may not apply if you want to
throw AA into the mix. Notice how the framerate decreases
much more rapidly at 800x600 than 640x480 (AA doesn't work
at 512x384). The falloff at 8x6 is in fact what you would
expect (aside from in the CPU-limited high-detail scene A): each time you double the AA sampling, your framerate
is chopped in half. At 640x480 the falloff is not so steep,
so with my CPU speed, if I want AA I would go with 640x480,
probably at 2x since 4x is just getting a little slow for
my tastes. At 2x though you have the same speed as you did
with no AA on a Voodoo 3. Not too shabby.
:)
So at the end of the day, when you balance the books, is
a Voodoo 5 worth it? Unless you're a die-hard Outlaws fan
and play it constantly, I would say no. 3dfx is going away
and there won't be further driver support for the cards.
This will really hurt their longevity and they were behind
Nvidia's latest crop of cards already. Best solution for
most folks will be to keep a Voodoo 2 or two and a pass-through
VGA cable handy so that you'll always have a Glide accelerator
on-hand for Outlaws no matter what fancy-schmancy 2d/3d card
you've got in there.
But for the diehards, ohh man does Outlaws taste sweet
on the Voodoo 5. Be sure to get yourself a fast CPU if you
really want to milk the card for all it is worth: 800x600
with 4x AA at hundreds of frames per second, ie pure
darn close to pure Outlaws video nirvana, is well within
reach with this baby.
Happy Whatever
Well I'm spent.
Before I run off, special thanks to cobra,
Krummwaffe, the Doominator, Quiet
Sam, K_Rodelo, Hooter, Jim
Feger and perhaps several others my blurred eyes
are overlooking right now for helping me try to get
a port-blocking program running on the Pale's Place
server. Well I got it running with good security settings
with their feedback but the darn program crashes after
a while; probably doesn't help that I'm trying to run
it along with Outlaws and a few other lil' programs on
a P120 w/ 32MB RAM. The program itself,
"Zone Alarm," seems pretty slick and is freeware for
non-commercial use, if you're on the internet a lot
and have valuable stuff you don't want hackers to be
able to find, check it out at
Zone
Labs.
I got more stuff but of course no
time: the Voodoo 5 swallowed what Christmas shopping,
card writing and tree-hunting did not this weekend.
Big Nose Kate is gonna be in town and I'll be off work
later this week... will try to squeeze in a proper update
at some point however. If I don't manage it, please think
charitably of me in light of the season. :P And if it
isn't any special season for you wherever you are in
the world, just have a nice day. :)
* * *
Wednesday 12/13/00
Moose Returns
AnonaMoose
(shot)
by Moose: Been a while since the once oft-seen
Moose released a new map but here he is, antlers and all.
AnonaMoose puts you in a weird kinda house thing with
an unusual checkered archway/cupola thing dominating
the central room. Stairs, ramps and holes branch off this
room but all come back eventually, making for pretty
nice flow. Actually one doesn't come back and that's
my favorite part of the level because it seems to lead
to an exit to the outside—you can see out the door but
a strong wind blows you back and there's a nice use of
a custom texture to give shading effects on the dark
stairway. The central room could'a used a little lovin'
like that as the checkered, flat-lit cupola thing is
kinda mmm what a friend of mine would call "phugly" and
I'm not going to explain what that means. It also hurts
framerates, along with the stairway railings and such
all in the central area. Still as you can see I've had
a lot to say about it and it isn't something you'll soon
forget, so hey check it out.
King of the Hole?
After checkin' out the latest "King of the Hill" map
(see below), Spikerama, that hopelessly inventive
game designing dude, had an idea on how to do a map
in Outlaws where you actually would win by staying on
top of the hill the longest... or how about at the
bottom of the hole? Here goes:
This is an idea you can send to Bad A and Warwolf, or distribute freely, or
print it off and throw it in the trash. [I'll take option #2 Pat.]
They could use the kfc format for an actual koth. They could put a
structure on top of the hill that you can enter but not exit. Place the
chicken inside. Everyone spawns on the outer edge and tries to get to the
chicken. It will keep time to see who is in there the longest. The reason
for not being able to exit the structure is because then it would be no
different than kfc.
Actually, koth or "king of the hole" may work better. The center is a
shallow pit you can't jump out of. But, the pit has things to get behind
and shoot from. The pit also has the chicken. You would spawn on the upper
edges and try to get to the pit and stay the longest.
So there you have it, a freely given game idea for
an Outlaws map. Take it, love it, put it in your pocket
and name it George. Or make a map with it, that might
work best.
Actually, come to think of it, GoJo and lindow's
King of the Hill (see a few news bits down) kept
you at the top, on your throne as it were. No hole
though. At least, I don't think there was. Man my
memory is getting bad.
Outlaws Hideout Rides Again
After flirting with domain names and different hostin'
type stuff Truffle has settled his "Outlaws
Hideout" down at
olhideout.cjb.net.
He's still gettin' it warmed back up but he's already
up to his usual shenanigans on his news page, go have
a look.
I'll Pay You Money?
sillysally wants some more single-player Outlaws
maps. Real bad. How bad? So bad that sal is thinkin'
that even shellin' out a bit of cold hard cash for a
map would be worth it. Now, I'm not sure that this is
financially realistic, especially considering the shall
we say porous nature of the internet and the cozy size
of the online single-player Outlaws fanbase but at
the very least it should show some of ya LawMakin' types
just how much someone would appreciate a good single-player
mission now an' then:
While everyone is waiting for an Outlaws
sequel I have another Idea. As a avid player not always able to get
online single player maps are what I am always looking for.
I have an offer to make any map makers out there. If any of these map
makers want to make some extra cash why not make the maps and sell them
through your site. I know I would be the first to pay for some quality
maps and maybe this would be the incentive needed to get these map
makers out there to work on some single player maps. I know I'm not the
first to come up with this however I am probably the most desperate
...hehehehe
Well if you could post this with my e-mail address:
[removed]
and if any interested people want to consider this please contact me via
e-mail and lets discuss this in greater detail.
Now by "through your site" I take it sal means the
LawMaker's own site 'cause gosh knows I couldn't handle
th' worry involved in running a commercial endeavor
through this here site. Heck, my banner ads cause me
enough strain as it is (not that I worry they'll make
money, because they don't, but I get sick of seeing
those lame online casino ones... then again there've
been some nice cartoony Christmas ones lately. But
have you ever noticed that banner ads always just take
you to a lame page with a form to fill out?
Bleh).
This'n'That
Lots of folks pointed out that lindow and
GoJo have had
a level out called
King
of the Hill for a while now. Nuts, I forgot that
was the name. I had, at least, checked to make sure that
the filename was not the same as
bad_a_ss and warwolf's
King of
the Hill. Confused? Welcome to my world.
Speakin' of which, I could still use more feedback on whether
or not you can still join the
Pale's Place game. I've
only had one reply (could see game but couldn't join)
since raising my lil' security program's setting
to "Medium" and I stupidly forgot to look at what
the latest text in the chat log was when I did so,
so I dunno if the people it shows joining in the log
joined before or after I made that change. So lemme know
if you can/can't get in.
* * *
Tuesday 12/12/00
More Security Fun
Thanks everyone who responded about the results of
my security experiments with the
Pale's Place hosted game.
"High" security didn't allow people to join ("Game
not found"), "Low" security works. Now I'm gonna try
"Medium" security and if that doesn't work, I'll set
it back to Low. Again though please
email me if you
can't get into the game. Thanks!
On a slightly related note I ordered cable modem service
from AT&T@Home today. Why? 'Cause I totted up my Qwest DSL
bill from last month and it is now costing me over $90/month. Eep!
And that's the minimum it costs me to be able to play
tcp/ip games. On top of that they also charged me $25 for the effort it
took them to start my static IP service. Grr! So forget that.
With @Home I get download speeds up to twice the DSL (upload speed is
half though) at half the cost. Installation is on the 27th,
woohoo. Wanna bet it goes off without a hitch? Didn't think so
hehe.
* * *
Sunday 12/10/00
In-Security?
I'm experimenting with an internet security program
on my
Pale's Place server and
I'm not entirely sure it's working, or actually I think
it may be working too well since while I can join,
nobody else has joined since I installed it last night.
So what I need is for someone to try joining and
if you can't (if it says No Games Found, for instance),
email me. Then
I can try the lower security setting and if that don't
work either, well I'll just chuck the idea. :P
Half-Life OL Character Shots
One of the authors of the in-progress Outlaws mod for
Half-Life sent along three shots of the new character
models, check out
Two Feathers,
James Anderson and
Bob Graham. You'll
probably also recognize a few of the areas behind them...
Keep in mind again that this is still a work in progress,
I'm told it will probably be a few more months before
it is finished. But it is looking better and better with
each batch of screenshots they send me. Send feeback to
[removed].
Two Maps For You
King of
the Hill
(shot)
by bad_a_ss and warwolf: This is the kind
of map that makes you almost feel like smacking the heel
of your hand against your forehead and saying "Why the
heck didn't anyone think of this before?" Actually hmm
now I can think of at least two maps centered around
a single hill but none of them have had this kind of
straightforward approach. The hill is kind of low and
broken into low shelves that you can jump up, at the
top of course you're rewarded with a gat and some other
goodies. Long bunker-like rock formations around the
base make good spots to try to knock the king off the
top. Framerates hold very high all around. Darn nice
job here.
My Nature
v2.15
(shot)
by Tha Zeurdoos: Update to "My Nature," that little
canyon with the green sky. According to the author the
update includes "more corridors, some areas where you
will be crushed when you don't move
fast enough, more items, some ambient
changes and a lot of new, better start
positions." Texture stitching hasn't been done yet,
may make it into a future update. And although I think
two gatling guns side-by-side in a narrow tunnel may be
overdoing things a tad, this is still a decent small
DM map with a nifty sky (did I mention that it's green?)
GoJo Will Have You in Stitches
Speakin' of texture stitching, when Zeurdoos gets the
time he may want to tune in to
GoJo's House
as this veteran LawMaker has just updated the texture
stitching section of his "LawMaker School" with an even
more in-depth tutorial than before in the insanely
touchy art of beautiful texture stitching in Outlaws,
featuring even the dreaded counter-clockwise stitch.
All spelled out in nice illustrated screenshots though
be warned, there is still some math involved. But it
makes levels look oh so nice when it is done correctly.
:)
* * *
Wednesday 12/6/00
Invasion of Other Games!
Yep, weird half-week for this update: no real Outlaws
stuff but a bunch of stuff concerning other related
games. Hmm!
Kid Macoo has written up
his own review of
Wanted!, the Western mod for Half-Life. It ain't
no Outlaws but hey, what can you expect?
salmoides pointed out new info on a few upcoming
Western games: GA has four
new shots of "Desperados", a Western adventure strategy
game from Spellbound, while Daily Radar has a
preview
of "America: No Peace Beyond the Line!", a Western
RTS in development at Data Becker. Funny how both
development companies are European... and neither is
Italian! Haw. Anyway if you dig the wacky looking
A:NPBL, you can download the demo from
Data Becker's
site.
Finally, I went an' updated the
sequel petition with near
150 new signatures, bringing the total up to 2198 die-hard
Outlaws fans. I think we can all agree with Tigger's
sentiment, which is simply "YEEEE HAWWWW." Yes
indeedy.
Well I admit I also updated another section of the site
today but I'm not gonna tell ya which one, especially
since it is still way behind the times. :P
* * *
Sunday 12/3/00
New Maps
Atown3
(shot)
by HardknoX_3: Update of Kbyrne's old "Atown" map
with a fix for that nasty black tower 3dfx users would
get over the central muddy pool. There's still a little
flicker on the pool wall edge but it's barely noticeable.
Framerate still sucks in spots but hey, if you didn't mind
it in Atown you won't mind it here.
man2man
(shot)
by Manco: As the title implies this is a small
1-on-1 type map, a little barn/corral with a nifty
feed shoot going from the hay loft to the feed
trough outside. Very well done with excellent detail and
some nice jumps. Framerate dips ever-slow-slightly looking
through the length of the barn... I love Outlaws, I can
call 90 fps a "dip." ;) Shoot the rope holding the hay
bale outside for a bit of a surreal experience.
Clean Up After Your Voodoo
From all reports voodoo parties can be messy affairs.
As can uninstalling/reinstalling/updating your 3dfx Voodoo
card drivers. Bare ran into trouble after getting
the latest drivers for his Voodoo 3 from
3dfx; after a lengthy
call to tech support he found it was a conflict with
old driver files, or references to them, in his system.
They gave him
detailed
instructions on cleaning old Voodoo files and references
from your system (permanent link is in the V3 section
of the video comparison page)
which includes removing old keys from your system registry
and deleting old driver files from your Windows directory.
Fun stuff! But it got his system back on its feet and
running Outlaws again. Sometimes you gotta perform a
little surgery to get things working again; at those times
it doesn't hurt to have a good step-by-step
guide.
More Interview with LEC President
Gamecenter's interview with Lucasart's president
Simon Jeffrey has continued, the third and fourth episodes
of the four-part interview have been posted starting
here.
Like the first two they focus mostly on adventure
and Star Wars games but give hints as to where Mr.
Jeffrey wants to take the company. At one point he
talks about not wanting to be a "conveyor belt" churning
out sequels, but later he also says they are in the
process of
"rebuilding our original product
line--that is, the products that are not based on Lucasfilm's intellectual properties. Those games are what LucasArts founded itself on,
and in part of the reinvention of what LucasArts is, we want to go back to building original, creative, sometimes "out there" games that
really no one else in the market is thinking of building."
So any hints on an Outlaws sequel? No, but he's very
mum about upcoming projects. He shoots down a few though
and Outlaws isn't among them so at least there's that,
if you just have to cling to some hope for an Outlaws
follow-up.
* * *
Wednesday 11/29/00
New Voodoo 3/4/5 Drivers
They may be reorganizing their business model but
3dfx is still
churnin' out driver updates fer their video cards. In
the past day or so they put out Win9x drivers for various
of their Voodoo 3, 4 and 5 lines. These latest, at
least the V3 ones I tried out, add full DirectX 8
support. Well I can't say fer shure as to that but
Outlaws still runs jest fine so hey, all is well.
All I Want For Christmas
...are some new maps? Well Christmas comes early this
year, hotspur. Dig 'em:
Abandoned
Pony Express Stop
(shot)
by Lighthawk: Yes you've already seen this one
before too. This version has a graphics fix (for DirectDraw?
dunno) and adds a custom character sprite for Sanchez
in addition to the first version's custom Anderson. Which
helps explains why it weighs in at 531K. Puttin' this big girl
in my temp directory so get 'er while she's hot.
minisimm
(shot)
by Prowler: Modified "Simms at Night" with a
higher outer wall and sealed front gate so you can't
get out. No more snipers sittin' out there in th' dark
waitin' fer ya ta show yer face in a lighted window,
just tough close-quarters gunfightin'.
LockDown
(shot)
by Prowler: Sort of a metally jail-based theme
here I guess. Flat and plain with repeating textures.
Got stuck in some sort of secret room I stumbled into
some how, probably while hypnotized by the parallel lines
running along the floor. :P
Damit
(shot)
by Warwolf: Pretty keen lil' deathmatch valley
here with some nicely varied areas, especially considering
how small it is. The stair-steppy tunnels could be made
a bit smoother to traverse (ie, ramps) but the dam and
and sloped valley floor are nice touches. Watch out fer
a very dark, deep hole at the end of a cave.
LEC in the News
Gamecenter wrote up an
interview
with LEC President Simon Jeffery. A two-parter,
part 1 has Simon playing down the ham-handed recent
announcement by LEC PR that Obi-Wan was being cancelled
for the PC and moved strictly to consoles. In part 2 he
discusses the Star Wars MMORPG being developed by Verant.
Not a whole lot here for Outlaws fans though Simon again
stresses that he is interested in taking the company
back to its roots, ie original games, and that they will
announce a new PC game already under development in a few
weeks. Thanks to newsie salmoides fer th' handy
URL.
Pie pointed me to the
Lucasarts
Screen of the Week, an image from the Outlaws intro
movie. The sub-logo reads "Lucasarts Classic: Outlaws."
Well, isn't that nice.
* * *
Sunday 11/26/00
Back to Work
Ah the Holidays. That time of year when by the sound
of it you'd think you'd be enjoying life and taking
it kind of easy, whereas we at least here in the States
have managed to turn it into the most frenetic time of
year. After a four-day weekend (if you were lucky) it
can be especially tough to go back to the daily grind. :P
Speakin' of which, I'd better get to work on this update
since its already late and I got a lot of new maps for
ya:
Heck Direct
and
Heck Lite Direct
by Krummwaffe: Modified with smaller file sizes
(being more economical with custom textures) and
full texture compatibility for DirectDraw users, these
new versions of Heck and Heck Lite still feature the same
great gameplay. You'll mostly want to get these if you
play the game in DirectDraw or MGL renderer modes, or
if you just want the maps to take up less space on your
hard drive. Users with the "Direct" versions can still
play those with older versions.
SanQuEstES
HiLL
(shot)
by Creek: Yeah, you saw this last time. Well this
is an updated version that corrects a "minor eRRoR," whatever
that might have been. Still has 3dfx errors around the jail
cells.
Dutval
(shot 1,
shot 2,
shot 3)
by Manco: The author claims that this is by far
the largest Outlaws map in terms of raw physical size and
I'm willing to take his word for it 'cause it is really
darn big. Made for CTF with one base a small canyon town,
the other a harbor, between 'em a large twisty lake and
a stockade on an island. Nice looking though framerates drop in spots,
especially in the harbor, though most of the map is very
wide-open, pretty empty areas of water and canyon. There's
a lot of swimming involved in getting from one base to the
other, and only one real route to take as far as I could
see. May also have bobbers in the water. Anyhoo, definitely
a strategic rifle-oriented map. A speedboat would come
in handy...
Abandoned
Pony Express Stop
(shot)
by Lighthawk: Looks to be based at least in part on
his recently released "Pony Express Stop 54," but this time
the two small buildings are in something of a canyon with a
tunnel around the side, from which you can jump on top of
or in to the buildings. Simple and fast, small areas could
use a little texture stitching but overall decent looking.
The author tells me that Anderson's sprite is
replaced by Dick Farmer, and will show as "F" in the
frag table.
Dark
Dungeon
(shot)
by ShiftyTuco: At first I thought gee this isn't
a dark dungeon. Sure it's a jail and a little grey but
actually rather on the sunny side, just look at those
big windows. Then I fell through the hole into what is
indeed a rather dark place. But it isn't so dark that
you can't see anything at all, which is nice and not
so easy to pull off. So lighting is used to good effect
here and so is the transition between the floors, as you
can either take the stairs or plunge though one of two
holes, each of which lands you in a close but decidedly
different area.
* * *
Wednesday 11/22/00 "Turkey Eve"
Gobble Down New Maps!
Crossroads
(shot)
by Lighthawk: Nice little map here of a three-building
outpost in the wilderness. Very Sanctuary-like, sort of
a mini-Sanc. Lighting and texturing aren't stunning but
solid, framerates are very high.
SanQuEstES
HiLL
(shot)
by Creek: You know, if the artist formerly known as
"Squiggle-thing" taught us anything, it is that names
that people can't even read, much less pronounce, are a
sure ticket to unpopularityville. Okay so maybe I'm
exaggerating this mixed-caps thing but yeesh. This map
deserves to have a decent name, like... uh... okay so
I can't think of anything. Fred. Anyhow, this is a fairly solid
CTF map with a hill between two large-ish forts. There's
a little semi-fort on top of the hill and it is... no,
I'm going to say it, it is gosh-darn nifty. The two end
bases, on the other hand, have some uneven texturing and
lighting, and there's some 3dfx-wonkiness in one room
of one base. I like the scale of the map though: nice
and roomy but not so much that rifles will rule unchallenged.
Two Site Updates from Jerky
|
The Wire
Site of the upcoming second run of the
periodic Outlaws letter column / editorial page
done this time around by Jerky.
If it's anything like Blackthorn's original site,
nearly every issue will be a darn good read.
|
Jerky's also updated his own
Jerky's
Outlaws Hideout with a solid revamped look (still
in nice warm wood grains though) so you kin go check
that out too.
Sequel By Arlo
Arlo rode into town with a lot of ideas fer an
Outlaws sequel, or at least a Western first-person game,
which have been duly added to the bottom of the
Outlaws 2 Wish List. They
outline a persistent online world with character customizations,
simple economics and AI characters that remember you if
you've met before. Which could, of course, be good or
bad. ;)
Whatcha Lookin' At, Pilgrim?
If yer American, have a Happy Thanksgiving! If yer not
but ya still wanna have a Thanksgiving, it's easy: just
eat as much as you can, making sure to get in at least
one dish somehow related to turkey, while
watching sports on TV and
loosening your belt gradually. If you've gained at least
five pounds by the end of the day, congratulations! You've
experienced the essence of another fine, completely
bastardized American tradition. =) If it sounds tricky
don't worry, I predict that soon you'll just be able to
head down to your local McDonalds for "Turkey McNuggets"
or something of that sort. :d
* * *
Monday 11/20/00
Pale's Place Returns
Whew. Finally got my static IPs hooked up and
Pale's Place is now back online
serving up 24-hour Outlaws goodness for those times when you
just want to jump in a game. Try not to crash or hack it for
a few hours, mmm-kay? :)
* * *
Sunday 11/19/00
Last Minnit Maps
You know it just figgers, here I am last night thinkin'
"gee it'll be a pretty simple update tomorrow" and
then WHAMMO, a whole mess of maps charge in at the last
minute today. ;) Here goes:
Mirc Station
(shot)
by Krummwaffe: Ah the simple things. A stagecoach.
A shed. A hill. A tunnel. A couple caves. A pistol in
your hand. What pure, sweet goodness.
The Corral
(shot)
by Lighthawk and FTS_evil_7: It's you. In
a corral. And it's dark. And there're guns all over the
ground. Okay, maybe this one is a little too
simple. Then again, a lot of people are simple so this
could be really popular. :) Kinda weird how the stars
are right up on top of the fence.
The Caves
(shot)
by Lighthawk and FTS_evil_7: Flat twisty
angular tunnels between two smallish caves. Hard to capture
much in a screenshot so I took the liberty of leaving the
map on for the above shot. If finding your way around
that looks fun, go to it. This might actually be what you
could call a Two Feathers map... maybe there's
a reason why there aren't too many of them. Framerates
are through the otherwise unbroken roof.
The Valley
(shot)
by Lighthawk and FTS_evil_7: Small little
two-building valley with caves in the walls. Textures
and lighting could be more attractive but framerates are,
again, sky-high (hi there sky, nice to see you in this
map :). It's pretty easy to wedge yourself in one of
the tunnels and get hopelessly stuck until some kind
soul comes along and puts you out of your misery. Oo.
Oh Yeah!
(shot)
by Lighthawk and FTS_evil_7: Reworked
bar room from Sanctuary and to tell you the truth it's
seen better days. Texturing is very rudimentary and there's
no outdoors anymore. The building's simple layout is
okay, except there isn't a whole lot of variety.
Pony
Express Stop 54
(shot)
by Lighthawk: A square house and a square stable
and a path down the middle. Geometry is very basic but
hey it kinda gets the job done. High fps. Oh and there's
a ramp so you can get on the rooftops—hey, gameplay! Nice
texture set could use stitching.
Garbo's
House
(shot)
by WaRRioR: I worry about the sanity of anyone
whose bedroom ceiling and floor sport matching brown
checker patterns. Small indoor DM area, lots of bottle
and wood textures and weapons in the middle.
Gun Slingin' Site
|
Warrior's Shootem Up Site
A bit hard to rate this site as it is still
a work in progress which is to say that
many of the pages don't load. But the front page
has regular update notes from Warrior and he's got
his own maps arranged neatly for download so that
counts for something. Also the author goes hunting
which implies that he has access to firearms.
Kinda dig that leather-y
background though it makes some fonts hard to read.
Navigation buttons require Java.
|
In other site news, Truffle has given the
already excellent
LMT site a
stylish new look with a funky Javascript top menubar
that is kind of finicky in Netscape (3 and 4, anyway).
(Whatever happened to 5? :P) There are lots of
very interesting screenshots of maps in progress by
the LMT bunch so go take a look if your browser can
handle it.
* * *
Back to Stale Vittles
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